music at all, with the game opting instead for airport ambiance that would make Brian Eno proud. There is a StreetPass feature that lets you send a plane to the airports of those you pass on the street -- once you unlock it, of course -- and processing received planes earns you even more money. It's a nice bonus, but certainly not necessary. Relatively early on the game sets you free, telling you openly that your only goal from here on out is to keep playing, attempting to beat your personal best. By design, then, Aero Porter lacks urgency. You don't need to play it, and the game doesn't mind if you don't turn up for work the next day. It's entirely up to you, and only you will know how much you'd enjoy airport management when it's reduced to the basic task of shuttling baggage from one belt to another. If you think you'd enjoy it, Aero Porter leaves very little room for improvement. If you think that sounds dull, Aero Porter makes no effort to change your mind. After all, a job is a job, and it doesn't have any time to convince you to give it a shot; passengers are waiting for their bags, and they're getting impatient. Conclusion If you aren't afraid of an experience that starts out frantic and only escalates from there Aero Porter can be a lot of fun, but if you're easily frustrated this won't be a very pleasant experience for you.