pragma solidity ^0.4.24;

/*

0xBTC WORLD CUP : 14th June - 15th July 2018 [Russia]
    - designed and implemented by Norsefire.
    - thanks to Etherguy and oguzhanox for debugging and front-end respectively.

Rules are as follows:
    * Entry to the game costs 0.2018 0xBTC. Use the register function when sending this.
        - Any larger or smaller amount of 0xBTC, will be rejected.
    * 90% of the entry price will go towards the prize fund, with 10% forming a fee.
        Of this fee, half goes to the developer, and half goes directly to Giveth (giveth.io/donate).
        The entry fee is the only 0xBTC you will need to send for the duration of the
        tournament, barring the gas you spend for placing predictions.
    * Buying an entry allows the sender to place predictions on each game in the World Cup,
        barring those which have already kicked off prior to the time a participant enters.
    * Predictions can be made (or changed!) at any point up until the indicated kick-off time.
    * Selecting the correct result for any given game awards the player one point.
        In the first stage, a participant can also select a draw. This is not available from the RO16 onwards.
    * If a participant reaches a streak of three or more correct predictions in a row, they receive two points
        for every correct prediction from the third game until the streak is broken.
    * If a participant reaches a streak of *five* or more correct predictions in a row, they receive four points
        for every correct prediction from the fifth game until the streak is broken.
    * In the event of a tie, the following algorithm is used to decide rankings:
        - Compare the sum totals of the scores over the last 32 games.
        - If this produces a draw as well, compare results of the last 16 games.
        - This repeats until comparing the results of the final.
        - If it's a dead heat throughout, a coin-flip (or some equivalent method) will be used to determine the winner.

Prizes:
    FIRST  PLACE: 40% of 0xBTC contained within the pot.
    SECOND PLACE: 30% of 0xBTC contained within the pot.
    THIRD  PLACE: 20% of 0xBTC contained within the pot.
    FOURTH PLACE: 10% of 0xBTC contained within the pot.

Participant Teams and Groups:

[Group D] AR - Argentina
[Group C] AU - Australia
[Group G] BE - Belgium
[Group E] BR - Brazil
[Group E] CH - Switzerland
[Group H] CO - Colombia
[Group E] CR - Costa Rica
[Group E] CS - Serbia
[Group F] DE - Germany
[Group C] DK - Denmark
[Group A] EG - Egypt
[Group G] EN - England
[Group B] ES - Spain
[Group C] FR - France
[Group D] HR - Croatia
[Group B] IR - Iran
[Group D] IS - Iceland
[Group H] JP - Japan
[Group F] KR - Republic of Korea
[Group B] MA - Morocco
[Group F] MX - Mexico
[Group D] NG - Nigeria
[Group G] PA - Panama
[Group C] PE - Peru
[Group H] PL - Poland
[Group B] PT - Portugal
[Group A] RU - Russia
[Group A] SA - Saudi Arabia
[Group F] SE - Sweden
[Group H] SN - Senegal
[Group G] TN - Tunisia
[Group A] UY - Uruguay

*/

contract ZeroBTCInterface {
    function approve(address spender, uint tokens) public returns (bool success);
    function transferFrom(address from, address to, uint tokens) public returns (bool success);
}

contract ZeroBTCWorldCup {
    using SafeMath for uint;

    /* CONSTANTS */

    address internal constant administrator = 0x4F4eBF556CFDc21c3424F85ff6572C77c514Fcae;
    address internal constant givethAddress = 0x5ADF43DD006c6C36506e2b2DFA352E60002d22Dc;
    address internal constant BTCTKNADDR    = 0xB6eD7644C69416d67B522e20bC294A9a9B405B31;
    ZeroBTCInterface public BTCTKN;

    string name   = "0xBTCWorldCup";
    string symbol = "0xBTCWC";
    uint    internal constant entryFee      = 2018e15;
    uint    internal constant ninetyPercent = 18162e14;
    uint    internal constant fivePercent   = 1009e14;
    uint    internal constant tenPercent    = 2018e14;

