for people to start playing DmC but for hardcore fans and for people really looking for punishing difficulty and action, we think that the overall depth is actually deeper than previous DmCs. So it's easier to pick up but to master will definitely take some time and effort. That's the kind of thing we want the fans to understand and appreciate. What was the main thing that surprised you about Ninja Theory's approach to making DmC? If you look at the combo videos that the hardcore DmC fans put on Youtube, you'll see really advanced play. When we make DmC, we think this is the final destination of where we want to get to and we start down here and build towards that. But Ninja Theory's is to start here at the final destination, and that's something that really surprised us. Why not put styles in the game like Royal Guard and Gunslinger? So what we did as far as getting away from the styles, we concentrated on the three modes -- Angel mode, Demon mode and human mode. We thought it was important... if you just have two styles, for example, in any given situation you think 'well it's not this, it's that'. That's pretty easy to do. But if you have three, then it takes a little more thought and it's a little more difficult to master. We recognised the difficulty there and though that was a good place to stop. Throwing styles on top of that would