I'm excited to see how many we sell in Europe as opposed to domestically, because XCOM is a global game. On top of that, certainly the narrative and the gameplay is meant to be like, 'you are saving the world', and we don't want it to feel North American-centric. We really don't want it to feel like a game made about America by American developers. So from the very beginning, we've always said: this is multicultural, the characters should be multicultural, they should be from different countries. Your soldiers can come from over 20 different countries, and we have the flags for them, and they all have unique names -- even very detailed, where if they came from South Africa, typically many of the soldiers would be of African ethnicity but you can get some Dutch ethnicity, you can get some English ethnicity -- and that was the sort of things I had a blast doing. Certainly you can build your base in any continent and all of them have unique and valuable benefits, and so yeah, that's certainly part of it, making sure that the game is a global experience; and then part of it is regionalising the maps as well, as you saw. Certainly the first map is in Germany, that's a very, very localised map. We do have a lot of regionalised maps, too. Now we can't do that with every single map, what with variety and randomisation, but -- if you go to Asia, or North