Alaaddin74/MohlerASAG huggingface dataset:
Question: What is the role of a prototype program in problem solving?
Instructor answer: To simulate the behaviour of portions of the desired software product.

Student answer: High risk problems are address in the prototype program to make sure that the program is feasible.  A prototype may also be used to show a company that the software can be possibly programmed.<br><br>
Grade (0-5): 3.5

Student answer: To simulate portions of the desired final product with a quick and easy program that does a small specific job. It is a way to help see what the problem is and how you may solve it in the final project.
Grade (0-5): 5

Student answer: A prototype program simulates the behaviors of portions of the desired software product to allow for error checking.
Grade (0-5): 4

Student answer: Defined in the Specification phase a prototype stimulates the behavior of portions of the desired software product.  Meaning, the role of a prototype is a temporary solution until the program itself is refined to be used extensively in problem solving.
Grade (0-5): 5

Student answer: It is used to let the users have a first idea of the completed program and allow the clients to evaluate the program. This can generate much feedback including software specifications and project estimations of the total project.
Grade (0-5): 3

Student answer: To find problem and errors in a program before it is finalized
Grade (0-5): 2

Student answer: To address major issues in the creation of the program. There is no way to account for all possible bugs in the program, but it is possible to prove the program is tangible.
Grade (0-5): 2.5

Student answer: you can break the whole program into prototype programs to simulate parts of the final program
Grade (0-5): 5

Student answer: -To provide an example or model of how the finished program should perfom.<br> -Provides forsight of some of the challanges that would be encountered.<br> -Provides opportunity To introduce changes To the finished program.
Grade (0-5): 3.5

Student answer: Simulating the behavior of only a portion of the desired software product.
Grade (0-5): 5

Student answer: A program that stimulates the behavior of portions of the desired software product.
Grade (0-5): 5

Student answer: A program that simulates the behavior of portions of the desired software product.
Grade (0-5): 5

Student answer: To lay out the basics and give you a starting point in the actual problem solving.
Grade (0-5): 2

Student answer: To simulate problem solving for parts of the problem
Grade (0-5): 4.5

Student answer: A prototype program provides a basic groundwork from which to further enhance and improve a solution to a problem.
Grade (0-5): 2

Student answer: A prototype program is a part of the Specification phase of Software Problem Solvin.  It's employed to illustrate how the key problem or problems will be solved in a program, and sometimes serves as a base program to expand upon.
Grade (0-5): 4.5

Student answer: Program that simulates the behavior of portions of the desired software product
Grade (0-5): 5
Question: What is the role of a prototype program in problem solving?
Instructor answer: To simulate the behaviour of portions of the desired software product.

Student answer: it provides a limited proof of concept to verify with the client before actually programming the whole application.<br>
Grade (0-5): 2

Student answer: It tests the main function of the program while leaving out the finer details.<br>
Grade (0-5): 2

Student answer: To get early feedback from users in early stages of development.  To show users a first idea of what the program will do/look like.  To make sure the program will meet requirements before intense programming begins.
Grade (0-5): 2.5

Student answer: it simulates the behavior of portions of the desired software product
Grade (0-5): 5

Student answer: It simulates the behavior of portions of the desired software product.
Grade (0-5): 5

Student answer: A prototype program is used in problem solving to collect data for the problem.
Grade (0-5): 1.5

Student answer: To ease the understanding of problem under discussion and to ease the understanding of the program itself
Grade (0-5): 2.5

Student answer: it simulates the behavior of portions of the desired software product
Grade (0-5): 5

Student answer: The role of a prototype program is to help spot key problems that may arise during the actual programing.
Grade (0-5): 2

Student answer: the prototype program gives a general idea of what the end product will do, <br><br>without the time and effort to write out the entire program.
Grade (0-5): 3

Student answer: to show that a certain part of the program works as it is supposed to
Grade (0-5): 3

Student answer: Prototype programming is an approach to programming that enables one to take an organized approach to developing an effective program with minimal errors and a strategic pattern when solving a problem. i.e. book gave an example of a costumer withdrawing money from a bank, the approach that was taking on a pseudo code level during the OOA/Design lvl before proceeding into creating a solution.
Grade (0-5): 2.5
Question: What stages in the software life cycle are influenced by the testing stage?
Instructor answer: The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)

Student answer: Refining and possibly the design if the testing phase reveals problems in the design. Production can be affected if the program is unworkable in its current form which will lead to a later production time than originally estimated. Also affects coding because after testing you may need to rewrite the code for the program to remove errors.
Grade (0-5): 3.5

Student answer: The implementation phase and the maintenance phase are effected
Grade (0-5): 4

Student answer: Verification, coding, refining the solution and maintenance are all influenced by the testing stage.
Grade (0-5): 4.5

