// File: src/Gatekeeper.sol



// SPDX-License-Identifier: MIT
pragma solidity 0.8.19;

import {MerkleProofLib} from "solmate/utils/MerkleProofLib.sol";

import {IGatekeeper} from "src/interfaces/IGatekeeper.sol";
import {GameRegistryConsumer} from "src/GameRegistryConsumer.sol";
import {Constants} from "src/Constants.sol";

/**
 * GateKeeper
 *  @notice state needs to be reset after each game.
 *  @notice tracks claims per player, and claims per gate.
 */
contract Gatekeeper is GameRegistryConsumer, IGatekeeper {
    /**
     * Errors
     */

    error TooMuchHoneyJarInGate(uint256 gateId);
    error GatekeeperInvalidProof();
    error NoGates();
    error Gate_OutOfBounds(uint256 gateId);
    error Gate_NotEnabled(uint256 gateId);
    error Gate_NotActive(uint256 gateId, uint256 activeAt);
    error Stage_OutOfBounds(uint256 stageId);
    error ConsumedProof();

    /**
     * Events when business logic is affects
     */
    event GateAdded(uint256 bundleId, uint256 gateId);
    event GateSetEnabled(uint256 bundleId, uint256 gateId, bool enabled);
    event GateActivated(uint256 bundleId, uint256 gateId, uint256 activationTime);
    event GetSetMaxClaimable(uint256 bundleId, uint256 gateId, uint256 maxClaimable);
    event GateReset(uint256 bundleId, uint256 index);

    /**
     * Internal Storage
     */
    mapping(uint256 => Gate[]) public tokenToGates; // bundle -> Gates[]
    mapping(uint256 => mapping(bytes32 => bool)) public consumedProofs; // gateId --> proof --> boolean
    mapping(uint256 => bytes32[]) public consumedProofsList; // gateId --> consumed proofs (needed for resets)

    /**
     * Dependencies
     */
    /// @notice admin is the address that is set as the owner.
    constructor(address gameRegistry_) GameRegistryConsumer(gameRegistry_) {}

    /// @notice helper function for FE to
    /// @dev if activeAt is 0 this method will also return true
    function isGateOpen(uint256 bundleId, uint256 gateId) external view returns (bool) {
        return block.timestamp > tokenToGates[bundleId][gateId].activeAt;
    }

    /// @inheritdoc IGatekeeper
    function calculateClaimable(
        uint256 bundleId,
        uint256 index,
        address player,
        uint32 amount,
        bytes32[] calldata proof
    ) external view returns (uint32 claimAmount) {
        // If proof was already used within the gate, there are 0 left to claim
        bytes32 proofHash = keccak256(abi.encode(proof));
        if (consumedProofs[index][proofHash]) return 0;

        Gate storage gate = tokenToGates[bundleId][index];
        uint32 claimedCount = gate.claimedCount;
        if (claimedCount >= gate.maxClaimable) revert TooMuchHoneyJarInGate(index);

        claimAmount = amount;
        bool validProof = validateProof(bundleId, index, player, amount, proof);
        if (!validProof) revert GatekeeperInvalidProof();

        if (amount + claimedCount > gate.maxClaimable) {
            claimAmount = gate.maxClaimable - claimedCount;
        }
    }

    /// @inheritdoc IGatekeeper
    function validateProof(uint256 bundleId, uint256 index, address player, uint32 amount, bytes32[] calldata proof)
        public
        view
        returns (bool validProof)
    {
        Gate[] storage gates = tokenToGates[bundleId];
        if (gates.length == 0) revert NoGates();
        if (index >= gates.length) revert Gate_OutOfBounds(index);
        if (proof.length == 0) revert GatekeeperInvalidProof();

        Gate storage gate = gates[index];
        if (!gate.enabled) revert Gate_NotEnabled(index);
        if (gate.activeAt > block.timestamp) revert Gate_NotActive(index, gate.activeAt);

        bytes32 leaf = keccak256(abi.encodePacked(player, amount));
        validProof = MerkleProofLib.verify(proof, gate.gateRoot, leaf);
    }

