into the first game, but we're absolutely going to nail it with this title and I think it's going to be a racing experience like no other out there... it means that that experience in itself is going to be crystal clear and players are going to feel every bit as immersed as a real driver." The other piece of the puzzle that might help GRID 2 attain even loftier heights is technology. The EGO engine's well-seasoned now having powered not just GRID but several DiRTS, F1 titles and even an Operation Flashpoint. The team certainly know their way around the engine, and that's going to have a positive impact on GRID 2, says Moody: "our technology has matured over the last four years since that first iteration came out... and it's only now that we've got to that point where our ambitions can be completely met by the knowledge and the technology we've built over the last four years." Four years. An enormous development cycle in modern terms. Today's climate considers annual reiterations commonplace, so all that extra breathing room has put GRID 2 in an extremely advantageous position. "I think that's one of the cool things about Codemasters -- they really understand what we do within the development studio, so there was absolutely no pressure on us to rush the game," explains Moody.