the demo build? Was there a worry about multiplayer spoiling aspects of the singleplayer? Jake: Yeah, I mean, that's actually a very insightful point. We did think about that, we did agonise over that a little bit. In fact, the build that we showed doesn't have all the aliens in it because there's some aliens we haven't really talked about -- we locked them out of the build. But yeah, if somebody were to buy the game, and then immediately go into multiplayer, they will in fact see a list of all the aliens. And it is a spoiler, it's the sort of thing where a player does that before they complete a singleplayer playthrough they will spoil some of those aliens and some of their abilities. But it was one of those tradeoffs where I didn't want to lock anything multiplayer-wise because I didn't want to control how the player experiences the game. Either they wanted to player multiplayer first, or they install it on multiple machines... maybe they have two copies, or can install it on two machines, and... I just didn't see a strong enough reason to lock them out of multiplayer play based on singleplayer. But right, it's something that we did kind of agonize about. And we even thought about, and I suppose we might still, put in a sort of screen, sort of saying -- if you haven't beaten the singleplayer game yet, which I suppose we can detect, well -- look here, you