in as long or as short a time period as possible." That is all well and good, but the real raison d'tre of MW is the social element - once hooked up to a game with your friends it virtually goads you into smashing and bashing into them. Criterion claim Most Wanted is "the most socially -connected game of this generation", which is largely down to the Autolog 2.0 social software which brings you and your friends into the game - even displaying their avatars on billboards around the city if they're topping a leaderboard. As we found out during our test session, you'll soon be determined to ruin someone else's race even if you know you can't win yourself. When I came back home after my trip to Germany, I fired up my PlayStation for a go on one of my sim games. After a couple of laps I gave up. It all seemed so pointless if I couldn't jump off a bridge through a bill-board, land on top of one of my rivals for a take down and then speed off evading the cops. I looked at my shelf full of sims, and sighed. Damn you, Criterion Games, damn you.