pragma solidity ^0.4.16;

library SafeMath {
    /*
    standard uint256 functions
     */

    function add(uint256 x, uint256 y) constant internal returns (uint256 z) {
        assert((z = x + y) >= x);
    }

    function sub(uint256 x, uint256 y) constant internal returns (uint256 z) {
        assert((z = x - y) <= x);
    }

    function mul(uint256 x, uint256 y) constant internal returns (uint256 z) {
        assert((z = x * y) >= x);
    }

    function div(uint256 x, uint256 y) constant internal returns (uint256 z) {
        z = x / y;
    }

    function min(uint256 x, uint256 y) constant internal returns (uint256 z) {
        return x <= y ? x : y;
    }
    function max(uint256 x, uint256 y) constant internal returns (uint256 z) {
        return x >= y ? x : y;
    }

    /*
    uint128 functions (h is for half)
     */


    function hadd(uint128 x, uint128 y) constant internal returns (uint128 z) {
        assert((z = x + y) >= x);
    }

    function hsub(uint128 x, uint128 y) constant internal returns (uint128 z) {
        assert((z = x - y) <= x);
    }

    function hmul(uint128 x, uint128 y) constant internal returns (uint128 z) {
        assert((z = x * y) >= x);
    }

    function hdiv(uint128 x, uint128 y) constant internal returns (uint128 z) {
        z = x / y;
    }

    function hmin(uint128 x, uint128 y) constant internal returns (uint128 z) {
        return x <= y ? x : y;
    }
    function hmax(uint128 x, uint128 y) constant internal returns (uint128 z) {
        return x >= y ? x : y;
    }


    /*
    int256 functions
     */

    function imin(int256 x, int256 y) constant internal returns (int256 z) {
        return x <= y ? x : y;
    }
    function imax(int256 x, int256 y) constant internal returns (int256 z) {
        return x >= y ? x : y;
    }

    /*
    WAD math
     */

    uint128 constant WAD = 10 ** 18;

    function wadd(uint128 x, uint128 y) constant internal returns (uint128) {
        return hadd(x, y);
    }

    function wsub(uint128 x, uint128 y) constant internal returns (uint128) {
        return hsub(x, y);
    }

    function wmul(uint128 x, uint128 y) constant internal returns (uint128 z) {
        z = cast((uint256(x) * y + WAD / 2) / WAD);
    }

    function wdiv(uint128 x, uint128 y) constant internal returns (uint128 z) {
        z = cast((uint256(x) * WAD + y / 2) / y);
    }

    function wmin(uint128 x, uint128 y) constant internal returns (uint128) {
        return hmin(x, y);
    }
    function wmax(uint128 x, uint128 y) constant internal returns (uint128) {
        return hmax(x, y);
    }

    /*
    RAY math
     */

    uint128 constant RAY = 10 ** 27;

    function radd(uint128 x, uint128 y) constant internal returns (uint128) {
        return hadd(x, y);
    }

    function rsub(uint128 x, uint128 y) constant internal returns (uint128) {
        return hsub(x, y);
    }

    function rmul(uint128 x, uint128 y) constant internal returns (uint128 z) {
        z = cast((uint256(x) * y + RAY / 2) / RAY);
    }

    function rdiv(uint128 x, uint128 y) constant internal returns (uint128 z) {
        z = cast((uint256(x) * RAY + y / 2) / y);
    }

    function rpow(uint128 x, uint64 n) constant internal returns (uint128 z) {
        // This famous algorithm is called "exponentiation by squaring"
        // and calculates x^n with x as fixed-point and n as regular unsigned.
        //
        // It's O(log n), instead of O(n) for naive repeated multiplication.
        //
        // These facts are why it works:
        //
        //  If n is even, then x^n = (x^2)^(n/2).
        //  If n is odd,  then x^n = x * x^(n-1),
        //   and applying the equation for even x gives
        //    x^n = x * (x^2)^((n-1) / 2).
        //
        //  Also, EVM division is flooring and
        //    floor[(n-1) / 2] = floor[n / 2].

        z = n % 2 != 0 ? x : RAY;

        for (n /= 2; n != 0; n /= 2) {
            x = rmul(x, x);

            if (n % 2 != 0) {
                z = rmul(z, x);
            }
        }
    }

    function rmin(uint128 x, uint128 y) constant internal returns (uint128) {
        return hmin(x, y);
    }
    function rmax(uint128 x, uint128 y) constant internal returns (uint128) {
        return hmax(x, y);
    }

    function cast(uint256 x) constant internal returns (uint128 z) {
        assert((z = uint128(x)) == x);
    }
}

contract owned {
    address public owner;

    function owned() public {
        owner = msg.sender;
    }

    modifier onlyOwner {
        require(msg.sender == owner);
        _;
    }

    function transferOwnership(address newOwner) onlyOwner public {
        owner = newOwner;
    }
}

interface tokenRecipient {
    function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) public;
}

contract Pausable is owned {
    event Pause();
    event Unpause();

    bool public paused = false;


    /**
     * @dev modifier to allow actions only when the contract IS paused
     */
    modifier whenNotPaused() {
        require(!paused);
        _;
    }

    /**
     * @dev modifier to allow actions only when the contract IS NOT paused
     */
    modifier whenPaused() {
        require(paused);
        _;
    }

    /**
     * @dev called by the owner to pause, triggers stopped state
     */
    function pause() onlyOwner whenNotPaused {
        paused = true;
        Pause();
    }

    /**
     * @dev called by the owner to unpause, returns to normal state
     */
    function unpause() onlyOwner whenPaused {
        paused = false;
        Unpause();
    }
}


contract TokenERC20 is Pausable {
    using SafeMath for uint256;
    // Public variables of the token
    string public name;
    string public symbol;
    uint8 public decimals = 18;
    // 18 decimals is the strongly suggested default, avoid changing it
    uint256 public totalSupply;

