Hi,I am just getting into competive tf2 as a medic. As I've been pubbing I've always had a dilemma at midfights on most maps. I seem to always end up healing from a corner and getting jumped on which 1/2 times ends up with me dying. I would love some advice on positioning in midfights as medic with some examples in particular badlands and granary. Thanks. atchet Asking about good positioning is very general, dependent on where the enemy is, where your allies are, what rollout strategy you have etc etc etc. I have never tried to break it down into general rules so here is a rough attempt at some guidelines. - Don't turn your back on the enemy, and learn to walk backwards. You cant dodge what you cant see. The only exception is when you must have maximum speed to escape and there will be no time for a slower dodge factored path. - Do not compromise your own position to possibly save the life of an ally. The exception is if you are intending to uber. - the path to safety is as often away from the enemy as it is towards allies (these are not the same). Be smart about how you try and evade threats without panic. - Against soldiers, especially possible bombers, stay out of chokes and away from walls. Also stay at least a splash damage distance away from people your healing (near to max beam length). This should apply most of