pragma solidity ^0.4.21;

contract Token {

    function totalSupply() constant returns (uint supply) {}

    function balanceOf(address _owner) constant returns (uint balance) {}

    function transfer(address _to, uint _value) returns (bool success) {}

    function transferFrom(address _from, address _to, uint _value) returns (bool success) {}

    function approve(address _spender, uint _value) returns (bool success) {}

    function allowance(address _owner, address _spender) constant returns (uint remaining) {}

    event Transfer(address indexed _from, address indexed _to, uint _value);
    event Approval(address indexed _owner, address indexed _spender, uint _value);
    
}



contract StandardToken is Token {

    function transfer(address _to, uint _value) returns (bool success) {
        //Default assumes totalSupply can't be over max (2^256 - 1).
        //If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn't wrap.
        //Replace the if with this one instead.
        //if (balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
        if (balances[msg.sender] >= _value && _value > 0) {
            balances[msg.sender] -= _value;
            balances[_to] += _value;
            Transfer(msg.sender, _to, _value);
            return true;
        } else { return false; }
    }

    function transferFrom(address _from, address _to, uint _value) returns (bool success) {
        //same as above. Replace this line with the following if you want to protect against wrapping uints.
        //if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && balances[_to] + _value > balances[_to]) {
        if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) {
            balances[_to] += _value;
            balances[_from] -= _value;
            allowed[_from][msg.sender] -= _value;
            Transfer(_from, _to, _value);
            return true;
        } else { return false; }
    }

    function balanceOf(address _owner) constant returns (uint balance) {
        return balances[_owner];
    }

    function approve(address _spender, uint _value) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);
        return true;
    }

    function allowance(address _owner, address _spender) constant returns (uint remaining) {
      return allowed[_owner][_spender];
    }

    mapping (address => uint) balances;
    mapping (address => mapping (address => uint)) allowed;
    uint public totalSupply;
}


contract CoinPulseToken is StandardToken {

    function () {
        //if ether is sent to this address, send it back.
        throw;
    }

    /* Public variables of the token */

    /*
    NOTE:
    The following variables are OPTIONAL vanities. One does not have to include them.
    They allow one to customise the token contract & in no way influences the core functionality.
    Some wallets/interfaces might not even bother to look at this information.
    */
    string public name;                   
    uint8 public decimals;                
    string public symbol;                 
    string public version = 'H1.0';       

//
// CHANGE THESE VALUES FOR YOUR TOKEN
//

//make sure this function name matches the contract name above. So if you're token is called TutorialToken, make sure the //contract name above is also TutorialToken instead of ERC20Token

    function CoinPulseToken(
        ) {
        balances[msg.sender] = 10000000000000000;
        totalSupply = 10000000000000000;
        name = "CoinPulseToken";
        decimals = 8;
        symbol = "CPEX";
    }

    /* Approves and then calls the receiving contract */
    function approveAndCall(address _spender, uint _value, bytes _extraData) returns (bool success) {
        allowed[msg.sender][_spender] = _value;
        Approval(msg.sender, _spender, _value);

        //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.
        //receiveApproval(address _from, uint _value, address _tokenContract, bytes _extraData)
        //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.
        if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; }
        return true;
    }
}