    /**
     * State modifiers
     */

    /// @inheritdoc IGatekeeper
    function addClaimed(uint256 bundleId, uint256 gateId, uint32 numClaimed, bytes32[] calldata proof)
        external
        onlyRole(Constants.GAME_INSTANCE)
    {
        Gate storage gate = tokenToGates[bundleId][gateId];
        bytes32 proofHash = keccak256(abi.encode(proof));

        if (!gate.enabled) revert Gate_NotEnabled(gateId);
        if (gate.activeAt > block.timestamp) revert Gate_NotActive(gateId, gate.activeAt);
        if (consumedProofs[gateId][proofHash]) revert ConsumedProof();

        gate.claimedCount += numClaimed;

        consumedProofs[gateId][proofHash] = true;
        consumedProofsList[gateId].push(proofHash);
    }

    /**
     * Gate admin methods
     */

    /// @inheritdoc IGatekeeper
    function addGate(uint256 bundleId, bytes32 root_, uint32 maxClaimable_, uint8 stageIndex_)
        external
        onlyRole(Constants.GAME_ADMIN)
    {
        if (stageIndex_ >= _getStages().length) revert Stage_OutOfBounds(stageIndex_);
        // ClaimedCount = 0, activeAt = 0 (updated when gates are started)
        tokenToGates[bundleId].push(Gate(false, stageIndex_, 0, maxClaimable_, root_, 0));

        emit GateAdded(bundleId, tokenToGates[bundleId].length - 1);
    }

    /// @inheritdoc IGatekeeper
    function startGatesForBundle(uint256 bundleId) external onlyRole(Constants.GAME_INSTANCE) {
        Gate[] storage gates = tokenToGates[bundleId];
        uint256[] memory stageTimes = _getStages(); // External Call
        uint256 numGates = gates.length;

        if (numGates == 0) revert NoGates(); // Require at least one gate

        for (uint256 i = 0; i < numGates; i++) {
            if (gates[i].enabled) continue;
            gates[i].enabled = true;
            gates[i].activeAt = block.timestamp + stageTimes[gates[i].stageIndex];
            emit GateActivated(bundleId, i, gates[i].activeAt);
        }
    }

    /// @notice Only to be used for emergency gate shutdown/start
    /// @dev if the gate was never enabled by a call to startGatesForBundle, the gates will be enabled immediately.
    function setGateEnabled(uint256 bundleId, uint256 index, bool enabled) external onlyRole(Constants.GAME_ADMIN) {
        tokenToGates[bundleId][index].enabled = enabled;

        emit GateSetEnabled(bundleId, index, enabled);
    }

    /// @notice admin function that can increase / decrease the amount of free claims available for a specific gate
    function setGateMaxClaimable(uint256 bundleId, uint256 index, uint32 maxClaimable_)
        external
        onlyRole(Constants.GAME_ADMIN)
    {
        tokenToGates[bundleId][index].maxClaimable = maxClaimable_;
        emit GetSetMaxClaimable(bundleId, index, maxClaimable_);
    }

    /// @notice helper function to reset gate state for a game
    function resetGate(uint256 bundleId, uint256 index) external onlyRole(Constants.GAME_ADMIN) {
        delete tokenToGates[bundleId][index];

        uint256 numProofs = consumedProofsList[index].length;
        for (uint256 i = 0; i < numProofs; ++i) {
            delete consumedProofs[index][consumedProofsList[index][i]];
        }

        emit GateReset(bundleId, index);
    }

    /// @notice helper function to reset all gates for a particular token
    function resetAllGates(uint256 bundleId) external onlyRole(Constants.GAME_ADMIN) {
        uint256 numGates = tokenToGates[bundleId].length;
        Gate[] storage tokenGates = tokenToGates[bundleId];
        uint256 numProofs;

