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Weapons | Baldurs Gate 3 Wiki

Weapons in Baldur's Gate 3 (BG3) are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. BG3 Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.

Baldur's Gate 3 Encumbrance Mechanic

In Baldur's Gate 3, there is an Encumbrance Mechanic that has three different levels of severity. Players at maximum encumbrance can no longer perform certain actions. Always remember to manage your inventory accordingly.

At the first level, you are encumbered. Your Movement speed is reduced and your Jump distance is halved.

Baldur's Gate 3 Equipment Features

Some Weapons contain Equipment Features, that provide passive effects to the wielder of the corresponding weapon. Some Equipment Features may provide effects useful for any character, but other Equipment Features only serve as a boost for a specific action or spell, and may not stack if a character equips two pieces of Equipment with the same Equipment Feature, so it is recommended to equip your party wisely. Also, consider that some Armor pieces and Accessories may provide Equipment Features as well.

BG3 Weapon Properties

Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. For example, all Daggers have Light, Finesse, and Thrown as their Weapon Properties.

BG3 Legendary Weapons

Legendary Weapons are the rarest weapons in the game, usually dropped by special Bosses, found in secret places or obtained as reward for completing special Quests. Legendary Weapons not only have powerful stats values, they usually have multiple effects granted to the wielder. Legendary Weapons are not as overpowered to let you win all your battles with no effort, but they will make your playthrough much easier.

Baldur's Gate 3 Itemization Explained!

All Weapons in Baldur's Gate 3

All Weapons

Weapons by Proficiency

Martial Weapons

Simple Weapons

Weapons by Type

Martial Melee Weapons

Martial Versatile Weapons

Martial Ranged Weapons

Martial Two-Handed Melee Weapons

Martial Two-Handed Ranged Weapons

Simple Melee Weapons

Simple Versatile Weapons

Simple Two-Handed Melee Weapons

Simple Two-Handed Ranged Weapons

Weapons by Class

Battleaxes

Clubs

Daggers

Darts

Flails

Glaives

Greataxes

Greatclubs

Greatswords

Halberds

Handaxes

Hand Crossbows

Heavy Crossbows

Javelins

Light Crossbows

Light Hammers

Longbows

Longswords

Maces

Mauls

Morningstars

Pikes

Quarterstaves

Rapiers

Scimitars

Shortbows

Shortswords

Sickles

Spears

Tridents

War Picks

Warhammers

Weapons Comparison Table

Weapons Gallery

Baldur's Gate 3 Weapons Comparison Table

You can search by Name, Rarity, Proficiency, or Weapon Actions. Just type into the search box what you are looking for.

Quick Search of All Weapons

Name

Damage

Rarity

Range

Properties

Weapon Actions

Battleaxe

1d8 Slashing
(One Handed)

1d10 Slashing
(Two Handed)

Common
1.5m
Versatile

The holder of this weapon gains:

Cleave Action
Lacerate Action
Crippling Strike Action

Battleaxe +1

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Uncommon
1.5m
Versatile
Weapon Enchantment +1
Cleave Action
Lacerate Action
Crippling Strike Action

Combination Axe

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile

Critical Virtuoso: When you score a Critical Hit you can spend a bonus action to make an additional attack.
Weapon Enchantment +1

Press the Advantage: After scoring a Critical Hit, use your bonus action to make an additional attack.
Cleave
Lacerate
Crippling Strike

Rebound Battleaxe

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile
Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls.
It's All In The Wrists: This weapon has the Thrown property and deals an additional 1d4 Thunder damage when thrown.
Weapon Enchantment +1
Cleave Action
Lacerate Action
Crippling Strike Action

Shadow Battleaxe

1d8+1 Slashing +1d4 Necrotic
(One Handed)

1d10+1 Slashing +1d4 Necrotic
(Two Handed)

Uncommon
1.5m
Versatile
Weapon Enchantment +1
Cleave Action
Lacerate Action
Crippling Strike Action

Thermodynamo Axe

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile

Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.

Weapon Enchantment +1
Cleave Action
Lacerate Action
Crippling Strike Action

Vicious Battleaxe

1d8+2 Slashing
(One Handed)
1d10+2 Slashing
(Two Handed)
Rare
1.5m
Versatile
Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage.
Weapon Enchantment +2

Witchbreaker

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Uncommon
1.5m
Versatile

Witchbreaker: You gain Advantage on Attack Rolls against concentrating creatures.

Weapon Enchantment +1
Cleave Action
Lacerate Action
Crippling Strike Action

Club +1

1d4+1 Bludgeoning

Uncommon
1.5m
Light
Weapon Enchantment +1
Concussive Smash

Club of Hill Giant Strength

1d4 Bludgeoning
Uncommon
1.5m
Light

Equip item in main hand to gain:

Concussive Smash Action

Enforcer Club

1d4+1Bludgeoning

Uncommon
1.5m
Light
Non-Lethality: This weapon deals only Non-Lethal Damage.
Weapon Enchantment +1
Backbreaker
Concussive Smash
Weakening Strike

Ironwood Club

1d4+1Bludgeoning
Uncommon
1.5m
Light

Weapon Enchantment +1

Concussive Smash Action

Salami

1d4 Bludgeoning
Common
1.5m
Light

Concussive Smash Action

6 Camp Supplies

Shadow Lantern

1d4 Bludgeoning

Rare
1.5m
Light
Conjure Shadow Lantern Wraith

Torch

1d4 Bludgeoning
+ 1d4 Fire
Common
1.5m
Light
Dippable

Equip item in main hand to gain:

Concussive Smash Action
Burning: Takes 1d4 Fire damage per turn.

Torch of Revocation

1d4+1 Bludgeoning +1d4 Necrotic
Very Rare
1.5m
Light
Weapon Enchantment +1

Torch of True Revocation

1d4+1 Bludgeoning
+ 1d4 Radiant
Very Rare
1.5m
Light
Weapon Enchantment +1

Twisting Branch

1d4 Bludgeoning
Common
1.5m
Light

Equip item in main hand to gain:

Concussive Smash Action

Whipping Cane

1d4 Bludgeoning
Common
1.5m
Light
Concussive Smash

Dart

1d4 Piercing
Common
18m

Ammunition
Finesse
Two Handed
Dippable

Brace (Ranged)

Dart +1

1d4+1 Piercing
Uncommon
18m
Ammunition
Finesse
Two Handed
Dippable
Brace (Ranged)

Dart +2

1d4+2 Piercing
Rare
18m
Finesse
Two Handed
Brace (Ranged)

Arcane Absorption Dagger

1d4+1 Piercing

Very Rare
1.5m

Light

Finesse

Thrown

Properties or Arcane Absorption: When you kill an enemy with a melee attack, regain one of your spent 1st Level spell Slots.

Weapon Enchantment +1

Assassin's Touch

1d4+1 Piercing
Uncommon
1.5m

Light

Finesse

Thrown

Deathly Slumber: Deals an additional 1~4 Necrotic Damage to creatures that are Knocked Out or Sleeping.
Weapon Enchantment +1
Piercing Strike

Blade of the First Blood

1d4+2 Piercing
Legendary
1.5m

Light

Finesse

Thrown

Weapon Enchantment +2

Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

True Strike
Divination Cantrip

Main Hand Only
Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing Damage.

Off-Hand Only
True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike.

Armour Class +1
Bound Weapon

Cold Snap

1d4+1Piercing +1d4 Cold

Rare
1.5m
Light
Finesse
Thrown
Off-Hand Only
Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for 2 turns.
Armour Class +1
Weapon Enchantment +1
Piercing Strike

Dagger +1

1d4+1 Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1
Piercing Strike

Dagger of Shar

1d4 Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Grip of Shadows: Deals an additional 1d6 Necrotic damage if the target is not standing in sunlight.

Ritual Dagger of Shar

1d4+1 Piercing +1d4 Necrotic

Uncommon
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1

Dagger +2

1d4+2Piercing

Rare
1.5m
Light
Finesse
Thrown
Weapon Enchantment +2
Piercing Strike

Dread Iron Dagger

1d4+1Piercing

Rare
1.5m
Light
Finesse
Thrown
Dread Iron Ambush: While its wielder is hidden, this weapon deals an extra 1~6 Necrotic damage
Weapon Enchantment +1
Piercing Strike

Gleamdance Dagger

1d4+2Piercing

Very Rare
1.5m

Light

Finesse

Thrown

Gleamdance Dagger: Glowing: This object shines with a glowing light in a radius of 6m.
Gleamdancer: When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
Weapon Enchantment +2
Piercing Strike

Goblinbane Dagger

1d4+1 Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Goblin's Undoing: Goblins have Disadvantage on Attack Rolls against the wielder.
Weapon Enchantment +1
Piercing Strike

Hunter's Dagger

1d4+1Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured.
Weapon Enchantment +1
Piercing Strike
Lacerate
Flourish

Mind Sundering Dagger

1d4+1 Piercing + 1d4 Psychic

Uncommon
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1
Piercing Strike

Murderous Cut

1d4+1 Piercing +1d4 (Conditional)

Uncommon
1.5m

Light

Finesse

Thrown

Prey Upon the Weak: This weapon deals an additional 1~4 Piercing damage against targets with 50% of their hit points or fewer.
Weapon Enchantment +1
Piercing Strike
Lacerate
Flourish

Promise

1d4+1Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Weapon Enchantment +1
Piercing Strike

Rhapsody

1d4+1 Piercing
Very Rare
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1

Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3

Sweet Bloodletting: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible

Piercing Strike

Ritual Dagger

1d4 Piercing
Uncommon
1.5m

Light

Finesse

Thrown

The Pain Maiden's Blessing: After a successful attack
with this dagger, the wielder receives a +1d4 bonus to
Attack Rolls and Saving Throws until the end of their
next turn
Blood Sacrifice
Class Actions
Piercing Strike

Shar's Sting

1d4+2Piercing

Uncommon
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1
Piercing Strike

Stillmaker

1d4+2 Piercing

Very Rare
1.5m

Light

Finesse

Thrown

Hold Person (Lvl 3)
Weapon Enchantment +2
Pommel Strike
Lacerate
Piercing Strike

Sussur Dagger

1d4+1 Piercing
Rare
1.5m

Light

Finesse

Thrown

Weapon Enchantment +1
Silences targets on hit.

