// File: @openzeppelin/contracts/access/AccessControl.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (access/AccessControl.sol)

pragma solidity ^0.8.0;

import "./IAccessControl.sol";
import "../utils/Context.sol";
import "../utils/Strings.sol";
import "../utils/introspection/ERC165.sol";

/**
 * @dev Contract module that allows children to implement role-based access
 * control mechanisms. This is a lightweight version that doesn't allow enumerating role
 * members except through off-chain means by accessing the contract event logs. Some
 * applications may benefit from on-chain enumerability, for those cases see
 * {AccessControlEnumerable}.
 *
 * Roles are referred to by their `bytes32` identifier. These should be exposed
 * in the external API and be unique. The best way to achieve this is by
 * using `public constant` hash digests:
 *
 * ```
 * bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
 * ```
 *
 * Roles can be used to represent a set of permissions. To restrict access to a
 * function call, use {hasRole}:
 *
 * ```
 * function foo() public {
 *     require(hasRole(MY_ROLE, msg.sender));
 *     ...
 * }
 * ```
 *
 * Roles can be granted and revoked dynamically via the {grantRole} and
 * {revokeRole} functions. Each role has an associated admin role, and only
 * accounts that have a role's admin role can call {grantRole} and {revokeRole}.
 *
 * By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
 * that only accounts with this role will be able to grant or revoke other
 * roles. More complex role relationships can be created by using
 * {_setRoleAdmin}.
 *
 * WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
 * grant and revoke this role. Extra precautions should be taken to secure
 * accounts that have been granted it.
 */
abstract contract AccessControl is Context, IAccessControl, ERC165 {
    struct RoleData {
        mapping(address => bool) members;
        bytes32 adminRole;
    }

    mapping(bytes32 => RoleData) private _roles;

    bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;

    /**
     * @dev Modifier that checks that an account has a specific role. Reverts
     * with a standardized message including the required role.
     *
     * The format of the revert reason is given by the following regular expression:
     *
     *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
     *
     * _Available since v4.1._
     */
    modifier onlyRole(bytes32 role) {
        _checkRole(role);
        _;
    }

    /**
     * @dev See {IERC165-supportsInterface}.
     */
    function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
        return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
    }

    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function hasRole(bytes32 role, address account) public view virtual override returns (bool) {
        return _roles[role].members[account];
    }

    /**
     * @dev Revert with a standard message if `_msgSender()` is missing `role`.
     * Overriding this function changes the behavior of the {onlyRole} modifier.
     *
     * Format of the revert message is described in {_checkRole}.
     *
     * _Available since v4.6._
     */
    function _checkRole(bytes32 role) internal view virtual {
        _checkRole(role, _msgSender());
    }

    /**
     * @dev Revert with a standard message if `account` is missing `role`.
     *
     * The format of the revert reason is given by the following regular expression:
     *
     *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
     */
    function _checkRole(bytes32 role, address account) internal view virtual {
        if (!hasRole(role, account)) {
            revert(
                string(
                    abi.encodePacked(
                        "AccessControl: account ",
                        Strings.toHexString(account),
                        " is missing role ",
                        Strings.toHexString(uint256(role), 32)
                    )
                )
            );
        }
    }

    /**
     * @dev Returns the admin role that controls `role`. See {grantRole} and
     * {revokeRole}.
     *
     * To change a role's admin, use {_setRoleAdmin}.
     */
    function getRoleAdmin(bytes32 role) public view virtual override returns (bytes32) {
        return _roles[role].adminRole;
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     *
     * May emit a {RoleGranted} event.
     */
    function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
        _grantRole(role, account);
    }

    /**
     * @dev Revokes `role` from `account`.
     *
     * If `account` had been granted `role`, emits a {RoleRevoked} event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     *
     * May emit a {RoleRevoked} event.
     */
    function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
        _revokeRole(role, account);
    }

    /**
     * @dev Revokes `role` from the calling account.
     *
     * Roles are often managed via {grantRole} and {revokeRole}: this function's
     * purpose is to provide a mechanism for accounts to lose their privileges
     * if they are compromised (such as when a trusted device is misplaced).
     *
     * If the calling account had been revoked `role`, emits a {RoleRevoked}
     * event.
     *
     * Requirements:
     *
     * - the caller must be `account`.
     *
     * May emit a {RoleRevoked} event.
     */
    function renounceRole(bytes32 role, address account) public virtual override {
        require(account == _msgSender(), "AccessControl: can only renounce roles for self");

