there are others now that have done variants [of it]", explains Evans, "is [we] packaged up the distribution with something accessible. But we're just one data point, there's this massive spectrum of ways you can give out the tools." Evans' hope is that we "get to the point where kids in the next generation after us have this expectation of things to be hackable, customisable," and LBP has proved that we may do so. "One of the funny things about LBP ," says Evans, "is I expected it to be timid and take time to grow -- and it has, virally, in terms of the number of people playing it. But actually, within 24 hours of the beta going out for the first game four or five years ago, it was almost instant that people were making great stuff with it. It was much more rapid than any of us had ever expected, where people just leapt on the potential of it. It's so terrifyingly fast these days -- that's so exciting. You put something out there, and [you know the expression] 'You give them an inch, they'll take a mile'? Well, in the internet age, you give them an inch, they'll take a mile within ten seconds of launch, or even before launch, and that is something I'm not quite used to yet." Today, there are many other projects that are carrying on the same techno-liberal ethos, hoping to put the power to create in the people's hands. On