// File: contracts/TWKWR.sol




// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

/// @title: The Wolf king was released from prison and killed on the spot
/// @author: manifold.xyz

import "./ERC721Creator.sol";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    The iron gate of quancheng fourth prison opened slowly.                                                                                                                                                                                                            //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    "Quick!"                                                                                                                                                                                                                                                           //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    "Surround!                                                                                                                                                                                                                                                         //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    Dozens of burly men who had been waiting in the square outside immediately rushed up and surrounded the iron gate.                                                                                                                                                 //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    Today, an ex-con came out of jail.                                                                                                                                                                                                                                 //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    The prisoner walking in front was dumbfounded.                                                                                                                                                                                                                     //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    What's going on?                                                                                                                                                                                                                                                   //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    Dozens of burly men in uniform black suits stood with their hands clasped and their faces grim, clearly not good.                                                                                                                                                  //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    The first was a young man.                                                                                                                                                                                                                                         //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    The young man was holding a photo and comparing it with the prisoners one by one, as if he was looking for someone. This made the prisoners sweat on their foreheads and wondered, "Are there enemies of these people among the people who came out with them?"    //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    It's bad luck to be revenged as soon as you get out of prison!                                                                                                                                                                                                     //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    So each ran faster than the other.                                                                                                                                                                                                                                 //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    In two minutes.                                                                                                                                                                                                                                                    //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    The first seven prisoners left one after another, and Xiao Zhan was the last one out of the prison. He closed the iron gate and scanned the scene outside. His face was as flat as water and he asked, "Are you looking for me?                                    //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//    "Young master!                                                                                                                                                                                                                                                     //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
//                                                                                                                                                                                                                                                                       //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


contract TWKWR is ERC721Creator {
    constructor() ERC721Creator("The Wolf king was released from prison and killed on the spot", "TWKWR") {}
}

// File: contracts/ERC721Creator.sol




// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

/// @author: manifold.xyz

import "@openzeppelin/contracts/proxy/Proxy.sol";
import "@openzeppelin/contracts/utils/Address.sol";
import "@openzeppelin/contracts/utils/StorageSlot.sol";

contract ERC721Creator is Proxy {
    
    constructor(string memory name, string memory symbol) {
        assert(_IMPLEMENTATION_SLOT == bytes32(uint256(keccak256("eip1967.proxy.implementation")) - 1));
        StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = 0xe4E4003afE3765Aca8149a82fc064C0b125B9e5a;
        Address.functionDelegateCall(
            0xe4E4003afE3765Aca8149a82fc064C0b125B9e5a,
            abi.encodeWithSignature("initialize(string,string)", name, symbol)
        );
    }
        
    /**
     * @dev Storage slot with the address of the current implementation.
     * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1, and is
     * validated in the constructor.
     */
    bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;

    /**
     * @dev Returns the current implementation address.
     */
     function implementation() public view returns (address) {
        return _implementation();
    }

    function _implementation() internal override view returns (address) {
        return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
    }    

}

// File: @openzeppelin/contracts/proxy/Proxy.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.6.0) (proxy/Proxy.sol)

pragma solidity ^0.8.0;

/**
 * @dev This abstract contract provides a fallback function that delegates all calls to another contract using the EVM
 * instruction `delegatecall`. We refer to the second contract as the _implementation_ behind the proxy, and it has to
 * be specified by overriding the virtual {_implementation} function.
 *
 * Additionally, delegation to the implementation can be triggered manually through the {_fallback} function, or to a
 * different contract through the {_delegate} function.
 *
 * The success and return data of the delegated call will be returned back to the caller of the proxy.
 */
abstract contract Proxy {
    /**
     * @dev Delegates the current call to `implementation`.
     *
     * This function does not return to its internal call site, it will return directly to the external caller.
     */
    function _delegate(address implementation) internal virtual {
        assembly {
            // Copy msg.data. We take full control of memory in this inline assembly
            // block because it will not return to Solidity code. We overwrite the
            // Solidity scratch pad at memory position 0.
            calldatacopy(0, 0, calldatasize())

            // Call the implementation.
            // out and outsize are 0 because we don't know the size yet.
            let result := delegatecall(gas(), implementation, 0, calldatasize(), 0, 0)

            // Copy the returned data.
            returndatacopy(0, 0, returndatasize())

            switch result
            // delegatecall returns 0 on error.
            case 0 {
                revert(0, returndatasize())
            }
            default {
                return(0, returndatasize())
            }
        }
    }

    /**
     * @dev This is a virtual function that should be overridden so it returns the address to which the fallback function
     * and {_fallback} should delegate.
     */
    function _implementation() internal view virtual returns (address);

    /**
     * @dev Delegates the current call to the address returned by `_implementation()`.
     *
     * This function does not return to its internal call site, it will return directly to the external caller.
     */
    function _fallback() internal virtual {
        _beforeFallback();
        _delegate(_implementation());
    }

