between. Now it was only a matter of composing the right piece for each level. Originally the tracks were planned to be created in loops and played at certain points in the level to create a dynamic audio feel. This is very possible, if we were writing the music in the electro or punk rock genre where it is very repetitive and loops are easy to create. However, doing this with orchestral instruments makes composition very hard and time consuming. Creating loops that fit seamlessly together while at the same time drawing out the players emotions is incredibly difficult. This is where we decided to create T-BAS, the Trigger Based Audio System that allowed us to fade in, loop, play, and stop tracks when a player ran through the desired trigger. This means that the music can keep playing as intended and fade in or out, and the tracks don't lose their dynamics and structure. Composing for an orchestra is no easy thing in itself. Making sure all of the instruments are complimenting each other without having anything overpower something else is quite a challenge. In the end we managed to create some really amazing pieces of music which will draw take the experience of Eir & Fire to a whole new level. I have added a track from the early stages of development to show you some of the progress we have made with our audio. Have a listen to it on the right hand side of this page.