        _revokeRole(role, account);
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event. Note that unlike {grantRole}, this function doesn't perform any
     * checks on the calling account.
     *
     * May emit a {RoleGranted} event.
     *
     * [WARNING]
     * ====
     * This function should only be called from the constructor when setting
     * up the initial roles for the system.
     *
     * Using this function in any other way is effectively circumventing the admin
     * system imposed by {AccessControl}.
     * ====
     *
     * NOTE: This function is deprecated in favor of {_grantRole}.
     */
    function _setupRole(bytes32 role, address account) internal virtual {
        _grantRole(role, account);
    }

    /**
     * @dev Sets `adminRole` as ``role``'s admin role.
     *
     * Emits a {RoleAdminChanged} event.
     */
    function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
        bytes32 previousAdminRole = getRoleAdmin(role);
        _roles[role].adminRole = adminRole;
        emit RoleAdminChanged(role, previousAdminRole, adminRole);
    }

    /**
     * @dev Grants `role` to `account`.
     *
     * Internal function without access restriction.
     *
     * May emit a {RoleGranted} event.
     */
    function _grantRole(bytes32 role, address account) internal virtual {
        if (!hasRole(role, account)) {
            _roles[role].members[account] = true;
            emit RoleGranted(role, account, _msgSender());
        }
    }

    /**
     * @dev Revokes `role` from `account`.
     *
     * Internal function without access restriction.
     *
     * May emit a {RoleRevoked} event.
     */
    function _revokeRole(bytes32 role, address account) internal virtual {
        if (hasRole(role, account)) {
            _roles[role].members[account] = false;
            emit RoleRevoked(role, account, _msgSender());
        }
    }
}

// File: @openzeppelin/contracts/access/IAccessControl.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (access/IAccessControl.sol)

pragma solidity ^0.8.0;

/**
 * @dev External interface of AccessControl declared to support ERC165 detection.
 */
interface IAccessControl {
    /**
     * @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
     *
     * `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
     * {RoleAdminChanged} not being emitted signaling this.
     *
     * _Available since v3.1._
     */
    event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);

    /**
     * @dev Emitted when `account` is granted `role`.
     *
     * `sender` is the account that originated the contract call, an admin role
     * bearer except when using {AccessControl-_setupRole}.
     */
    event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);

    /**
     * @dev Emitted when `account` is revoked `role`.
     *
     * `sender` is the account that originated the contract call:
     *   - if using `revokeRole`, it is the admin role bearer
     *   - if using `renounceRole`, it is the role bearer (i.e. `account`)
     */
    event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);

    /**
     * @dev Returns `true` if `account` has been granted `role`.
     */
    function hasRole(bytes32 role, address account) external view returns (bool);

    /**
     * @dev Returns the admin role that controls `role`. See {grantRole} and
     * {revokeRole}.
     *
     * To change a role's admin, use {AccessControl-_setRoleAdmin}.
     */
    function getRoleAdmin(bytes32 role) external view returns (bytes32);

    /**
     * @dev Grants `role` to `account`.
     *
     * If `account` had not been already granted `role`, emits a {RoleGranted}
     * event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     */
    function grantRole(bytes32 role, address account) external;

    /**
     * @dev Revokes `role` from `account`.
     *
     * If `account` had been granted `role`, emits a {RoleRevoked} event.
     *
     * Requirements:
     *
     * - the caller must have ``role``'s admin role.
     */
    function revokeRole(bytes32 role, address account) external;

    /**
     * @dev Revokes `role` from the calling account.
     *
     * Roles are often managed via {grantRole} and {revokeRole}: this function's
     * purpose is to provide a mechanism for accounts to lose their privileges
     * if they are compromised (such as when a trusted device is misplaced).
     *
     * If the calling account had been granted `role`, emits a {RoleRevoked}
     * event.
     *
     * Requirements:
     *
     * - the caller must be `account`.
     */
    function renounceRole(bytes32 role, address account) external;
}

// File: @openzeppelin/contracts/access/Ownable.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

import "../utils/Context.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions anymore. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby removing any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(newOwner != address(0), "Ownable: new owner is the zero address");
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

