DmC Interview - 'We Don't Want The Series To Die' We chat to Capcom Japan's supervising director on DmC Hideaki Itsuno about Ninja Theory, story and the future of the series. Published on Nov 1, 2012 What was your aim with this version of DmC? So with DmC this time, we wanted to avoid the problem that befalls some series where you keep making it with the same team, same hardware, it tends to decrease and fans move away from it. We wanted to avoid that. We don't want the series to die. So what we decided to do was to add new elements and look for a new developer. Specifically a Western developer that could bring something new to the series, keep it fresh and maybe attract new fans as well. Is that the feeling Capcom had following Devil May Cry 4? That the series was in danger of declining? Actually, that wasn't really a big concern because 4 was the highest-selling game of the series but the concern was more on the same hardware with the same series... because, you know, when 4 came out it was the first Devil May Cry on the platforms, so that aided the sales. But what we at Capcom are trying to do isn't keep to a status quo but we want to rise! We want an explosion of satisfaction of the games and user interest. That was more what we were considered when we decided to go in a new direction