    /* VARIABLES */

    mapping (string =>  int8)                     worldCupGameID;
    mapping (int8   =>  bool)                     gameFinished;
    // Is a game no longer available for predictions to be made?
    mapping (int8   =>  uint)                     gameLocked;
    // A result is either the two digit code of a country, or the word "DRAW".
    // Country codes are listed above.
    mapping (int8   =>  string)                   gameResult;
    int8 internal                                 latestGameFinished;
    uint internal                                 prizePool;
    uint internal                                 givethPool;
    uint internal                                 adminPool;
    int                                           registeredPlayers;

    mapping (address => bool)                     playerRegistered;
    mapping (address => mapping (int8 => bool))   playerMadePrediction;
    mapping (address => mapping (int8 => string)) playerPredictions;
    mapping (address => int8[64])                 playerPointArray;
    mapping (address => int8)                     playerGamesScored;
    mapping (address => uint)                     playerStreak;
    address[]                                     playerList;

    /* DEBUG EVENTS */

    event Registration(
        address _player
    );

    event PlayerLoggedPrediction(
        address _player,
        int     _gameID,
        string  _prediction
    );

    event PlayerUpdatedScore(
        address _player,
        int     _lastGamePlayed
    );

    event Comparison(
        address _player,
        uint    _gameID,
        string  _myGuess,
        string  _result,
        bool    _correct
    );

    event StartAutoScoring(
        address _player
    );

    event StartScoring(
        address _player,
        uint    _gameID
    );

    event DidNotPredict(
        address _player,
        uint    _gameID
    );

    event RipcordRefund(
        address _player
    );

    /* CONSTRUCTOR */

    constructor ()
        public
    {
        // First stage games: these are known in advance.

        // Thursday 14th June, 2018
        worldCupGameID["RU-SA"] = 1;   // Russia       vs Saudi Arabia
        gameLocked[1]           = 1528993800;

        // Friday 15th June, 2018
        worldCupGameID["EG-UY"] = 2;   // Egypt        vs Uruguay
        worldCupGameID["MA-IR"] = 3;   // Morocco      vs Iran
        worldCupGameID["PT-ES"] = 4;   // Portugal     vs Spain
        gameLocked[2]           = 1529064000;
        gameLocked[3]           = 1529074800;
        gameLocked[4]           = 1529085600;

        // Saturday 16th June, 2018
        worldCupGameID["FR-AU"] = 5;   // France       vs Australia
        worldCupGameID["AR-IS"] = 6;   // Argentina    vs Iceland
        worldCupGameID["PE-DK"] = 7;   // Peru         vs Denmark
        worldCupGameID["HR-NG"] = 8;   // Croatia      vs Nigeria
        gameLocked[5]           = 1529143200;
        gameLocked[6]           = 1529154000;
        gameLocked[7]           = 1529164800;
        gameLocked[8]           = 1529175600;

        // Sunday 17th June, 2018
        worldCupGameID["CR-CS"] = 9;   // Costa Rica   vs Serbia
        worldCupGameID["DE-MX"] = 10;  // Germany      vs Mexico
        worldCupGameID["BR-CH"] = 11;  // Brazil       vs Switzerland
        gameLocked[9]           = 1529236800;
        gameLocked[10]          = 1529247600;
        gameLocked[11]          = 1529258400;

        // Monday 18th June, 2018
        worldCupGameID["SE-KR"] = 12;  // Sweden       vs Korea
        worldCupGameID["BE-PA"] = 13;  // Belgium      vs Panama
        worldCupGameID["TN-EN"] = 14;  // Tunisia      vs England
        gameLocked[12]          = 1529323200;
        gameLocked[13]          = 1529334000;
        gameLocked[14]          = 1529344800;

        // Tuesday 19th June, 2018
        worldCupGameID["CO-JP"] = 15;  // Colombia     vs Japan
        worldCupGameID["PL-SN"] = 16;  // Poland       vs Senegal
        worldCupGameID["RU-EG"] = 17;  // Russia       vs Egypt
        gameLocked[15]          = 1529409600;
        gameLocked[16]          = 1529420400;
        gameLocked[17]          = 1529431200;

