you'd think with all the money those smiths over in the dwarven district bring in repairing armor they would have gotten enough tax to install a better prison/jail system. Also while on the topic of the stockade how on earth are the wooden pikes fastened to the ground? I don't see any mortar, nails, or even a bolt securing them to the ground. Now back to the subject of dailies. I say have players do dailies to benefit Azeroth. Maybe have miners go mend the statues on the bridge entering Stormwind, or even go mine rock to pave the road to Elwyn forest. Have dailies for alchemist to make potions to supply medicine for the church. Tailors could make clothes for those dirty little orphans. Cooks could make food to feed them. This is a game focused around character progression. For good or bad, that progression has become measured around the gear a player has. This is not a mindset that Blizzard is going to change in its player base and it's folly not to take mindsets into account when making design decisions. Should the best PvE gear outside of normal/heroic mode raiding really be a reward for picking fruit or bombing mobs from the air that can't attack you back? You don't need gear to do those things, you can do those naked. And yet the fruit pickers are going to be seen as the ones who are more progressed because they're the ones who end up getting the