Piercing Strike

Worgfang

1d4 Piercing
Uncommon
1.5m

Light

Finesse

Thrown

Goblin's Undoing: Goblins have Disadvantage on attack Rolls against the wielder.Piercing Strike Action

Dolor Amarus

1d4+2 Piercing
Rare
1.5m

Light

Finesse

Thrown

Dolor Amarus: When you land a Critical Hit with this weapon, it deals an additional 7 damage.

Weapon Enchantment +2

Bloodthirst

1d4+2 Piercing
Legendary
1.5m

Light

Finesse

Thrown

Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Weapon Enchantment +2

True Strike

Bound Weapon

Main Hand Only

Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing Damage.

Off-Hand Only

True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike.

Armour Class +1

Air Myrmidon Flail

1d8 Bludgeoning

Common
1.5m
N/A
Electrified Flail
Main Hand Only
Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway.

Corrosive Flail

1d8+1Bludgeoning
Rare
1.5m
N/A
Corrosive Strike: Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2.
Weapon Enchantment +1 Concussive Smash
Weakening Strike

Defender Flail

1d8+1 Bludgeoning
Rare
1.5m
N/A

Steel Physiology: Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1.
Weapon Enchantment +1

Armour Class +1

Main Hand Only

Tenacity: When you miss an attack, deal 5 Bludgeoning damage anyway

Concussive SmashWeakening Strike

Flail

1d8+1 Bludgeoning
Common
1.5m
N/A

Concussive Smash

Weakening Strike

Flail +1

1d8+1 Bludgeoning
Uncommon
1.5m
N/A

Concussive Smash

Weakening Strike

Flail +2

1d8+2 Bludgeoning
Very Rare
1.5m
N/A

Concussive Smash

Weakening Strike

Flail of Ages

1d8+1Bludgeoning
Rare
1.5m
N/A
Elements of an Epoch: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition.
Elemental Age: Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied.
Weapon Enchantment +1
Concussive Smash
Weakening Strike

Myrkulite Scourge

1d8+1Bludgeoning
Uncommon
1.5m
N/A
Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway.
Weapon Enchantment +1

Concussive Smash
Weakening Strike

Planeslayer Flail

1d8+2Bludgeoning
Rare
1.5m
N/A
Outer-Entity Slayer: When wielded against Fey, fiends, or undead foes, this weapon has a +1d4 bonus to Damage and Attack Rolls.
Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway.
Weapon Enchantment +2
Concussive Smash
Weakening Strike

Drakethroat Glaive

1d10+1 Slashing

Rare
2.5 m

Two-Handed

Extra Reach

Vicious Dragon Breath: Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon: Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an Elemental Weapon additional 1d4 damage of your choice.
Weapon Enchantment +2
Pommel Strike
Lacerate
Rush Attack

Glaive

1d10 Slashing
Common
2.5 m

Two-Handed

Extra Reach

Main Hand Only

Brace (Melee)

Rush Attack
Lacerate

Glaive +1

1d10+1 Slashing
Uncommon
2.5 m

Two-Handed

Extra Reach

Weapon Enchantment +1

Main Hand Only

Brace (Melee)

Rush Attack
Lacerate

Monster Slayer Glaive

1d10+1Slashing
Rare
2.5 m

Two-Handed

Extra Reach

Monsterslayer: This weapon deals an additional 1d4 damage against monstrosity type foes.
Refined Vaulting: lump distance is increased by 1.5m.
Weapon Enchantment +1
Brace (Melee)
Rush Attack
Lacerate

Moonlight Glaive

1d10+2Slashing +1d4 Radiant
Rare
2.5 m

Two-Handed

Extra Reach

Moonlight Glaive: Glowing: This object shines with a glowing light in a radius of 6m.
Moonlight Strike: Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target.
Weapon Enchantment +2
Brace (Melee)
Rush Attack
Lacerate

Sorrow

1d10+1 Slashing
Rare
2.5 m

Two-Handed

Extra Reach

Weapon Enchantment +1
Regret: The wielder takes 1 Psychic damage whenever they deal damage using this blade.
Sorrowful Lash

Main Hand Only

Brace (Melee).
Rush Attack
Lacerate

The Dancing Breeze

1d10+2Slashing
Very Rare
2.5 m

Two-Handed
Extra Reach
Finesse

Whirlwind Attack: Whirl your body around in a punishing swirl, striking all nearby foes.
Weapon Enchantment +2
Brace (Melee)
Rush Attack
Lacerate

Blooded Greataxe

1d12 Slashing

Uncommon
1.5m

Two-Handed

Cleave

Relentless Revenge

Bloodsoaked Greataxe

1d12+1 Slashing
Uncommon
1.5m
Two-Handed

Weapon Enchantment +1
Bloodrender: Deal additional damage equal to your Proficiency Bonus.
On a successful hit, you gain Bloodrender, which lets you deal more damage at the cost of some hit points.
Cleave
Lacerate
Prepare

Defender Greataxe

1d12+2 Slashing
Rare
1.5m

Two-Handed

Defensive Attack: When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving Throw bonus by 1.

Weapon Enchantment +2

Cleave
Lacerate
Prepare

Doom Axe

1d12 Slashing

Uncommon
1.5m

Two-Handed

Cleave

Edge of Terror

Exterminator's Axe

1d12 Slashing
Uncommon
1.5m

Two-Handed

Cleave
Lacerate
Prepare

Scourge of Pests: Deals an additional 1d6 Fire Damage to Plants, Insects or Small creatures

Greataxe

1d12 Slashing
Common
1.5m

Two-Handed

Cleave
Lacerate
Prepare

Greataxe +1

1d12+1 Slashing
Uncommon
1.5m

Two-Handed

Weapon Enchantment +1
Cleave
Lacerate
Prepare

Hellfire Greataxe

1d12+2Slashing +1d6 Fire
Very Rare
1.5m

Two-Handed

Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
Hellflame Cleave: Spew hellish flames and strike your foes.
Weapon Enchantment +2
Cleave
Lacerate
Prepare

Sethan

1d12+2 Slashing
Very Rare
1.5m

Two-Handed

Spiritual Weapon (Lvl 6)
Reduce
Weapon Enchantment +2
Cleave
Lacerate
Prepare

The Undead Bane

1d12+1 Slashing
Uncommon
1.5m
Two-Handed

Slay the Wicked: This weapon deals an additional 1~6 Slashing damage against Fiends and Undead.

Weapon Enchantment +1

Cleave
Lacerate
Prepare
Profane Scourge

Very Heavy Greataxe

1d12 Slashing
Uncommon
1.5m

Two-Handed

Gargantuan Cleave
Lacerate
Prepare

Greatclub

1d8 Bludgeoning
Common
1.5m
Two-Handed

Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway
Concussive Smash

Greatclub +1

1d8+1 Bludgeoning

Uncommon
1.5m

Two-Handed

Weapon Enchantment +1
Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway.
Concussive Smash

Greatclub +2

1d8+2 Bludgeoning

Rare
1.5m

Two-Handed

Weapon Enchantment +2
Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway.
Concussive Smash

Rat Bat

1d8+1 Bludgeoning

Rare
1.5m

Two-Handed

Rat Catcher: Attack rolls against beasts have Advantage.

Weapon Enchantment +1
Concussive Smash

Punch-Drunk Bastard

1d8+1 Bludgeoning

Rare
1.5m

Two-Handed

Tippler's Rage: When you have the Alcohol condition, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4 Thunder damage for 3m.
Weapon Enchantment +1
Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway
Concussive Smash

Balduran's Giantslayer

2d6+3 Slashing
Legendary
1.5m
Two-Handed
Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures.
Weapon Enchantment +3
Giant Form (Class Actions)

Blistering Greatsword

2d6 Slashing
Uncommon
1.5m

Two-Handed

Pommel Strike
Lacerate
Cleave

Everburn Blade

2d6 Slashing
+1d4 Fire
Uncommon
1.5m

Two-Handed

Cleave
Lacerate
Pommel Strike
Ever-Burning

Githyanki Greatsword

2d6+1 Slashing
+1d4 Psychic (Conditional)
Uncommon
1.5m

Two-Handed

Githborn Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1d4 Psychic damage.

Weapon Enchantment +1
Pommel Strike
Lacerate
Cleave

Greatsword

2d6 Slashing
Common
1.5m

Two-Handed

Pommel Strike
Lacerate
Cleave

Greatsword +1

2d6+1 Slashing
Uncommon
1.5m

Two-Handed

Weapon Enchantment +1
Pommel Strike
Lacerate
Cleave

Reinforced Greatsword

2d6 Slashing
Common
1.5m

Two-Handed

Pommel Strike
Lacerate
Cleave

Silver Sword of the Astral Plane

2d6+3 Slashing
+1d6 Psychic (Conditional)
Legendary
1.5m
Two-Handed
Soulbreaker: Rend the enemy's body and soul, and possibly Stun them.
Githborne Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1~6 Psychic Damage.
Githborn Psionic Resistance: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Reistance to Psychic Damage, and cannot be Charmed.
Weapon Enchantment +3
Cleave
Lacerate
Pommel Strike

Soulbreaker Greatsword

2d6+1 Slashing
Rare
1.5m

Two-Handed

Githborn Psionic Weapon: Deal 1d4 Psychic damage if you're Githyanki.

Seldom Caught Unawares: You gain a +2 bonus to Initiative Rolls.

Weapon Enchantment +1

Sussur Greatsword

2d6+1 Slashing
Rare
1.5m

Two-Handed

Weapon Enchantment +1
Silences targets on hit.
Pommel Strike
Lacerate
Cleave

Svartlebee's Woundseeker

2d6+1 Slashing
Uncommon
1.5m
Two-Handed
Deepen the Wound: The wielder gains a +1d4 bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage.
Weapon Enchantment +1
Pommel Strike
Lacerate
Cleave

Sword of Chaos

2d6+2 Slashing +1d4 Necrotic Damage
Very Rare
1.5m
Two-Handed

Weapon Enchantment +2

Chaos: On a hit, regain 1~6 hit points.

