pragma solidity ^0.4.24;

/**
 * Math operations with safety checks
 */
contract SafeMath {
  function safeMul(uint256 a, uint256 b) internal returns (uint256) {
    uint256 c = a * b;
    assert(a == 0 || c / a == b);
    return c;
  }

  function safeDiv(uint256 a, uint256 b) internal returns (uint256) {
    assert(b > 0);
    uint256 c = a / b;
    assert(a == b * c + a % b);
    return c;
  }

  function safeSub(uint256 a, uint256 b) internal returns (uint256) {
    assert(b <= a);
    return a - b;
  }

  function safeAdd(uint256 a, uint256 b) internal returns (uint256) {
    uint256 c = a + b;
    assert(c>=a && c>=b);
    return c;
  }

  function assert(bool assertion) internal {
    if (!assertion) {
      throw;
    }
  }
}


contract TokenERC20 is SafeMath {
    // Public variables of the token
    string public name;
    string public symbol;
    uint8 public decimals = 18;
    // 18 decimals is the strongly suggested default, avoid changing it
    uint256 public totalSupply;

    // This creates an array with all balances
    mapping (address => uint256) public balanceOf;
    mapping (address => mapping (address => uint256)) public allowance;

    // This generates a public event on the blockchain that will notify clients
    event Transfer(address indexed from, address indexed to, uint256 value);

    // This notifies clients about the amount burnt
    event Burn(address indexed from, uint256 value);

    /**
     * Constructor function
     *
     * Initializes contract with initial supply tokens to the creator of the contract
     */
    function TokenERC20(
        uint256 initialSupply,
        string tokenName,
        string tokenSymbol
    ) public {
        totalSupply = initialSupply * 10 ** uint256(decimals);  // Update total supply with the decimal amount
        balanceOf[msg.sender] = totalSupply;                // Give the creator all initial tokens
        name = tokenName;                                   // Set the name for display purposes
        symbol = tokenSymbol;                               // Set the symbol for display purposes
    }

    /**
     * Internal transfer, only can be called by this contract
     */
    function _transfer(address _from, address _to, uint _value) internal {
        if (_to == 0x0) throw;
        if (_value <= 0) throw; 
        if (balanceOf[_from] < _value) throw;
        if (balanceOf[_to] + _value < balanceOf[_to]) throw;
        balanceOf[_from] = SafeMath.safeSub(balanceOf[_from], _value);
        balanceOf[_to] = SafeMath.safeAdd(balanceOf[_to], _value);
        Transfer(_from, _to, _value);
    }

    /**
     * Transfer tokens
     *
     * Send `_value` tokens to `_to` from your account
     *
     * @param _to The address of the recipient
     * @param _value the amount to send
     */
    function transfer(address _to, uint256 _value) public {
        _transfer(msg.sender, _to, _value);
    }

    /**
     * Transfer tokens from other address
     *
     * Send `_value` tokens to `_to` on behalf of `_from`
     *
     * @param _from The address of the sender
     * @param _to The address of the recipient
     * @param _value the amount to send
     */
    function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
        if (_value > allowance[_from][msg.sender]) throw;     // Check allowance
        allowance[_from][msg.sender] = SafeMath.safeSub(allowance[_from][msg.sender], _value);
        _transfer(_from, _to, _value);
        return true;
    }

    /**
     * Set allowance for other address
     *
     * Allows `_spender` to spend no more than `_value` tokens on your behalf
     *
     * @param _spender The address authorized to spend
     * @param _value the max amount they can spend
     */
    function approve(address _spender, uint256 _value) public
        returns (bool success) {
        if (_value <= 0) throw;
        allowance[msg.sender][_spender] = _value;
        return true;
    }

    /**
     * Destroy tokens
     *
     * Remove `_value` tokens from the system irreversibly
     *
     * @param _value the amount of money to burn
     */
    function burn(uint256 _value) public returns (bool success) {
        if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
		if (_value <= 0) throw; 
        balanceOf[msg.sender] = SafeMath.safeSub(balanceOf[msg.sender], _value);  // Subtract from the sender
        totalSupply = SafeMath.safeSub(totalSupply,_value);  // Updates totalSupply
        Burn(msg.sender, _value);
        return true;
    }
}