        // Currently a hacky way but need to clear out if the proofs were used.
        for (uint256 i = 0; i < numGates; i++) {
            tokenGates[i].claimedCount = 0;
            numProofs = consumedProofsList[i].length;
            for (uint256 j = 0; j < numProofs; ++j) {
                // Step through all proofs from a particular gate.
                delete consumedProofs[i][consumedProofsList[i][j]];
            }

            emit GateReset(bundleId, i);
        }
    }
}

// File: lib/solmate/src/utils/MerkleProofLib.sol



// SPDX-License-Identifier: MIT
pragma solidity >=0.8.0;

/// @notice Gas optimized merkle proof verification library.
/// @author Solmate (https://github.com/transmissions11/solmate/blob/main/src/utils/MerkleProofLib.sol)
/// @author Modified from Solady (https://github.com/Vectorized/solady/blob/main/src/utils/MerkleProofLib.sol)
library MerkleProofLib {
    function verify(
        bytes32[] calldata proof,
        bytes32 root,
        bytes32 leaf
    ) internal pure returns (bool isValid) {
        /// @solidity memory-safe-assembly
        assembly {
            if proof.length {
                // Left shifting by 5 is like multiplying by 32.
                let end := add(proof.offset, shl(5, proof.length))

                // Initialize offset to the offset of the proof in calldata.
                let offset := proof.offset

                // Iterate over proof elements to compute root hash.
                // prettier-ignore
                for {} 1 {} {
                    // Slot where the leaf should be put in scratch space. If
                    // leaf > calldataload(offset): slot 32, otherwise: slot 0.
                    let leafSlot := shl(5, gt(leaf, calldataload(offset)))

                    // Store elements to hash contiguously in scratch space.
                    // The xor puts calldataload(offset) in whichever slot leaf
                    // is not occupying, so 0 if leafSlot is 32, and 32 otherwise.
                    mstore(leafSlot, leaf)
                    mstore(xor(leafSlot, 32), calldataload(offset))

                    // Reuse leaf to store the hash to reduce stack operations.
                    leaf := keccak256(0, 64) // Hash both slots of scratch space.

                    offset := add(offset, 32) // Shift 1 word per cycle.

                    // prettier-ignore
                    if iszero(lt(offset, end)) { break }
                }
            }

            isValid := eq(leaf, root) // The proof is valid if the roots match.
        }
    }
}

// File: src/interfaces/IGatekeeper.sol



// SPDX-License-Identifier: MIT
pragma solidity 0.8.19;

interface IGatekeeper {
    struct Gate {
        bool enabled;
        uint8 stageIndex; // stage from [0-3] (range defined within GameRegistry)
        uint32 claimedCount; // # of claims already happened
        uint32 maxClaimable; // # of claims per gate
        bytes32 gateRoot;
        uint256 activeAt; // timestamp when active.
    }

    /// @notice validate how much a player can claim for a particular token and gate.
    /// @param bundleId the ID of the bundle in the game.
    /// @param index the gate index the player is claiming
    /// @param amount the exact number of tokens a player wants to claim
    /// @param proof merkle proof associated with the amount
    /// @return claimAmount the number of tokens available for claim
    function calculateClaimable(
        uint256 bundleId,
        uint256 index,
        address player,
        uint32 amount,
        bytes32[] calldata proof
    ) external returns (uint32 claimAmount);

    /// @notice Validates proof -- does not modify the state.
    /// @param bundleId the ID of the bundle in the game.
    /// @param index the gate index the player is claiming
    /// @param amount the exact number of tokens a player wants to claim
    /// @param proof merkle proof associated with the amount
    /// @return validProof boolean representing the validity of the proof given
    function validateProof(uint256 bundleId, uint256 index, address player, uint32 amount, bytes32[] calldata proof)
        external
        returns (bool validProof);

    // Permissioned Methods -- Should not be open for everyone to call.