// File: @openzeppelin/contracts/utils/Base64.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (utils/Base64.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides a set of functions to operate with Base64 strings.
 *
 * _Available since v4.5._
 */
library Base64 {
    /**
     * @dev Base64 Encoding/Decoding Table
     */
    string internal constant _TABLE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

    /**
     * @dev Converts a `bytes` to its Bytes64 `string` representation.
     */
    function encode(bytes memory data) internal pure returns (string memory) {
        /**
         * Inspired by Brecht Devos (Brechtpd) implementation - MIT licence
         * https://github.com/Brechtpd/base64/blob/e78d9fd951e7b0977ddca77d92dc85183770daf4/base64.sol
         */
        if (data.length == 0) return "";

        // Loads the table into memory
        string memory table = _TABLE;

        // Encoding takes 3 bytes chunks of binary data from `bytes` data parameter
        // and split into 4 numbers of 6 bits.
        // The final Base64 length should be `bytes` data length multiplied by 4/3 rounded up
        // - `data.length + 2`  -> Round up
        // - `/ 3`              -> Number of 3-bytes chunks
        // - `4 *`              -> 4 characters for each chunk
        string memory result = new string(4 * ((data.length + 2) / 3));

        /// @solidity memory-safe-assembly
        assembly {
            // Prepare the lookup table (skip the first "length" byte)
            let tablePtr := add(table, 1)

            // Prepare result pointer, jump over length
            let resultPtr := add(result, 32)

            // Run over the input, 3 bytes at a time
            for {
                let dataPtr := data
                let endPtr := add(data, mload(data))
            } lt(dataPtr, endPtr) {

            } {
                // Advance 3 bytes
                dataPtr := add(dataPtr, 3)
                let input := mload(dataPtr)

                // To write each character, shift the 3 bytes (18 bits) chunk
                // 4 times in blocks of 6 bits for each character (18, 12, 6, 0)
                // and apply logical AND with 0x3F which is the number of
                // the previous character in the ASCII table prior to the Base64 Table
                // The result is then added to the table to get the character to write,
                // and finally write it in the result pointer but with a left shift
                // of 256 (1 byte) - 8 (1 ASCII char) = 248 bits

                mstore8(resultPtr, mload(add(tablePtr, and(shr(18, input), 0x3F))))
                resultPtr := add(resultPtr, 1) // Advance

                mstore8(resultPtr, mload(add(tablePtr, and(shr(12, input), 0x3F))))
                resultPtr := add(resultPtr, 1) // Advance

                mstore8(resultPtr, mload(add(tablePtr, and(shr(6, input), 0x3F))))
                resultPtr := add(resultPtr, 1) // Advance

                mstore8(resultPtr, mload(add(tablePtr, and(input, 0x3F))))
                resultPtr := add(resultPtr, 1) // Advance
            }

            // When data `bytes` is not exactly 3 bytes long
            // it is padded with `=` characters at the end
            switch mod(mload(data), 3)
            case 1 {
                mstore8(sub(resultPtr, 1), 0x3d)
                mstore8(sub(resultPtr, 2), 0x3d)
            }
            case 2 {
                mstore8(sub(resultPtr, 1), 0x3d)
            }
        }

        return result;
    }
}

// File: @openzeppelin/contracts/utils/Context.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

// File: @openzeppelin/contracts/utils/introspection/ERC165.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/ERC165.sol)

pragma solidity ^0.8.0;

import "./IERC165.sol";

/**
 * @dev Implementation of the {IERC165} interface.
 *
 * Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
 * for the additional interface id that will be supported. For example:
 *
 * ```solidity
 * function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
 *     return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
 * }
 * ```
 *
 * Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
 */
abstract contract ERC165 is IERC165 {
    /**
     * @dev See {IERC165-supportsInterface}.
     */
    function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
        return interfaceId == type(IERC165).interfaceId;
    }
}

// File: @openzeppelin/contracts/utils/introspection/IERC165.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

// File: @openzeppelin/contracts/utils/math/Math.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1);

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator,
        Rounding rounding
    ) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10**64) {
                value /= 10**64;
                result += 64;
            }
            if (value >= 10**32) {
                value /= 10**32;
                result += 32;
            }
            if (value >= 10**16) {
                value /= 10**16;
                result += 16;
            }
            if (value >= 10**8) {
                value /= 10**8;
                result += 8;
            }
            if (value >= 10**4) {
                value /= 10**4;
                result += 4;
            }
            if (value >= 10**2) {
                value /= 10**2;
                result += 2;
            }
            if (value >= 10**1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (rounding == Rounding.Up && 10**result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (rounding == Rounding.Up && 1 << (result * 8) < value ? 1 : 0);
        }
    }
}

