// File: lib/openzeppelin-contracts/contracts/access/Ownable.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

import "../utils/Context.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions anymore. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby removing any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(newOwner != address(0), "Ownable: new owner is the zero address");
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/Context.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/math/Math.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1, "Math: mulDiv overflow");

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
        }
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/math/SignedMath.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/SignedMath.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard signed math utilities missing in the Solidity language.
 */
library SignedMath {
    /**
     * @dev Returns the largest of two signed numbers.
     */
    function max(int256 a, int256 b) internal pure returns (int256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two signed numbers.
     */
    function min(int256 a, int256 b) internal pure returns (int256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two signed numbers without overflow.
     * The result is rounded towards zero.
     */
    function average(int256 a, int256 b) internal pure returns (int256) {
        // Formula from the book "Hacker's Delight"
        int256 x = (a & b) + ((a ^ b) >> 1);
        return x + (int256(uint256(x) >> 255) & (a ^ b));
    }

    /**
     * @dev Returns the absolute unsigned value of a signed value.
     */
    function abs(int256 n) internal pure returns (uint256) {
        unchecked {
            // must be unchecked in order to support `n = type(int256).min`
            return uint256(n >= 0 ? n : -n);
        }
    }
}

// File: lib/openzeppelin-contracts/contracts/utils/Strings.sol



// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/Strings.sol)

pragma solidity ^0.8.0;

import "./math/Math.sol";
import "./math/SignedMath.sol";

/**
 * @dev String operations.
 */
library Strings {
    bytes16 private constant _SYMBOLS = "0123456789abcdef";
    uint8 private constant _ADDRESS_LENGTH = 20;

    /**
     * @dev Converts a `uint256` to its ASCII `string` decimal representation.
     */
    function toString(uint256 value) internal pure returns (string memory) {
        unchecked {
            uint256 length = Math.log10(value) + 1;
            string memory buffer = new string(length);
            uint256 ptr;
            /// @solidity memory-safe-assembly
            assembly {
                ptr := add(buffer, add(32, length))
            }
            while (true) {
                ptr--;
                /// @solidity memory-safe-assembly
                assembly {
                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))
                }
                value /= 10;
                if (value == 0) break;
            }
            return buffer;
        }
    }

    /**
     * @dev Converts a `int256` to its ASCII `string` decimal representation.
     */
    function toString(int256 value) internal pure returns (string memory) {
        return string(abi.encodePacked(value < 0 ? "-" : "", toString(SignedMath.abs(value))));
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
     */
    function toHexString(uint256 value) internal pure returns (string memory) {
        unchecked {
            return toHexString(value, Math.log256(value) + 1);
        }
    }

    /**
     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
     */
    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
        bytes memory buffer = new bytes(2 * length + 2);
        buffer[0] = "0";
        buffer[1] = "x";
        for (uint256 i = 2 * length + 1; i > 1; --i) {
            buffer[i] = _SYMBOLS[value & 0xf];
            value >>= 4;
        }
        require(value == 0, "Strings: hex length insufficient");
        return string(buffer);
    }

    /**
     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.
     */
    function toHexString(address addr) internal pure returns (string memory) {
        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);
    }

    /**
     * @dev Returns true if the two strings are equal.
     */
    function equal(string memory a, string memory b) internal pure returns (bool) {
        return keccak256(bytes(a)) == keccak256(bytes(b));
    }
}

// File: lib/solady/src/utils/Base64.sol



// SPDX-License-Identifier: MIT
pragma solidity ^0.8.4;

/// @notice Library to encode strings in Base64.
/// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/Base64.sol)
/// @author Modified from Solmate (https://github.com/transmissions11/solmate/blob/main/src/utils/Base64.sol)
/// @author Modified from (https://github.com/Brechtpd/base64/blob/main/base64.sol) by Brecht Devos - <brecht@loopring.org>.
library Base64 {
    /// @dev Encodes `data` using the base64 encoding described in RFC 4648.
    /// See: https://datatracker.ietf.org/doc/html/rfc4648
    /// @param fileSafe  Whether to replace '+' with '-' and '/' with '_'.
    /// @param noPadding Whether to strip away the padding.
    function encode(bytes memory data, bool fileSafe, bool noPadding)
        internal
        pure
        returns (string memory result)
    {
        /// @solidity memory-safe-assembly
        assembly {
            let dataLength := mload(data)

            if dataLength {
                // Multiply by 4/3 rounded up.
                // The `shl(2, ...)` is equivalent to multiplying by 4.
                let encodedLength := shl(2, div(add(dataLength, 2), 3))

