Alaaddin74/MohlerASAG huggingface dataset:
Question: What is the difference between a constructor and a function?
Instructor answer: A constructor is called whenever an object is created, whereas a function needs to be called explicitely. Constructors do not have return type, but functions have to indicate a return type.

Student answer: A constructor initializes an object or objects of a class.  A function of a class performs a task such as display a line of text or do some kind of mathematical operations.
Grade (0-5): 2.5

Student answer: all constructors are functions but not all functions are constructors. Also functions can have nearly infinite purposes, while constructors always create an instance of whichever class you are using. You can change how a constructor does something but not what it does. With functions you can change not only the how but also the what.
Grade (0-5): 3

Student answer: Unlike regular functions, constructors are only used to initialize an object’s data when it is created. Constructors must also be given the same name as the class and cannot return any values.<br>
Grade (0-5): 5

Student answer: A constructor typically used to intialize data members and allocate resources, for instance memory, files, etc.  Also a constructor cannot return values.  Functions are operations that maybe globally defined.
Grade (0-5): 4.5

Student answer: Constructors cannot return values, so they cannot specify a return type. Normally, constructors are declared public.
Grade (0-5): 4

Student answer: A constructor is a method that starts new instances of a class. (Example: Employee employee1(parameters) starts a new instance of object of type Employee). A function is simply a module w/in a program that completes its single desired task.
Grade (0-5): 3

Student answer: A constructor is called whenever a new object of that class is made.
Grade (0-5): 3.5

Student answer: A constructor does not return any date and has no return type.<br><br>Functions can return date or not return data can have a return type.
Grade (0-5): 4

Student answer: A constructor is automatically called whenever an instance of a class is created, a function must be explicitly called by the user.
Grade (0-5): 4

Student answer: constructors cannot return values, so they cannot specify a return type like functions can.
Grade (0-5): 4

Student answer: A constructor is a function used to initialize an object's data when it is created.
Grade (0-5): 3.5

Student answer: a constructor initialises everything so that nothing is left empty or with random varioubles and a function modifies those variables with data.
Grade (0-5): 2.5

Student answer: A constructor initialized values at the execution of its instantiation. It provides default values.
Grade (0-5): 3.5

Student answer: A constructor sets up the default values of variables when an object is instantiated, whereas a function allows interaction with that object.
Grade (0-5): 4

Student answer: A constructor is used to create an object that can be employed in the main function of a program.  This may or may not execute code along with it.<br><br>A function is a set of code that executes when called, but does not create a new object.
Grade (0-5): 3
Question: What is the difference between a constructor and a function?
Instructor answer: A constructor is called whenever an object is created, whereas a function needs to be called explicitely. Constructors do not have return type, but functions have to indicate a return type.

Student answer: a constructor initializes data members but the functions actually perform tasks. Constructors cant return values either.
Grade (0-5): 4

Student answer: a constructor does not need a type, and it is used to initialize the variables.
Grade (0-5): 3.5

Student answer: Constructors don't have a return type.
Grade (0-5): 4

Student answer: constructor creates the class object into memory where functions perform actions against that object
Grade (0-5): 3

Student answer: constructors cannot return values
Grade (0-5): 4

Student answer: A constructor initializes values and a function usual performs some sort of operation.
Grade (0-5): 2.5

Student answer: A constructor is a function used to initialize an object's data when it is created. It's call is made implicitly when the object is created and must be defined with the same name as the class. Constructor also cannot return a value like a function can.
Grade (0-5): 5

Student answer: A constructor is used to create an instance of a class and has the same name as that class. A function cannot have the same name as a class and computes data.
Grade (0-5): 4

Student answer: a constructor is a function that initializes a class instance, a function performs whatever task it is written for
Grade (0-5): 3

Student answer: A constructor cannot return values, not even void, but function get a return value.
Grade (0-5): 4

Student answer: a constructor cannot return values, its not even void. it is used to initialize an object's data when it is created.<br>whereas, a function is created to do a specific task, and it can return values.
Grade (0-5): 5

Student answer: A constructor initializes an object. A function is part of an object.
Grade (0-5): 2.5

Student answer: constructors initialize the data that is then used in the calculations of a <br><br>function
Grade (0-5): 2.5

Student answer: a constructor is called when the class is created, a function can be called any time.
Grade (0-5): 3.5

Student answer: constructor is a special block of statements called when an object is created, either when it is declared statically or constructed on the stack. However a function is a portion of code within a larger program, which performs a specific task and independent to the rest of the code.
Grade (0-5): 4
Question: When does C++ create a default constructor?
Instructor answer: If no constructor is provided, the compiler provides one by default. If a constructor is defined for a class, the compiler does not create a default constructor.

