to continue to put money into development for the game, because they have already earned most of their money. I'm not sure it restricts them. After a period of time the cost of development is covered, from there every sale is profit less the cost of additional content. Looking at the spike Brink had during sales and what Valve has always said about sales putting up frequent content updates and discounts on prices could be a very viable plan. Of course it may not be THE most profitable plan but then, you need to decide if you want to be a Valve or an Activision. There is no right answer here though. I'm just saying I find a game that institutes grind to drive unlocks and then offers a way round it with money should also consider an option to avoid it all with an upfront payment (ie allow someone to buy the full game). If all these methods can co-exist then even better as nobody loses out. Tribes does it fine, in my opinion....and same with the MOBAs, I guess. All that is important to me is that the game is as good as it can be. Well yes, the game needs to be good but I look at Tribes or World of Tanks and think they like good fun, I start playing and then I'm cock blocked here and there. Oh I need to play 50 games to get this weapon or class. That removes a lot of