Dragging an Sprite, Hover another one. Native way to do it. Hello, I'm doing a game for touch devices. I have to drag a sprite and release it above another one. When you drag something, the Dragged Sprite (DS from now on) fills the higher space of the z-order list (to be above the other ones) AND moves with the mouse, but stays above the cursor (DS.y = ...mouseY - DS.height - 15.0), keeping the cursor "free" to dispatch another TouchEvent in other sprites. The draggin part is working just fine, BUT, when I'm still dragging, and I HOVER above Another Sprite (AS from now on), I want the AS to glow, giving a visual tip that you can drop the DS here. I could do inside the update function a FOR loop to ask every sprite if the mouse is inside its bounding boxes. But I'd like to know if there is a NATIVE way to do it. Like, I'm dragging DS around, hover above AS, the Starling framework KNOWS I'm hovering above it, dispatches an event to the mediator and it glows the sprite. The same goes with the "HOVER OUT" functionality - The Framework KNOWS that the HOVER event target is NULL and the mediator unglows the sprite. Everything you describe is doable using standard touch event phase programming in Starling. If you are looking for a higher level drag-and-drop API that takes all of those concepts into an already flushed out system, you might want to