Borderlands 2 First Impressions The original Borderlands was one of the best games I'd ever played. It was Diablo with guns, a first-person cooperative shooter / collect-'em-up set in a vibrant and interesting alien world. I spent many happy hours playing through the campaign and the DLCs with a couple of friends, much longer than I spend on most other games however good, and I regret nothing. We sometimes talked of what we'd like to see from a sequel, and two topics usually came to the fore: More content (in terms of quests, levels, environments, weapon types) and some UI tweaks. From what I've played so far, Borderlands 2 has done well to address both of these points, with a much wider and more polished game. Indeed, I had intended to provide a review of Borderlands 2 here, but thankfully after a week of play I'm barely a quarter of the way through. The time seems to have passed more quickly as well, helped out by an ably penned storyline and a much wider range of sidequests. The storyline of Borderlands paled in comparison to its setting, but here the quality is much more even. The environments are also much more varied -- where Borderlands 1 spent far too long in the desert, so far I've had a good mix of deserts, arctic regions, urban environments and caves. The rest of the content seems similarly wider, although one thing I really wanted to see -- more variety in weapon types