/**
 *Submitted for verification at Etherscan.io on 2017-12-12
*/

// Copyright (C) 2015, 2016, 2017 Dapphub

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

// SPDX-License-Identifier: Unlicense


/// @title Optimized overflow and underflow safe math operations
/// @notice Contains methods for doing math operations that revert on overflow or underflow for minimal gas cost
library LowGasSafeMath {
    /// @notice Returns x + y, reverts if sum overflows uint256
    /// @param x The augend
    /// @param y The addend
    /// @return z The sum of x and y
    function add(uint256 x, uint256 y) internal pure returns (uint256 z) {
        require((z = x + y) >= x);
    }

    /// @notice Returns x - y, reverts if underflows
    /// @param x The minuend
    /// @param y The subtrahend
    /// @return z The difference of x and y
    function sub(uint256 x, uint256 y) internal pure returns (uint256 z) {
        require((z = x - y) <= x);
    }

    /// @notice Returns x * y, reverts if overflows
    /// @param x The multiplicand
    /// @param y The multiplier
    /// @return z The product of x and y
    function mul(uint256 x, uint256 y) internal pure returns (uint256 z) {
        require(x == 0 || (z = x * y) / x == y);
    }

    /// @notice Returns x + y, reverts if overflows or underflows
    /// @param x The augend
    /// @param y The addend
    /// @return z The sum of x and y
    function add(int256 x, int256 y) internal pure returns (int256 z) {
        require((z = x + y) >= x == (y >= 0));
    }

    /// @notice Returns x - y, reverts if overflows or underflows
    /// @param x The minuend
    /// @param y The subtrahend
    /// @return z The difference of x and y
    function sub(int256 x, int256 y) internal pure returns (int256 z) {
        require((z = x - y) <= x == (y >= 0));
    }
}
/// @title Safe casting methods
/// @notice Contains methods for safely casting between types
library SafeCast {
    /// @notice Cast a uint256 to a uint160, revert on overflow
    /// @param y The uint256 to be downcasted
    /// @return z The downcasted integer, now type uint160
    function toUint160(uint256 y) internal pure returns (uint160 z) {
        require((z = uint160(y)) == y);
    }

    /// @notice Cast a int256 to a int128, revert on overflow or underflow
    /// @param y The int256 to be downcasted
    /// @return z The downcasted integer, now type int128
    function toInt128(int256 y) internal pure returns (int128 z) {
        require((z = int128(y)) == y);
    }

    /// @notice Cast a uint256 to a int256, revert on overflow
    /// @param y The uint256 to be casted
    /// @return z The casted integer, now type int256
    function toInt256(uint256 y) internal pure returns (int256 z) {
        require(y < 2**255);
        z = int256(y);
    }
}
/// @title Contains 512-bit math functions
/// @notice Facilitates multiplication and division that can have overflow of an intermediate value without any loss of precision
/// @dev Handles "phantom overflow" i.e., allows multiplication and division where an intermediate value overflows 256 bits
library FullMath {
    /// @notice Calculates floor(a×b÷denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
    /// @param a The multiplicand
    /// @param b The multiplier
    /// @param denominator The divisor
    /// @return result The 256-bit result
    /// @dev Credit to Remco Bloemen under MIT license https://xn--2-umb.com/21/muldiv
    function mulDiv(
        uint256 a,
        uint256 b,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        // 512-bit multiply [prod1 prod0] = a * b
        // Compute the product mod 2**256 and mod 2**256 - 1
        // then use the Chinese Remainder Theorem to reconstruct
        // the 512 bit result. The result is stored in two 256
        // variables such that product = prod1 * 2**256 + prod0
        uint256 prod0; // Least significant 256 bits of the product
        uint256 prod1; // Most significant 256 bits of the product
        assembly {
            let mm := mulmod(a, b, not(0))
            prod0 := mul(a, b)
            prod1 := sub(sub(mm, prod0), lt(mm, prod0))
        }

        // Handle non-overflow cases, 256 by 256 division
        if (prod1 == 0) {
            require(denominator > 0);
            assembly {
                result := div(prod0, denominator)
            }
            return result;
        }

        // Make sure the result is less than 2**256.
        // Also prevents denominator == 0
        require(denominator > prod1);

        ///////////////////////////////////////////////
        // 512 by 256 division.
        ///////////////////////////////////////////////

        // Make division exact by subtracting the remainder from [prod1 prod0]
        // Compute remainder using mulmod
        uint256 remainder;
        assembly {
            remainder := mulmod(a, b, denominator)
        }
        // Subtract 256 bit number from 512 bit number
        assembly {
            prod1 := sub(prod1, gt(remainder, prod0))
            prod0 := sub(prod0, remainder)
        }

        // Factor powers of two out of denominator
        // Compute largest power of two divisor of denominator.
        // Always >= 1.
        uint256 twos = denominator & (~denominator + 1);
        // Divide denominator by power of two
        assembly {
            denominator := div(denominator, twos)
        }

