meta game where I can run my centurion with an LRM10 as supplementary damage but right now it's just not valid. I have no idea why you're insulting "TT purists" as you call them, when the ones doing the screaming about LRMs only being for "support" are by and large the people who sneer condescendingly at anything remotely connected with TT and feel that only their "l33t skills" with direct fire weapons should be doing any damage. With few exceptions the "TT purists" you so malign would love to see a game where an LRM 10 is a viable (though not overpowering) weapon by itself because that would make the canon TT mech variants viable builds, allowing them to stick closer to the TT game. After all, that is what a "TT purist" would strive for, no? Now, TT Battletech has never been perfectly balanced, make no mistake. Anyone who tells you different never played the game. And yes, changes need to be made in the translation from tabletop to computers. However, balancing, in my opinion, should be start by ensuring canon mech designs perform as viable machines in a fight first and foremost (or as viable as could be expected. Some canon designs were just bad, even in tabletop). Once that balance is achieved (or as close as is possible) _then_ you design your mechlab for those who like to tinker with their mechs and design those mechanics to work within the already existing balance without breaking it. You