Genre fatigue - Where now for driving games? Most Wanted is about as good as street racing games get, but where else can the racing genre go? Need For Speed: Most Wanted is a well-made and entertaining street racing game. Sure, it isn't perfect. For an open-world game, the playing area feels a little small, and the races seem to loop around the same handful of streets, but what there is offers a good variety of racing styles, from broad, straight freeways to tight and fiddly back alleys. The driving physics feel great, but the world's geometry is a little dodgy, with more than a few weird collisions with invisible objects or sudden plummets through the ground. The car selection also feels a little pokey - while the hundred-plus vehicles we get in a Gran Turismo or Forza Motorsport title might have spoiled us a little, Most Wanted's thirty or so seems a little slim, and the inclusion of some four wheel drives and pick-up trucks feels like wasted space. Worse still is the music selection, which got repetitive so quickly that I disabled in-game music within a few hours of beginning play. Overall, though, this is a very solid street racing title from Criterion, whose Burnout series - especially Burnout Paradise - positioned them as kings of that subgenre. Still, the mention of Burnout Paradise is timely, as it could be argued that Most Wanted does very little that the earlier game did not. Some critics have even labelled