missiles had to do directly with the double armor and the fact that all other weapons can be aimed. Most missiles are always going to miss, be shot down by AMS, or hit terrain, but those that reach target will spread damage across the whole Mech. People are mentioning how they use LRM15/20, but say little of testing out 2 LRM5's or an LRM10's typically used on Lights and Mediums. These are now essentially useless. SRMs also are still quite damaging at close range, but no one cries nerf. There are also other types of missile systems likely to arrive in the future, like SSRM4 or SSRM6, Streak LRM's, MRM's, ATMs, MML's, etc. Again, people are not taking other issues into consideration. Namely, functionality of specific equipment does not work well, or is not functioning per its "TT" description, or simply is not in game (ECM). People originally thought that Artemis was supposed to work how they had it (flying over terrain and going straight down), when it only is actually supposed to work with LOS targets or TAG only with the same ballistic arc they already had working for regular LRMs (where cover is still effective). You're looking at it from the same point of view you would in any generic shooter. An M4 AR, SIG 552, AK 47 or an MP5 in CoD/Battlefield/CounterStrike/AA/Whateve\\... is supposed to generate kills. This game is not meant to work like that, you are driving a vehicle of war that fulfills a specific