        // Wednesday 20th June, 2018
        worldCupGameID["PT-MA"] = 18;  // Portugal     vs Morocco
        worldCupGameID["UR-SA"] = 19;  // Uruguay      vs Saudi Arabia
        worldCupGameID["IR-ES"] = 20;  // Iran         vs Spain
        gameLocked[18]          = 1529496000;
        gameLocked[19]          = 1529506800;
        gameLocked[20]          = 1529517600;

        // Thursday 21st June, 2018
        worldCupGameID["DK-AU"] = 21;  // Denmark      vs Australia
        worldCupGameID["FR-PE"] = 22;  // France       vs Peru
        worldCupGameID["AR-HR"] = 23;  // Argentina    vs Croatia
        gameLocked[21]          = 1529582400;
        gameLocked[22]          = 1529593200;
        gameLocked[23]          = 1529604000;

        // Friday 22nd June, 2018
        worldCupGameID["BR-CR"] = 24;  // Brazil       vs Costa Rica
        worldCupGameID["NG-IS"] = 25;  // Nigeria      vs Iceland
        worldCupGameID["CS-CH"] = 26;  // Serbia       vs Switzerland
        gameLocked[24]          = 1529668800;
        gameLocked[25]          = 1529679600;
        gameLocked[26]          = 1529690400;

        // Saturday 23rd June, 2018
        worldCupGameID["BE-TN"] = 27;  // Belgium      vs Tunisia
        worldCupGameID["KR-MX"] = 28;  // Korea        vs Mexico
        worldCupGameID["DE-SE"] = 29;  // Germany      vs Sweden
        gameLocked[27]          = 1529755200;
        gameLocked[28]          = 1529766000;
        gameLocked[29]          = 1529776800;

        // Sunday 24th June, 2018
        worldCupGameID["EN-PA"] = 30;  // England      vs Panama
        worldCupGameID["JP-SN"] = 31;  // Japan        vs Senegal
        worldCupGameID["PL-CO"] = 32;  // Poland       vs Colombia
        gameLocked[30]          = 1529841600;
        gameLocked[31]          = 1529852400;
        gameLocked[32]          = 1529863200;

        // Monday 25th June, 2018
        worldCupGameID["UR-RU"] = 33;  // Uruguay      vs Russia
        worldCupGameID["SA-EG"] = 34;  // Saudi Arabia vs Egypt
        worldCupGameID["ES-MA"] = 35;  // Spain        vs Morocco
        worldCupGameID["IR-PT"] = 36;  // Iran         vs Portugal
        gameLocked[33]          = 1529935200;
        gameLocked[34]          = 1529935200;
        gameLocked[35]          = 1529949600;
        gameLocked[36]          = 1529949600;

        // Tuesday 26th June, 2018
        worldCupGameID["AU-PE"] = 37;  // Australia    vs Peru
        worldCupGameID["DK-FR"] = 38;  // Denmark      vs France
        worldCupGameID["NG-AR"] = 39;  // Nigeria      vs Argentina
        worldCupGameID["IS-HR"] = 40;  // Iceland      vs Croatia
        gameLocked[37]          = 1530021600;
        gameLocked[38]          = 1530021600;
        gameLocked[39]          = 1530036000;
        gameLocked[40]          = 1530036000;

        // Wednesday 27th June, 2018
        worldCupGameID["KR-DE"] = 41;  // Korea        vs Germany
        worldCupGameID["MX-SE"] = 42;  // Mexico       vs Sweden
        worldCupGameID["CS-BR"] = 43;  // Serbia       vs Brazil
        worldCupGameID["CH-CR"] = 44;  // Switzerland  vs Costa Rica
        gameLocked[41]          = 1530108000;
        gameLocked[42]          = 1530108000;
        gameLocked[43]          = 1530122400;
        gameLocked[44]          = 1530122400;

        // Thursday 28th June, 2018
        worldCupGameID["JP-PL"] = 45;  // Japan        vs Poland
        worldCupGameID["SN-CO"] = 46;  // Senegal      vs Colombia
        worldCupGameID["PA-TN"] = 47;  // Panama       vs Tunisia
        worldCupGameID["EN-BE"] = 48;  // England      vs Belgium
        gameLocked[45]          = 1530194400;
        gameLocked[46]          = 1530194400;
        gameLocked[47]          = 1530208800;
        gameLocked[48]          = 1530208800;

        // Second stage games and onwards. The string values for these will be overwritten
        //   as the tournament progresses. This is the order that will be followed for the
        //   purposes of calculating winning streaks, as per the World Cup website.