// File: @openzeppelin/contracts/utils/Strings.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/Strings.sol)

pragma solidity ^0.8.0;

import "./math/Math.sol";

/**
 * @dev String operations.
 */
library Strings {
    bytes16 private constant _SYMBOLS = "0123456789abcdef";
    uint8 private constant _ADDRESS_LENGTH = 20;

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            /// @solidity memory-safe-assembly
            assembly {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                /// @solidity memory-safe-assembly
                assembly {
                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = _SYMBOLS[value & 0xf];
            value >>= 4;
        }
        require(value == 0, "Strings: hex length insufficient");
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
    }
}

// File: contracts/GN/gnRenderer.sol



// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.8.17;

import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/access/AccessControl.sol";
import "@openzeppelin/contracts/utils/Base64.sol";
import "@openzeppelin/contracts/utils/Strings.sol";

import "./IgmRenderer.sol";

contract gnRenderer is IgmRenderer, Ownable, AccessControl {
    /* Constants */
    bytes32 private constant CAN_STYLE = keccak256("CAN_STYLE");

    string private constant tokenUriStart = "{ \"name\": \"say Gn #";
    string private constant tokenUriSeparator = " , ";
    string private constant tokenUriImage = "\"image\": ";
    string private constant tokenUriEnd = "}";
    string private constant description = "\"description\":\"Saying GN to ETH one address at a time. By Pooprinder.\"";
    
    string private constant tokenStart = "<svg width=\"512\" height=\"";
    string private constant tokenHeightEnd = "\" xmlns=\"http://www.w3.org/2000/svg\"><style>";
    string private constant styleEnd = "</style><path id=\"path\"><animate attributeName=\"d\" from=\"m0,40 h0\" to=\"m0,40 h800\" fill=\"freeze\" dur=\"3s\" /></path>";
    string private constant bgAndTilde = "<g class=\"box\"><rect width=\"100%\" height=\"100%\" class=\"bg\"/></g><text x=\"20\" y=\"40\" class=\"text\"><tspan class=\"three\"> ~ </tspan><tspan class=\"five\">$ </tspan></text><text x=\"90\" y=\"40\" class=\"text\"><textPath href=\"#path\"><tspan>./sayGn.sh --token </tspan><tspan>";
    string private constant tildeEnd = "</tspan></textPath></text>";
    string private constant svgEnd = "</svg>";

    struct Theme {
        uint256 colours;
        string name;
    }    

    /* Variables */
    mapping(uint16 => address[]) public addresses;
    mapping(uint16 => Theme) public tokenMeta;
    mapping(uint16 => Theme) public styles;

    /* Errors */
    error IncorrectPermissions();

    constructor() {
        _setupRole(DEFAULT_ADMIN_ROLE, owner());
        initStyles();
    }