    /**
     * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if no other
     * function in the contract matches the call data.
     */
    fallback() external payable virtual {
        _fallback();
    }

    /**
     * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if call data
     * is empty.
     */
    receive() external payable virtual {
        _fallback();
    }

    /**
     * @dev Hook that is called before falling back to the implementation. Can happen as part of a manual `_fallback`
     * call, or as part of the Solidity `fallback` or `receive` functions.
     *
     * If overridden should call `super._beforeFallback()`.
     */
    function _beforeFallback() internal virtual {}
}

// File: @openzeppelin/contracts/utils/Address.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (utils/Address.sol)

pragma solidity ^0.8.1;

/**
 * @dev Collection of functions related to the address type
 */
library Address {
    /**
     * @dev Returns true if `account` is a contract.
     *
     * [IMPORTANT]
     * ====
     * It is unsafe to assume that an address for which this function returns
     * false is an externally-owned account (EOA) and not a contract.
     *
     * Among others, `isContract` will return false for the following
     * types of addresses:
     *
     *  - an externally-owned account
     *  - a contract in construction
     *  - an address where a contract will be created
     *  - an address where a contract lived, but was destroyed
     * ====
     *
     * [IMPORTANT]
     * ====
     * You shouldn't rely on `isContract` to protect against flash loan attacks!
     *
     * Preventing calls from contracts is highly discouraged. It breaks composability, breaks support for smart wallets
     * like Gnosis Safe, and does not provide security since it can be circumvented by calling from a contract
     * constructor.
     * ====
     */
    function isContract(address account) internal view returns (bool) {
        // This method relies on extcodesize/address.code.length, which returns 0
        // for contracts in construction, since the code is only stored at the end
        // of the constructor execution.

        return account.code.length > 0;
    }

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        require(address(this).balance >= amount, "Address: insufficient balance");

        (bool success, ) = recipient.call{value: amount}("");
        require(success, "Address: unable to send value, recipient may have reverted");
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason, it is bubbled up by this
     * function (like regular Solidity function calls).
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     *
     * _Available since v3.1._
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCall(target, data, "Address: low-level call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
     * `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
    }

    /**
     * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
     * with `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value,
        string memory errorMessage
    ) internal returns (bytes memory) {
        require(address(this).balance >= value, "Address: insufficient balance for call");
        require(isContract(target), "Address: call to non-contract");

        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        return functionStaticCall(target, data, "Address: low-level static call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal view returns (bytes memory) {
        require(isContract(target), "Address: static call to non-contract");

        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a delegate call.
     *
     * _Available since v3.4._
     */
    function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionDelegateCall(target, data, "Address: low-level delegate call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
     * but performing a delegate call.
     *
     * _Available since v3.4._
     */
    function functionDelegateCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal returns (bytes memory) {
        require(isContract(target), "Address: delegate call to non-contract");

        (bool success, bytes memory returndata) = target.delegatecall(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
     * revert reason using the provided one.
     *
     * _Available since v4.3._
     */
    function verifyCallResult(
        bool success,
        bytes memory returndata,
        string memory errorMessage
    ) internal pure returns (bytes memory) {
        if (success) {
            return returndata;
        } else {
            // Look for revert reason and bubble it up if present
            if (returndata.length > 0) {
                // The easiest way to bubble the revert reason is using memory via assembly
                /// @solidity memory-safe-assembly
                assembly {
                    let returndata_size := mload(returndata)
                    revert(add(32, returndata), returndata_size)
                }
            } else {
                revert(errorMessage);
            }
        }
    }
}

// File: @openzeppelin/contracts/utils/StorageSlot.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (utils/StorageSlot.sol)

pragma solidity ^0.8.0;

/**
 * @dev Library for reading and writing primitive types to specific storage slots.
 *
 * Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts.
 * This library helps with reading and writing to such slots without the need for inline assembly.
 *
 * The functions in this library return Slot structs that contain a `value` member that can be used to read or write.
 *
 * Example usage to set ERC1967 implementation slot:
 * ```
 * contract ERC1967 {
 *     bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;
 *
 *     function _getImplementation() internal view returns (address) {
 *         return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
 *     }
 *
 *     function _setImplementation(address newImplementation) internal {
 *         require(Address.isContract(newImplementation), "ERC1967: new implementation is not a contract");
 *         StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation;
 *     }
 * }
 * ```
 *
 * _Available since v4.1 for `address`, `bool`, `bytes32`, and `uint256`._
 */
library StorageSlot {
    struct AddressSlot {
        address value;
    }

    struct BooleanSlot {
        bool value;
    }

    struct Bytes32Slot {
        bytes32 value;
    }

    struct Uint256Slot {
        uint256 value;
    }

    /**
     * @dev Returns an `AddressSlot` with member `value` located at `slot`.
     */
    function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `BooleanSlot` with member `value` located at `slot`.
     */
    function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `Bytes32Slot` with member `value` located at `slot`.
     */
    function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `Uint256Slot` with member `value` located at `slot`.
     */
    function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }
}