due in November for the PlayStation Vita. While there's no doubts that the Vita hardware is attractive to developers, the system hasn't sold to expectations, and there's a chance that once again, a unique and original title like Stranger's Wrath will sit on a console that doesn't have any players. "What I would say to Sony's credit is the way they've made getting on there so much easier than it was getting on the PlayStation 2 or PlayStation 3," offers Lanning. "We hope it succeeds but we don't need it to succeed. It's not do or die. They've helped us tremendously just by allowing PlayStation One classics on the PS3. I can't tell you how wonderful that's been because it's helping to pay for all of this. "If we can help Sony, whether it succeeds or not, it will not have been a pound of flesh that hurts so bad it's going to make our future products suffer. If it finds a wider audience than people it didn't reach before then to us it's worth it." The economics of the digital markets favour the developer so much more than they ever did in the past. When I first interviewed Lorne Lanning for GamesIndustry International over six years ago , he was a man who you could politely described as 'disillusioned', or more accurately, 'pissed off' with the business. "Disillusioned or aware, I don't think there's much difference. There was no incentive to build great product. How many games developers that