off in the event of a server crash or disconnect.. if this technology is available to them, why can it not be implemented into all games? I'd tolerate a disconnect if I could resume exactly where it left off, would certainly be less hassle than a BSOD. My overall point is, connection loss happens. Online gamers have been putting up with it for years, singleplayer gamers will learn to put up with it too if that's what it costs to eradicate piracy and make PC gaming a profitable venture for devs again. We've just recently lost Dead Space 2 for reasons which are, let's be honest, probably piracy related. I'd rather a heavily DRMed version of a PC game I really want, than no game at all. My router has the incredibly irritating problem of resetting itself most (but not all) nights, some time between about 11 and 1. This doesn't appear to be something I can change, but for single player games, doesn't pose much of a problem (except for perhaps having to rejoin my friends in Skype). As I'm sure is clear, if I were to buy AC2, this would seriously get on my tits. The future of gaming looks to be Drm, I hope the next Elder Scrolls is not this way but rumours are of more controls than Oblivion. If it goes the AC2 way i will probably not buy it. There is hope still, while Starcraft is not my style of game at least Blizzard