        // Round of 16
        // Saturday 30th June, 2018
        worldCupGameID["1C-2D"]   = 49;  // 1C         vs 2D
        worldCupGameID["1A-2B"]   = 50;  // 1A         vs 2B
        gameLocked[49]            = 1530367200;
        gameLocked[50]            = 1530381600;

        // Sunday 1st July, 2018
        worldCupGameID["1B-2A"]   = 51;  // 1B         vs 2A
        worldCupGameID["1D-2C"]   = 52;  // 1D         vs 2C
        gameLocked[51]            = 1530453600;
        gameLocked[52]            = 1530468000;

        // Monday 2nd July, 2018
        worldCupGameID["1E-2F"]   = 53;  // 1E         vs 2F
        worldCupGameID["1G-2H"]   = 54;  // 1G         vs 2H
        gameLocked[53]            = 1530540000;
        gameLocked[54]            = 1530554400;

        // Tuesday 3rd July, 2018
        worldCupGameID["1F-2E"]   = 55;  // 1F         vs 2E
        worldCupGameID["1H-2G"]   = 56;  // 1H         vs 2G
        gameLocked[55]            = 1530626400;
        gameLocked[56]            = 1530640800;

        // Quarter Finals
        // Friday 6th July, 2018
        worldCupGameID["W49-W50"] = 57; // W49         vs W50
        worldCupGameID["W53-W54"] = 58; // W53         vs W54
        gameLocked[57]            = 1530885600;
        gameLocked[58]            = 1530900000;

        // Saturday 7th July, 2018
        worldCupGameID["W55-W56"] = 59; // W55         vs W56
        worldCupGameID["W51-W52"] = 60; // W51         vs W52
        gameLocked[59]            = 1530972000;
        gameLocked[60]            = 1530986400;

        // Semi Finals
        // Tuesday 10th July, 2018
        worldCupGameID["W57-W58"] = 61; // W57         vs W58
        gameLocked[61]            = 1531245600;

        // Wednesday 11th July, 2018
        worldCupGameID["W59-W60"] = 62; // W59         vs W60
        gameLocked[62]            = 1531332000;

        // Third Place Playoff
        // Saturday 14th July, 2018
        worldCupGameID["L61-L62"] = 63; // L61         vs L62
        gameLocked[63]            = 1531576800;

        // Grand Final
        // Sunday 15th July, 2018
        worldCupGameID["W61-W62"] = 64; // W61         vs W62
        gameLocked[64]            = 1531666800;

        // Set initial variables.
        latestGameFinished = 0;

    }

    /* PUBLIC-FACING COMPETITION INTERACTIONS */
    
    // Register to participate in the competition. Apart from gas costs from
    //   making predictions and updating your score if necessary, this is the
    //   only 0xBTC you will need to spend throughout the tournament.
    function register()
        public
    {
        address _customerAddress = msg.sender;
        require(!playerRegistered[_customerAddress]);
        // Receive the entry fee tokens.
        BTCTKN.transferFrom(_customerAddress, address(this), entryFee);
        
        registeredPlayers = SafeMath.addint256(registeredPlayers, 1);
        playerRegistered[_customerAddress] = true;
        playerGamesScored[_customerAddress] = 0;
        playerList.push(_customerAddress);
        require(playerRegistered[_customerAddress]);
        prizePool  = prizePool.add(ninetyPercent);
        givethPool = givethPool.add(fivePercent);
        adminPool  = adminPool.add(fivePercent);
        emit Registration(_customerAddress);
    }