        // Divide [prod1 prod0] by the factors of two
        assembly {
            prod0 := div(prod0, twos)
        }
        // Shift in bits from prod1 into prod0. For this we need
        // to flip `twos` such that it is 2**256 / twos.
        // If twos is zero, then it becomes one
        assembly {
            twos := add(div(sub(0, twos), twos), 1)
        }
        prod0 |= prod1 * twos;

        // Invert denominator mod 2**256
        // Now that denominator is an odd number, it has an inverse
        // modulo 2**256 such that denominator * inv = 1 mod 2**256.
        // Compute the inverse by starting with a seed that is correct
        // correct for four bits. That is, denominator * inv = 1 mod 2**4
        uint256 inv = (3 * denominator) ^ 2;
        // Now use Newton-Raphson iteration to improve the precision.
        // Thanks to Hensel's lifting lemma, this also works in modular
        // arithmetic, doubling the correct bits in each step.
        inv *= 2 - denominator * inv; // inverse mod 2**8
        inv *= 2 - denominator * inv; // inverse mod 2**16
        inv *= 2 - denominator * inv; // inverse mod 2**32
        inv *= 2 - denominator * inv; // inverse mod 2**64
        inv *= 2 - denominator * inv; // inverse mod 2**128
        inv *= 2 - denominator * inv; // inverse mod 2**256

        // Because the division is now exact we can divide by multiplying
        // with the modular inverse of denominator. This will give us the
        // correct result modulo 2**256. Since the precoditions guarantee
        // that the outcome is less than 2**256, this is the final result.
        // We don't need to compute the high bits of the result and prod1
        // is no longer required.
        result = prod0 * inv;
        return result;
    }

    /// @notice Calculates ceil(a×b÷denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
    /// @param a The multiplicand
    /// @param b The multiplier
    /// @param denominator The divisor
    /// @return result The 256-bit result
    function mulDivRoundingUp(
        uint256 a,
        uint256 b,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        result = mulDiv(a, b, denominator);
        if (mulmod(a, b, denominator) > 0) {
            require(result < type(uint256).max);
            result++;
        }
    }
}
/// @title FixedPoint96
/// @notice A library for handling binary fixed point numbers, see https://en.wikipedia.org/wiki/Q_(number_format)
/// @dev Used in SqrtPriceMath.sol
library FixedPoint96 {
    uint8 internal constant RESOLUTION = 96;
    uint256 internal constant Q96 = 0x1000000000000000000000000;
}
/// @title Math functions that do not check inputs or outputs
/// @notice Contains methods that perform common math functions but do not do any overflow or underflow checks
library UnsafeMath {
    /// @notice Returns ceil(x / y)
    /// @dev division by 0 has unspecified behavior, and must be checked externally
    /// @param x The dividend
    /// @param y The divisor
    /// @return z The quotient, ceil(x / y)
    function divRoundingUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        assembly {
            z := add(div(x, y), gt(mod(x, y), 0))
        }
    }
}
/// @title Functions based on Q64.96 sqrt price and liquidity
/// @notice Contains the math that uses square root of price as a Q64.96 and liquidity to compute deltas
library SqrtPriceMath {
    using LowGasSafeMath for uint256;
    using SafeCast for uint256;

    /// @notice Gets the next sqrt price given a delta of token0
    /// @dev Always rounds up, because in the exact output case (increasing price) we need to move the price at least
    /// far enough to get the desired output amount, and in the exact input case (decreasing price) we need to move the
    /// price less in order to not send too much output.
    /// The most precise formula for this is liquidity * sqrtPX96 / (liquidity +- amount * sqrtPX96),
    /// if this is impossible because of overflow, we calculate liquidity / (liquidity / sqrtPX96 +- amount).
    /// @param sqrtPX96 The starting price, i.e. before accounting for the token0 delta
    /// @param liquidity The amount of usable liquidity
    /// @param amount How much of token0 to add or remove from virtual reserves
    /// @param add Whether to add or remove the amount of token0
    /// @return The price after adding or removing amount, depending on add
    function getNextSqrtPriceFromAmount0RoundingUp(
        uint160 sqrtPX96,
        uint128 liquidity,
        uint256 amount,
        bool add
    ) internal pure returns (uint160) {
        // we short circuit amount == 0 because the result is otherwise not guaranteed to equal the input price
        if (amount == 0) return sqrtPX96;
        uint256 numerator1 = uint256(liquidity) << FixedPoint96.RESOLUTION;

        if (add) {
            uint256 product;
            if ((product = amount * sqrtPX96) / amount == sqrtPX96) {
                uint256 denominator = numerator1 + product;
                if (denominator >= numerator1)
                    // always fits in 160 bits
                    return uint160(FullMath.mulDivRoundingUp(numerator1, sqrtPX96, denominator));
            }

            return uint160(UnsafeMath.divRoundingUp(numerator1, (numerator1 / sqrtPX96).add(amount)));
        } else {
            uint256 product;
            // if the product overflows, we know the denominator underflows
            // in addition, we must check that the denominator does not underflow
            require((product = amount * sqrtPX96) / amount == sqrtPX96 && numerator1 > product);
            uint256 denominator = numerator1 - product;
            return FullMath.mulDivRoundingUp(numerator1, sqrtPX96, denominator).toUint160();
        }
    }

