sometime in DT. So, I started wondering about the sudden breaks in the narrative that Jo points out. I'm willing to bet that most of these (haven't checked the ones in WMF...) are done for specific reasons by Rothfuss, and I can't think of a better reason than as slight of hand to hide something in plain sight by getting us to quickly turn the page and move into another part of the story. So I looked at these ones more closely trying to figure out what the point of the switch was (beyond the obvious: Pat wanted to): Right before the Interlude, Auri is showing K around in the Underthing- some really interesting stuff- they travel down and drainage pipes (newer) turn into squared off halls, etc, definitely proof of ancient things. But then these paragraphs come out: Deeper still, we came to Throughbottom, a room like a cathedral, so big neither Auri's blue light nor my red one reached the highest peaks of the ceiling. All around us were huge, ancient machines. Some lay in pieces: broken gears taller than a man, leather straps gone brittle with age, great wooden beams that were now explosions of white fungus, huge as hedgerows. Other machines were intact but worn by centureis of neglect. I approached an iron block as big as a farmer's cottage and broke off a single flake of rust large as a dinner plate. Underneath was nothing but more rust. Nearby there were three great pillars covered