    // Make a prediction for a game. An example would be makePrediction(1, "DRAW")
    //   if you anticipate a draw in the game between Russia and Saudi Arabia,
    //   or makePrediction(2, "UY") if you expect Uruguay to beat Egypt.
    // The "DRAW" option becomes invalid after the group stage games have been played.
    function makePrediction(int8 _gameID, string _prediction)
        public {
        address _customerAddress             = msg.sender;
        uint    predictionTime               = now;
        require(playerRegistered[_customerAddress]
                && !gameFinished[_gameID]
                && predictionTime < gameLocked[_gameID]);
        // No draws allowed after the qualification stage.
        if (_gameID > 48 && equalStrings(_prediction, "DRAW")) {
            revert();
        } else {
            playerPredictions[_customerAddress][_gameID]    = _prediction;
            playerMadePrediction[_customerAddress][_gameID] = true;
            emit PlayerLoggedPrediction(_customerAddress, _gameID, _prediction);
        }
    }

    // What is the current score of a given tournament participant?
    function showPlayerScores(address _participant)
        view
        public
        returns (int8[64])
    {
        return playerPointArray[_participant];
    }

    function seekApproval()
        public
        returns (bool)
    {
        BTCTKN.approve(address(this), entryFee);
    }
    
    // What was the last game ID that has had an official score registered for it?
    function gameResultsLogged()
        view
        public
        returns (int)
    {
        return latestGameFinished;
    }

    // Sum up the individual scores throughout the tournament and produce a final result.
    function calculateScore(address _participant)
        view
        public
        returns (int16)
    {
        int16 finalScore = 0;
        for (int8 i = 0; i < latestGameFinished; i++) {
            uint j = uint(i);
            int16 gameScore = playerPointArray[_participant][j];
            finalScore = SafeMath.addint16(finalScore, gameScore);
        }
        return finalScore;
    }

    // How many people are taking part in the tournament?
    function countParticipants()
        public
        view
        returns (int)
    {
        return registeredPlayers;
    }

    // Keeping this open for anyone to update anyone else so that at the end of
    // the tournament we can force a score update for everyone using a script.
    function updateScore(address _participant)
        public
    {
        int8                     lastPlayed     = latestGameFinished;
        require(lastPlayed > 0);
        // Most recent game scored for this participant.
        int8                     lastScored     = playerGamesScored[_participant];
        // Most recent game played in the tournament (sets bounds for scoring iteration).
        mapping (int8 => bool)   madePrediction = playerMadePrediction[_participant];
        mapping (int8 => string) playerGuesses  = playerPredictions[_participant];
        for (int8 i = lastScored; i < lastPlayed; i++) {
            uint j = uint(i);
            uint k = j.add(1);
            uint streak = playerStreak[_participant];
            emit StartScoring(_participant, k);
            if (!madePrediction[int8(k)]) {
                playerPointArray[_participant][j] = 0;
                playerStreak[_participant]        = 0;
                emit DidNotPredict(_participant, k);
            } else {
                string storage playerResult = playerGuesses[int8(k)];
                string storage actualResult = gameResult[int8(k)];
                bool correctGuess = equalStrings(playerResult, actualResult);
                emit Comparison(_participant, k, playerResult, actualResult, correctGuess);
                 if (!correctGuess) {
                     // The guess was wrong.
                     playerPointArray[_participant][j] = 0;
                     playerStreak[_participant]        = 0;
                 } else {
                     // The guess was right.
                     streak = streak.add(1);
                     playerStreak[_participant] = streak;
                     if (streak >= 5) {
                         // On a long streak - four points.
                        playerPointArray[_participant][j] = 4;
                     } else {
                         if (streak >= 3) {
                            // On a short streak - two points.
                            playerPointArray[_participant][j] = 2;
              }
                         // Not yet at a streak - standard one point.
                         else { playerPointArray[_participant][j] = 1; }
                     }
                 }
            }
        }
        playerGamesScored[_participant] = lastPlayed;
    }

    // Invoke this function to get *everyone* up to date score-wise.
    // This is probably best used at the end of the tournament, to ensure
    // that prizes are awarded to the correct addresses.
    // Note: this is going to be VERY gas-intensive. Use it if you're desperate
    //         to see how you square up against everyone else if they're slow to
    //         update their own scores. Alternatively, if there's just one or two
    //         stragglers, you can just call updateScore for them alone.
    function updateAllScores()
        public
    {
        uint allPlayers = playerList.length;
        for (uint i = 0; i < allPlayers; i++) {
            address _toScore = playerList[i];
            emit StartAutoScoring(_toScore);
            updateScore(_toScore);
        }
    }