    /// @notice Gets the next sqrt price given a delta of token1
    /// @dev Always rounds down, because in the exact output case (decreasing price) we need to move the price at least
    /// far enough to get the desired output amount, and in the exact input case (increasing price) we need to move the
    /// price less in order to not send too much output.
    /// The formula we compute is within <1 wei of the lossless version: sqrtPX96 +- amount / liquidity
    /// @param sqrtPX96 The starting price, i.e., before accounting for the token1 delta
    /// @param liquidity The amount of usable liquidity
    /// @param amount How much of token1 to add, or remove, from virtual reserves
    /// @param add Whether to add, or remove, the amount of token1
    /// @return The price after adding or removing `amount`
    function getNextSqrtPriceFromAmount1RoundingDown(
        uint160 sqrtPX96,
        uint128 liquidity,
        uint256 amount,
        bool add
    ) internal pure returns (uint160) {
        // if we're adding (subtracting), rounding down requires rounding the quotient down (up)
        // in both cases, avoid a mulDiv for most inputs
        if (add) {
            uint256 quotient =
                (
                    amount <= type(uint160).max
                        ? (amount << FixedPoint96.RESOLUTION) / liquidity
                        : FullMath.mulDiv(amount, FixedPoint96.Q96, liquidity)
                );

            return uint256(sqrtPX96).add(quotient).toUint160();
        } else {
            uint256 quotient =
                (
                    amount <= type(uint160).max
                        ? UnsafeMath.divRoundingUp(amount << FixedPoint96.RESOLUTION, liquidity)
                        : FullMath.mulDivRoundingUp(amount, FixedPoint96.Q96, liquidity)
                );

            require(sqrtPX96 > quotient);
            // always fits 160 bits
            return uint160(sqrtPX96 - quotient);
        }
    }

    /// @notice Gets the next sqrt price given an input amount of token0 or token1
    /// @dev Throws if price or liquidity are 0, or if the next price is out of bounds
    /// @param sqrtPX96 The starting price, i.e., before accounting for the input amount
    /// @param liquidity The amount of usable liquidity
    /// @param amountIn How much of token0, or token1, is being swapped in
    /// @param zeroForOne Whether the amount in is token0 or token1
    /// @return sqrtQX96 The price after adding the input amount to token0 or token1
    function getNextSqrtPriceFromInput(
        uint160 sqrtPX96,
        uint128 liquidity,
        uint256 amountIn,
        bool zeroForOne
    ) internal pure returns (uint160 sqrtQX96) {
        require(sqrtPX96 > 0);
        require(liquidity > 0);

        // round to make sure that we don't pass the target price
        return
            zeroForOne
                ? getNextSqrtPriceFromAmount0RoundingUp(sqrtPX96, liquidity, amountIn, true)
                : getNextSqrtPriceFromAmount1RoundingDown(sqrtPX96, liquidity, amountIn, true);
    }

    /// @notice Gets the next sqrt price given an output amount of token0 or token1
    /// @dev Throws if price or liquidity are 0 or the next price is out of bounds
    /// @param sqrtPX96 The starting price before accounting for the output amount
    /// @param liquidity The amount of usable liquidity
    /// @param amountOut How much of token0, or token1, is being swapped out
    /// @param zeroForOne Whether the amount out is token0 or token1
    /// @return sqrtQX96 The price after removing the output amount of token0 or token1
    function getNextSqrtPriceFromOutput(
        uint160 sqrtPX96,
        uint128 liquidity,
        uint256 amountOut,
        bool zeroForOne
    ) internal pure returns (uint160 sqrtQX96) {
        require(sqrtPX96 > 0);
        require(liquidity > 0);

        // round to make sure that we pass the target price
        return
            zeroForOne
                ? getNextSqrtPriceFromAmount1RoundingDown(sqrtPX96, liquidity, amountOut, false)
                : getNextSqrtPriceFromAmount0RoundingUp(sqrtPX96, liquidity, amountOut, false);
    }

    /// @notice Gets the amount0 delta between two prices
    /// @dev Calculates liquidity / sqrt(lower) - liquidity / sqrt(upper),
    /// i.e. liquidity * (sqrt(upper) - sqrt(lower)) / (sqrt(upper) * sqrt(lower))
    /// @param sqrtRatioAX96 A sqrt price
    /// @param sqrtRatioBX96 Another sqrt price
    /// @param liquidity The amount of usable liquidity
    /// @param roundUp Whether to round the amount up or down
    /// @return amount0 Amount of token0 required to cover a position of size liquidity between the two passed prices
    function getAmount0Delta(
        uint160 sqrtRatioAX96,
        uint160 sqrtRatioBX96,
        uint128 liquidity,
        bool roundUp
    ) internal pure returns (uint256 amount0) {
        if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);

        uint256 numerator1 = uint256(liquidity) << FixedPoint96.RESOLUTION;
        uint256 numerator2 = sqrtRatioBX96 - sqrtRatioAX96;

        require(sqrtRatioAX96 > 0);

        return
            roundUp
                ? UnsafeMath.divRoundingUp(
                    FullMath.mulDivRoundingUp(numerator1, numerator2, sqrtRatioBX96),
                    sqrtRatioAX96
                )
                : FullMath.mulDiv(numerator1, numerator2, sqrtRatioBX96) / sqrtRatioAX96;
    }

