Buying Stuff With Shirk & Sinful Element In It, Does Ur Niyat Make A Difference?
Buying a product does not automatically equal promoting its religious message.Because influence depends on: Your intention, y our mode of engagement and t he nature of the content. If the game is primarily a narrative or cultural aesthetic using Hindu symbolism, that is different from it being an active missionary tool trying to convert people. For example:Hollywood movies show Christmas traditions. That doesn’t mean watching them spreads Christianity. Anime often reflects Shinto or Buddhist elements. Watching anime doesn’t mean promoting Japanese religion. Many historical games include pagan mythology. That doesn’t turn players into pagans. Popularity of entertainment ≠ acceptance of creed.Religions spread through conviction, preaching, and ideological persuasion — not through fictional storytelling alone. Now, if the game is explicitly designed as da’wah, actively inviting people to worship those gods, glorifying ritual practice as truth, then the equation changes. Supporting that knowingly would be closer to supporting religious propagation. But most commercial media uses religious aesthetics for storytelling and cultural flavor — not structured conversion. Indirect economic support is not the same as conscious religious endorsement. What makes something blameworthy is Intention to strengthen false belief, Actively promoting it as truth and i nternal acceptance. Not mere consumption of media that contains religious themes. That’s not how moral accountability works.