    // Which game ID has a player last computed their score up to
    //   using the updateScore function?
    function playerLastScoredGame(address _player)
        public
        view
        returns (int8)
    {
        return playerGamesScored[_player];
    }

    // Is a player registered?
    function playerIsRegistered(address _player)
        public
        view
        returns (bool)
    {
        return playerRegistered[_player];
    }

    // What was the official result of a game?
    function correctResult(int8 _gameID)
        public
        view
        returns (string)
    {
        return gameResult[_gameID];
    }

    // What was the caller's prediction for a given game?
    function playerGuess(int8 _gameID)
        public
        view
        returns (string)
    {
        return playerPredictions[msg.sender][_gameID];
    }

    // Lets us calculate what a participants score would be if they ran updateScore.
    // Does NOT perform any state update.
    function viewScore(address _participant)
        public
        view
        returns (uint)
    {
        int8                     lastPlayed     = latestGameFinished;
        // Most recent game played in the tournament (sets bounds for scoring iteration).
        mapping (int8 => bool)   madePrediction = playerMadePrediction[_participant];
        mapping (int8 => string) playerGuesses  = playerPredictions[_participant];
        uint internalResult = 0;
        uint internalStreak = 0;
        for (int8 i = 0; i < lastPlayed; i++) {
            uint j = uint(i);
            uint k = j.add(1);
            uint streak = internalStreak;

            if (!madePrediction[int8(k)]) {
                internalStreak = 0;
            } else {
                string storage playerResult = playerGuesses[int8(k)];
                string storage actualResult = gameResult[int8(k)];
                bool correctGuess = equalStrings(playerResult, actualResult);
                 if (!correctGuess) {
                    internalStreak = 0;
                 } else {
                     // The guess was right.
                     internalStreak++;
                     streak++;
                     if (streak >= 5) {
                         // On a long streak - four points.
                        internalResult += 4;
                     } else {
                         if (streak >= 3) {
                            // On a short streak - two points.
                            internalResult += 2;
              }
                         // Not yet at a streak - standard one point.
                         else { internalResult += 1; }
                     }
                 }
            }
        }
        return internalResult;
    }

    /* ADMINISTRATOR FUNCTIONS FOR COMPETITION MAINTENANCE */

    modifier isAdministrator() {
        address _sender = msg.sender;
        if (_sender == administrator) {
            _;
        } else {
            revert();
        }
    }

    function _btcToken(address _tokenContract) private pure returns (bool) {
        return _tokenContract == BTCTKNADDR; // Returns "true" if this is the 0xBTC Token Contract
    }
    
    // As new fixtures become known through progression or elimination, they're added here.
    function addNewGame(string _opponents, int8 _gameID)
        isAdministrator
        public {
            worldCupGameID[_opponents] = _gameID;
    }

    // When the result of a game is known, enter the result.
    function logResult(int8 _gameID, string _winner)
        isAdministrator
        public {
        require((int8(0) < _gameID) && (_gameID <= 64)
             && _gameID == latestGameFinished + 1);
        // No draws allowed after the qualification stage.
        if (_gameID > 48 && equalStrings(_winner, "DRAW")) {
            revert();
        } else {
            require(!gameFinished[_gameID]);
            gameFinished [_gameID] = true;
            gameResult   [_gameID] = _winner;
            latestGameFinished     = _gameID;
            assert(gameFinished[_gameID]);
        }
    }