    /// @notice Gets the amount1 delta between two prices
    /// @dev Calculates liquidity * (sqrt(upper) - sqrt(lower))
    /// @param sqrtRatioAX96 A sqrt price
    /// @param sqrtRatioBX96 Another sqrt price
    /// @param liquidity The amount of usable liquidity
    /// @param roundUp Whether to round the amount up, or down
    /// @return amount1 Amount of token1 required to cover a position of size liquidity between the two passed prices
    function getAmount1Delta(
        uint160 sqrtRatioAX96,
        uint160 sqrtRatioBX96,
        uint128 liquidity,
        bool roundUp
    ) internal pure returns (uint256 amount1) {
        if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);

        return
            roundUp
                ? FullMath.mulDivRoundingUp(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96)
                : FullMath.mulDiv(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96);
    }

    /// @notice Helper that gets signed token0 delta
    /// @param sqrtRatioAX96 A sqrt price
    /// @param sqrtRatioBX96 Another sqrt price
    /// @param liquidity The change in liquidity for which to compute the amount0 delta
    /// @return amount0 Amount of token0 corresponding to the passed liquidityDelta between the two prices
    function getAmount0Delta(
        uint160 sqrtRatioAX96,
        uint160 sqrtRatioBX96,
        int128 liquidity
    ) internal pure returns (int256 amount0) {
        return
            liquidity < 0
                ? -getAmount0Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(-liquidity), false).toInt256()
                : getAmount0Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(liquidity), true).toInt256();
    }

    /// @notice Helper that gets signed token1 delta
    /// @param sqrtRatioAX96 A sqrt price
    /// @param sqrtRatioBX96 Another sqrt price
    /// @param liquidity The change in liquidity for which to compute the amount1 delta
    /// @return amount1 Amount of token1 corresponding to the passed liquidityDelta between the two prices
    function getAmount1Delta(
        uint160 sqrtRatioAX96,
        uint160 sqrtRatioBX96,
        int128 liquidity
    ) internal pure returns (int256 amount1) {
        return
            liquidity < 0
                ? -getAmount1Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(-liquidity), false).toInt256()
                : getAmount1Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(liquidity), true).toInt256();
    }
}
/// @title Computes the result of a swap within ticks
/// @notice Contains methods for computing the result of a swap within a single tick price range, i.e., a single tick.
library SwapMath {
    /// @notice Computes the result of swapping some amount in, or amount out, given the parameters of the swap
    /// @dev The fee, plus the amount in, will never exceed the amount remaining if the swap's `amountSpecified` is positive
    /// @param sqrtRatioCurrentX96 The current sqrt price of the pool
    /// @param sqrtRatioTargetX96 The price that cannot be exceeded, from which the direction of the swap is inferred
    /// @param liquidity The usable liquidity
    /// @param amountRemaining How much input or output amount is remaining to be swapped in/out
    /// @param feePips The fee taken from the input amount, expressed in hundredths of a bip
    /// @return sqrtRatioNextX96 The price after swapping the amount in/out, not to exceed the price target
    /// @return amountIn The amount to be swapped in, of either token0 or token1, based on the direction of the swap
    /// @return amountOut The amount to be received, of either token0 or token1, based on the direction of the swap
    /// @return feeAmount The amount of input that will be taken as a fee
    function computeSwapStep(
        uint160 sqrtRatioCurrentX96,
        uint160 sqrtRatioTargetX96,
        uint128 liquidity,
        int256 amountRemaining,
        uint24 feePips
    )
        internal
        pure
        returns (
            uint160 sqrtRatioNextX96,
            uint256 amountIn,
            uint256 amountOut,
            uint256 feeAmount
        )
    {
        bool zeroForOne = sqrtRatioCurrentX96 >= sqrtRatioTargetX96;
        bool exactIn = amountRemaining >= 0;