Student answer: In RUP the stages in the software life cycle are influenced by the testing stage is:<br><br>Elaboration phase- refined progject vision, iterative devilopment of core system, development of system requirements, more accurate time and cost estimates.<br><br>Construction phase- iterative development of remaining system.<br><br>Transition phase-testing and deployment of the system.
Grade (0-5): 3

Student answer: Refining the solution, Production and Maintenance are all influenced by the Testing stage.
Grade (0-5): 3

Student answer: Elaboration, Construction, and Transition are all affected by testing
Grade (0-5): 2

Student answer: Refining, Production, Maintenance
Grade (0-5): 3.5

Student answer: Refining the solution
Grade (0-5): 4

Student answer: -Verification<br> -Debugging
Grade (0-5): 2

Student answer: Refining and Coding
Grade (0-5): 5

Student answer: The second half of the Elaboration phase, Construction phase, and the Transition phase.<br>
Grade (0-5): 2.5

Student answer: The refining step, the production step, and the maintenance stage.<br>
Grade (0-5): 3.5

Student answer: Elaboration, Construction, Transition
Grade (0-5): 2

Student answer: Refining.
Grade (0-5): 3

Student answer: The testing stage has a direct influence on the final version of a program, being as it is the debugging and finalization of a software revision.
Grade (0-5): 1.5

Student answer: Directly: Refining, coding.  Because Refining is right before the Testing Phase and Coding is right after the Testing Phase.<br><br>Indirectly: Production, Maintenance.  Because Refining occurs before these last two stages in the Software Life Cycle.
Grade (0-5): 5

Student answer: Testing, refining, production, and maintenance.
Grade (0-5): 3.5

Student answer: Depending on how the work is done, Testing is spread throughout the <br>process as to prevent errors from showing up later on due to lack of<br>foresight.<br>
Grade (0-5): 1.5

Student answer: Elaboration, construction, and transition.
Grade (0-5): 2.5

Student answer: All stages are influenced except setting the program requirements.  If a test fails, it can change the whole design, implementation, etc of a program as well as the final outcome.
Grade (0-5): 1.5

Student answer: Refining, production, and maintenance
Grade (0-5): 3

Student answer: coding and refining
Grade (0-5): 5
Question: What stages in the software life cycle are influenced by the testing stage?
Instructor answer: The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)

Student answer: refining, production, maintenance.
Grade (0-5): 3.5

Student answer: Removing logical errors, testing for valid data, random data and actual data.
Grade (0-5): 1

Student answer: 1- specification<br>2- design<br>3- risk analysis<br>4- verification<br>5- coding<br>6- testing<br>7- refining<br>8- production<br>9- maintenance
Grade (0-5): 2.5

Student answer: Refining stage, Production stage, and Maintenance stage.<br><br>
Grade (0-5): 3.5

Student answer: Testing could affect all parts of the life cycle; it could make you go back <br><br>to specification if it does not test well.
Grade (0-5): 2

Student answer: coding
Grade (0-5): 3

Student answer: The Individual components and steps such as  analysis, design, and implementing code  as well as the entire system are tested for execution of the requirements identified during the analysis stage. i.e. Main output
Grade (0-5): 1.5
Question: What are the main advantages associated with object-oriented programming?
Instructor answer: Abstraction and reusability.

Student answer: Modularability, the ability to reuse parts of the program later in another program sometimes with completely different goals for the program. Also it makes it easier to debug code by dividing up the code into classes that each do a specific job and when the program fails at one job you only have one class to debug. Good for security purposes because it allows you to let someone use a program which sorts lists without having to give them access to the source code. ALso allows you to use inheritance and polymorphism.
Grade (0-5): 4.5

Student answer: This type of programming is more flexible, making it easier to add and modify the program.  It is also a type of a fail safe program, you check each individual module.  This eliminates redundant code and makes the program easier to read for other programmers.  When debugging the program it is easier to track down the source of a problem within a module rather than a 2 million line program.
Grade (0-5): 5

Student answer: The main advantages to object-oriented programming are that existing classes can be reused and program maintenance and verification are easier.<br>
Grade (0-5): 3.5

Student answer: The advantages is that OOP allows us to build classes of objects.  Three principles that make up OOP are:<br><br>Encapsulation- Objects combine data and operations.<br><br>Inheritance- Classes can inherit properties from other classes.<br><br>Polymorphism- Objects can determine appropriate operations at execution time.
Grade (0-5): 2.5

Student answer: Some advantages are existing classes can be reused and program maintenance and verification are easier to accomplish.
Grade (0-5): 3.5

