turn 3. Best of all, nobody is ever prepared for this card, since it's almost universally ignored. As you hand it to your opponent to read upon first casting, watch his smug little smile fade away as realization and panic overtake him. It's delicious . Rewind Any blue spell from Urza's Saga deserves your attention, and Rewind is no exception. Its printing in M13 was a huge stroke of genius luck for counterburn, since one of the archetype's biggest weaknesses is, ironically, instants. Opponents will often try to force your hand by playing burn or charms at the end of your turn, trying to lure out your counters so you can't respond to what comes next. Rewind solves that problem and also gives you the flexibility to untap whichever lands you want, opening up extra mountains if you need to invoke some pyromancy or clearing your Desolate Lighthouse and enough mana to activate it. Rewind is also instrumental as a hard counter with more flexibility than something like Negate. Do note that if Rewind is countered or another spell is played while it's on the stack, you'll be left helplessly tapped out. Searing Spear It's no lightning bolt or Incinerate, but instant, splashable, three damage burn is still a powerful tool. Early game, you'll most often be using Spear to remove threats, but it's important to hold out for as long as possible before firing off removal in this manner. Letting a few attackers through will keep your precious first