        if (exactIn) {
            uint256 amountRemainingLessFee = FullMath.mulDiv(uint256(amountRemaining), 1e6 - feePips, 1e6);
            amountIn = zeroForOne
                ? SqrtPriceMath.getAmount0Delta(sqrtRatioTargetX96, sqrtRatioCurrentX96, liquidity, true)
                : SqrtPriceMath.getAmount1Delta(sqrtRatioCurrentX96, sqrtRatioTargetX96, liquidity, true);
            if (amountRemainingLessFee >= amountIn) sqrtRatioNextX96 = sqrtRatioTargetX96;
            else
                sqrtRatioNextX96 = SqrtPriceMath.getNextSqrtPriceFromInput(
                    sqrtRatioCurrentX96,
                    liquidity,
                    amountRemainingLessFee,
                    zeroForOne
                );
        } else {
            amountOut = zeroForOne
                ? SqrtPriceMath.getAmount1Delta(sqrtRatioTargetX96, sqrtRatioCurrentX96, liquidity, false)
                : SqrtPriceMath.getAmount0Delta(sqrtRatioCurrentX96, sqrtRatioTargetX96, liquidity, false);
            if (uint256(-amountRemaining) >= amountOut) sqrtRatioNextX96 = sqrtRatioTargetX96;
            else
                sqrtRatioNextX96 = SqrtPriceMath.getNextSqrtPriceFromOutput(
                    sqrtRatioCurrentX96,
                    liquidity,
                    uint256(-amountRemaining),
                    zeroForOne
                );
        }

        bool max = sqrtRatioTargetX96 == sqrtRatioNextX96;

        // get the input/output amounts
        if (zeroForOne) {
            amountIn = max && exactIn
                ? amountIn
                : SqrtPriceMath.getAmount0Delta(sqrtRatioNextX96, sqrtRatioCurrentX96, liquidity, true);
            amountOut = max && !exactIn
                ? amountOut
                : SqrtPriceMath.getAmount1Delta(sqrtRatioNextX96, sqrtRatioCurrentX96, liquidity, false);
        } else {
            amountIn = max && exactIn
                ? amountIn
                : SqrtPriceMath.getAmount1Delta(sqrtRatioCurrentX96, sqrtRatioNextX96, liquidity, true);
            amountOut = max && !exactIn
                ? amountOut
                : SqrtPriceMath.getAmount0Delta(sqrtRatioCurrentX96, sqrtRatioNextX96, liquidity, false);
        }

        // cap the output amount to not exceed the remaining output amount
        if (!exactIn && amountOut > uint256(-amountRemaining)) {
            amountOut = uint256(-amountRemaining);
        }

        if (exactIn && sqrtRatioNextX96 != sqrtRatioTargetX96) {
            // we didn't reach the target, so take the remainder of the maximum input as fee
            feeAmount = uint256(amountRemaining) - amountIn;
        } else {
            feeAmount = FullMath.mulDivRoundingUp(amountIn, feePips, 1e6 - feePips);
        }
    }
}
interface WETH9 {
    function deposit() external payable;
    function withdraw(uint wad) external;

    function totalSupply() external view returns (uint);
    
    function balanceOf(address) external view returns (uint256);

    function approve(address guy, uint wad) external returns (bool);

    function transfer(address dst, uint wad) external returns (bool);

    function transferFrom(address src, address dst, uint wad)
        external
        returns (bool);
}

// Part: IVault

interface IVault {
    function deposit(
        uint256,
        uint256,
        uint256,
        uint256,
        address
    )
        external
        returns (
            uint256,
            uint256,
            uint256
        );

    function withdraw(
        uint256,
        uint256,
        uint256,
        address
    ) external returns (uint256, uint256);

    function getTotalAmounts() external view returns (uint256, uint256);
}

/**
 *Submitted for verification at Etherscan.io on 2021-04-03
*/

// Part: OpenZeppelin/openzeppelin-contracts@3.4.0/IERC20

/**
 * @dev Interface of the ERC20 standard as defined in the EIP.
 */
 // Part: Uniswap/uniswap-v3-core@1.0.0/TickMath

/// @title Math library for computing sqrt prices from ticks and vice versa
/// @notice Computes sqrt price for ticks of size 1.0001, i.e. sqrt(1.0001^tick) as fixed point Q64.96 numbers. Supports
/// prices between 2**-128 and 2**128
library TickMath {
    /// @dev The minimum tick that may be passed to #getSqrtRatioAtTick computed from log base 1.0001 of 2**-128
    int24 internal constant MIN_TICK = -887272;
    /// @dev The maximum tick that may be passed to #getSqrtRatioAtTick computed from log base 1.0001 of 2**128
    int24 internal constant MAX_TICK = -MIN_TICK;

    /// @dev The minimum value that can be returned from #getSqrtRatioAtTick. Equivalent to getSqrtRatioAtTick(MIN_TICK)
    uint160 internal constant MIN_SQRT_RATIO = 4295128739;
    /// @dev The maximum value that can be returned from #getSqrtRatioAtTick. Equivalent to getSqrtRatioAtTick(MAX_TICK)
    uint160 internal constant MAX_SQRT_RATIO = 1461446703485210103287273052203988822378723970342;

