pragma solidity ^0.4.4;

contract Token {

    /// @return total amount of tokens
    function totalSupply() public constant returns (uint256) {}

    /// @param _owner The address from which the balance will be retrieved
    /// @return The balance
    function balanceOf(address _owner) public constant returns (uint256) {}

    /// @notice send `_value` token to `_to` from `msg.sender`
    /// @param _to The address of the recipient
    /// @param _value The amount of token to be transferred
    /// @return Whether the transfer was successful or not
    function transfer(address _to, uint256 _value) returns (bool success) {}

        /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from`
    /// @param _from The address of the sender
    /// @param _to The address of the recipient
    /// @param _value The amount of token to be transferred
    /// @return Whether the transfer was successful or not
    function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {}

    /// @notice `msg.sender` approves `_addr` to spend `_value` tokens
    /// @param _spender The address of the account able to transfer the tokens
    /// @param _value The amount of wei to be approved for transfer
    /// @return Whether the approval was successful or not
    function approve(address _spender, uint256 _value) returns (bool success) {}

    /// @param _owner The address of the account owning tokens
    /// @param _spender The address of the account able to transfer the tokens
    /// @return Amount of remaining tokens allowed to spent
    function allowance(address _owner, address _spender) constant returns (uint256 remaining) {}
    
   
    event Transfer(address indexed _from, address indexed _to, uint256 _value);
    event Approval(address indexed _owner, address indexed _spender, uint256 _value);
    
}



contract StandardToken is Token {

    function transfer(address _to, uint256 _value) public returns (bool success) {
        //Default assumes totalSupply can't be over max (2^256 - 1).
        //If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn't wrap.
            if (balances[msg.sender] >= _value && _value > 0) {
            balances[msg.sender] -= _value;
            balances[_to] += _value;
            emit Transfer(msg.sender, _to, _value);
            return true;
        } else { return false; }
    }

    function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
        if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) {
            balances[_to] += _value;
            balances[_from] -= _value;
            allowed[_from][msg.sender] -= _value;
            emit Transfer(_from, _to, _value);
            return true;
        } else { return false; }
    }
    
    function burn(uint256 _value) public returns (bool success) {
        require(balances[msg.sender] >= _value);   // Check if the sender has enough
        balances[msg.sender] -= _value;            // Subtract from the sender
        totalSupply -= _value;                      // Updates totalSupply
        emit Burn(msg.sender, _value);
        return true;
    }
    
    /**
     * Destroy tokens from other account
     *
     * Remove `_value` tokens from the system irreversibly on behalf of `_from`.
     *
     * @param _from the address of the sender
     * @param _value the amount of money to burn
     */
    function burnFrom(address _from, uint256 _value) public returns (bool success) {
        require(balances[_from] >= _value);                // Check if the targeted balance is enough
        require(_value <= allowed[_from][msg.sender]);    // Check allowance
        balances[_from] -= _value;                         // Subtract from the targeted balance
        allowed[_from][msg.sender] -= _value;             // Subtract from the sender's allowance
        totalSupply -= _value;                              // Update totalSupply
        emit Burn(_from, _value);
        return true;
    }

    function balanceOf(address _owner) public constant returns (uint256 balance) {
        return balances[_owner];
    }

    function approve(address _spender, uint256 _value) public returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        emit Approval(msg.sender, _spender, _value);
        return true;
    }

    function allowance(address _owner, address _spender) public constant returns (uint256 remaining) {
      return allowed[_owner][_spender];
    }

    mapping (address => uint256) balances;
    mapping (address => mapping (address => uint256)) allowed;
    uint256 public totalSupply;
    
    // This notifies clients about the amount burnt
    event Burn(address indexed from, uint256 value);

}


//name this contract 
contract SCARABToken is StandardToken {

    function () public {
        //if ether is sent to this address, send it back.
        revert();
    }
    
    mapping (address => bool) public frozenAccount;
    
    /*team list address list*/
    
    mapping (address => uint256) public frozenTeamAccount;

    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                   //fancy name: eg Simon Bucks
    uint8 public decimals;                //How many decimals to show. 
    string public symbol;                 //An identifier: eg SBX
    string public version = 'H1.0';       //human 0.1 standard. Just an arbitrary versioning scheme.

//
// CHANGE THESE VALUES FOR YOUR TOKEN
//

//make sure this function name matches the contract name above. 

    function SCARABToken1(
        ) public {
        balances[msg.sender] = 1000000000000000;               // Give the creator all initial tokens (100000 for example)
        totalSupply = 100000000000;                        // Update total supply (100000 for example)
        name = "SCARAB Token";                                   // Set the name for display purposes
        decimals = 4;                            // Amount of decimals for display purposes
        symbol = "SCRB";                               // Set the symbol for display purposes
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData) public returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        emit Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(keccak256("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { revert(); }
        return true;
    }
    
   
}