pragma solidity ^0.4.2;
contract owned {
    address public owner;

    function owned() {
        owner = msg.sender;
    }

    modifier onlyOwner {
        if (msg.sender != owner) throw;
        _;
    }

    function transferOwnership(address newOwner) onlyOwner {
        owner = newOwner;
    }
}

contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }

contract token {
    /* Public variables of the token */
    string public standard = 'Token 0.1';
    string public name;
    string public symbol;
    uint8 public decimals;
    uint256 public totalSupply;

    /* This creates an array with all balances */
    mapping (address => uint256) public balanceOf;
    mapping (address => mapping (address => uint256)) public allowance;

    /* This generates a public event on the blockchain that will notify clients */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /* Initializes contract with initial supply tokens to the creator of the contract */
    function token(
        uint256 initialSupply,
        string tokenName,
        uint8 decimalUnits,
        string tokenSymbol
        ) {
        balanceOf[msg.sender] = initialSupply;              // Give the creator all initial tokens
        totalSupply = initialSupply;                        // Update total supply
        name = tokenName;                                   // Set the name for display purposes
        symbol = tokenSymbol;                               // Set the symbol for display purposes
        decimals = decimalUnits;                            // Amount of decimals for display purposes
    }

    /* Send coins */
    function transfer(address _to, uint256 _value) {
        if (balanceOf[msg.sender] < _value) throw;           // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
        balanceOf[msg.sender] -= _value;                     // Subtract from the sender
        balanceOf[_to] += _value;                            // Add the same to the recipient
        Transfer(msg.sender, _to, _value);                   // Notify anyone listening that this transfer took place
    }

    /* Allow another contract to spend some tokens in your behalf */
    function approve(address _spender, uint256 _value)
        returns (bool success) {
        allowance[msg.sender][_spender] = _value;
        return true;
    }

    /* Approve and then communicate the approved contract in a single tx */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData)
        returns (bool success) {    
        tokenRecipient spender = tokenRecipient(_spender);
        if (approve(_spender, _value)) {
            spender.receiveApproval(msg.sender, _value, this, _extraData);
            return true;
        }
    }

    /* A contract attempts to get the coins */
    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
        if (balanceOf[_from] < _value) throw;                 // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) throw;  // Check for overflows
        if (_value > allowance[_from][msg.sender]) throw;   // Check allowance
        balanceOf[_from] -= _value;                          // Subtract from the sender
        balanceOf[_to] += _value;                            // Add the same to the recipient
        allowance[_from][msg.sender] -= _value;
        Transfer(_from, _to, _value);
        return true;
    }

    /* This unnamed function is called whenever someone tries to send ether to it */
    function () {
        throw;     // Prevents accidental sending of ether
    }
}

contract GZSToken is owned, token {

    uint public buyRate = 46000; // price one token per ether
    bool public isSelling = true;

    mapping (address => bool) public frozenAccount;

    /* This generates a public event on the blockchain that will notify clients */
    event FrozenFunds(address target, bool frozen);

    /* Initializes contract with initial supply tokens to the creator of the contract */
    function GZSToken(
        uint256 initialSupply,
        string tokenName,
        uint8 decimalUnits,
        string tokenSymbol
    ) token (initialSupply, tokenName, decimalUnits, tokenSymbol) {}

    /* Send coins */
    function transfer(address _to, uint256 _value) {
        if (balanceOf[msg.sender] < _value) throw;           // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
        if (frozenAccount[msg.sender]) throw;                // Check if frozen
        balanceOf[msg.sender] -= _value;                     // Subtract from the sender
        balanceOf[_to] += _value;                            // Add the same to the recipient
        Transfer(msg.sender, _to, _value);                   // Notify anyone listening that this transfer took place
    }


    /* A contract attempts to get the coins */
    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
        if (frozenAccount[_from]) throw;                        // Check if frozen            
        if (balanceOf[_from] < _value) throw;                 // Check if the sender has enough
        if (balanceOf[_to] + _value < balanceOf[_to]) throw;  // Check for overflows
        if (_value > allowance[_from][msg.sender]) throw;   // Check allowance
        balanceOf[_from] -= _value;                          // Subtract from the sender
        balanceOf[_to] += _value;                            // Add the same to the recipient
        allowance[_from][msg.sender] -= _value;
        Transfer(_from, _to, _value);
        return true;
    }

    function mintToken(address target, uint256 mintedAmount) onlyOwner {
        balanceOf[target] += mintedAmount;
        totalSupply += mintedAmount;
        Transfer(0, this, mintedAmount);
        Transfer(this, target, mintedAmount);
    }

    function freezeAccount(address target, bool freeze) onlyOwner {
        frozenAccount[target] = freeze;
        FrozenFunds(target, freeze);
    }

    function setBuyRate(uint newBuyRate) onlyOwner {
        buyRate = newBuyRate;
    }
    
    function setSelling(bool newStatus) onlyOwner {
        isSelling = newStatus;
    }

    function buy() payable {
        if(isSelling == false) throw;
        uint amount = msg.value * buyRate;                  // calculates the amount
        balanceOf[msg.sender] += amount;                   // adds the amount to buyer's balance
        balanceOf[this] -= amount;                         // subtracts amount from seller's balance
        Transfer(this, msg.sender, amount);                // execute an event reflecting the change
    }
    
    function withdrawToOwner(uint256 amountWei) onlyOwner {
        owner.transfer(amountWei);
    }
}