Student answer: The compiler creates a default constructor when we do not define one in our class file
Grade (0-5): 5

Student answer: during compilation
Grade (0-5): 3.5

Student answer: When the class does not explicitly include a constructor.
Grade (0-5): 5

Student answer: When no parameters are set is when a default constructor is used.
Grade (0-5): 3

Student answer: When a class does not explicitly include a constructor.
Grade (0-5): 5

Student answer: When there are no arguments passed.
Grade (0-5): 1.5

Student answer: when there is not one already for a specific class
Grade (0-5): 5

Student answer: When it the programs compiles
Grade (0-5): 3.5

Student answer: when a constructor is not provided by the programmer of the class
Grade (0-5): 5

Student answer: In any class that does not explicitly include a constructor.
Grade (0-5): 5

Student answer: Before the main function of the code.
Grade (0-5): 1

Student answer: whenevery you dont specifiy your own
Grade (0-5): 5

Student answer: When non are provided
Grade (0-5): 5

Student answer: C++ will create a default constructor when no other constructor is present.
Grade (0-5): 5

Student answer: When no constructor was specified in the constructor's class, but the class is instantiated in a program.
Grade (0-5): 5

Student answer: When no constructor exists when one is needed, a parameterless default constructor is declared.
Grade (0-5): 5

Student answer: The Compiler creates this automatically for you, unless you specifically create one.
Grade (0-5): 5

Student answer: In any class that doesn't explicitly include a constructor.
Grade (0-5): 5

Student answer: when no user-defined constructor exists
Grade (0-5): 5

Student answer: If a class does not explicitly include a constructor, the compiler creates one.
Grade (0-5): 5

Student answer: When you do not provide your own constructor.
Grade (0-5): 5

Student answer: When a class does not explicitly include a constructor.
Grade (0-5): 5

Student answer: C++ creates a default constructor during compilation if one is not provided.
Grade (0-5): 5

Student answer: when a class does not explicitly include a constructor
Grade (0-5): 5

Student answer: The compiler will provide one when class does not explictly include a consructor.
Grade (0-5): 5

Student answer: when the programmer does not explicitly include a constructor
Grade (0-5): 5

Student answer: When one is not explicitly stated.
Grade (0-5): 5

Student answer: when one is not explicitly included by a class<br>
Grade (0-5): 5

Student answer: When you dont specify any constructors.
Grade (0-5): 5

Student answer: at the very beginning when you run a complier, matter a fact in C++ it generates its own default constructor for the class provided if no other constructors have been provided by user
Grade (0-5): 5
Question: How many constructors can be created for a class?
Instructor answer: Unlimited number.

Student answer: Just one per class.
Grade (0-5): 0

Student answer: As many as you want so long as they have different parameters.
Grade (0-5): 5

Student answer: There is no limit to the number of constructors in a class because like functions, constructors can be overloaded.
Grade (0-5): 5

Student answer: It depends what type of class is being defined.  Typically you would have a constructor call for each object.
Grade (0-5): 1.5

Student answer: In C++, the constructor can be overloaded in that there can be more than one constructor for a class, each having different parameters.
Grade (0-5): 5

Student answer: 1
Grade (0-5): 0

Student answer: any number you want
Grade (0-5): 5

Student answer: One
Grade (0-5): 0

Student answer: by default just one, but they may be overloaded to create as many constructors as necessary
Grade (0-5): 5

Student answer: as many as you want
Grade (0-5): 5

Student answer: As many as you want, with different parameters.
Grade (0-5): 5

Student answer: infinite
Grade (0-5): 5

Student answer: as many as you need
Grade (0-5): 5

Student answer: As many as are needed, depending on how many variables one wishes to directly modify or leave as default when instantiating an object.
Grade (0-5): 5

Student answer: A very large amount of constructors can be created for any given class through overloading.  When two constructors with a different type or number of parameters are created, they are said to be overloaded, and C++ can recognize which constructor to use based on the type of the variables that are passed/returned.
Grade (0-5): 5

Student answer: It depends on the number of objects. Each object should have a constructor.
Grade (0-5): 2.5

Student answer: Theoretically unlimited, as long as they are defined by the programmer.
Grade (0-5): 5

Student answer: As many as needed.
Grade (0-5): 5

Student answer: as many as wanted/needed
Grade (0-5): 5

Student answer: several
Grade (0-5): 4.5

Student answer: One
Grade (0-5): 0

Student answer: one
Grade (0-5): 0

Student answer: There can be infinite constructors as long as the signature is different.
Grade (0-5): 5

Student answer: that depends on the number of data members in the class
Grade (0-5): 1.5

Student answer: one
Grade (0-5): 0

Student answer: you can overload constructors as you need
Grade (0-5): 5

Student answer: As many as the programmer wants to create.
Grade (0-5): 5

Student answer: one
Grade (0-5): 0

Student answer: as many as you want, as long as they each have a unique argument list
Grade (0-5): 5

Student answer: as many as the user decides to use.
Grade (0-5): 5
Question: What is the difference between a function prototype and a function definition?
Instructor answer: A function prototype includes the function signature, i.e., the name of the function, the return type, and the parameters' type. The function definition includes the actual body of the function.