    /// @notice Update internal accounting, can only be called by a game instance.
    /// @param bundleId the ID of the bundle in the game.
    /// @param numClaimed increases gate claimed count by this value
    /// @param gateId the gate index the player is claiming
    /// @param proof consumes the proof that is used by the claim
    function addClaimed(uint256 bundleId, uint256 gateId, uint32 numClaimed, bytes32[] calldata proof) external;

    /// @notice adds a gate to the gates array, should only be called by a gameAdmin
    /// @param bundleId the id of bundle in the GameInstance
    /// @param root_ merkle root associated with the gate
    /// @param maxClaimable_ free claimable limit for the gate being added
    /// @param stageIndex_ the corresponds to the stage array within the gameRegistry
    function addGate(uint256 bundleId, bytes32 root_, uint32 maxClaimable_, uint8 stageIndex_) external;

    /// @notice Called by a game when a game is started to set times of gates opening.
    /// @dev Uses the stages array within GameRegistry to program gate openings. Will revert if there no gate associated with the bundle
    function startGatesForBundle(uint256 bundleId) external;
}

// File: src/GameRegistryConsumer.sol



// SPDX-License-Identifier: MIT
pragma solidity 0.8.19;

import {GameRegistry} from "./GameRegistry.sol";

/// @title GameRegistryConsumer
/// @notice all contracts within the THJ universe should inherit from this contract.
abstract contract GameRegistryConsumer {
    GameRegistry public immutable gameRegistry;

    error GameRegistry_NoPermissions(string role, address user);
    error GameRegistry_StageOutOfBounds(uint8 index);

    modifier onlyRole(bytes32 role_) {
        if (!gameRegistry.hasRole(role_, msg.sender)) {
            revert GameRegistry_NoPermissions(string(abi.encodePacked(role_)), msg.sender);
        }
        _;
    }

    constructor(address gameRegistry_) {
        gameRegistry = GameRegistry(gameRegistry_);
    }

    function _isEnabled(address game_) internal view returns (bool enabled) {
        enabled = gameRegistry.games(game_);
    }

    /// @dev the last stageTime is generalMint
    function _getStages() internal view returns (uint256[] memory) {
        return gameRegistry.getStageTimes();
    }

    /// @dev just a helper function. For access to all stages you should use _getStages()
    function _getStage(uint8 stageIndex) internal view returns (uint256) {
        uint256[] memory stageTimes = gameRegistry.getStageTimes();
        if (stageIndex >= stageTimes.length) revert GameRegistry_StageOutOfBounds(stageIndex);

        return stageTimes[stageIndex];
    }

    function _hasRole(bytes32 role_) internal view returns (bool) {
        return gameRegistry.hasRole(role_, msg.sender);
    }
}

// File: src/Constants.sol



// SPDX-License-Identifier: MIT
pragma solidity 0.8.19;

library Constants {
    // User permissions
    bytes32 internal constant GAME_ADMIN = "GAME_ADMIN";
    bytes32 internal constant BEEKEEPER = "BEEKEEPER";
    bytes32 internal constant JANI = "JANI";

    // Contract instances
    bytes32 internal constant GAME_INSTANCE = "GAME_INSTANCE";
    bytes32 internal constant GATEKEEPER = "GATEKEEPER";
    bytes32 internal constant PORTAL = "PORTAL";

    // Special ERC permissions
    bytes32 internal constant MINTER = "MINTER";
    bytes32 internal constant BURNER = "BURNER";
}

// File: src/GameRegistry.sol



// SPDX-License-Identifier: MIT
pragma solidity 0.8.19;

import {AccessControl} from "@openzeppelin/contracts/access/AccessControl.sol";

import {Constants} from "./Constants.sol";

/// @title GameRegistry
/// @notice Central repository that tracks games and permissions.
/// @dev All game contracts should use extend `GameRegistryConsumer` to have consistent permissioning
contract GameRegistry is AccessControl {
    uint256[] internal stageTimes;

    // Events
    event GameRegistered(address game);
    event GameStarted(address game);
    event GameStopped(address game);
    event StageTimesSet(uint256[] stageTimes);

    constructor() {
        _setupRole(DEFAULT_ADMIN_ROLE, msg.sender);
        _setupRole(Constants.GAME_ADMIN, msg.sender);