Pommel Strike
Lacerate
Cleave
Rush Attack

Sword of Justice

2d6+1 Slashing
Uncommon
1.5m

Two-Handed
Dippable

Weapon Enchantment +1
Tyr's Protection Level 1 Abjuration Spell
Pommel Strike
Lacerate
Cleave

Jorgoral's Greatsword

2d6+1 Slashing
Rare
1.5m
Two-Handed
Dippable

Weapon Enchantment +1
Pommel Strike
Lacerate
Cleave
Colossal Onslaught

Halberd

1d10 Slashing

Common

2.5m

Two-Handed

Extra Reach

Rush Attack
Lacerate
Cleave

Halberd +1

1d10+1 Slashing

Uncommon

2.5 m

Two-Handed

Extra Reach

Weapon Enchantment +1

Rush Attack
Lacerate
Cleave

Halberd of Vigilance

1d10+1Slashing + 1d4 Force

Very Rare
2.5 m
Two-Handed
Extra Reach
Sentinel Weapon: Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks.
Adroit Reflexes: When you make an Attack Roll as a reaction, you make it with Advantage.
Weapon Enchantment +2

Rush Attack

Lacerate

Cleave

Harmonium Halberd

1d10+1 Slashing

Rare

2.5 m

Two-Handed
Extra Reach

Weapon Enchantment +1

Strength +2

Intelligence -1

Wisdom -1

Rush Attack

Lacerate

Cleave

Hellbeard Halberd

1d10 Slashing +2 Slashing + 6 Poison Damage

Rare

2.5m

Two-Handed

Extra Reach

+ 6 Poison Damage
Weapon Enchantment +2
Cleave
Lacerate
Rush Attack

Light of Creation

1d10+1 Slashing

+1d6 Lightning

Uncommon

2.5 m

Two-Handed

Extra Reach

Weapon Enchantment +1

Overcharge: Change to Stun the wielder, unless it is a construct.

Galvanic Currents

Rush Attack
Lacerate
Cleave

Merregon Halberd

1d10+1 Slashing
Uncommon
2.5 m
Two-Handed
Extra Reach
Weapon Enchantment +1
Rush Attack
Lacerate
Cleave

The Skinburster

1d10+1 Slashing

Uncommon

2.5 m

Two-Handed
Extra Reach

Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit.
Weapon Enchantment +1
Rush Attack
Lacerate
Cleave

Cleaver

1d6 Slashing
Common
1.5m

Light

Thrown

Lacerate

Comeback Handaxe

1d6+1 Slashing

Uncommon
1.5m

Light
Thrown

Weapon Enchantment +1
Lacerate

Dragon's Grasp

1d6 Slashing
Uncommon
1.5m

Light

Thrown

Burned Alive: Deals an additional 2d4 Slashing to Burning targets.
Lacerate

Handaxe

1d6 Slashing
Common
1.5m

Light

Thrown

Lacerate

Handaxe +1

1d6+1 Slashing
Uncommon
1.5m

Light

Thrown

Weapon Enchantment +1
Lacerate

Ritual Axe

1d6 Slashing
Uncommon
1.5m

Light

Thrown

The Scourage Mistress' Bane: Change to inflict a 1d4 penalty to Attack Rolls and saving Throws on target. If the attacker still has 25% or more hit Points, they take 1d6 Piercing damage themselves.

Lacerate

Firestoker

1d6 Piercing
Uncommon
15m

Light

Loading

Piercing Shot
Mobile Shot

Burned Alive

Hand Crossbow

1d6 Slashing
Common
15m

Light

Loading

Piercing Shot
Mobile Shot

Hand Crossbow +1

1d6+1 Piercing
Uncommon
15m

Light

Loading

Weapon Enchantment +1

Piercing Shot
Mobile Shot

Hellfire Hand Crossbow

1d6+2 Piercing
Very Rare
15m

Light

Hellstalker: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible.

Scorching Ray Shot spell

Weapon Enchantment +2

Piercing Shot
Mobile Shot

Ne'er Misser

1d6+(Dex Mod) Force
Rare
15m

Light

spell

Weapon Enchantment +1

Piercing Shot

Mobile shot

Crossbow of Arcane Force

1d10+1 Piercing

Uncommon
18m

Two-Handed

Arcane Ammunition: Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1D4 Force Damage.
Weapon Enchantment +1
Piercing Shot
Brace (Ranged)

Fabricated Arbalest

1d10+2 Piercing
Very Rare
18m
Two-Handed
Weapon Enchantment +2

Illuminating Shot
Weapon Actions

Dazzling Ray
Class Actions

Piercing Shot
Brace (Ranged)

Gandrel's Aspiration

1d10+1 Piercing

Uncommon
18m

Two-Handed

Feller of Monsters: You have Advantage against Monstrosity type enemies.
Sacred Munitions: Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead.
Weapon Enchantment +1
Piercing Shot
Brace (Ranged)

Giantbreaker

1d10 Piercing
Rare
18m

Two-Handed

Piercing Shot
Brace (Ranged)

Heavy Hitter
Weapon Enchantment +1

Githyanki Crossbow

1d10+1 Piercing
Uncommon
18m

Two-Handed

Piercing Shot
Brace (Ranged)
Weapon Enchantment +1

Harold

1d10 Piercing +1 Piercing
Rare
18m

Two-Handed

Haroldish Doom: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for 2 turns.
Piercing Shot
Brace (Ranged)
Weapon Enchantment +1

Heavy Crossbow

1d10 Piercing
Common
18m

Two-Handed

Piercing Shot
Brace (Ranged)

Heavy Crossbow +1

1d10+1 Piercing
Uncommon
18m

Two-Handed

Weapon Enchantment +1
Piercing Shot
Brace (Ranged)

Hellfire Engine Crossbow

1d10 Piercing +2 Piercing
Very Rare
18m
Two-Handed
Weapon Enchantment +2
Lightning Arrow (Level 4 Transmutation Spell)
Piercing Shot
Brace (Ranged)
Reposition Malefactor

Undead Slayer Crossbow

1d10 Piercing +2 Piercing
Rare
18m

Two-Handed

Revenant Scourge: When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
Weapon Enchantment +2

BOOOAL's Arms

1d6 Piercing
Common
1.5m

Thrown

Piercing Strike

Javelin

1d6 Piercing
Common
1.5m

Thrown

Piercing Strike

Javelin +1

1d6+1 Piercing
Uncommon
1.5 m

Thrown

Weapon Enchantment +1
Piercing Strike

Light Crossbow

1d8 Piercing
Common
18m

Two-Handed

Piercing Shot

Light Crossbow +1

1d8+1 Piercing
Uncommon
18m

Two-Handed

Weapon Enchantment +1
Piercing Shot

Light Crossbow +2

1d8+2 Piercing
Rare
18m

Two-Handed
Loading

Weapon Enchantment +2
Piercing Shot

Light Crossbow of Speed

1d8+1 Piercing
Rare
18m

Two-Handed

Blink-of-an-eye-Bolt: Make a ranged attack with your equipped weapon
Weapon Enchantment +1

Makeshift Crossbow

1d4 Piercing
Common
18m

Two-Handed

Piercing Shot

Sharran Crossbow

1d8+1 Piercing
Uncommon
18m

Two-Handed

Weapon Enchantment +1
Piercing Shot

Light Hammer

1d4 Bludgeoning
Common
1.5m

Light

Thrown

Concussive Smash

Light Hammer +1

1d4+1 Bludgeoning
Uncommon
1.5m

Light

Thrown

Weapon Enchantment +1
Concussive Smash

Shining Staver-of-Skulls

1d4+1Bludgeoning
+1d4 Radiant
Uncommon
1.5m

Light

Thrown

Light
Weapon Enchantment +1
Concussive Smash

Skybreaker

1d4+1 Bludgeoning
Uncommon
1.5m

Light

Thrown

Weapon Enchantment +1
Searing Smite
Concussive Smash

Gontr Mael

1d8+3 Piercing
Legendary
18m
Two-Handed

Promised Victory: On a hit, possibly inflict Guiding Bolt upon the target.

Gontr Mael: Glowing: This object shines with a glowing light in a radiues of 6m.

Weapon Enchantment +3

Celestial Haste
Level 3 Transmutation Spell

Hellrider Longbow

1d8+1 Piercing
Uncommon
18m
Two-Handed
Heightened Awareness: Gain a +3 bonus to initiative rolls and Advantage on Perception Ability Checks.
Fiendish Fire: Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire.
Weapon Enchantment +1
Hamstring ShotBrace (Ranged)

Longbow

1d8 Piercing
Common
18m

Two-Handed

Hamstring Shot
Brace (Ranged)

Longbow +1

1d8+1 Piercing
Uncommon
18m

Two-Handed

Weapon Enchantment +1
Hamstring Shot
Brace (Ranged)

Spellthief

1d8 Piercing
Uncommon
18m

Two-Handed

Hamstring Shot
Brace (Ranged)
Arcane Vehemence

The Dead Shot

1d8+2 Piercing
Very Rare
18m
Two-Handed
Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.
Weapon Enchantment +2
Hamstring Shot
Brace (Ranged)

The Joltshooter

1d8 Piercing
Rare
18m

Two-Handed

Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
Hamstring Shot
Brace (Ranged)

Titanstring Bow

1d8+1 Piercing
Rare
18m

Two-Handed

Titan Weapon: This weapon deals additional damage equal to your Strength Modifier
Weapon Enchantment +1
Hamstring Shot
Brace (Ranged)

Adamantine Longsword

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile

Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon: This weapon ignores Resistance to Slashing damage.

Weapon Enchantment +1

Pommel Strike
Lacerate
Rush Attack

Arduos Flame Blade

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile
Weapon Enchantment +1
Pommel Strike
Lacerate
Rush Attack

Battle-Worn Blade

1d8 Slashing
(One Handed)

1d10 Slashing
(Two Handed)

Common
1.5m
Versatile

Pommel Strike
Lacerate
Rush Attack

Blackguard's Sword

1d8+2 Slashing
+1d4 Necrotic
(One Handed)

1d10+2 Slashing
+1d4 Necrotic
(Two Handed)

Rare
1.5m
Versatile

Dazing Smite: On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw or become Dazed.