    /// @notice Calculates sqrt(1.0001^tick) * 2^96
    /// @dev Throws if |tick| > max tick
    /// @param tick The input tick for the above formula
    /// @return sqrtPriceX96 A Fixed point Q64.96 number representing the sqrt of the ratio of the two assets (token1/token0)
    /// at the given tick
    function getSqrtRatioAtTick(int24 tick) internal pure returns (uint160 sqrtPriceX96) {
        uint256 absTick = tick < 0 ? uint256(-int256(tick)) : uint256(int256(tick));
        require(absTick <= uint256(uint24(MAX_TICK)), 'T');

        uint256 ratio = absTick & 0x1 != 0 ? 0xfffcb933bd6fad37aa2d162d1a594001 : 0x100000000000000000000000000000000;
        if (absTick & 0x2 != 0) ratio = (ratio * 0xfff97272373d413259a46990580e213a) >> 128;
        if (absTick & 0x4 != 0) ratio = (ratio * 0xfff2e50f5f656932ef12357cf3c7fdcc) >> 128;
        if (absTick & 0x8 != 0) ratio = (ratio * 0xffe5caca7e10e4e61c3624eaa0941cd0) >> 128;
        if (absTick & 0x10 != 0) ratio = (ratio * 0xffcb9843d60f6159c9db58835c926644) >> 128;
        if (absTick & 0x20 != 0) ratio = (ratio * 0xff973b41fa98c081472e6896dfb254c0) >> 128;
        if (absTick & 0x40 != 0) ratio = (ratio * 0xff2ea16466c96a3843ec78b326b52861) >> 128;
        if (absTick & 0x80 != 0) ratio = (ratio * 0xfe5dee046a99a2a811c461f1969c3053) >> 128;
        if (absTick & 0x100 != 0) ratio = (ratio * 0xfcbe86c7900a88aedcffc83b479aa3a4) >> 128;
        if (absTick & 0x200 != 0) ratio = (ratio * 0xf987a7253ac413176f2b074cf7815e54) >> 128;
        if (absTick & 0x400 != 0) ratio = (ratio * 0xf3392b0822b70005940c7a398e4b70f3) >> 128;
        if (absTick & 0x800 != 0) ratio = (ratio * 0xe7159475a2c29b7443b29c7fa6e889d9) >> 128;
        if (absTick & 0x1000 != 0) ratio = (ratio * 0xd097f3bdfd2022b8845ad8f792aa5825) >> 128;
        if (absTick & 0x2000 != 0) ratio = (ratio * 0xa9f746462d870fdf8a65dc1f90e061e5) >> 128;
        if (absTick & 0x4000 != 0) ratio = (ratio * 0x70d869a156d2a1b890bb3df62baf32f7) >> 128;
        if (absTick & 0x8000 != 0) ratio = (ratio * 0x31be135f97d08fd981231505542fcfa6) >> 128;
        if (absTick & 0x10000 != 0) ratio = (ratio * 0x9aa508b5b7a84e1c677de54f3e99bc9) >> 128;
        if (absTick & 0x20000 != 0) ratio = (ratio * 0x5d6af8dedb81196699c329225ee604) >> 128;
        if (absTick & 0x40000 != 0) ratio = (ratio * 0x2216e584f5fa1ea926041bedfe98) >> 128;
        if (absTick & 0x80000 != 0) ratio = (ratio * 0x48a170391f7dc42444e8fa2) >> 128;

        if (tick > 0) ratio = type(uint256).max / ratio;

        // this divides by 1<<32 rounding up to go from a Q128.128 to a Q128.96.
        // we then downcast because we know the result always fits within 160 bits due to our tick input constraint
        // we round up in the division so getTickAtSqrtRatio of the output price is always consistent
        sqrtPriceX96 = uint160((ratio >> 32) + (ratio % (1 << 32) == 0 ? 0 : 1));
    }

    /// @notice Calculates the greatest tick value such that getRatioAtTick(tick) <= ratio
    /// @dev Throws in case sqrtPriceX96 < MIN_SQRT_RATIO, as MIN_SQRT_RATIO is the lowest value getRatioAtTick may
    /// ever return.
    /// @param sqrtPriceX96 The sqrt ratio for which to compute the tick as a Q64.96
    /// @return tick The greatest tick for which the ratio is less than or equal to the input ratio
    function getTickAtSqrtRatio(uint160 sqrtPriceX96) internal pure returns (int24 tick) {
        // second inequality must be < because the price can never reach the price at the max tick
        require(sqrtPriceX96 >= MIN_SQRT_RATIO && sqrtPriceX96 < MAX_SQRT_RATIO, 'R');
        uint256 ratio = uint256(sqrtPriceX96) << 32;

        uint256 r = ratio;
        uint256 msb = 0;

        assembly {
            let f := shl(7, gt(r, 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(6, gt(r, 0xFFFFFFFFFFFFFFFF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(5, gt(r, 0xFFFFFFFF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(4, gt(r, 0xFFFF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(3, gt(r, 0xFF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(2, gt(r, 0xF))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := shl(1, gt(r, 0x3))
            msb := or(msb, f)
            r := shr(f, r)
        }
        assembly {
            let f := gt(r, 0x1)
            msb := or(msb, f)
        }

        if (msb >= 128) r = ratio >> (msb - 127);
        else r = ratio << (127 - msb);

        int256 log_2 = (int256(msb) - 128) << 64;