        // Initial 4 stages
        stageTimes.push(0 hours);
        stageTimes.push(2 hours);
        stageTimes.push(4 hours);
    }

    /// @notice stores enabled state for the games.
    mapping(address => bool) public games; // Address -> enabled

    /// @notice registers the game with the GameRegistry
    function registerGame(address game_) external onlyRole(Constants.GAME_ADMIN) {
        _grantRole(Constants.GAME_INSTANCE, game_);
        emit GameRegistered(game_);
    }

    /// @notice starts the game which grants it the minterRole within the THJ ecosystem and enables it.
    /// @notice enabling the game means that the game is in "progress"
    function startGame(address game_) external onlyRole(Constants.GAME_ADMIN) {
        _grantRole(Constants.MINTER, game_);
        games[game_] = true;
        emit GameStarted(game_);
    }

    /// @notice stops the game which removes the mintor role and sets enable = false
    function stopGame(address game_) external onlyRole(Constants.GAME_ADMIN) {
        _revokeRole(Constants.MINTER, game_);
        games[game_] = false;
        emit GameStopped(game_);
    }

    /**
     * Getters
     */
    function getStageTimes() external view returns (uint256[] memory) {
        return stageTimes;
    }

    /**
     * Bear Pouch setters (helper functions)
     * Can check roles directly since this is an access control
     */

    /// @notice sets the JANI role in the THJ game registry.
    function setJani(address jani_) external onlyRole(Constants.GAME_ADMIN) {
        _grantRole(Constants.JANI, jani_);
    }

    /// @notice sets the beeKeeper role in the THJ game registry.
    function setBeekeeper(address beeKeeper_) external onlyRole(Constants.GAME_ADMIN) {
        _grantRole(Constants.BEEKEEPER, beeKeeper_);
    }

    /// @notice If the stages need to be modified after this contract is created.
    function setStageTimes(uint256[] calldata _stageTimes) external onlyRole(Constants.GAME_ADMIN) {
        stageTimes = _stageTimes;
        emit StageTimesSet(stageTimes);
    }
}

// File: lib/openzeppelin-contracts/contracts/access/AccessControl.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (access/AccessControl.sol)

pragma solidity ^0.8.0;

import "./IAccessControl.sol";
import "../utils/Context.sol";
import "../utils/Strings.sol";
import "../utils/introspection/ERC165.sol";

/**
 * @dev Contract module that allows children to implement role-based access
 * control mechanisms. This is a lightweight version that doesn't allow enumerating role
 * members except through off-chain means by accessing the contract event logs. Some
 * applications may benefit from on-chain enumerability, for those cases see
 * {AccessControlEnumerable}.
 *
 * Roles are referred to by their `bytes32` identifier. These should be exposed
 * in the external API and be unique. The best way to achieve this is by
 * using `public constant` hash digests:
 *
 * ```
 * bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
 * ```
 *
 * Roles can be used to represent a set of permissions. To restrict access to a
 * function call, use {hasRole}:
 *
 * ```
 * function foo() public {
 *     require(hasRole(MY_ROLE, msg.sender));
 *     ...
 * }
 * ```
 *
 * Roles can be granted and revoked dynamically via the {grantRole} and
 * {revokeRole} functions. Each role has an associated admin role, and only
 * accounts that have a role's admin role can call {grantRole} and {revokeRole}.
 *
 * By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
 * that only accounts with this role will be able to grant or revoke other
 * roles. More complex role relationships can be created by using
 * {_setRoleAdmin}.
 *
 * WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
 * grant and revoke this role. Extra precautions should be taken to secure
 * accounts that have been granted it.
 */
abstract contract AccessControl is Context, IAccessControl, ERC165 {
    struct RoleData {
        mapping(address => bool) members;
        bytes32 adminRole;
    }

    mapping(bytes32 => RoleData) private _roles;

    bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;

    /**
     * @dev Modifier that checks that an account has a specific role. Reverts
     * with a standardized message including the required role.
     *
     * The format of the revert reason is given by the following regular expression:
     *
     *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
     *
     * _Available since v4.1._
     */
    modifier onlyRole(bytes32 role) {
        _checkRole(role);
        _;
    }