                // Set `result` to point to the start of the free memory.
                result := mload(0x40)

                // Store the table into the scratch space.
                // Offsetted by -1 byte so that the `mload` will load the character.
                // We will rewrite the free memory pointer at `0x40` later with
                // the allocated size.
                // The magic constant 0x0670 will turn "-_" into "+/".
                mstore(0x1f, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef")
                mstore(0x3f, xor("ghijklmnopqrstuvwxyz0123456789-_", mul(iszero(fileSafe), 0x0670)))

                // Skip the first slot, which stores the length.
                let ptr := add(result, 0x20)
                let end := add(ptr, encodedLength)

                // Run over the input, 3 bytes at a time.
                for {} 1 {} {
                    data := add(data, 3) // Advance 3 bytes.
                    let input := mload(data)

                    // Write 4 bytes. Optimized for fewer stack operations.
                    mstore8(0, mload(and(shr(18, input), 0x3F)))
                    mstore8(1, mload(and(shr(12, input), 0x3F)))
                    mstore8(2, mload(and(shr(6, input), 0x3F)))
                    mstore8(3, mload(and(input, 0x3F)))
                    mstore(ptr, mload(0x00))

                    ptr := add(ptr, 4) // Advance 4 bytes.
                    if iszero(lt(ptr, end)) { break }
                }
                mstore(0x40, add(end, 0x20)) // Allocate the memory.
                // Equivalent to `o = [0, 2, 1][dataLength % 3]`.
                let o := div(2, mod(dataLength, 3))
                // Offset `ptr` and pad with '='. We can simply write over the end.
                mstore(sub(ptr, o), shl(240, 0x3d3d))
                // Set `o` to zero if there is padding.
                o := mul(iszero(iszero(noPadding)), o)
                mstore(sub(ptr, o), 0) // Zeroize the slot after the string.
                mstore(result, sub(encodedLength, o)) // Store the length.
            }
        }
    }

    /// @dev Encodes `data` using the base64 encoding described in RFC 4648.
    /// Equivalent to `encode(data, false, false)`.
    function encode(bytes memory data) internal pure returns (string memory result) {
        result = encode(data, false, false);
    }

    /// @dev Encodes `data` using the base64 encoding described in RFC 4648.
    /// Equivalent to `encode(data, fileSafe, false)`.
    function encode(bytes memory data, bool fileSafe)
        internal
        pure
        returns (string memory result)
    {
        result = encode(data, fileSafe, false);
    }

    /// @dev Decodes base64 encoded `data`.
    ///
    /// Supports:
    /// - RFC 4648 (both standard and file-safe mode).
    /// - RFC 3501 (63: ',').
    ///
    /// Does not support:
    /// - Line breaks.
    ///
    /// Note: For performance reasons,
    /// this function will NOT revert on invalid `data` inputs.
    /// Outputs for invalid inputs will simply be undefined behaviour.
    /// It is the user's responsibility to ensure that the `data`
    /// is a valid base64 encoded string.
    function decode(string memory data) internal pure returns (bytes memory result) {
        /// @solidity memory-safe-assembly
        assembly {
            let dataLength := mload(data)

            if dataLength {
                let decodedLength := mul(shr(2, dataLength), 3)

                for {} 1 {} {
                    // If padded.
                    if iszero(and(dataLength, 3)) {
                        let t := xor(mload(add(data, dataLength)), 0x3d3d)
                        // forgefmt: disable-next-item
                        decodedLength := sub(
                            decodedLength,
                            add(iszero(byte(30, t)), iszero(byte(31, t)))
                        )
                        break
                    }
                    // If non-padded.
                    decodedLength := add(decodedLength, sub(and(dataLength, 3), 1))
                    break
                }
                result := mload(0x40)

                // Write the length of the bytes.
                mstore(result, decodedLength)

                // Skip the first slot, which stores the length.
                let ptr := add(result, 0x20)
                let end := add(ptr, decodedLength)

                // Load the table into the scratch space.
                // Constants are optimized for smaller bytecode with zero gas overhead.
                // `m` also doubles as the mask of the upper 6 bits.
                let m := 0xfc000000fc00686c7074787c8084888c9094989ca0a4a8acb0b4b8bcc0c4c8cc
                mstore(0x5b, m)
                mstore(0x3b, 0x04080c1014181c2024282c3034383c4044484c5054585c6064)
                mstore(0x1a, 0xf8fcf800fcd0d4d8dce0e4e8ecf0f4)

                for {} 1 {} {
                    // Read 4 bytes.
                    data := add(data, 4)
                    let input := mload(data)