    function initStyles() internal {
        styles[0] = Theme(785032280514239843345403986361234975989988, "3024.Dark");
        styles[1] = Theme(21601113074724041509299788054747602248376548, "3024.Light");
        styles[2] = Theme(2450080602231916301109411517425644615931335, "Ashes.Dark");
        styles[3] = Theme(21251640488257556404332348807687975117690311, "Ashes.Light");
        styles[4] = Theme(1836532932293261474947541093197059158164207, "Chalk.Dark");
        styles[5] = Theme(21426205144243543352603650819884654439416559, "Chalk.Light");
        styles[6] = Theme(3063968387711154413797538277562850736622969, "Codeschool.Dark");
        styles[7] = Theme(15841151954126252132335802530650147934195065, "Codeschool.Light");
        styles[8] = Theme(3935426488509762671892753047397560498952652, "eighties.Dark");
        styles[9] = Theme(21163155083579423400054192616014747844123084, "eighties.Light");
        styles[10] = Theme(1922956443369488271547589485961065159022466, "Embers.Dark");
        styles[11] = Theme(19150689203312247356020497198042459178620802, "Embers.Light");
        styles[12] = Theme(5784804030466693623925746515944033786112, "Greenscreen.Dark");
        styles[13] = Theme(86772005288844268355738519842085236939008, "Greenscreen.Light");
        styles[14] = Theme(1084233046149285124766650863596889855, "Isotope.Dark");
        styles[15] = Theme(22300744369717921920193691046784006883403519, "Isotope.Light");
        styles[16] = Theme(2795082791690382213632460520052185973095585, "Marrakesh.Dark");
        styles[17] = Theme(21859959068736174936823471140295558566476961, "Marrakesh.Light");
        styles[18] = Theme(5156693241509711486190552088476313935590325, "Mocha.Dark");
        styles[19] = Theme(21423810146085430223419735651964402086359989, "Mocha.Light");
        styles[20] = Theme(3411036932506252666815918801810340780104175, "Monokai.Dark");
        styles[21] = Theme(21775675265366654877166405750759315017751023, "Monokai.Light");
        styles[22] = Theme(3762241274062658723578064965903336480940467, "Ocean.Dark");
        styles[23] = Theme(20902170461022904022793058095753059258835379, "Ocean.Light");
        styles[24] = Theme(4104547903849528960754850712654414816392943, "Paraiso.Dark");
        styles[25] = Theme(20202515354196458816962624266815773350475503, "Paraiso.Light");
        styles[26] = Theme(14704686635302771731306147606592303303634, "Solarized.Dark");
        styles[27] = Theme(22123419996915462889364537219902724096035794, "Solarized.Light");
        styles[28] = Theme(2536849936874170634349935813617216894640830, "Tomorrow.Dark");
        styles[29] = Theme(22300744156080783666526710536704242948874942, "Tomorrow.Light");
    }

    function unpackStyle(uint16 id) internal view returns (string memory) {
        uint256 a = tokenMeta[id].colours;
        bytes memory result = abi.encodePacked(
            ".bg{fill:#",
            unpackHexCode(a, 120),
            ";}.text{fill:#",
            unpackHexCode(a, 96),
            ";font:30px courier;}.two{fill:#",
            unpackHexCode(a, 72)
        );

        result = abi.encodePacked(
            result,
            ";}.three{fill:#",
            unpackHexCode(a, 48),
            ";}.four{fill:#",
            unpackHexCode(a, 24),
            ";}.five{fill:#",
            unpackHexCode(a, 0),
            ";}"
        );

        return string(result);
    }

    function unpackHexCode(uint256 raw, uint8 offset) internal pure returns (string memory) {
        return string(abi.encodePacked(
            substring(Strings.toHexString( uint8(raw >> (16+offset)) ), 2, 4),
            substring(Strings.toHexString( uint8(raw >> (8+offset)) ), 2, 4),
            substring(Strings.toHexString( uint8(raw >> (offset)) ), 2, 4)
        ));
    }

    function addAddress(uint16 tokenId, address newAddress) external {
        addresses[tokenId].push(newAddress);
    }

    function addStyler(address account) external onlyOwner {
        grantRole(CAN_STYLE, account);
    }

    function removeStyler(address account) external onlyOwner {
        revokeRole(CAN_STYLE, account);
    }

    function applyStyle(uint16 id) external {
        if (!hasRole(CAN_STYLE, msg.sender)) {
            revert IncorrectPermissions();
        }
        uint256 r = kindaRandom(id);
        tokenMeta[id] = styles[uint16(r)];
    }

    function kindaRandom(uint16 tokenId) private view returns (uint256) {
        return uint256(
            keccak256(abi.encodePacked(block.timestamp, blockhash(block.number - 1), tokenId))
        ) % 30;
    }

    function generateImage(uint16 id) internal view returns (bytes memory) {        
        return abi.encodePacked(
            tokenStart,
            getHeight(id),
            tokenHeightEnd,
            unpackStyle(id),
            styleEnd,
            generateAddressAnimations(id),
            bgAndTilde,
            Strings.toString(id),
            tildeEnd,
            generateAddressText(id),
            svgEnd
        );
    }

    function tokenUri(uint16 id) external view returns (string memory) {
        bytes memory rawImage = generateImage(id);

        string memory attributeStr = string(abi.encodePacked(
            "\"attributes\" : [",
            buildAttribute("theme", tokenMeta[id].name),
            tokenUriSeparator,
            buildAttribute("address count", Strings.toString(addresses[id].length)),
            "]"
        ));

        bytes memory dataURI = abi.encodePacked(
            tokenUriStart, 
            Strings.toString(id), 
            "\" , ",
            tokenUriImage,
            "\"data:image/svg+xml;base64,", 
            Base64.encode(rawImage),
            "\"",
            tokenUriSeparator,
            description,
            tokenUriSeparator,
            attributeStr,
            tokenUriEnd   
        );