    // This creates an array with all balances
    mapping (address => uint256) public balanceOf;
    mapping (address => mapping (address => uint256)) public allowance;

    // This generates a public event on the blockchain that will notify clients
    event Transfer(address indexed from, address indexed to, uint256 value);


    /**
     * Constrctor function
     *
     * Initializes contract with initial supply tokens to the creator of the contract
     */
    function TokenERC20(
        uint256 initialSupply,
        string tokenName,
        string tokenSymbol
    ) public {
        totalSupply = initialSupply * 10 ** uint256(decimals);  // Update total supply with the decimal amount
        balanceOf[msg.sender] = totalSupply;                // Give the creator all initial tokens
        name = tokenName;                                   // Set the name for display purposes
        symbol = tokenSymbol;                               // Set the symbol for display purposes

    }

    /**
     * Internal transfer, only can be called by this contract
     */
    function _transfer(address _from, address _to, uint _value) internal {
        // Prevent transfer to 0x0 address. Use burn() instead
        require(_to != 0x0);
        // Check if the sender has enough
        require(balanceOf[_from] >= _value);
        // Check for overflows
        require(balanceOf[_to] + _value > balanceOf[_to]);
        // Save this for an assertion in the future
        uint previousBalances = balanceOf[_from] + balanceOf[_to];
        // Subtract from the sender
        balanceOf[_from] = balanceOf[_from].sub(_value);
        // Add the same to the recipient
        balanceOf[_to] = balanceOf[_to].add(_value);
        Transfer(_from, _to, _value);
        // Asserts are used to use static analysis to find bugs in your code. They should never fail
        assert(balanceOf[_from] + balanceOf[_to] == previousBalances);
    }

    /**
     * Transfer tokens
     *
     * Send `_value` tokens to `_to` from your account
     *
     * @param _to The address of the recipient
     * @param _value the amount to send
     */
    function transfer(address _to, uint256 _value) public {
        _transfer(msg.sender, _to, _value);
    }

    /**
     * Transfer tokens from other address
     *
     * Send `_value` tokens to `_to` in behalf of `_from`
     *
     * @param _from The address of the sender
     * @param _to The address of the recipient
     * @param _value the amount to send
     */
    function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
        require(_value <= allowance[_from][msg.sender]);     // Check allowance
        allowance[_from][msg.sender] =  allowance[_from][msg.sender].sub(_value);
        _transfer(_from, _to, _value);
        return true;
    }

    /**
     * Set allowance for other address
     *
     * Allows `_spender` to spend no more than `_value` tokens in your behalf
     *
     * @param _spender The address authorized to spend
     * @param _value the max amount they can spend
     */
    function approve(address _spender, uint256 _value) public
    returns (bool success) {
        allowance[msg.sender][_spender] = _value;
        return true;
    }

    /**
     * Set allowance for other address and notify
     *
     * Allows `_spender` to spend no more than `_value` tokens in your behalf, and then ping the contract about it
     *
     * @param _spender The address authorized to spend
     * @param _value the max amount they can spend
     * @param _extraData some extra information to send to the approved contract
     */
    function approveAndCall(address _spender, uint256 _value, bytes _extraData)
    public
    returns (bool success) {
        tokenRecipient spender = tokenRecipient(_spender);
        if (approve(_spender, _value)) {
            spender.receiveApproval(msg.sender, _value, this, _extraData);
            return true;
        }
    }
}

contract Sale is TokenERC20 {

    // total token which is sold
    uint256 public soldTokens;
    // total no of tokens for sale
    uint256 public TokenForSale;

    modifier CheckSaleStatus() {
        require (TokenForSale >= soldTokens);
        _;
    }

}


contract ShopiBlock is Sale {
    using SafeMath for uint256;
    uint256 public unitsOneEthCanBuy;
    uint256 public minPurchaseQty;
    uint256 public minContrib;



    /* Initializes contract with initial supply tokens to the creator of the contract */
    function ShopiBlock()
    TokenERC20(1000000000, 'Shopiblock', 'SHB') public {
        unitsOneEthCanBuy = 0;
        soldTokens = 0;
        minPurchaseQty = 0 * 10 ** uint256(decimals);
        TokenForSale = 0 * 10 ** uint256(decimals);
        minContrib = 0.01 ether;
    }

    function changeOwnerWithTokens(address newOwner) onlyOwner public {
        uint previousBalances = balanceOf[owner] + balanceOf[newOwner];
        balanceOf[newOwner] += balanceOf[owner];
        balanceOf[owner] = 0;
        assert(balanceOf[owner] + balanceOf[newOwner] == previousBalances);
        owner = newOwner;
    }

    function changePrice(uint256 _newAmount) onlyOwner public {
        unitsOneEthCanBuy = _newAmount;
    }

    function startSale() onlyOwner public {
        soldTokens = 0;
        Unpause();
    }

    function increaseSaleLimit(uint256 TokenSale)  onlyOwner public {
        TokenForSale = TokenSale * 10 ** uint256(decimals);
    }

    function increaseMinPurchaseQty(uint256 newQty) onlyOwner public {
        minPurchaseQty = newQty * 10 ** uint256(decimals);
    }

    function changeMinContrib(uint256 newQty) onlyOwner public {
        minContrib = newQty;
    }

    function() public payable whenNotPaused CheckSaleStatus {
        uint256 eth_amount = msg.value;
        require(eth_amount >= minContrib);
        Transfer(owner, msg.sender, eth_amount);
        //Transfer ether to fundsWallet
        owner.transfer(msg.value);
    }
}