    // Concludes the tournament and issues the prizes, then self-destructs.
    function concludeTournament(address _first   // 40% 0xBTC.
                              , address _second  // 30% 0xBTC.
                              , address _third   // 20% 0xBTC.
                              , address _fourth) // 10% 0xBTC.
        isAdministrator
        public
    {
        // Don't hand out prizes until the final's... actually been played.
        require(gameFinished[64]
             && playerIsRegistered(_first)
             && playerIsRegistered(_second)
             && playerIsRegistered(_third)
             && playerIsRegistered(_fourth));
        // Determine 10% of the prize pool to distribute to winners.
        uint tenth       = prizePool.div(10);
        // Determine the prize allocations.
        uint firstPrize  = tenth.mul(4);
        uint secondPrize = tenth.mul(3);
        uint thirdPrize  = tenth.mul(2);
        // Send the first three prizes.
        BTCTKN.approve(_first, firstPrize);
        BTCTKN.transferFrom(address(this), _first, firstPrize);
        BTCTKN.approve(_second, secondPrize);
        BTCTKN.transferFrom(address(this), _second, secondPrize);
        BTCTKN.approve(_third, thirdPrize);
        BTCTKN.transferFrom(address(this), _third, thirdPrize);
        // Send the tokens raised to Giveth.
        BTCTKN.approve(givethAddress, givethPool);
        BTCTKN.transferFrom(address(this), givethAddress, givethPool);
        // Send the tokens assigned to developer.
        BTCTKN.approve(administrator, adminPool);
        BTCTKN.transferFrom(address(this), administrator, adminPool);
        // Since there might be rounding errors, fourth place gets everything else.
        uint fourthPrize = ((prizePool.sub(firstPrize)).sub(secondPrize)).sub(thirdPrize);
        BTCTKN.approve(_fourth, fourthPrize);
        BTCTKN.transferFrom(address(this), _fourth, fourthPrize);
        selfdestruct(administrator);
    }

    // The emergency escape hatch in case something has gone wrong.
    // Given the small amount of individual coins per participant, it would
    // be far more expensive in gas than what's sent back if required.
    // You're going to have to take it on trust that I (the dev, duh), will
    // sort out refunds. Let's pray to Suarez it doesn't need pulling.
    function pullRipCord()
        isAdministrator
        public
    {
        uint totalPool = (prizePool.add(givethPool)).add(adminPool);
        BTCTKN.transferFrom(address(this), administrator, totalPool);
        selfdestruct(administrator);
    }

   /* INTERNAL FUNCTIONS */

    // Gateway check - did you send exactly the right amount?
    function _isCorrectBuyin(uint _buyin)
        private
        pure
        returns (bool) {
        return _buyin == entryFee;
    }

    // Internal comparison between strings, returning 0 if equal, 1 otherwise.
    function compare(string _a, string _b)
        private
        pure
        returns (int)
    {
        bytes memory a = bytes(_a);
        bytes memory b = bytes(_b);
        uint minLength = a.length;
        if (b.length < minLength) minLength = b.length;
        for (uint i = 0; i < minLength; i ++)
            if (a[i] < b[i])
                return -1;
            else if (a[i] > b[i])
                return 1;
        if (a.length < b.length)
            return -1;
        else if (a.length > b.length)
            return 1;
        else
            return 0;
    }

    /// Compares two strings and returns true if and only if they are equal.
    function equalStrings(string _a, string _b) pure private returns (bool) {
        return compare(_a, _b) == 0;
    }

}

library SafeMath {

    /**
    * @dev Multiplies two numbers, throws on overflow.
    */
    function mul(uint256 a, uint256 b) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }
        uint256 c = a * b;
        assert(c / a == b);
        return c;
    }

    /**
    * @dev Integer division of two numbers, truncating the quotient.
    */
    function div(uint256 a, uint256 b) internal pure returns (uint256) {
        // assert(b > 0); // Solidity automatically throws when dividing by 0
        uint256 c = a / b;
        // assert(a == b * c + a % b); // There is no case in which this doesn't hold
        return c;
    }

    /**
    * @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
    */
    function sub(uint256 a, uint256 b) internal pure returns (uint256) {
        assert(b <= a);
        return a - b;
    }

    /**
    * @dev Adds two numbers, throws on overflow.
    */
    function add(uint256 a, uint256 b) internal pure returns (uint256) {
        uint256 c = a + b;
        assert(c >= a);
        return c;
    }

    function addint16(int16 a, int16 b) internal pure returns (int16) {
        int16 c = a + b;
        assert(c >= a);
        return c;
    }

    function addint256(int256 a, int256 b) internal pure returns (int256) {
        int256 c = a + b;
        assert(c >= a);
        return c;
    }
}