Weapon Enchantment +2

Pommel Strike
Lacerate
Rush Attack

Blade of Oppressed Souls

1d8+1 Slashing
(One Handed)
+1d4 Psychic

1d10+1 Slashing
(Two-Handed)
+1d4 Psychic

Rare
1.5m
Versatile
Weapon Enchantment +1
Weeping
Pommel Strike
Lacerate
Rush Attack

Cruel Sting

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile

Sting The Helpless: A drow elf wielding this weapon deals an additional 1~4 Poison damage against Restrained targets.
Ensnaring Strands: Your attack conjures thick sticky webbing that possibly Enwebs your target(s).
Weapon Enchantment +1

Pommel Strike
Lacerate
Rush Attack

Duke Ravengard's Longsword

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile
Stirring Execution: When you kill an enemy, allies within 9m gain temporary hit points equal to your Charisma Modifier (minimum 1).
Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon Strike attack.
Weapon Enchantment +1
Charisma +2
Pommel Strike
Lacerate
Rush Attack

Githyanki Longsword

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Uncommon
1.5m
Versatile

Weapon Enchantment +1
Pommel Strike
Lacerate
Rush Attack

Katana

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Uncommon
1.5m
Versatile

Weapon Enchantment +1
Lacerate
Rush Attack
Flourish

Larethian's Wrath

1d8+1 Slashing
(One Handed)

1d10+1 Slashing
(Two Handed)

Rare
1.5m
Versatile
Razor Gale: Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.
Weapon Enchantment +1 Pommel Strike
Lacerate
Rush Attack

Longsword

1d8 Slashing
(One Handed)
1d10 Slashing
(Two-Handed)
Common
1.5m
Versatile

Pommel Strike
Lacerate
Rush Attack

Longsword +1

1d8+1 Slashing
(One Handed)
1d10+1 Slashing
(Two-Handed)

Uncommon
1.5m
Versatile

Weapon Enchantment +1
Pommel Strike
Lacerate
Rush Attack

Longsword +2

1d8+2 Slashing
(One Handed)
1d10+2 Slashing
(Two-Handed)
Rare
1.5m
Versatile
Weapon Enchantment +1
Pommel Strike
Lacerate
Rush Attack

Phalar Aluve

1d8+1 Slashing
(One Handed)
1d10+1 Slashing
(Two-Handed
Rare
1.5m
Versatile
Finesse
Dippable

Weapon Enchantment +1
Pommel Strike
Lacerate
Rush Attack

Render of Scrumptious Flesh

1d8+2 Slashing +1d4 Necrotic
(One Handed)

1d10+2 Slashing +1d4 Necrotic
(Two Handed)

Rare
1.5m
Versatile
Part the Flesh: Thrust forward with diabolical precision, possibly impeding your target's ability to heal.
Weapon Enchantment +2
Pommel Strike
Lacerate
Rush Attack

Sword of the Emperor

1d8+2 Slashing
(One Handed)

1d10+2 Slashing
(Two Handed)

Rare
1.5m
Versatile
Shapeshifter Slayer: This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells.
Weapon Enchantment +2
Pommel Strike
Lacerate
Rush Attack

Voss' Silver Sword

1d8+2 Slashing +1d4 Psychic
(One Handed)

1d10+2 Slashing +1d4 Psychic
(Two Handed)

Very Rare
1.5m
Versatile
Interplanar Slayer: This weapon grants a +1d4 bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite: Possibly Frightens your target. They will be easier to hit and cannot move.
Weapon Enchantment +2
Pommel Strike
Lacerate
Rush Attack

Adamantine Mace

1d6+1 Bludgeoning
Rare
1.5m
--

Diamondsbane: If an adamantine weapon hits an
object, the hit is always critical.

Lethal Weapon: This weapon ignores Bludgeoning
Resistance.

Weapon Enchantment +1

Concussive Smash

Crude Mace

1d6 Bludgeoning
Common
1.5m
--

Concussive Smash

Devotee's Mace

1d6+3 Bludgeoning
+1d8 Radiant
Legendary
1.5m
--
Weapon Enchantment +3
Main Hand Only
Healing Incense Aura (Class Action)

Handmaiden's Mace

1d6+2 Bludgeoning
+1d6 Poison damage
Very Rare
1.5m
--

Weapon Enchantment +2
Increases the wearer's Strength to 18

Concussive Smash

Loviatar's Scourge

1d6 Bludgeoning
+1d6 Necrotic damage (Conditional)
Uncommon
1.5m
--

Willing Whip: Grants resistance to Necrotic damage.
Deal an additional 1d6 Necrotic damage to nearby
targets, including the wielder.

Resistance to Necrotic damage.

Concussive Smash

Mace

1d6 Bludgeoning
Common
1.5m
--
Concussive Smash

Mace +1

1d6+1 Bludgeoning
Uncommon
1.5m
--

Weapon Enchantment +1
Concussive Smash

Shattered Flail

1d6+2 Bludgeoning
Rare
1.5m
--

Weapon Enchantment +2
Yeenoghu's Gift: Dealing damage with this weapon heals the wielder for 1d6 hit points and instills them with an insatiable hunger - they can go Mad if they do not deal damage each turn.

Concussive Smash

The Blood of Lathander

1d6+3Bludgeoning

Legendary
1.5m
--

Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies Within 9m also regain 'l ~6 hit points.
Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw.
Weapon Enchantment +3
Sunbeam (Lvl 6 Evocation Spell)
Concussive Smash

Xyanyde

1d6+1 Bludgeoning
Uncommon
1.5m
--

Xyanyde's Fire: Chance to encase its target in a sinister Faerie Fire, granting Advantage on Attack Rolls against the target.
Weapon Enchantment +1

Concussive Smash

Ceremonial Mace

1d6+1 Bludgeoning
Uncommon
1.5m
--
Weapon Enchantment +1

Infernal Mace

1d6+2 Bludgeoning
Rare
1.5m
--
Infernal Weapon: On a hit, the affected entity deals an additional 3 Poison damage and can possibly Poison its target.

Weapon Enchantment +2

Doom Hammer

2d6 Bludgeoning
Uncommon
1.5m

Two-Handed

Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls.

Main Hand Only

Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.

Backbreaker
Concussive Smash

Foebreaker

2d6+2 Bludgeoning
Very Rare
1.5m

Two-Handed

Lethal Weapon: This weapon ignores Bludgeoning Resistance.
Weapon Enchantment +2

Hamarhraft

2d6 Bludgeoning
Uncommon
1.5m

Heavy

Two-Handed

Shockwave: When the wearer jumps, they deal 1d4 Thunder damage in a 3m radius upon landing.
Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.

Backbreaker
Concussive Smash

Maul

2d6 Bludgeoning
Common
1.5m

Heavy

Two-Handed

Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.

Backbreaker
Concussive Smash

Maul +1

2d6+1 Bludgeoning
Uncommon
1.5m

Heavy

Two-Handed

Weapon Enchantment +1
Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.

Backbreaker
Concussive Smash

Steadfast Maul

2d6+1 Bludgeoning
Uncommon
1.5m

Two-Handed

Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.
Steadfast Strike: Slam into a foe, preventing them (and yourself) from being moved involuntarily.
Weapon Enchantment +1
Backbreaker
Concussive Smash

Corpsegrinder

2d6+2 Bludgeoning
Rare
1.5m
Two-Handed
Tenacity: When you miss an attack, you deal (STR MOD) Bludgeoning damage anyway.
Weapon Enchantment +2
Backbreaker
Concussive Smash
Grand Slam

Morningstar

1d8 Piercing
Common
1.5m
--
Main Hand Only
Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway.
Heartstopper
Concussive Smash
Tenacity

Morningstar +1

1d8+1Piercing
Uncommon
1.5m
--

Weapon Enchantment +1

Main Hand Only
Tenacity: When you miss an attack, deal 2 Bludgeoning damage anyway.
Heartstopper
Concussive Smash
Tenacity

Ravengard's Scourger

1d8+2
Piercing
Rare
1.5m
--
Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
Tenacity: When you miss an attack, you deal 1 Bludgeoning damage anyway.
Weapon Enchantment +2

The Sacred Star

1d8+2
Piercing
+1d4 Radiant
Very Rare
1.5m
--
Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target.
Sanctified Weapon: Undead creatures struck by this weapon are possibly turned. Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
Weapon Enchantment +2
Heartstopper
Concussive Smash

Tough Sunrises

1d8+1Piercing
Uncommon
1.5m
--
Dawnburst Strike: Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
Weapon Enchantment +1
Heartstopper
Concussive Smash

Twist of Fortune

1d8+1
Piercing
Rare
1.5m
--
Twist of Fortune: When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money: Strike out greedily, dealing additional per 300 gold that the target possesses.
Weapon Enchantment +1
Heartstopper
Concussive Smash

Breaching Pikestaff

1d10+2 Piercing
+1d4 Force
Rare
2.5m

Two-Handed

Extra Reach

Weapon Enchantment +2

Main Hand Only

Brace (Melee)

Rush Attack
Piercing Strike

Pike

1d10 Piercing
Common
2.5m

Two-Handed

Extra Reach

Main Hand Only

Brace (Melee)

Rush Attack
Piercing Strike

Pike +1

1d10+1 Piercing
Uncommon
2.5m

Two-Handed

Extra Reach

Weapon Enchantment +1

Main Hand Only

Brace (Melee)
Rush Attack
Piercing Strike

Returning Pike

1d10+1 Piercing
Uncommon
2.5m

Two-Handed

Extra Reach

Homing Weapon: This weapon will return to its owner when thrown.
Weapon Enchantment +1
Brace (Melee)
Rush Attack
Piercing Strike

The Impaler

1d10+2 Piercing
Very Rare
2.5m

Two-Handed

Extra Reach

Break the Unbroken: Deals an additional 1~10 Piercing damage to targets that still have all their hit points.
Death Drinker: When you reduce a target to 0 hit points, you gain 2-20 hit points temporary hit points.
Weapon Enchantment +2
Brace (Melee)
Rush Attack
Piercing Strike

Unseen Menace

1d10+1 Piercing
Rare
2.5m

Two-Handed

Extra Reach

Invisible Weapon: This weapon is Invisible while equipped. It loses this property for 2 rounds on a missed Attack Roll.
Weapon Enchantment +1

Brace (Melee)

Rush Attack
Piercing Strike

Bigboy's Chew Toy

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile

Whossa Large Fellow
Weapon Enchantment +1
Topple
Concussive Smash
Flourish

Cacophony

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Thunderous Smite
Weapon Enchantment +1
Topple

Caitiff Staff

1d6+2 Bludgeoning
(One Handed)

1d8+2 Bludgeoning (Two Handed)

Rare
1.5m
Versatile
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Caitiff's Restoration: Replenish 1 expended Warlock spell slots.
Weapon Enchantment +2
Topple

Corellon's Grace

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Topple

Unhampered Resistance: If the wielder is attacked while not wearing armour, they receive a 1d4 bonus to Saving Throws.

