sort of "incentive" in place. So being the best of the best is not incentive enough? Yew Gate is not a good example because guards are often called upon to kill the Reds by Blues. True PvP needs to be in a place where outside interference can be controlled. Ok the reason why I said Fel players only because some feel they have not been heard by the devs and are left in the dust. Second, I said constructively and removed a post already. Let me address some of my post. I am one against leading sheep to the wolves but I added questions like that to see what others felt like so the devs can listen to what player are wanting. Which i feel we all agree that luring just doesn't work. @miss echo: I did mean number 1 to your response. I apologize I wasn't clear on that. Just on champ spawns... IMO, they should NOT be solo-able, 2-5+ people should be ideal for a spawn imo. ( anti-sampire mobs are most definitely needed, especially Some bosses) . The rewards should be shard-specific and NOT transfer-able. If you transfer a character that used a spawn-drop (consumable) it is Removed from the character, and you should need to get another one on the shard you transferred too. (to prevent people from farming dead shards and further devaluing all the rewards for pvpers to fight over.) ... oh... Hopefully "Derp-Mode" is removed from Barracoon, so he'd actually chase after someone,