show their superiority. I completely agree with you on the subscription model. Just pay once and get the deal, rather than subscribe. Re: F2P and Paid in the same game? From a competitive standpoint, it works the same way as paid dlc - it doesnt get played competitively. New maps, New abilities, New classes; all that stuff is thrown out for playing on equal terms. And to take it a step further, anything that is deemed unfair in the actual vanilla game itself gets banned or modified. Re: F2P and Paid in the same game? Originally Posted by Susefreak Maybe time to reconsider the F2P vs Paid model. Rather than providing an equipment upgrade, maybe look at something along the lines like removing ads, exclusive map previews for a month before being released to the F2P public I don't have a lot of experience with different F2P models but this would be my preference too. On the other hand, it hasn't worked for Quake Live has it? Maybe because it was an annual subscription? Currently playing a lot of Tribes but I wouldn't describe it as F2P. Perhaps Pay-Very-Little-To-Play (PVL2P isn't so catchy) because the treadmill is simply too long without at least the 1.5x xp boost you get by paying something. Another problem for a class based game is that not everyone has unlocked enough stuff to fill the 'right' classes on public servers. Hi-Rez tried to address this by making it cheap to unlock the classes but you