they had a F2P game with leveling to unlock stuff, the mechanism to buy credits to leapfrog and buy certain stuff and finally a lifetime unlock purchase to allow you to bypass the grind and just play the game? For the latter I'm talking say $30-50, not some cow poking subscription model. Re: F2P and Paid in the same game? I could be wrong, but I think the whole F2P model works by having the hardcore players spend a lot more than they would with a buy-to-play game. And it makes sense, because the hardcore players usually want the updates. They spend hundreds of hours in the game, so they want the game to be a service, rather than a single release. To be a service, the developer probably needs a steady stream of income. If the total cost for each player maxes out at 50 or 60 dollars, then the service period won't be able to last as long. It would be closer to the 6 months of support that a typical buy-to-play game gets. Unfortunately, not every company can be Valve. Personally, I prefer to focus on a single game rather than play several different ones. So, I am willing to spend more on that game if it means years of updates...in the end, it is still a small cost in comparison to most hobbies. And games will never run out of things that need to be patched or polished. Tribes: Ascend just got FPV spectating, and is