multi-touch Switchblade UI is impressively clever. In September Razer's CEO and co-founder Min-Liang Tan visited Sydney with some surprising news: a new edition of the Blade was coming, and Australia would be the first country outside of the USA to officially receive distribution. While he was here, I was invited to sit down and have a chat about the company, their design philosophies, and of course their new laptop. "We're super proud of it," he said with a smile, stroking the sleek black machine in a manner not entirely unlike a super-criminal stroking his cat. "What we set out to do with the Razer Blade was to design what we believed to be the world's first true gaming laptop." The world's first? It seems like a dubious claim, but Tan went on to explain the very specific choice of wording. "We would combine the same performance as all these big and heavy laptops, ones that would run Battlefield 3 at high settings and stuff like that, but in a super-thin form factor." Super-thin is not an exaggeration. The Blade is thin even for a non-gaming laptop, less than an inch thick (around 2.25cm) when folded closed, and weighing in at only 2.8kg. Without even turning the power on, it is a ridiculously sexy piece of gear - matte black, all-metal construction, sleek and smooth. A few weeks after speaking with Tan, Razer sent me a demo model to play with (though they didn't let me keep it, because they are