pragma solidity ^0.4.8;

/**
 * @title SafeMath
 * @dev Math operations with safety checks that throw on error
 */
library SafeMath {
  function mul(uint256 a, uint256 b) internal constant returns (uint256) {
    uint256 c = a * b;
    assert(a == 0 || c / a == b);
    return c;
  }

  function div(uint256 a, uint256 b) internal constant returns (uint256) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint256 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  function sub(uint256 a, uint256 b) internal constant returns (uint256) {
    assert(b <= a);
    return a - b;
  }

  function add(uint256 a, uint256 b) internal constant returns (uint256) {
    uint256 c = a + b;
    assert(c >= a);
    return c;
  }

  function toUINT112(uint256 a) internal constant returns(uint112) {
    assert(uint112(a) == a);
    return uint112(a);
  }

  function toUINT120(uint256 a) internal constant returns(uint120) {
    assert(uint120(a) == a);
    return uint120(a);
  }

  function toUINT128(uint256 a) internal constant returns(uint128) {
    assert(uint128(a) == a);
    return uint128(a);
  }
}
contract Token{


    function totalSupply() constant returns (uint256 supply) {}
    function balanceOf(address _owner) constant returns (uint256 balance) {}
    function transfer(address _to, uint256 _value) returns (bool success) {}
    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {}
    function approve(address _spender, uint256 _value) returns (bool success) {}
    function allowance(address _owner, address _spender) constant returns (uint256 remaining) {}
    event Transfer(address indexed _from, address indexed _to, uint256 _value);
    event Approval(address indexed _owner, address indexed _spender, uint256 _value);
}



contract StandardToken is Token {
    using SafeMath for uint256;
    function transfer(address _to, uint256 _value) returns (bool success) {
        //Default assumes totalSupply can't be over max (2^256 - 1).
        //If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn't wrap.
        //Replace the if with this one instead.
        //if (balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]) {

        if (_to == 0x0) throw;   
        if (_value <= 0) throw;
        if (balances[msg.sender] >= _value && _value > 0) {
            balances[msg.sender] -= _value;

            balances[msg.sender] = SafeMath.sub(balances[msg.sender], _value);      

            balances[_to] += SafeMath.add(balances[_to], _value);     
            Transfer(msg.sender, _to, _value);
            return true;
        } else { return false; }
    }

    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
        //same as above. Replace this line with the following if you want to protect against wrapping uints.
        //if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
        if (_to == 0x0) throw;
        if (_value <= 0) throw;
        if (balances[_from] < _value) throw;                  // Check if the sender has enough


        if ( SafeMath.sub(balances[_to], _value) < balances[_to] ) throw;    // Check for overflows

        if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) {
            balances[_to] = SafeMath.add( balances[_to],_value);
            balances[_from] = SafeMath.sub(balances[_from], _value);
            allowed[_from][msg.sender]  = SafeMath.sub(allowed[_from][msg.sender], _value);
            Transfer(_from, _to, _value);
            return true;
        } else { return false; }
    }

    function balanceOf(address _owner) constant returns (uint256 balance) {
        return balances[_owner];
    }

    function approve(address _spender, uint256 _value) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);
        return true;
    }

    function allowance(address _owner, address _spender) constant returns (uint256 remaining) {
      return allowed[_owner][_spender];
    }

    mapping (address => uint256) balances;
    mapping (address => mapping (address => uint256)) allowed;
    uint256 public totalSupply;
}




contract HumanStandardToken is StandardToken {
    using SafeMath for uint256;
    function () {
        //if ether is sent to this address, send it back.
        throw;
    }



    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                   //fancy name: eg Simon Bucks
    uint8 public decimals;                //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether.
    string public symbol;                 //An identifier: eg SBX
    string public version = 'H0.1';       //human 0.1 standard. Just an arbitrary versioning scheme.

    function HumanStandardToken(
        uint256 _initialAmount,
        string _tokenName,
        uint8 _decimalUnits,
        string _tokenSymbol
        ) {
        balances[msg.sender] = _initialAmount;               // Give the creator all initial tokens
        totalSupply = _initialAmount;                        // Update total supply
        name = _tokenName;                                   // Set the name for display purposes
        decimals = _decimalUnits;                            // Amount of decimals for display purposes
        symbol = _tokenSymbol;                               // Set the symbol for display purposes
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}