if you disagree but when I read it, it just seemed a little off. Sorry, then. But LRMs (and when I say LRMs, I mean those fired from a canon fire-support mech - not a 100 ton Assault class mech covered in vast quantities of armor which give it the ability to weather getting harassed by an enemy mech or two until some of it's teammates can arrive to rescue it)...LRMs are one of the only weapons with a minimum range in the game. The PPC being the other, and it's minimum range is half that of the LRM 180m. So where skill comes in for the fire-support mech pilot is keeping that range. Anticipating enemy movement and moving elsewhere before something get's inside their minimum and starts chewing them to pieces. Unless there are friendlies nearby, there's no way the fire-support mech is going to be able to get outside of 180m from their attacker once that distance has been closed. It's a huge disadvantage, for which there needs to be a sizable advantage to balance it. Otherwise, hardly anyone will use LRMs. That advantage is the no-skill lock, unless someone comes up with a better one. But LRMs are still going to lock - it's their nature and it's so firmly rooted in canon that it's not going away. All the TT purists are screaming that LRMs are supposed to be for "softening up" the enemy. Well right now they aren't even doing that. I would love a