Creation's Echo

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile

Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns.

Main Hand Only
Topple

Despair of Athkatla

1d6+2 Bludgeoning
(One Handed)

1d8+2 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Weapon Enchantment +2
Topple

Gold Wyrmling Staff

1d6+1 Bludgeoning
+1d4 Fire
(One Handed)

1d8+1 Bludgeoning
+1d4 Fire
(Two Handed)

Rare
2m
Versatile

Weapon Enchantment +1

Fire Bolt
Evocation Cantrip

Topple

Harper Sacredstriker

1d6 +1 Bludgeoning
(One Handed)

1d8 +1 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Story Item
Spiritual Weapon (6th level): Summon a floating, spectral weapon that attacks your enemies alongside you.
Weapon Enchantment +1
Topple

Hollow's Staff

1d6+1 Bludgeoning +1d4 Necrotic
(One Handed)

1d8+1 Bludgeoning +1d4 Necrotic
(Two Handed)

Rare
1.5m
Versatile
Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
Weapon Enchantment +1
Arms of Hadar (lvl1)
Topple

Incandescent Staff

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Very Rare
2m
Versatile

Ranged Spell Attack +1

Grants Resistance to Fire Damage.

Fire Bolt spell

Fireball spell

Topple

Markoheshkir

1d6+2 Bludgeoning
(One Handed)

1d8+2 Bludgeoning
(Two Handed)

Legendary
1.5m
Versatile
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell cost.
Weapon Enchantment +2
Kereska's Favour (Level 4 Evocation Spell)
Main Hand Only
Topple

Melf's First Staff

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Melf's Acid Arrow (2nd Level): Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
Weapon Enchantment +1
Topple

Mourning Frost

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning
(Two Handed)

Very Rare
1.5m
Versatile

Ray of Frost

Topple

Weapon Enchantment +1

Heart of Ice: When dealing Cold damage, the wielder deals an additional 1 Cold damage.

Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon the target.

Nature's Snare

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Topple
Fly Trap

Pale Oak

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile

Faithwarden's Stride: Druidic vines cannot Ensnare you and do not count as difficult terrain.

Faithwarden's Vines
Level 1 Conjuration Spell

Main Hand Only
Topple

Quarterstaff

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning (Two Handed)

Common
1.5m
Versatile

Topple

Quarterstaff +1

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile
Weapon Enchantment +1
Topple

Rain Dancer

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Topple
Create Water Level 1 Transmutation Spell

Ritual Staff

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Common
1.5m
Versatile
Topple

Spiderstep Staff

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Spider Step: Immune to being Enwebbed

Main Hand Only
Topple

Staff

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Common
1.5m
Versatile
Topple

Staff of Accretion

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning (Two Handed)

Rare
1.5m
Versatile
Accretion: The wearer gains Arcane Charge when they deal damage with close—quarter—range spell or cantrips.
Weapon Enchantment +1
Topple

Staff of Arcane Blessing

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m

Versatile

Bless Level 1 Enchantment Spell
Topple

Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls.

Staff of Crones

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile
Story Item

Topple
Ray of Sickness Level 1 Necromancy Spell

Staff of Interruption

1d6 +2 Bludgeoning
(One Handed)

1d8 +2 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Counterspell (Lvl 5)
Weapon Enchantment +2
Topple

Staff of Spell Power

1d6+1 Bludgeoning
(One Handed)

1d8+1 Bludgeoning (Two Handed)

Very Rare
1.5m
Versatile
Arcane Battery: Alleviate the arcane burden of spelleasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Weapon Enchantment +1
Topple

Staff of the Emperor

1d6+2 Bludgeoning
(One Handed)

1d8+2 Bludgeoning (Two Handed)

Rare
1.5m
Versatile
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn.
Weapon Enchantment +2
Topple

Staff of the Ram

1d6+2 Bludgeoning
(One Handed)
1d8+2 Bludgeoning
(Two Handed)

Very Rare
1.5m
Versatile
Staff of the Ram: Once per tum, the blow possibly knocks a foe back 2m and Stuns them. This has no ei'ieet on dragons or Huge creatures.
Weapon Enchantment +2
Topple

The Spellsparkler

1d6 Bludgeoning
(One Handed)

1d8 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
Topple

Woe

1d6+2 Bludgeoning
(One Handed)

1d8+2 Bludgeoning
(Two Handed)

Very Rare
1.5m
Versatile

Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.

Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regaitn 1~4 hit points.

Weapon Enchantment +2

Blight Level 4 Necromancy Spell (possibly bugged)

Topple

Bound Weapon

Staff of Cherished Necromancy

1d6+2 Bludgeoning +1d4 Necrotic
(One Handed)

1d8+2 Bludgeoning (Two Handed) +1d4 Necrotic

Very Rare
1.5m
Versatile

Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
Life Essence Harvest: When the wiclder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
Weapon Enchantment +2

Topple

Duellist's Prerogative

1d8+3 Piercing

1d4 Necrotic

Legendary
1.5m
Finesse

Weapon Enhancement +3
Flourish
Piercing Strike
Weakening Strike

Harmonic Dueller

1d8+1 Piercieng
Rare
1.5m
Finesse
Mellow Harmony: You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier.
Weapon Enchantment +1
Flourish
Piercing Strike
Weakening Strike

Pelorsun Blade

1d8+1 Piercing

+1d4 Radiant

Very Rare
1.5m
Finesse

Weapon Enhancement +1
Flourish
Piercing Strike
Weakening Strike

Infernal Rapier

1d8+2 Piercing

Very Rare
1.5m
Finesse

High Spellcasting: You gain a +1 bonus to Spell Save DC.
Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.
Weapon Enchantment +2

Planar Ally: Cambion (Lvl 6)

Rapier

1d8 Piercing
Common
1.5m
Finesse
Flourish
Piercing Strike
Weakening Strike

Rapier +1

1d8+1 Piercing
Uncommon
1.5m
Finesse
Weapon Enchantment +1
Flourish
Piercing Strike
Weakening Strike

Rupturing Blade

1d8+1 Piercing
Uncommon
1.5m
Finesse
Searing Blood: Cut into an enemy, dealing 1d8 Piercing damage + an additional 1d6 Fire damage to them, while you yourself take 1d6 Slashing damage.
Weapon Enchantment +1
Flourish
Piercing Strike
Weakening Strike

Sanguine Blade

1d8+1 Piercing
Uncommon
1.5m
Finesse
Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Scarlet Regeneration: If you have a +3 bonus from Scarlet Remittance, consume it to regain 3d10 hitpoints.
Weapon Enchantment +1
Flourish
Piercing Strike
Weakening Strike

Sword of Screams

1d8 Piercing
+1d4 Psychic
Uncommon
1.5m
Finesse

Weeping
Flourish
Piercing Strike
Weakening Strike

Adamantine Scimitar

1d6+1 Slashing
Rare
1.5m

Light

Finesse

Diamondsbane: If an adamantine weapon hits an
object, the hit is always critical.

Lethal Weapon: This weapon ignores Bludgeoning
Resistance.

Weapon Enchantment +1
Flourish
Lacerate

Belm

1d6+2 Slashing

Very Rare
1.5m

Light

Finesse

Perfectly Balanced Strike
Weapon Enchantment +2
Flourish
Lacerate

Justiciar's Scimitar

1d6+2 Slashing

Very Rare
1.5m

Light

Finesse

Shadow-Blinding: If you attack with Advantage, you have a chance to Blind your target.

Shadowsoaked Strike: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it also deals an additional 1d6 Psychic damage. This attack doesn't break concealment.

Weapon Enchantment +2

Goblin Scimitar

1d6 Slashing
Common
1.5m

Light

Finesse

Flourish
Lacerate

Kurwin's Cauteriser

1d6+1 Slashing + 1d4 Fire
Uncommon
1.5m

Light

Finesse

Cauteriser: Deals an additional 1~4 Fire damage. On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw.
Weapon Enchantment +1

Scimitar

1d6 Slashing
Common
1.5m

Light

Finesse

Flourish
Lacerate

Scimitar +1

1d6+1 Slashing
Uncommon
1.5m

Light

Finesse

Weapon Enchantment +1
Flourish
Lacerate

Speedy Reply

1d6 Slashing
Uncommon
1.5m

Light

Finesse

Nimble Attack: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns.

Flourish
Lacerate

Sylvan Scimitar

1d6+1 Slashing
Uncommon
1.5m

Light

Finesse

Melee Caster: Instead of its Dexterity Modifier, the affected entity add its Spellcasring Ability Modifier to Attack Rolls.
Weapon Enchantment +1
Lacerate
Flourish
Cleave

Thorn Blade

1d6+1 Slashing
Rare
1.5m

Light

Finesse

Poisonous Synergy: While concentrating, your melee weapon attacks deal an additional 1-4 Poison damage.

Weapon Enchantment +1

Ensnaring Strike (Melee) spell

Flourish

Piercing Strike

Blightbringer

1d6+1 Piercing

Very Rare
18m

Two-Handed

Blightbringer: Attacking gnomes or dwarves with this weapon receives a +1d4 bonus to Attack and Damage rolls.
Prey Decelerator: When this weapon lands a Critical Hit, it also Slows the target creature.