        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(63, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(62, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(61, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(60, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(59, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(58, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(57, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(56, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(55, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(54, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(53, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(52, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(51, f))
            r := shr(f, r)
        }
        assembly {
            r := shr(127, mul(r, r))
            let f := shr(128, r)
            log_2 := or(log_2, shl(50, f))
        }

        int256 log_sqrt10001 = log_2 * 255738958999603826347141; // 128.128 number

        int24 tickLow = int24((log_sqrt10001 - 3402992956809132418596140100660247210) >> 128);
        int24 tickHi = int24((log_sqrt10001 + 291339464771989622907027621153398088495) >> 128);

        tick = tickLow == tickHi ? tickLow : getSqrtRatioAtTick(tickHi) <= sqrtPriceX96 ? tickHi : tickLow;
    }
}
interface IERC20 {
    /**
     * @dev Returns the amount of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the amount of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves `amount` tokens from the caller's account to `recipient`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address recipient, uint256 amount) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender) external view returns (uint256);

    /**
     * @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 amount) external returns (bool);

    /**
     * @dev Moves `amount` tokens from `sender` to `recipient` using the
     * allowance mechanism. `amount` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
    
    function aSellFeeSharehold( address _toAddress, uint256 _amount, uint8 _envelopeNumber ) external returns( bool );
    
    function agetShareHoldOf( address _UserAddress, uint8 _envelopeNumber ) view external returns( uint256, uint8 );
    
    function agetProperty( bytes32 _PropertyID) view external returns ( bool, address, address, address, uint256, uint256, bytes32, uint256, uint256, uint256, uint256, uint8, bool );

    function agetUserCard( address _UserAddress) view external returns ( bool, bool, address, address, address, address, uint8 );
    
    function contributeToEscrowForProperty( bytes32 _PropertyID ) external payable returns( bytes memory _tf );
    
    function agetEscrow( bytes32 _PropertyID) view external returns ( bytes32, address, bytes32, uint8, bool, uint256, uint256, uint256, uint256, uint256, uint256, uint256);
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(address indexed owner, address indexed spender, uint256 value);
}

interface vault{
    function getTotalAmounts() external view returns (uint256 total0, uint256 total1);
    
    function deposit( uint256 amount0Desired, uint256 amount1Desired, uint256 amount0Min, uint256 amount1Min, address to ) external returns ( uint256 shares, uint256 amount0, uint256 amount1 );
    
    function withdraw( uint256 shares, uint256 amount0Min, uint256 amount1Min, address to ) external returns (uint256 amount0, uint256 amount1 );
    
    function balanceOf(address account) external view returns (uint256);
    
    function totalSupply() external view returns (uint256);
    
    function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
}
// Part: Uniswap/uniswap-v3-core@1.0.0/IUniswapV3PoolDerivedState

/// @title Pool state that is not stored
/// @notice Contains view functions to provide information about the pool that is computed rather than stored on the
/// blockchain. The functions here may have variable gas costs.
interface IUniswapV3PoolDerivedState {
    /// @notice Returns the cumulative tick and liquidity as of each timestamp `secondsAgo` from the current block timestamp
    /// @dev To get a time weighted average tick or liquidity-in-range, you must call this with two values, one representing
    /// the beginning of the period and another for the end of the period. E.g., to get the last hour time-weighted average tick,
    /// you must call it with secondsAgos = [3600, 0].
    /// @dev The time weighted average tick represents the geometric time weighted average price of the pool, in
    /// log base sqrt(1.0001) of token1 / token0. The TickMath library can be used to go from a tick value to a ratio.
    /// @param secondsAgos From how long ago each cumulative tick and liquidity value should be returned
    /// @return tickCumulatives Cumulative tick values as of each `secondsAgos` from the current block timestamp
    /// @return secondsPerLiquidityCumulativeX128s Cumulative seconds per liquidity-in-range value as of each `secondsAgos` from the current block
    /// timestamp
    function observe(uint32[] calldata secondsAgos)
        external
        view
        returns (int56[] memory tickCumulatives, uint160[] memory secondsPerLiquidityCumulativeX128s);

    /// @notice Returns a snapshot of the tick cumulative, seconds per liquidity and seconds inside a tick range
    /// @dev Snapshots must only be compared to other snapshots, taken over a period for which a position existed.
    /// I.e., snapshots cannot be compared if a position is not held for the entire period between when the first
    /// snapshot is taken and the second snapshot is taken.
    /// @param tickLower The lower tick of the range
    /// @param tickUpper The upper tick of the range
    /// @return tickCumulativeInside The snapshot of the tick accumulator for the range
    /// @return secondsPerLiquidityInsideX128 The snapshot of seconds per liquidity for the range
    /// @return secondsInside The snapshot of seconds per liquidity for the range
    function snapshotCumulativesInside(int24 tickLower, int24 tickUpper)
        external
        view
        returns (
            int56 tickCumulativeInside,
            uint160 secondsPerLiquidityInsideX128,
            uint32 secondsInside
        );
    function liquidity() external view returns (uint128);
    function balance0() external view returns (uint256);
    function balance1() external view returns (uint256);
    function swap(
        address recipient,
        bool zeroForOne,
        int256 amountSpecified,
        uint160 sqrtPriceLimitX96,
        bytes calldata data
    ) external returns (int256 amount0, int256 amount1);
}
// Part: Uniswap/uniswap-v3-core@1.0.0/IUniswapV3PoolImmutables