Student answer: Object oriented programming allows programmers to use an object with classes that can be changed and manipulated while not affecting the entire object at once. The classes all hold attrubutes that affect the object.
Grade (0-5): 1

Student answer: Reusable components, Extensibility, Maintainability, it reduces large problems into smaller more manageable problems.
Grade (0-5): 4

Student answer: Encapsulation-objects combine data and operations<br>Inheritance- classes can inherit properties from other classes<br>Polymorphism- Objects can determine appropriate operations at execution time
Grade (0-5): 2.5

Student answer: -Easier to debugg<br>  -Reusability
Grade (0-5): 3

Student answer: Re-usability  and ease of maintenance
Grade (0-5): 4

Student answer: One of the main advantages is you can hide inner details a technique known by encapsulation. Objects combine the data and operations but you cannot see how it works.<br>  Another advantage is you can reuse classes that have been defined earlier in the program, a method known as inheritance.<br>  Finally another advantage is objects can determine appropriate operations at execution time a technique known as polymorphism.<br>
Grade (0-5): 5

Student answer: Existing classes can be reused, and program maintenance and verification are easier.
Grade (0-5): 3.5
Question: What are the main advantages associated with object-oriented programming?
Instructor answer: Abstraction and reusability.

Student answer: Using different modules allows for easier debugging
Grade (0-5): 2

Student answer: Data encapsulation concept,the use of functions or methods to manipulate data.
Grade (0-5): 3.5

Student answer: Modular, reusable code, allowing faster deployment of solutions, and a more general view of a solution.
Grade (0-5): 4.5

Student answer: Coding and Debugging programs are usually easier, as either the compiler will specify the object that is working incorrectly, or the function an object was assigned to will be easier to identify.  The code itself also looks more organized and is easier to read and will help to avoid redundant coding.  Post-programming maintenance is also easier.<br><br>Also, modules can be reused several times in other programs without too much hassle.   Abstraction is the art of breaking down one big problem into smaller, simpler problems and solving them.  Many of the smaller problems are shared between unique complex problems, and creating modules to these solve these smaller repeated problems can save time when you encounter them again.
Grade (0-5): 5

Student answer: Variables can remain private. The code is easily modified and reusable, as well as easily implemented. Not to mention easier to read and follow along as an observer.
Grade (0-5): 4.5

Student answer: Data Abstraction and control... it is possible to isolate elements<br>from other elements a lot easier and prevent tampering of data.<br>
Grade (0-5): 3.5

Student answer: Encapsulation - Objects use operations without knowing how the operation works.<br>Inheritance - cuts redundancy by reusing earlier classes.<br>Polymorphism - objects select the correct operation to use in the situation.
Grade (0-5): 4

Student answer: They make it easier to reuse and adapt previously written code and they separate complex programs into smaller, easier to understand classes.
Grade (0-5): 4.5

Student answer: Existing classes can be reused, Program maintenance and verification are easier<br>
Grade (0-5): 3.5

Student answer: Existing classes can be feused, Program maintenance and verification are easier
Grade (0-5): 3.5

Student answer: the main advantages to object-oriented programming  is data abstraction, easier maintenance, and re-usability.
Grade (0-5): 5

Student answer: Existing classes can be reused<br>Program maintenance and verifications are easy
Grade (0-5): 4

Student answer: 1- Existing classes can be reused<br>2- Program maintenance and verification are easier <br>
Grade (0-5): 3.5

Student answer: Information can be hidden. It is easier to debug. Programming is easier and more manageable.
Grade (0-5): 3.5

Student answer: Existing classes can be reused, program maintenance and verification are <br><br>easier.
Grade (0-5): 3.5

Student answer: existing classes can be reused<br>program maintenance and verification are easier
Grade (0-5): 3.5
Question: What are the main advantages associated with object-oriented programming?
Instructor answer: Abstraction and reusability.

Student answer: Well for one encapsulation the values of the variables inside an object are private, unless methods are written to pass info outside of the object. As well as Inheritance where each subclass inherits all variables and methods of its super class.  Example in the book included obj clock and how obj alarm would still use clock from the first class.
Grade (0-5): 3.5
Question: Where do C++ programs begin to execute?
Instructor answer: At the main function.

