as Horse Armour again. Not only would they be derided for it, but it would be utterly pointless. The modders would replace it with something just as good in less than twenty four hours. In the case of horse armour, they already have . There are a few important points to remember. The first is that, without a publisher or commercial interest, the modding teams don't have to worry about focus testing or any sort of demographics. They can just make whatever they like, regardless of whether anyone is going to play it. It's why you have glorious monstrosities like Crystalis , a player home that takes more than a little inspiration from Superman's Fortress of Solitude. Or there's modder ThirteenOranges , who's been churning out full quest packs since the Creation Kit got released, with voiceover and everything. Far more importantly is that mods aren't self contained experiences, designed to be enjoyed purely on their own. The vast majority of mods in the Workshop are designed to improve , rather than replace. They make the lighting better , or overhaul the magic systems so that it's far more engaging and interesting to be a mage. And when they're working like this, they can work in tandem, creating an experience that's far greater than what was there in the first place. Kudos to Bethesda for making the world of Skyrim, but it's only with the mods that the game can really shine, and all the creases and bugs can be