pushed down and ironed away. It goes from a rumpled bit of brilliance to something resplendent. Dawnguard , as interesting as it is going to be, is always going to be story and quest focused. It'll be about a capsule experience, where you're running through a series of quests, some important, and some side, before picking up some new loot and enjoying a new environment at all. It's going to change how vampires work in the game, and frankly that's the most exciting part of it all. With that many developers working on it, I want Dawnguard to fundamentally improve Skyrim, in every aspect, or at the very least make the world a more interesting place to exist. A capsule experience is what modders can do, and are doing. Vast improvements are what modders can do, and are doing. The big secret is that this doesn't really matter all that much. The DLC isn't really aimed at the PC market so much as taking a laser sighted cross-hair to the consoles. In that light, it's hard not to see the sense of it all. Bethesda make them with that in mind, and they'll probably wrack up a fair few PC sales too, because not everyone is happy or capable of slapping around their install files with some new additions. It's just that, having immersed myself in the world of Skyrim modding for the past few months, I'm really struggling to see what Dawnguard might bring to make me excited enough