ends are tied up, leading to... Denouement - a new balance, normal life once again, but different (or perhaps not so different) from the "normal life" of the character's exposition. 5 Place those potential plot points you came up with somewhere on the arc, working either backward or forward . Your ending probably falls into the Falling Action or Denouement stage, though if you're good (or lucky) you may have come up with the Climax instead. If you don't have the Climax itself, think of the resolution you want, and think of the event that would be necessary to create it. All things leading up to that event from the beginning are Rising Action. All things resulting from that event are Falling Action. And all things that don't fit into either one of those two categories shouldn't be used in your story, unless it's in a side plot. 6 Change around or redevelop your plot, as necessary . Now you should have a workable plot. It may not be intricate, it may not be pretty, but you have enough to start working with. Once you decide which scenes best illustrate the chain of events leading up to the Climax, you may decide that you want to change them around, or even change the Climax. This is okay. Writing is a creative process, and such things are never neatly cut and dried! Remember, a plot is formed from your character's motivations. Put a lot of emphasis on the creation of your