Weapon Enchantment +1
Hamstring Shot

Bow of Awareness

1d6+1 Piercing
Uncommon
18m
Two-Handed
Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.
Weapon Enchantment +1
Hamstring Shot

Bow of the Banshee

1d6+1 Piercing

Rare
18m
Two-Handed

Blood-Curdling Emission: On a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.
Weapon Enchantment +1
Hamstring Shot

Darkfire Shortbow

1d6+2Piercing
Rare
18m
Two-Handed

Weapon Enchantment +2

Grants Resistance to Fire Damage

Grants Resistance to Cold Damage

Haste spell

Hamstring Shot

Goblin Bow

1d6 Piercing
Common
18m
Two-Handed
Hamstring Shot

Hunting Shortbow

1d6+1 Piercing
Uncommon
18m
Two-Handed

Feller of Monsters: You have advantage against Monstrousity type enemies.

Cast Hunter's Mark once per Long Rest.

Weapon Enchantment +1

Hamstring Shot

Least Expected

1d6+2 Piercing

Rare
18m
Two-Handed
Darkveil Precision: While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blindin Shot: Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target.
Weapon Enchantment +2
Hamstring Shot

Makeshift Bow

1d4 Piercing
Common
18m
Two-Handed
Hamstring Shot

Shortbow

1d6 Piercing
Common
18m
Two-Handed

The Holder of this Item gains:

Hamstring Shot

Shortbow +1

1d6+1 Piercing
Uncommon
18m
Two-Handed
Weapon Enchantment +1
Hamstring Shot

Vicious Shortbow

1d6+2 Piercing

Rare
18m
Two-Handed
Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage.
Weapon Enchantment +2
Hamstring Shot

Ambusher

1d6+1 Piercing
Rare
1.5m

Light

Finesse

Sentinel Weapon: Gain a ´1 bonus to initiative rolls and Advantage on Perception Ability Checks.
Ambusher's Streak: In combat, you deal an additional 1∼6 Necrotic damage against creatures that haven't taken a turn yet.
Weapon Enchantment +1

Crimson Mischief

1d6+2 Piercing
1d4 Necrotic
1d4 Piercing (Conditional)
Legendary
1.5m

Light

Finesse

Prey Upon the Weak: This weapon deals an additional l~4 Piercing dannage against targets with 50% of their hit points or fewer.
Weapon Enchantment +2
Main Hand Only
Redvein Savagery: When you make an attack with Advantage, the target takes an additional 7 Piercing damage.
Off-Hand Only
Crimson Weapon: When you make an attack with your off hand weapon, you can add your Ability Modifier to the damage of the attack.
1.5m

Fleshrender

1d6+2 Piercing
Rare
1.5m

Light

Finesse

Part the Flesh: Makes a strike that has a chance to prevent enemies from healing.
Weapon Enchantment +2
Flourish
Piercing Strike

Githyanki Shortsword

1d6 Piercing
+1d4 Psychic (Conditional)
Uncommon
1.5m

Light

Finesse

Psychic Vengeance: When the wielder has 50% Hit Points or less, they deal an additional 1d4 Psychic damage.
Flourish
Piercing Strike

Knife of the Undermountain King

1d6+2 Piercing
Very Rare
1.5m

Light

Finesse

Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Weapon Enchantment +2 Flourish
Piercing Strike

Practice Sword

1d4 Bludgeoning
Common
1.5m

Light

Finesse

Flourish
Piercing Strike

Render of Mind and Body

1d6+1 Piercing
Uncommon

Light Finesse

Psychic Steel Virtuoso: When the wielder attacks with Advantage, they deal an additional 1~8 Psychic damage.
Weapon Enchantment +1
Flourish
Piercing Strike

Scrap Sword

1d6 Piercing
Common
1.5m

Light

Finesse

Flourish
Piercing Strike

Shadow Blade

2d8 Psychic
Uncommon
1.5m

Light

Finesse

Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Flourish
Piercing Strike

Shortsword

1d6 Piercing
Common
1.5m

Light

Finesse

Flourish
Piercing Strike

Shortsword +1

1d6+1 Piercing
Uncommon
1.5m

Light

Finesse

Weapon Enchantment +1

Flourish
Piercing Strike

Shortsword of First Blood

1d6 Piercing + 1d8 Piercing (Conditional)
Uncommon
1.5m

Light

Finesse

Break the Unbroken: Deals an additional 1d8 Piercing Damage to targets that still have all their Hit Points.
Flourish
Piercing Strike

Slicing Shortsword

1d6+1 Piercing
Rare
1.5m

Light

Finesse

Deepflesh Slice: When the wielder attacks with Advantage, the attack inflicts Bleeding.
Weapon Enchantment +1
Flourish
Piercing Strike

Steelforged Sword

1d6+1 Piercing
Uncommon
1.5m

Light

Finesse

Weapon Enchantment +1
Flourish
Piercing Strike

Sword of Clutching Umbra

1d6+1 Piercing
Rare
1.5m

Light

Finesse

Shadowsoaked Strike: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it blow deals an additional 1d6 Psychic Damage. This attack doesn't break concealment.
Weapon Enchantment +1
Flourish
Piercing Strike

Sword of Life Stealing

1d6+2 Piercing
Very Rare
1.5m

Light

Finesse

Life Stealing Critical: On a Critical Hit, the target takes an extra 1-10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
Weapon Enchantment +2

Flourish

Piercing Strike

The Clover

1d6+2 Piercing
Legendary
1.5m

Light

Finesse

Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, rcroll the dice, taking the highest result.
True Strike
Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage.
Off Hand Only
True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike.
Weapon Enchantment +2
Flourish
Piercing Strike

Vicious Shortsword

1d6+2 Piercing
Rare
1.5m

Light

Finesse

Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage.
Weapon Enchantment +2
Flourish
Piercing Strike

The Baneful

1d6+1 Piercing
Rare
1.5m

Light

Finesse

This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls.
Baneful Bond: On a hit, possibly Bane your target.
Weapon Enchantment +1

Assassin's Shortsword

1d6+1 Piercing
Uncommon
1.5m

Light

Finesse

Advantage on Stealth Checks.
Weapon Enchantment +1

Sickle

1d4 Slashing
Common
1.5m
Light

Lacerate

Sickle of BOOOAL

2d4 Slashing
Rare
1.5m
Light

Lacerate

Sussur Sickle

1d4+1 Slashing
Rare
1.5m
Light

Weapon Enchantment +1
Lacerate

Wavemother's Sickle

1d4+2 Slashing
+1d4 Cold
Rare
1.5m
Light
Watery Guidance: This weapon has Advantage against Wet creatures.
Weapon Enchantment +2
Lacerate

Jagged Spear

1d6 Piercing
(One Handed)

1d8 Piercing
(Two-Handed)

Uncommon
1.5m

Versatile

Thrown

Torturous Edges: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage.

Rush Attack

Lightning Jabber

1d6+1 Piercing +1d4 Lightning
(One Handed)

1d8+1 Piercing (Two Handed) +1d4 Lightning

Uncommon
1.5m

Versatile

Thrown

Shocking Sting: On a hit, possibly Shock your target.
Throwing (Lightning Damage): When launched at a target, deal an additional 1-4 Lightning damage.
Weapon Enchantment +1

Pitchfork

1d6 Piercing
Common
1.5m

Versatile

Thrown

Rush Attack

Selune's Spear of Night

1d8+3 Piercing (Two-handed)

1d6+3 Piercing (One-handed)

Legendary
1.5m
Versatile
Thrown

Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks.

Darkvision: You can see in the dark up to 12m.
Weapon Enchantment +3
Moonbeam (Level 3 Evocation Spell)
Moonmote (Class Actions)

Shar's Spear of Evening

1d8+3 Piercing (Two-handed)

1d6+3 Piercing (One-handed)

Legendary
1.5m
Versatile
Thrown

Shar's Blessing: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are Lightly or Heavily Obscured.

Blind Immunity: The wearer cannot be Blinded.
Weapon Enchantment +3
Shar's Darkness Level 2 Evocation Spell

Spear

1d6 Piercing
(One Handed)

1d8 Piercing
(Two Handed)

Common
1.5m

Versatile

Thrown

Rush Attack

Spear +1

1d6+1 Piercing
(One Handed)

1d8+1 Piercing
(Two Handed)

Uncommon
1.5m

Versatile

Thrown

Weapon Enchantment +1
Rush Attack

Spear of Night

1d6+1 Piercing
(One-handed)
1d8+1 Piercing
(Two-handed)
Rare
1.5m

Versatile

Thrown

Shar's Blessing: If Shar allows it, use this spear to kill Nightsong.

Weapon Enchantment +1

Rush Attack

The Watcher's Guide

1d6 Piercing
(One Handed)

1d8 Piercing
(Two Handed)

Uncommon
1.5m

Versatile

Thrown

Death's Promise: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage.
Rush Attack

Vision of the Absolute

1d6 Piercing
(One Handed)

1d8 Piercing
(Two-Handed)

Uncommon
1.5m

Versatile

Thrown

The Holder of this Item gains:
Absolute Night: Chance to Blind target. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of eyes.

Rush Attack

Allandra's Whelm

1d8+2 Piercing +1d4 Cold
(Two Handed)

1d6+2 Piercing +1d4 Cold
(One Handed)

Rare
1.5m

Versatile

Thrown

Weapon Enchantment +2
Rush Attack
Piercing Strike
Crippling Strike
Frigid Blade

Nyrulna

1d6+3 Piercing
(One Handed)

1d8+3 Piercing
(Two Handed)

Legendary
1.5m

Versatile

Thrown

Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 Thunder Damage in a 6m blast centred on the target.

Veil of the Wind: You gain a +3m bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.

Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m.

Weapon Enchantment +3
Rush Attack
Piercing Strike
Crippling Strike

The Sparky Points

1d6 Piercing
(One Handed)

1d8 Piercing
(Two Handed)

Rare
1.5m

Versatile

Thrown

Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges.