        return string(abi.encodePacked(
            "data:application/json,",
            dataURI
        ));
    }

    function getHeight(uint16 id) internal view returns (string memory) {
        return Strings.toString((addresses[id].length * 40) + 80);
    }

    function buildAttribute(string memory attributeType, string memory attributeValue) internal pure returns (string memory) {
        return string(abi.encodePacked("{ \"trait_type\" : \"", attributeType, "\", \"value\" : \"", attributeValue, "\" }"));
    }

    function generateAddressText(uint16 tokenId) private view returns (string memory) {
        address[] memory addressArr = addresses[tokenId];
        uint16 heightOffset = 80;
        string memory start = "<text x=\"20\" y=\"";
        string memory heightEnd = "\" class=\"text\"><textPath href=\"#path";
        string memory gmStart = "\"><tspan class=\"";
        string memory gmEnd = "\">gn</tspan> <tspan>";
        string memory end = "</tspan></textPath></text>";

        bytes memory result = "";
        

        for (uint16 i = 0; i < addressArr.length; i++) {
            string memory addressAtIndex = substring(Strings.toHexString(addressArr[i]), 0, 10);

            result = abi.encodePacked(
                result,
                start,
                Strings.toString(heightOffset + (i * 40)),
                heightEnd,
                Strings.toString(i),
                gmStart,
                getGmClass(substring(addressAtIndex,2,8)),
                gmEnd,
                addressAtIndex,
                end
            );
        }
        
        return string(result);
    }

    function getGmClass(string memory hexNum) private pure returns (string memory) {
        uint256 idx = convertString(hexNum) % 4;        
        if (idx == 0) {
            return "two";
        } else if (idx == 1) {
            return "three";
        } else if (idx == 2) {
            return "four";
        } else {
            return "five";
        }
    }

    function generateAddressAnimations(uint16 tokenId) private view returns (string memory) {
        address[] memory addressArr = addresses[tokenId];

        uint16 startingHeightOffset = 80; // increments of 40
        uint16 startingAnimationOffset = 2; // increments
        string memory pathStart = "<path id=\"path";
        string memory start = "\"><animate attributeName=\"d\" from=\"m0,";
        string memory middle = " h0\" to=\"m0,";
        string memory end = " h800\" fill=\"freeze\" dur=\"3s\" begin=\"";
        string memory realEnd = "s\"/></path>";

        bytes memory result = "";

        for (uint16 i = 0; i < addressArr.length; i++) {
            result = abi.encodePacked(
                result,
                pathStart,
                Strings.toString(i),
                start,
                Strings.toString(startingHeightOffset + (i * 40)),
                middle
            );

            result = abi.encodePacked(
                result,
                Strings.toString(startingHeightOffset + (i * 40)),
                end,
                Strings.toString(startingAnimationOffset + i),
                realEnd
            );
        }

        return string(result);
    }

    function substring(string memory str, uint startIndex, uint endIndex) public pure returns (string memory ) {
        bytes memory strBytes = bytes(str);
        bytes memory result = new bytes(endIndex-startIndex);
        for(uint i = startIndex; i < endIndex; i++) {
            result[i-startIndex] = strBytes[i];
        }
        return string(result);
    }

    function numberFromAscII(bytes1 b) private pure returns (uint8 res) {
        if (b>="0" && b<="9") {
            return uint8(b) - uint8(bytes1("0"));
        } else if (b>="A" && b<="F") {
            return 10 + uint8(b) - uint8(bytes1("A"));
        } else if (b>="a" && b<="f") {
            return 10 + uint8(b) - uint8(bytes1("a"));
        }
        return uint8(b); 
    }

    function convertString(string memory str) public pure returns (uint256 value) {
        
        bytes memory b = bytes(str);
        uint256 number = 0;
        for(uint i=0;i<b.length;i++){
            number = number << 4; 
            number |= numberFromAscII(b[i]); 
        }
        return number; 
    }
}
// File: contracts/GN/IgmRenderer.sol



// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.8.17;

interface IgmRenderer {
    function applyStyle(uint16 id) external;

    function addAddress(uint16 tokenId, address newAddress) external;

    function tokenUri(uint16 id) external view returns (string memory);
}