Instead of stand there and let you kill him. Better yet, make him chase you with a heavy crossbow and dismount with every shot at covetous-lvl4-mob-speed. I donno anymore. I've seen people solo harrowers with ease and with that vid of the guy soloing the slasher i'm not quite sure they need to make it even harder. Take in mind the Shame changes and how beefed up some of the things are. I think switching it up some so the levels are different or even having random mobs spawn at the same time within levels would work. I definately agree with the other things you posted. What happens on Hokuto, stays on Hokuto Hi everyone,i just want to put in my concern's about pvp. I personally hate being ganked! in pvp, i'm sure i'm not the only one. My solution to this problem in pvp is to have a timer on damage taken in a certain amount of time,I.E any damage over 70-80 hp in something like 3-5 seconds? whatever(dev's can work out the specific's) will be absorbed and do no damage at all if the person has 120 resist. The reason for this is so that people have a chance to live if smaller guild's/solo player's encounter bigger guild's. For example in a 1vs2 situation the one person actually has a chance to live/maybe win if the two person trying to gank the solo player are mediocre player's,Same goe's for 2vs4/4vs8 ect... And in a 10vs1 encounter it give's