                    // Write 3 bytes.
                    // forgefmt: disable-next-item
                    mstore(ptr, or(
                        and(m, mload(byte(28, input))),
                        shr(6, or(
                            and(m, mload(byte(29, input))),
                            shr(6, or(
                                and(m, mload(byte(30, input))),
                                shr(6, mload(byte(31, input)))
                            ))
                        ))
                    ))
                    ptr := add(ptr, 3)
                    if iszero(lt(ptr, end)) { break }
                }
                mstore(0x40, add(end, 0x20)) // Allocate the memory.
                mstore(end, 0) // Zeroize the slot after the bytes.
                mstore(0x60, 0) // Restore the zero slot.
            }
        }
    }
}

// File: src/ChoreoLibrary.sol



pragma solidity ^0.8.17;

import "lib/openzeppelin-contracts/contracts/utils/Strings.sol";
import "lib/openzeppelin-contracts/contracts/access/Ownable.sol";
import "lib/solady/src/utils/Base64.sol";
import {ChoreoLibraryConfig} from "src/ChoreoLibraryConfig.sol";

contract ChoreoLibrary is Ownable, ChoreoLibraryConfig {
    using Strings for uint16;

    mapping(uint8 => MovementStruct) public movements;
    mapping(AttributesEnum => TextOverlay) public attributes;
    mapping(AttributeValuesEnum => mapping(uint8 => TextOverlay))
        public attributeValues;

    function setMovementWidth(uint8 movement, uint16 width) external onlyOwner {
        movements[movement].width = width;
    }

    function loadMovement(
        uint8 movement,
        uint16 width,
        bytes calldata svg
    ) external onlyOwner {
        movements[movement].svg = svg;
        movements[movement].width = width;
    }

    function setAttributeSize(
        AttributesEnum attr,
        uint16 width,
        uint16 height
    ) external onlyOwner {
        attributes[attr].width = width;
        attributes[attr].height = height;
    }

    function loadattributes(
        AttributesEnum attr,
        uint16 height,
        uint16 width,
        bytes calldata svg
    ) external onlyOwner {
        attributes[attr] = TextOverlay({
            svg: svg,
            width: width,
            height: height
        });
    }

    function setAttributeValueSize(
        AttributeValuesEnum attr,
        uint8 valueId,
        uint16 width,
        uint16 height
    ) external onlyOwner {
        attributeValues[attr][valueId].width = width;
        attributeValues[attr][valueId].height = height;
    }

    function loadattributeValues(
        AttributeValuesEnum attr,
        uint16 height,
        uint16 width,
        uint8[] calldata valueIds,
        bytes[] calldata svgs
    ) external onlyOwner {
        // require arrays are same length
        require(valueIds.length == svgs.length, "Arrays must be same length");
        uint16 svgsLength = uint16(svgs.length);
        for (uint16 i = 0; i < svgsLength; i++) {
            attributeValues[attr][valueIds[i]] = TextOverlay({
                svg: svgs[i],
                width: width,
                height: height
            });
        }
    }
}

// File: src/ChoreoLibraryConfig.sol



pragma solidity ^0.8.17;

interface ChoreoLibraryConfig {

    struct ChoreographyParams {
        uint8[] tokenHashArray;
        uint8[] sequence;
        uint8[] pauseFrames;
        uint8[] tempo;
        uint8[] params;
    }

    struct TextOverlay {
        bytes svg;
        uint16 width;
        uint16 height;
    }

    struct MovementStruct {
        uint16 width;
        bytes svg;
    }

    struct CanvasStruct {
        uint16 scale;
        uint16 maxWidth;
    }

    enum AttributesEnum {
        Stamp,
        Header,
        FooterTitle,
        FooterSubtitle,
        FooterStage,
        FooterSequenceLength,
        FooterPerformers,
        FooterShare,
        FooterClimate,
        FooterABHash,
        FooterSigBone,
        FooterVuln,
        FooterHeartDist,
        FooterChoreoHash,
        TempoDouble,
        TempoHalf,
        SideView,
        Pause,
        VulnerableStamp
    }
    enum AttributeValuesEnum {
        Numeric,
        Alphabetic,
        Symbolic,
        StageOptions,
        ShareOptions,
        ClimateOptions,
        SigBoneOptions,
        VulnOptions,
        NumericSmall,
        SequenceOptions,
        MovementOverlayOptions
    }
}