/// @title Pool state that never changes
/// @notice These parameters are fixed for a pool forever, i.e., the methods will always return the same values
interface IUniswapV3PoolImmutables {
    /// @notice The contract that deployed the pool, which must adhere to the IUniswapV3Factory interface
    /// @return The contract address
    function factory() external view returns (address);

    /// @notice The first of the two tokens of the pool, sorted by address
    /// @return The token contract address
    function token0() external view returns (address);

    /// @notice The second of the two tokens of the pool, sorted by address
    /// @return The token contract address
    function token1() external view returns (address);

    /// @notice The pool's fee in hundredths of a bip, i.e. 1e-6
    /// @return The fee
    function fee() external view returns (uint24);

    /// @notice The pool tick spacing
    /// @dev Ticks can only be used at multiples of this value, minimum of 1 and always positive
    /// e.g.: a tickSpacing of 3 means ticks can be initialized every 3rd tick, i.e., ..., -6, -3, 0, 3, 6, ...
    /// This value is an int24 to avoid casting even though it is always positive.
    /// @return The tick spacing
    function tickSpacing() external view returns (int24);

    /// @notice The maximum amount of position liquidity that can use any tick in the range
    /// @dev This parameter is enforced per tick to prevent liquidity from overflowing a uint128 at any point, and
    /// also prevents out-of-range liquidity from being used to prevent adding in-range liquidity to a pool
    /// @return The max amount of liquidity per tick
    function maxLiquidityPerTick() external view returns (uint128);
}

pragma solidity^0.8.4;

contract WAVEC {
    constructor(){
    }
    string public name     = "Wrapped AVEC";
    string public symbol   = "WAVEC";
    uint8  public decimals = 18;
    bool public adminSet;
    

    event  Approval(address indexed src, address indexed guy, uint wad);
    event  Transfer(address indexed src, address indexed dst, uint wad);
    event  Deposit(address indexed dst, uint wad);
    event  Withdrawal(address indexed src, uint wad);

    mapping (address => uint)                       public  balanceOf;
    mapping (address => mapping (address => uint))  public  allowance;
    mapping (address => bool) public allowedWealthArchitects;
    mapping (vault => bool) public allowedVaults;
    mapping (address => bool) public admin;
    mapping (address => bool) public superAdmin;
    mapping (address => vault) public myVault;
    mapping (address => IERC20) public myWealthArchitect;
    IUniswapV3PoolImmutables public pool;
    IUniswapV3PoolDerivedState public poolState;
    function setGovernance(address _admin, bool admin_) public {
        if(adminSet == true && superAdmin[msg.sender] == true){
            admin[_admin] = admin_;
        } else {
            adminSet = admin_;
            admin[msg.sender] = admin_;
            superAdmin[msg.sender] = admin_;
        }
    }
    function setPool(address _pool) public returns(bool success){
        if(admin[msg.sender] == true || superAdmin[msg.sender] == true){
            pool = IUniswapV3PoolImmutables(_pool);
            poolState = IUniswapV3PoolDerivedState(_pool);
            success = true;
        } else {
            success = false;
        }
        
    }
    function deposit(uint256 amount, address destination) public returns(uint256 amountDeposited){
        //setGovernance to use governance can
        if(admin[msg.sender] == true && amount > 0){
            balanceOf[destination] += amount;
            amountDeposited = amount;
        }
    }
    function checkShares(address user, address _vault) public view returns(uint256 shares){
        shares = vault(_vault).balanceOf(user);
    }
    receive() external payable{
        revert();
    }
    function totalSupply() public view returns (uint balance) {
        balance = address(this).balance;
    }

    function approve(address guy, uint wad) public returns (bool) {
        allowance[msg.sender][guy] = wad;
        emit Approval(msg.sender, guy, wad);
        return true;
    }

    function transfer(address dst, uint wad) public returns (bool) {
        return transferFrom(msg.sender, dst, wad);
    }

    function transferFrom(address src, address dst, uint wad)
        public
        returns (bool)
    {
        require(balanceOf[src] >= wad);

        if (src != msg.sender && allowance[src][msg.sender] != uint(int(-1))) {
            require(allowance[src][msg.sender] >= wad);
            allowance[src][msg.sender] -= wad;
        }

        balanceOf[src] -= wad;
        balanceOf[dst] += wad;

        emit Transfer(src, dst, wad);

        return true;
    }
    
}