Student answer: At function ‘int main ()’
Grade (0-5): 5

Student answer: the Function main().
Grade (0-5): 5

Student answer: c++ programs begin to execute in the main method.
Grade (0-5): 5

Student answer: A C++ program will begin to execute at the main() function.<br>
Grade (0-5): 5

Student answer: They begin in the main() function.
Grade (0-5): 5

Student answer: Int main()
Grade (0-5): 5

Student answer: main method
Grade (0-5): 5

Student answer: in the testing phase
Grade (0-5): 0

Student answer: -At the MAIN function
Grade (0-5): 5

Student answer: main
Grade (0-5): 5

Student answer: They begin to execute at the funcion main().
Grade (0-5): 5

Student answer: The main method.
Grade (0-5): 5

Student answer: At the root
Grade (0-5): 2.5

Student answer: In the main() function.
Grade (0-5): 5

Student answer: C++ programs begin execution at main.
Grade (0-5): 5

Student answer: In the Main function..?
Grade (0-5): 5

Student answer: At the "main()" function
Grade (0-5): 5

Student answer: The main function.
Grade (0-5): 5

Student answer: The function main
Grade (0-5): 5

Student answer: After loading the required include statements and libraries, the main method begins the execution.
Grade (0-5): 5

Student answer: main function
Grade (0-5): 5

Student answer: main
Grade (0-5): 5

Student answer: C++ programs begin execution at the main function.
Grade (0-5): 5

Student answer: At main
Grade (0-5): 5

Student answer: they beging to excute at main
Grade (0-5): 5

Student answer: at the main function<br><br>int main() {}
Grade (0-5): 5

Student answer: C++ programs begin execution at the main function.
Grade (0-5): 5

Student answer: in the "main" function
Grade (0-5): 5

Student answer: Within the main function
Grade (0-5): 5
Question: What is a variable?
Instructor answer: A location in memory that can store a value.

Student answer: Variable can be a integer or a string in a program.
Grade (0-5): 2

Student answer: In programming, a structure that holds data and is uniquely named by the programmer. It holds the data assigned to it until a new value is assigned or the program is finished.<br>
Grade (0-5): 4.5

Student answer: A variable is a location in memory where a value can be stored.
Grade (0-5): 5

Student answer: Variable is a location in the computer's memory, in which a value can be stored and later can retrieve that value.
Grade (0-5): 5

Student answer: A variable is a location in the computer's memory where a value can be stored for use by a program. Each variable has a name, a value, a type and a size.
Grade (0-5): 5

Student answer: A named object that can hold a numerical or letter value
Grade (0-5): 3.5

Student answer: It's a sybol or name for a value/number. Example: 'a_used_number' can stand for any given number, and the programmer can refer to that number by using the variable name.
Grade (0-5): 4

Student answer: A variable is a location in the computers memory where a value can be stored for use by a program
Grade (0-5): 5

Student answer: -An identifier that holds a location in memory.
Grade (0-5): 4

Student answer: a block of memory that holds a specific type of data
Grade (0-5): 5

Student answer: It is a location in the computer's memory where it can be stored for use by a program.
Grade (0-5): 5

Student answer: A location in memory where value can be stored.
Grade (0-5): 5

Student answer: a value/word that can assume any of a set of values
Grade (0-5): 3

Student answer: A pointer to a location in memory.
Grade (0-5): 4

Student answer: A variable is the memory address for a specific type of stored data, or from a mathematical perspective, a symbol representing a fixed definition with changing values.
Grade (0-5): 5

Student answer: A variable is a value that is subject to change in a computer's memory that can be used by programs.  Programs can change the value of the variable and recall it later or act on it directly.
Grade (0-5): 5

Student answer: a symbol that stands in for a value that may or may not change depending on the program.
Grade (0-5): 4

Student answer: a placeholder to hold information used in the program...<br>for example:<br>int can hold: 1, 2, 3, 4, 68, 72, 256, etc.<br>float can hold: 1.54, 55.55, 1.24, 5.657, 8.8123, et.<br>char can hold: A, B, C, D, E, F, !, 4, 5, 6, P, etc.<br>
Grade (0-5): 4.5

Student answer: a stored value used by the program
Grade (0-5): 4.5

Student answer: A way to store different values into the program, such as numbers, words, letters, etc.
Grade (0-5): 4.5

Student answer: An object with a location in memory where value can be stored<br>
Grade (0-5): 3.5

Student answer: location in memory where a value can be stored
Grade (0-5): 5

Student answer: a variable is an object where data is stored.
Grade (0-5): 3.5

Student answer: Location in memory where a value can be stored.
Grade (0-5): 5

Student answer: it is a location in memory where value can be stored<br>
Grade (0-5): 5
Question: What is a variable?
Instructor answer: A location in memory that can store a value.

Student answer: A variable is the location in a computer's memory where a value can be stored for use by a program.
Grade (0-5): 5

Student answer: A variable is a location in a computers memory where a value can be stored <br><br>for use by a program.
Grade (0-5): 5

Student answer: a location in memory where data can be stored and retrieved
Grade (0-5): 5

Student answer: Is a method or identifier I would say,  we use to bind a data object to memory location; which is then stored in a location that can be accessed when and manipulated later when the variable name is called.
Grade (0-5): 5