with Devil May Cry. What was the main thing that Ninja Theory has brought to DmC? With the original DmC, it's often seen as a very fantastic world with the hero and settings and even though we tried to depict a more realistic world with the settings that were there, it was more of a fantasy which personally I think is fine and I enjoy. But what we wanted to do this time is have this idea of making DmC more like a Hollywood movie and bring everything down to a more realistic, street-level, where you might be able to walk in the environments in the game. Or meet someone like Dante on the street. And Ninja Theory brought those elements -- the fashion, the music, the design -- to the game. That's what we were looking for. What was it that made Capcom approach Ninja Theory in particular though? Was it that they had seen Enslaved and thought they'd be a good fit? Actually, we started on the collaboration before Enslaved was released but seeing that as it was being made and talking with them and seeing that they had already collaborated with a Japanese developer, that was one aspect of it. And actually, looking at Heavenly Sword and how it's a similar action game with a 3D environment and seeing that Ninja had the skills and talent to do the kind of things that we wanted to do, that was a big factor in making our decision. Capcom