lower resolution, where we see an average 71FPS across the board. For those looking to get rid of the egregious screen-tear that kicks in over flashing lighting effects, this essentially qualifies it as a full 60FPS game when locked, with the major dips only occurring when faced with a long view of the city streets. To throw another variable into the mix, we also run this series of tests on the DirectX 11 settings, with tessellation set to normal. In theory, the setup here should fully support these features, although we do expect to see additional effects such as horizon-based ambient occlusion have a greater impact. As you can see, results take a noticeable hit in general, and we perceived a very distracting judder throughout the tests. This manifests as stutters in places, which no doubt accounts for the string of 1FPS values we see as a minimum. "Arkham City's benchmarks suggest that we can enjoy a rich visual experience with our combination of a modest dual core CPU and Radeon HD 6770 GPU." Looking strictly at the averages, we're getting comparable results to the M14x when set to DirectX 11, where both the laptop and the DFPC even achieve a matching 36FPS average for the full 8x MSAA. From a bang-for-buck stance this counts as a very favourable showing for the desktop, though the game experience itself doesn't feel palatable without engaging a 30FPS frame-rate cap to keep refresh consistent. The last test is Metro 2033, which comes packaged