Rush Attack
Piercing Strike
Crippling Strike

Trident

1d6 Piercing
(One Handed)

1d8 Piercing
(Two Handed)

Common
1.5m

Versatile

Thrown

Rush Attack
Piercing Strike
Crippling Strike

Trident +1

1d6+1 Piercing
(One Handed)

1d8+1 Piercing
(Two Handed)

Uncommon
1.5m

Versatile

Thrown

Weapon Enchantment +1
Rush Attack
Piercing Strike
Crippling Strike

Trident of The Waves

1d6+1 Piercing
(One Handed)

1d8+1 Piercing
(Two Handed)

Very Rare
1.5m

Versatile

Thrown

The Water Caller: On a hit, create a 2m water surface centred around the target.
Weapon Enchantment +1
Rush Attack
Piercing Strike

Deep Delver

1d8 Piercing
Uncommon
1.5m
--

Dig Deep: Inflicts Shattered on hit. When attacking a Shattered target, deal an additional 1d4 Piercing damage.
Crippling Strike
Piercing Strike
Weakening Strike

Pickaxe

1d8 Piercing
Common
1.5m
--

Crippling Strike
Piercing Strike
Weakening Strike

War Pick

1d8 Piercing
Common
1.5m
--

Crippling Strike
Piercing Strike
Weakening Strike

War Pick +1

1d8+1 Piercing
Uncommon
1.5m
--

Weapon Enchantment +1
Crippling Strike
Piercing Strike
Weakening Strike

Hoppy

1d8+1 Piercing
Uncommon
1.5m
--
Weapon Enchantment +1
Maiming Strike
Piercing Strike
Weakening Strike

Charge-Bound Warhammer

1d8+1 Bludgeoning
(One Handed)

1d10+1 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile

Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls.
Shocking Bound: This weapon deals an additional 1~6 Lightning damage.

This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.

Weapon Enchantment +1

Clown Hammer

1d8+2 Bludgeoning
(One Handed)

1d10+2 Bludgeoning
(Two-Handed)

Rare
1.5m
Versatile
Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter.
Weapon Enchantment +2
Backbreaker
Concussive Smash
Weakening Strike

Dwarven Thrower

1d8+2 Bludgeoning
(One Handed)

1d10+2 Bludgeoning
(Two Handed)

Very Rare
1.5m
Versatile
Thrown
Homing Weapon: This weapon will return to its owner when thrown.
Dwarven Thrower: A dwarf throwing this warhammer deals an extra 1d8 Bludgeoning damage. If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional 2d8 Bludgeoning damage.
Weapon Enchantment +2
Backbreaker
Concussive Smash
Weakening Strike

Faithbreaker

1d8+1 Bludgeoning
(One Handed)

1d10+1 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Weapon Enchantment +1
Absolute Power
Backbreaker
Concussive Smash
Weakening Strike

Hammer of the Just

1d8+2 Bludgeoning
(One Handed)

1d10+2 Bludgeoning
(Two Handed)

Rare
1.5m
Versatile
Slay the Wicked: This weapon deals an additional 1~6 Bludgeoning damage against Fiends and Undead.
Detect Thoughts: Focus your mind to read the thoughts of certain creatures while talking to them.
Weapon Enchantment +2
Backbreaker
Concussive Smash
Weakening Strike

Intransigent Warhammer

1d8 Bludgeoning (One Handed)

1d10 Bludgeoning
(Two Handed)

Uncommon
1.5m
Versatile

Impulse Blast: Knocks nearby creatures Prone after killing a target or making a critical hit.

Backbreaker
Concussive Smash
Weakening Strike

Ketheric's Warhammer

1d8+1 Bludgeoning+1
+1d4 Psychic
(One Handed)

1d10+1 Bludgeoning
+1d4 Psychic
(Two Handed)

Rare
1.5m
Versatile
Weapon Enchantment +1

Orphic Hammer

1d8+3 Bludgeoning
(One Handed)

1d10+3 Bludgeoning
(Two Handed)

Legendary
1.5m
Versatile

Weapon Enchantment +3
Unshackling StrikeSpell Resistance: You have Advantage on Saving Throws against spells.

Warhammer

1d8 Bludgeoning
(One Handed)

1d10 Bludgeoning
(Two Handed)

Common
1.5m
Versatile

Concussive Smash

Warhammer +1

1d8+1 Bludgeoning
(One Handed)

1d10+1 Bludgeoning
(Two-Handed)

Uncommon
1.5m
Versatile

Weapon Enchantment +1
Backbreaker
Concussive Smash
Weakening Strike

Ceremonial Warhammer

1d8+1 Bludgeoning
(One Handed)

1d10+1 Bludgeoning
(Two-Handed)

Uncommon
1.5m
Versatile
Weapon Enchantment +1
Backbreaker
Concussive Smash
Weakening Strike

BALDUR'S GATE 3 ALL WEAPONS

MELEE WEAPONS

ADAMANTINE LONGSWORD

ADAMANTINE MACE

ADAMANTINE SCIMITAR

AMBUSHER

ARCANE ABSORPTION DAGGER

Argument Solver

ASSASSIN'S TOUCH

BOOOAL'S ARMS

BALDURAN'S GIANTSLAYER

BATTLEAXE +1

BATTLEAXE +2

BELM

BLADE OF OPPRESSED SOULS

BLISTERING GREATSWORD

BLOODED GREATAXE

BLOODSOAKED GREATAXE

BLOODTHIRST

BREACHING PIKESTAFF

CACOPHONY

CAITIFF STAFF

CHARGE-BOUND WARHAMMER

CLOWN HAMMER

CLUB +1

COLD SNAP

COMBINATION AXE

COMEBACK HANDAXE

CORELLON'S GRACE

CORROSIVE FLAIL

CREATION'S ECHO

CRIMSON MISCHIEF

CRUEL STING

DAGGER +1

DAGGER +2

DEEP DELVER

DEFENDER FLAIL

DESPAIR OF ATHKATLA

DEVOTEE'S MACE

DOOM AXE

DOOM HAMMER

DRAGON'S GRASP

DRAKETHROAT GLAIVE

DREAD IRON DAGGER

DUELLIST'S PREROGATIVE

DUKE RAVENGARD'S LONGSWORD

DWARVEN THROWER

ENFORCER CLUB

EVERBURN BLADE

EXTERMINATOR'S AXE

FAITHBREAKER

FLAIL OF AGES

FOEBREAKER

GITHYANKI GREATSWORD

GITHYANKI LONGSWORD

GITHYANKI SHORTWORD

GLAIVE +2

GLEAMDANCE DAGGER

GOBLINBANE DAGGER

GREATAXE +1

GREATCLUB +1

GREATCLUB +2

GREATSWORD +1

HALBERD OF VIGILANCE

HAMARHRAFT

HAMMER OF THE JUST

HANDAXE +1

HANDMAIDEN'S MACE

HARMONIC DUELLER

HARMONIUM HALBERD

HARPER SACREDSTRIKER

HELLBEARD HALBERD

HELLFIRE GREATAXE

HOLLOW'S STAFF

HUNTER'S DAGGER

INTRANSIGENT WARHAMMER

JAGGED SPEAR

JAVELIN +1

KATANA

KNIFE OF THE UNDERMOUNTAIN KING

KURWIN'S CAUTERISER

LARETHIAN'S WRATH

LIGHT HAMMER +1

LIGHTNING JABBER

LONGSWORD +1

LOVIATAR'S SCOURGE

MACE +1

MARKOHESHKIR

MAUL +1

MELF'S FIRST STAFF

MERREGON HALBERD

MIND SUNDERING DAGGER

MONSTER SLAYER GLAIVE

MOONLIGHT GLAIVE

MORNINGSTAR +1

MOURNING FROST

MURDEROUS CUT

MYRKULITE SCOURGE

NATURE'S SNARE

PALE OAK

PELORSUN BLADE

PHALAR ALUVE

PIKE +1

PLANESLAYER FLAIL

PROMISE

QUARTERSTAFF +1

RAIN DANCER

RAPIER +1

RAT BAT

RAVENGARD'S SCOURGER

REBOUND BATTLEAXE

RENDER OF MIND AND BODY

RENDER OF SCRUMPTIOUS FLESH

RETURNING PIKE

RITUAL AXE

RITUAL DAGGER

RUPTURING BLADE

SCIMITAR +1

SELUNE'S SPEAR OF NIGHT

SETHAN

SHADOW BATTLEAXE

SHADOW BLADE

SHADOW LANTERN

SHAR'S STING

SHATTERED FLAIL

SHATTERED FLAIL

SHINING STAVER-OF-SKULLS

SHORTSWORD +1

SHORTSWORD OF FIRST BLOOD

SICKLE OF BOOOAL

SILVER SWORD OF THE ASTRAL PLANE

SKYBREAKER

SLICING SHORTSWORD

SORROW

SOULBREAKER GREATSWORD

SPEAR +1

SPEAR OF NIGHT

SPEEDY REPLY

SPIDERSTEP STAFF

STAFF

STAFF OF ACCRETION

STAFF OF ARCANE BLESSING

STAFF OF CRONES

STAFF OF INTERRUPTION

STAFF OF SPELL POWER

STAFF OF THE EMPEROR

STAFF OF THE RAM

STEADFAST MAUL

STEELFORGED SWORD

STILLMAKER

SUSSUR DAGGER

SUSSUR GREATSWORD

SUSSUR SICKLE

SVARTLEBEE'S WOUNDSEEKER

SWORD OF CLUTCHING UMBRA

SWORD OF JUSTICE

SWORD OF LIGHT STEALING

SWORD OF SCREAMS

SWORD OF THE EMPEROR

SYLVAN SCIMITAR

THE BLOOD OF LATHANDER

THE CLOVER

THE DANCING BREEZE

THE IMPALER

THE SACRED STAR

THE SKINBURSTER

THE SPARKY POINTS

THE SPELLSPARKLER

THE WATCHER'S GUIDE

THERMODYNAMO AXE

TORCH

TORCH OF TRUE REVOCATION

TOUGH SUNRISES

TRIDENT +1

TRIDENT OF THE WAVES

TWIST OF FORTUNE

VICIOUS BATTLEAXE

VICIOUS SHORTSWORD

VISION OF THE ABSOLUTE

VOS'S SILVER SWORD

WAR PICK +1

WARHAMMER +1

WAVEMOTHER'S SICKLE

WITCHBREAKER

WORGFANG

XYANYDE

RANGED WEAPONS

BLIGHTBRINGER

BOW OF AWARENESS

BOW OF THE BANSHEE

CROSSBOW OF ARCANE FORCE

DARKFIRE SHORTBOW

Dart +2

FIRESTOKER

GANDREL'S ASPIRATION

GIANTBREAKER

GITHYANKI CROSSBOW

GONTR MAEL

HAND CROSSBOW +1

HAROLD

HEAVY CROSSBOW +1

HELLFIRE ENGINE CROSSBOW

HELLFIRE HAND CROSSBOW

HELLRIDER LONGBOW

LEAST EXPECTED

LIGHT CROSSBOW +1

LIGHT CROSSBOW +2

LIGHT CROSSBOW OF SPEED

LONGBOW +1

NE'ER MISSER

SHORTBOW +1

SPELLTHIEF

THE DEAD SHOT

THE JOLTSHOOTER

TITANSTRING BOW

UNDEAD SLAYER CROSSBOW

VICIOUS SHORTBOW

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Anonymous

04 Jan 2025 13:34

Please, add a by-act filter

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Anonymous

11 Dec 2024 07:51

LARETHIAN'S WRATH is also a finesse weapon. Which make 2 weapons available for GWM & Sneak Atk

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Anonymous

05 Jul 2024 02:05

PKCS is better than this sht. -PKCS Pope

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Anonymous

25 Mar 2024 14:16

I like the gameplay and story, but the weapon selection in this game is just sad.
They are all so drab and boring.