Student answer: A function definition does not require any additional information that needs to be passed inside its parenthesis<br> to execute. While a definition prototype requires more than one parameters to be passed in order to complete its <br>task.
Grade (0-5): 4

Student answer: The FUNCTION PROTOTYPE is where the programmer declares that he/she is using a function other than main( ). This is like declaring a variable, the programmer knows that he/she will be using in the future, but has yet to say where they are going to use it, or how. This is answers the question who, it gives the function a name and character. The function prototype, by common practice is placed at the beginning of the program after the #includes and before main( ).<br>The FUNCTION DEFINITION is the guts of the function. This is where the programmer decides what the function is going to do and tells it how to do it. It takes whatever information it is given and performs the operations. It works sort of like the brain, the brain takes in input and based upon that input performs in some way producing an output. The function defintion is placed outside of main( ) and any other functions. A function is its own entity and should be thought of as such.
Grade (0-5): 2.5

Student answer: A function prototype tells the compiler the function name, return type and the number and type of parameters without revealing the implementations contained in the function definition.
Grade (0-5): 5

Student answer: Function prototype is a declaration.  Function definitions (w/multiple parameters) often require more than one piece of information. to perform their tasks.
Grade (0-5): 3

Student answer: A function prototype is a declaration of a function that tells the compiler the function's name, its return type and the types of its parameters.
Grade (0-5): 5

Student answer: A prototype shows only return types and necessary parameters. The definition includes names for those parameters and defines what the object is actually capable of doing.
Grade (0-5): 4.5

Student answer: prototype only tells the user what data types go into a function and what type is returned.
Grade (0-5): 4.5

Student answer: Function prototype is located in the .h file and only contains the access function name and paramater type.<br><br>Function definition contains the code for the function to perform its activity.
Grade (0-5): 4.5

Student answer: a function prototype is used to reference the compiler to a function that will be defined later on, a function definition is the actual function itself, complete with return type, parameters, etc...
Grade (0-5): 4

Student answer: A function prototype describes a class's public interface without revealing the class's member function implementations
Grade (0-5): 4.5
Question: What is the difference between a function prototype and a function definition?
Instructor answer: A function prototype includes the function signature, i.e., the name of the function, the return type, and the parameters' type. The function definition includes the actual body of the function.

Student answer: Function definitions are just that, the definition. The prototype is what the compiler uses to check that calls to function are correct.
Grade (0-5): 2

Student answer: a prototype does not include any actual code where the function has all the code that is executed in the program.
Grade (0-5): 3

Student answer: a prototype declares what will be used in the program and the definition
Grade (0-5): 3

Student answer: A function prototype lays out the name, return type, and the number and types of parameters the function expects to receive in a certain order.  The details for function prototypes are in the function definition.
Grade (0-5): 5

Student answer: A function definition is the code that defines the function placed in the {} brackets that determines that function's operation.<br><br>A function prototype shows the function's public interface without exposing implementation.  It shows name, return type and type of paramaters.
Grade (0-5): 5

Student answer: A function prototype is just a declaration of the function existing, and cant be used as an actual function. A function has to be created with a definition within to tell the compiler what the function does.
Grade (0-5): 3.5

Student answer: the Prototype creates a framework to call the function definition. While a function definition is where the function is actually programmed out and created into a final product.
Grade (0-5): 4.5

Student answer: A function prototype describes the class's public interface without providing how the function works.<br>A function definition contains the inner workings of the function.
Grade (0-5): 4.5

Student answer: prototype states all functions in that class before compilation, where the definition actually holds the source for the functions
Grade (0-5): 3.5

Student answer: Function prototypes tell the compiler the function names, its return type, and the types of its parameters where as, function definitions actually implement the member functions.
Grade (0-5): 5

Student answer: A function prototype just specifies parameters.  A function definition includes parameters and a code body.
Grade (0-5): 4

Student answer: Function prototypes describe the class's public interface
Grade (0-5): 4.5

Student answer: A prototype only declares name, return type, and input type.<br>A definition also defines the scope, variables, process, and return function
Grade (0-5): 4.5

Student answer: a function prototype simply declares the functions parameters, the function definition includes any necessary variables and the function's actual code
Grade (0-5): 4

Student answer: A functgion prototype is a declaration of a function , while function definition specifies what a function does
Grade (0-5): 3.5
Question: What is the difference between a function prototype and a function definition?
Instructor answer: A function prototype includes the function signature, i.e., the name of the function, the return type, and the parameters' type. The function definition includes the actual body of the function.