    /**
     * @dev See {IERC165-supportsInterface}.
     */
    function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
        return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
    }

    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function hasRole(bytes32 role, address account) public view virtual override returns (bool) {
        return _roles[role].members[account];
    }

    /**
     * @dev Revert with a standard message if `_msgSender()` is missing `role`.
     * Overriding this function changes the behavior of the {onlyRole} modifier.
     *
     * Format of the revert message is described in {_checkRole}.
     *
     * _Available since v4.6._
     */
    function _checkRole(bytes32 role) internal view virtual {
        _checkRole(role, _msgSender());
    }

    /**
     * @dev Revert with a standard message if `account` is missing `role`.
     *
     * The format of the revert reason is given by the following regular expression:
     *
     *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
     */
    function _checkRole(bytes32 role, address account) internal view virtual {
        if (!hasRole(role, account)) {
            revert(
                string(
                    abi.encodePacked(
                        "AccessControl: account ",
                        Strings.toHexString(account),
                        " is missing role ",
                        Strings.toHexString(uint256(role), 32)
                    )
                )
            );
        }
    }

    /**
     * @dev Returns the admin role that controls `role`. See {grantRole} and
     * {revokeRole}.
     *
     * To change a role's admin, use {_setRoleAdmin}.
     */
    function getRoleAdmin(bytes32 role) public view virtual override returns (bytes32) {
        return _roles[role].adminRole;
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     *
     * May emit a {RoleGranted} event.
     */
    function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
        _grantRole(role, account);
    }

    /**
     * @dev Revokes `role` from `account`.
     *
     * If `account` had been granted `role`, emits a {RoleRevoked} event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     *
     * May emit a {RoleRevoked} event.
     */
    function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
        _revokeRole(role, account);
    }

    /**
     * @dev Revokes `role` from the calling account.
     *
     * Roles are often managed via {grantRole} and {revokeRole}: this function's
     * purpose is to provide a mechanism for accounts to lose their privileges
     * if they are compromised (such as when a trusted device is misplaced).
     *
     * If the calling account had been revoked `role`, emits a {RoleRevoked}
     * event.
     *
     * Requirements:
     *
     * - the caller must be `account`.
     *
     * May emit a {RoleRevoked} event.
     */
    function renounceRole(bytes32 role, address account) public virtual override {
        require(account == _msgSender(), "AccessControl: can only renounce roles for self");

        _revokeRole(role, account);
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event. Note that unlike {grantRole}, this function doesn't perform any
     * checks on the calling account.
     *
     * May emit a {RoleGranted} event.
     *
     * [WARNING]
     * ====
     * This function should only be called from the constructor when setting
     * up the initial roles for the system.
     *
     * Using this function in any other way is effectively circumventing the admin
     * system imposed by {AccessControl}.
     * ====
     *
     * NOTE: This function is deprecated in favor of {_grantRole}.
     */
    function _setupRole(bytes32 role, address account) internal virtual {
        _grantRole(role, account);
    }

    /**
     * @dev Sets `adminRole` as ``role``'s admin role.
     *
     * Emits a {RoleAdminChanged} event.
     */
    function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
        bytes32 previousAdminRole = getRoleAdmin(role);
        _roles[role].adminRole = adminRole;
        emit RoleAdminChanged(role, previousAdminRole, adminRole);
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * Internal function without access restriction.
     *
     * May emit a {RoleGranted} event.
     */
    function _grantRole(bytes32 role, address account) internal virtual {
        if (!hasRole(role, account)) {
            _roles[role].members[account] = true;
            emit RoleGranted(role, account, _msgSender());
        }
    }

    /**
     * @dev Revokes `role` from `account`.
     *
     * Internal function without access restriction.
     *
     * May emit a {RoleRevoked} event.
     */
    function _revokeRole(bytes32 role, address account) internal virtual {
        if (hasRole(role, account)) {
            _roles[role].members[account] = false;
            emit RoleRevoked(role, account, _msgSender());
        }
    }
}

