// File: lib/solmate/src/auth/Auth.sol



// SPDX-License-Identifier: AGPL-3.0-only
pragma solidity >=0.8.0;

/// @notice Provides a flexible and updatable auth pattern which is completely separate from application logic.
/// @author Solmate (https://github.com/Rari-Capital/solmate/blob/main/src/auth/Auth.sol)
/// @author Modified from Dappsys (https://github.com/dapphub/ds-auth/blob/master/src/auth.sol)
abstract contract Auth {
    event OwnerUpdated(address indexed user, address indexed newOwner);

    event AuthorityUpdated(address indexed user, Authority indexed newAuthority);

    address public owner;

    Authority public authority;

    constructor(address _owner, Authority _authority) {
        owner = _owner;
        authority = _authority;

        emit OwnerUpdated(msg.sender, _owner);
        emit AuthorityUpdated(msg.sender, _authority);
    }

    modifier requiresAuth() {
        require(isAuthorized(msg.sender, msg.sig), "UNAUTHORIZED");

        _;
    }

    function isAuthorized(address user, bytes4 functionSig) internal view virtual returns (bool) {
        Authority auth = authority; // Memoizing authority saves us a warm SLOAD, around 100 gas.

        // Checking if the caller is the owner only after calling the authority saves gas in most cases, but be
        // aware that this makes protected functions uncallable even to the owner if the authority is out of order.
        return (address(auth) != address(0) && auth.canCall(user, address(this), functionSig)) || user == owner;
    }

    function setAuthority(Authority newAuthority) public virtual {
        // We check if the caller is the owner first because we want to ensure they can
        // always swap out the authority even if it's reverting or using up a lot of gas.
        require(msg.sender == owner || authority.canCall(msg.sender, address(this), msg.sig));

        authority = newAuthority;

        emit AuthorityUpdated(msg.sender, newAuthority);
    }

    function setOwner(address newOwner) public virtual requiresAuth {
        owner = newOwner;

        emit OwnerUpdated(msg.sender, newOwner);
    }
}

/// @notice A generic interface for a contract which provides authorization data to an Auth instance.
/// @author Solmate (https://github.com/Rari-Capital/solmate/blob/main/src/auth/Auth.sol)
/// @author Modified from Dappsys (https://github.com/dapphub/ds-auth/blob/master/src/auth.sol)
interface Authority {
    function canCall(
        address user,
        address target,
        bytes4 functionSig
    ) external view returns (bool);
}

// File: lib/solmate/src/auth/authorities/RolesAuthority.sol



// SPDX-License-Identifier: AGPL-3.0-only
pragma solidity >=0.8.0;

import {Auth, Authority} from "../Auth.sol";

/// @notice Role based Authority that supports up to 256 roles.
/// @author Solmate (https://github.com/Rari-Capital/solmate/blob/main/src/auth/authorities/RolesAuthority.sol)
/// @author Modified from Dappsys (https://github.com/dapphub/ds-roles/blob/master/src/roles.sol)
contract RolesAuthority is Auth, Authority {
    /*///////////////////////////////////////////////////////////////
                                  EVENTS
    //////////////////////////////////////////////////////////////*/

    event UserRoleUpdated(address indexed user, uint8 indexed role, bool enabled);

    event PublicCapabilityUpdated(address indexed target, bytes4 indexed functionSig, bool enabled);

    event RoleCapabilityUpdated(uint8 indexed role, address indexed target, bytes4 indexed functionSig, bool enabled);

    /*///////////////////////////////////////////////////////////////
                               CONSTRUCTOR
    //////////////////////////////////////////////////////////////*/

    constructor(address _owner, Authority _authority) Auth(_owner, _authority) {}

    /*///////////////////////////////////////////////////////////////
                            ROLE/USER STORAGE
    //////////////////////////////////////////////////////////////*/

    mapping(address => bytes32) public getUserRoles;

    mapping(address => mapping(bytes4 => bool)) public isCapabilityPublic;

    mapping(address => mapping(bytes4 => bytes32)) public getRolesWithCapability;

    function doesUserHaveRole(address user, uint8 role) public view virtual returns (bool) {
        return (uint256(getUserRoles[user]) >> role) & 1 != 0;
    }

    function doesRoleHaveCapability(
        uint8 role,
        address target,
        bytes4 functionSig
    ) public view virtual returns (bool) {
        return (uint256(getRolesWithCapability[target][functionSig]) >> role) & 1 != 0;
    }

    /*///////////////////////////////////////////////////////////////
                          AUTHORIZATION LOGIC
    //////////////////////////////////////////////////////////////*/

    function canCall(
        address user,
        address target,
        bytes4 functionSig
    ) public view virtual override returns (bool) {
        return
            isCapabilityPublic[target][functionSig] ||
            bytes32(0) != getUserRoles[user] & getRolesWithCapability[target][functionSig];
    }

    /*///////////////////////////////////////////////////////////////
                  ROLE CAPABILITY CONFIGURATION LOGIC
    //////////////////////////////////////////////////////////////*/

    function setPublicCapability(
        address target,
        bytes4 functionSig,
        bool enabled
    ) public virtual requiresAuth {
        isCapabilityPublic[target][functionSig] = enabled;

        emit PublicCapabilityUpdated(target, functionSig, enabled);
    }

    function setRoleCapability(
        uint8 role,
        address target,
        bytes4 functionSig,
        bool enabled
    ) public virtual requiresAuth {
        if (enabled) {
            getRolesWithCapability[target][functionSig] |= bytes32(1 << role);
        } else {
            getRolesWithCapability[target][functionSig] &= ~bytes32(1 << role);
        }

        emit RoleCapabilityUpdated(role, target, functionSig, enabled);
    }

    /*///////////////////////////////////////////////////////////////
                      USER ROLE ASSIGNMENT LOGIC
    //////////////////////////////////////////////////////////////*/

    function setUserRole(
        address user,
        uint8 role,
        bool enabled
    ) public virtual requiresAuth {
        if (enabled) {
            getUserRoles[user] |= bytes32(1 << role);
        } else {
            getUserRoles[user] &= ~bytes32(1 << role);
        }

        emit UserRoleUpdated(user, role, enabled);
    }
}