Student answer: in a function prototype you include the return type, the name of the function, and its parameters if any are needed.<br><br>in a function definition you write the code of what the function will do.
Grade (0-5): 5

Student answer: A function definition contains all the code for a function to work. A function prototype just shows the output, input and function name.
Grade (0-5): 4.5

Student answer: function prototype describe the class's public interface without revealing <br><br>the class's member function implementations,  function definitions show what <br><br>implementations are being done
Grade (0-5): 4.5

Student answer: A function prototype only names the function, its return type, and it's argument list, while a definition defines the above as well as what the function actually does.
Grade (0-5): 5

Student answer: function prototype describes a classes interface without reviling whatever is inside as for the function definition can't do that. <br>
Grade (0-5): 4.5
Question: What is the role of a header-file?
Instructor answer: To store a class interface, including data members and member function prototypes.

Student answer: the role of a header file list all the functions a class can do while hiding the inner workings of its functions<br>
Grade (0-5): 4.5

Student answer: The main role of header file is it is used to share information among various files.
Grade (0-5): 3

Student answer: Header files separate files in which classes are defined and allow the compiler to recognize classes when used elsewhere.
Grade (0-5): 3.5

Student answer: No
Grade (0-5): 0

Student answer: A header file consists of "reusable" source code such as a class in a file that by convention has a .h filename extension. This differs from .cpp files that contain "source-code."
Grade (0-5): 3.5

Student answer: To provide information about the contents of a library. It includes the definition of classes, declarations of functions, data types, and constants.
Grade (0-5): 4.5

Student answer: the header file shows the user what types go into and come out of a function but does not allow a user to manipulate the actual code for the function.
Grade (0-5): 4.5

Student answer: Header files declares the class member functions.
Grade (0-5): 3.5

Student answer: A header file allows for the separation of declaration and implementation into separate files.
Grade (0-5): 4

Student answer: the header file has access to the C++ Standard Library and makes certain classes like class string work.
Grade (0-5): 1.5

Student answer: “Instruct” the compiler on how to interface with library and user-written components.
Grade (0-5): 2.5

Student answer: create a comon area to contain reusable functions.
Grade (0-5): 3

Student answer: to declare the functions being used in the classes
Grade (0-5): 3

Student answer: #include "hat.h"  allows the use of the hat container, so called from the act of pulling names from a hat.  The header file for hat includes functions for storage and retrieval of it's contents, mainly put(), peek(), and pull().
Grade (0-5): 1.5

Student answer: To hold reusable content or modules separate from the actual  source-code file that can be easily referenced and employed for different programs.
Grade (0-5): 4

Student answer: a header file is a file used to store a list of prototye functions and data members.
Grade (0-5): 5

Student answer: A header file is a cross communication method between source files, to help limit the size of each individual program. Without header files a program will be 1 large lump of code and thus fairly hard to debug and traverse.
Grade (0-5): 3.5

Student answer: It contains reusable source code for use by other classes.
Grade (0-5): 3

Student answer: to separate the source code from the main function, allows the methods/classes to be included in the program without direct coding. allows re usability.
Grade (0-5): 3.5

Student answer: Header files have reusable source code in a file that a programer can use.
Grade (0-5): 2.5

Student answer: To hide the definition and details of a class.  Also to help readability of the main C++ file.
Grade (0-5): 3.5
Question: What is the role of a header-file?
Instructor answer: To store a class interface, including data members and member function prototypes.

Student answer: To allow the compiler to recognize the classes when used elsewhere.
Grade (0-5): 3.5

Student answer: A header file declares a class, its data, and functions available through that class.
Grade (0-5): 4

Student answer: header files contain code which can be used in multiple files
Grade (0-5): 3

Student answer: Allow compiler to recognize the classes when used elsewhere
Grade (0-5): 3

Student answer: Allow compiler to recognize the classes when used elsewhere<br>
Grade (0-5): 3.5

Student answer: To promote function reusuablitly
Grade (0-5): 3

Student answer: class definitions are placed here
Grade (0-5): 3

Student answer: A header file usually contains class and/or function prototypes.
Grade (0-5): 4.5

Student answer: contains all the standard C++ library's i.e. string
Grade (0-5): 1