// File: lib/openzeppelin-contracts/contracts/access/IAccessControl.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (access/IAccessControl.sol)

pragma solidity ^0.8.0;

/**
 * @dev External interface of AccessControl declared to support ERC165 detection.
 */
interface IAccessControl {
    /**
     * @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
     *
     * `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
     * {RoleAdminChanged} not being emitted signaling this.
     *
     * _Available since v3.1._
     */
    event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);

    /**
     * @dev Emitted when `account` is granted `role`.
     *
     * `sender` is the account that originated the contract call, an admin role
     * bearer except when using {AccessControl-_setupRole}.
     */
    event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);

    /**
     * @dev Emitted when `account` is revoked `role`.
     *
     * `sender` is the account that originated the contract call:
     *   - if using `revokeRole`, it is the admin role bearer
     *   - if using `renounceRole`, it is the role bearer (i.e. `account`)
     */
    event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);

    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function hasRole(bytes32 role, address account) external view returns (bool);

    /**
     * @dev Returns the admin role that controls `role`. See {grantRole} and
     * {revokeRole}.
     *
     * To change a role's admin, use {AccessControl-_setRoleAdmin}.
     */
    function getRoleAdmin(bytes32 role) external view returns (bytes32);

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     */
    function grantRole(bytes32 role, address account) external;

    /**
     * @dev Revokes `role` from `account`.
     *
     * If `account` had been granted `role`, emits a {RoleRevoked} event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     */
    function revokeRole(bytes32 role, address account) external;

    /**
     * @dev Revokes `role` from the calling account.
     *
     * Roles are often managed via {grantRole} and {revokeRole}: this function's
     * purpose is to provide a mechanism for accounts to lose their privileges
     * if they are compromised (such as when a trusted device is misplaced).
     *
     * If the calling account had been granted `role`, emits a {RoleRevoked}
     * event.
     *
     * Requirements:
     *
     * - the caller must be `account`.
     */
    function renounceRole(bytes32 role, address account) external;
}

// File: lib/openzeppelin-contracts/contracts/utils/Context.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/Strings.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/Strings.sol)

pragma solidity ^0.8.0;

import "./math/Math.sol";

/**
 * @dev String operations.
 */
library Strings {
    bytes16 private constant _SYMBOLS = "0123456789abcdef";
    uint8 private constant _ADDRESS_LENGTH = 20;

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            /// @solidity memory-safe-assembly
            assembly {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                /// @solidity memory-safe-assembly
                assembly {
                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = _SYMBOLS[value & 0xf];
            value >>= 4;
        }
        require(value == 0, "Strings: hex length insufficient");
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/introspection/ERC165.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/ERC165.sol)

pragma solidity ^0.8.0;

import "./IERC165.sol";

/**
 * @dev Implementation of the {IERC165} interface.
 *
 * Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
 * for the additional interface id that will be supported. For example:
 *
 * ```solidity
 * function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
 *     return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
 * }
 * ```
 *
 * Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
 */
abstract contract ERC165 is IERC165 {
    /**
     * @dev See {IERC165-supportsInterface}.
     */
    function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
        return interfaceId == type(IERC165).interfaceId;
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/math/Math.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1);

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator,
        Rounding rounding
    ) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10**64) {
                value /= 10**64;
                result += 64;
            }
            if (value >= 10**32) {
                value /= 10**32;
                result += 32;
            }
            if (value >= 10**16) {
                value /= 10**16;
                result += 16;
            }
            if (value >= 10**8) {
                value /= 10**8;
                result += 8;
            }
            if (value >= 10**4) {
                value /= 10**4;
                result += 4;
            }
            if (value >= 10**2) {
                value /= 10**2;
                result += 2;
            }
            if (value >= 10**1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (rounding == Rounding.Up && 10**result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (rounding == Rounding.Up && 1 << (result * 8) < value ? 1 : 0);
        }
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/introspection/IERC165.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}