to do it. Re: F2P and Paid in the same game? I feel like a one year content subscription is more reasonable, if they absolutely have to go this route. If they sell lifetime subscriptions, then that might restrict them in how much they expand the game. If most of their audience owns a lifetime subscription, then they have less motive to continue to put money into development for the game, because they have already earned most of their money. Tribes does it fine, in my opinion....and same with the MOBAs, I guess. All that is important to me is that the game is as good as it can be. They don't need to offer 60 dollar lifetime subscriptions...all they need to do is be fair and reasonable in their business model. I don't think Valve has lifetime subscriptions for TF2 or Dota2...they are just fair about their business practices. Don't overprice stuff... don't flood the players with low quality content just so that the OCD completionists spend hundreds of dollars for no reason. Don't sell upgrades...only sidegrades, or situational downgrades. Someone who plays regularly (1-2 hours a day) should be able to own everything with a combination of XP and 30-50 dollars a year of purchases. If the game is supported for 4 years, then they might have spent 120-200 dollars, which reasonable for a game which you play that much, and for the amount of quality content you would probably have after 4 years. Re: F2P and Paid