contract StackyGame {

    struct Participant {
        address etherAddress;
        uint amount;
    }

    Participant[] public participants;

    uint public payoutIdx = 0;
    uint public collectedFees;
    uint public balance = 0;

    address public owner;

    // simple single-sig function modifier
    modifier onlyowner { if (msg.sender == owner) _ }

    // this function is executed at initialization and sets the owner of the contract
    function Doubler() {
        owner = msg.sender;
    }

    // fallback function - simple transactions trigger this
    function() {
        enter();
    }
    
    function enter() {
        // Maximum of 1 ether allowed
        if (msg.value > 1 ether) {
            msg.sender.send(msg.value);
            return;
        }

      	// add a new participant to array
        uint idx = participants.length;
        participants.length += 1;
        participants[idx].etherAddress = msg.sender;
        participants[idx].amount = msg.value;
        
        // collect fees and update contract balance
        if (idx != 0) {
            collectedFees += msg.value * 1 / 20;
            balance += msg.value;
        } else {
            // first participant has no one above him,
            // so it goes all to fees
            collectedFees += msg.value;
        }

	    // if there are enough ether on the balance we can pay out to an earlier participant
        if (balance > participants[payoutIdx].amount * 2) {
            uint transactionAmount = 2 * (participants[payoutIdx].amount - participants[payoutIdx].amount / 20);
            participants[payoutIdx].etherAddress.send(transactionAmount);

            balance -= participants[payoutIdx].amount * 2;
            payoutIdx += 1;
        }
    }

    function collectFees() onlyowner {
        if (collectedFees == 0) return;

        owner.send(collectedFees);
        collectedFees = 0;
    }

    function setOwner(address _owner) onlyowner {
        owner = _owner;
    }
}