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Anonymous

23 Jan 2024 13:07

where is the PKCS

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Anonymous

13 Jan 2024 16:42

Not even in this game can I escape the ridiculous PKCS fanatics...

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Anonymous

02 Dec 2023 22:59

what is PKCS?//

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Anonymous

03 Nov 2023 06:04

Do you want to join the Holy Order of the PKCS covenant?
If yes, help spread the word about how awesome it is.
If no, FU
-PKCS Pope

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Anonymous

26 Oct 2023 18:52

So no whips?

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Anonymous

15 Oct 2023 04:52

Are quarterstaves the only weapon choice that have benefits for "pure" spellcasters?

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Anonymous

11 Oct 2023 23:11

A lot of weapons, but so many are for the same types of builds, really wish there was more selection to chose from.

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Anonymous

11 Oct 2023 00:41

I wish they had the double Scimitar & for a feat the revenant blade in BG3!

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Anonymous

27 Sep 2023 02:31

What are all these playthings were is the PKCS the one true weapon in the universe.
-PKCS Pope

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Anonymous

08 Sep 2023 17:25

Needle of the outlaw rogue missing

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Anonymous

06 Sep 2023 11:00

I guess Daggers aren't in BG3

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Anonymous

27 Aug 2023 13:36

This list is missing the legendary spear you get if you side with Shadowheart when dealing with the Nightsong.

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Anonymous

24 Aug 2023 16:09

I will say that one of my biggest disappointments with this game is how the vast majority of weapons are reskins of the base version. The longswords in particular are all the exact same model with minor textural differences.
Oh here is a legendary Drow longsword Phalar Aluve that was placed in a ceremonial alter deep in the Underdark. It just so happens to look exactly like every longsword that you can buy from any trader on the surface. It also looks exactly like the sword that contains the trapped souls of the oppressed that belongs to the Mindflayers. Even the longsword you can forge from the ancient material Adamantine (after you activate a long forgotten forge and defeat a mechanical golem) is only distinguished by the fact it just so happens to be blue.

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Anonymous

19 Aug 2023 14:48

Incandescent Staff
Very Rare
0-7 Damage
Versatile
1d8(1d6) Bludgeoning
Ranged Spell Attack +1
Grants Resistance to Fire Damage
Fire Bolt
Fireball
Quarterstaff

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Anonymous

19 Aug 2023 04:15

This list is missing the Legendary trident you get from the Djinn

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Anonymous

19 Aug 2023 04:14

There's a serious lack of 1d8 + 3 weapons and even +2 weapons for anyone wanting to do a sword and board paladin build or dual wielding longswords /warhammers whatever. This is a shame because longswords are the most iconic fantasy sword and there isn't any representation for them in legendary at all and there's barely a +2

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Anonymous

18 Aug 2023 02:04

This is missing so many weapons it's absurd. Like act 1 very rares that are in shops are missing.

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Anonymous

17 Aug 2023 07:15

Some of the legendary weapons are showing as white instead of yellow.

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Anonymous

17 Aug 2023 02:24

The values for damage on miss for weapons with "Tenacity" are all wrong, because it's not a static value. It's based on strength bonus, with a minimum of 1 damage on miss.
I inspect a Greatclub with Lae'zel (str 17, bonus of +3), and it says 3 damage on miss. I do the same with Shadowheart (str 12, bonus of +1), and it lists 1 damage on miss. Gale (str 8, penalty of -1) gets the same 1 damage on miss.

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Anonymous

13 Aug 2023 00:01

The "Light" link at the top leads to the spell page and not the weapon property.

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Anonymous

12 Aug 2023 18:05

PHALAR ALUVE is also a finesse weapon

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Anonymous

10 Aug 2023 05:38

when i saw salami as a weapon, im gonna build a character base on that weapon.

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Anonymous

10 Aug 2023 05:27

no katana?

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Anonymous

09 Aug 2023 19:29

Any word on updating the wiki for all things release? The wiki is basically the same since EA.
No rush and not complaining as I know it can come off that way I’m written response.
Merely just curious if you have any rough eta and at least just info on the process and how it’s going.
Best regards~

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Anonymous

08 Aug 2023 08:07

Guys, when do you add all weapons and armors to this list? Since the release we still didn't get any update

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Anonymous

04 Aug 2023 09:32

No gauss canon?

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Anonymous

03 Aug 2023 16:20

No guns?

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Anonymous

03 Aug 2023 02:28

Hoping for a sling.
Yeah, it's a **** weapon. I like em.

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Anonymous

02 Aug 2023 03:39

so sad that their is no whip

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Anonymous

12 Jul 2023 11:01

no halberd?

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Anonymous

15 Nov 2022 14:11

Plx add eastern seaber.

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Anonymous

25 Nov 2021 02:00

I do hope Masterwork weapons/sussur weapons get more options, a longsword would be great for a board and shield char, a dagger with a shield is just... eh !? I suspect they will update it with more options and probably change Adamantium gear as well a bit. Currently Sussur Greatsword is killer good, +1 and silence is insane, but sickle and dagger is just... 1d4 is just bad.

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Anonymous

20 Jul 2021 12:17

Now if you kill the named devil fighting the mindflyer at the helm you'll get his flaming greatsword (2d6 of the gs + 1d4 as fire damage)

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Anonymous

16 Jul 2021 20:41

Patch 5 change of Dragons Grasp Axe:
It will only ad Damage, when the target is on fire.

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Cloudwiki

05 Mar 2021 15:36

Patch 4 added some new weapons:
- Phalar Aluve, a Longsword+1, close to the Underdark-Fort
- 4 Githyanki weapons from Githyanki's Patrol, next to the Mountain Pass
- Some new weapons from Wood Woad, Shadow Druids or Kagha, a new magic Staff I think
- A new drop from the Bullete in the Underdark that I don't remember
I'd like to give more details or add these weapons to the wiki, but my savedata file get corrupted and I can't continue or load my playthough.

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Anonymous

04 Mar 2021 16:10

Missing Phalar Aluve, the sword you can pull out of stone near the Underdark-Fort

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Anonymous

05 Jan 2021 07:30

Missing the Intransigent Warhammer. It's in a locked chest on the other Duergar boat at the end of EA. You can only use it in that one fight tho.
https://i.imgur.com/hb81cpo.png

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Anonymous

05 Jan 2021 01:52

At the end of EA fight the other Duergar boat has a locked chest with the 'Intransigent Warhammer' in it. In addition to the stated knockdown it also has an explosive knockback effect. It throws allies, enemies, corpses and items flying and does explosive damage to items like crates and barrels.
https://i.imgur.com/ljj5LFV.png

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Anonymous

05 Jan 2021 01:50

Right before the end of current EA if you jump on the other Duergar boat it has a locked chest. In the chest is the 'Intransigent Warhammer'. In addition to the knockdown effect listed it also has a knockback effect on all loose items and people (including allies) around you when it procs.
https://i.imgur.com/ljj5LFV.png

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Anonymous

26 Nov 2020 20:43

On top of the ruined tower, to the northern side, just in front of the workbench there is a stool, stool of the hill giants' strength. After sitting on it and breaking it by manually attacking it, you get a club of the hill giant's strength, 1d4 bludgeoning, sets your strength to 15

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Anonymous

28 Oct 2020 01:12

Anyone know what "loading" does on weapons? I see crossbows have it as a stat.

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xarathornx

23 Oct 2020 19:28

Uncommon +1 weapons are random at trader.this playthrough not a single +1 longbow...but for the first time a longsword +1 at dammons

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Anonymous

21 Oct 2020 23:45

You can also gain the minotaur's greatclub that does 2d12 by ressurecting them with the underdark myconid companion.

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Anonymous

18 Oct 2020 23:11

Sussur weapons add silence to target they hit...confirmed for the dagger at least

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Anonymous

18 Oct 2020 07:21

Dragon's grasp needs to be added. buy it from Arron in the druids grove

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Anonymous

16 Oct 2020 15:18

I got the great club off of the minotaur which isnt on the list, it does 2d12 dmg!

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MrWickedKat

15 Oct 2020 21:07

I think they are just +1 Variants, for now. EA may change in the future

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Anonymous

15 Oct 2020 14:55

No info about Sussur weapons.

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Anonymous

09 Oct 2020 05:27

I just got the "Sickle of Booaal". Is there anywhere I can post it to, in order to give more information about it?

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Anonymous

08 Oct 2020 23:26

Here's hoping there will be a Holy Avenger ingame that paladins can obtain (maybe through a quest or something). Unless such weapons no longer exist in 5th edition (I only played AD&amp;D 2nd edition). :)

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Anonymous

30 Jul 2020 23:57

Does anybody know if there will be claw or cesti weapons in BG3? That would be a great addition for the monk class

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Anonymous

21 Jul 2020 15:25

Does anyone know what our starting equipment will be? So far the game is being wonderfully faithful to the rulebook, so does that mean I'll be able to buy my starting equipment (unlikely given where we're starting, but regardless). I only ask as I want to play my Dex fighter, and want (need!) a rapier (as well as light armor and a Fancy Hat™). Thank You.

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