/**
 * Safe unsigned safe math.
 *
 * https://blog.aragon.one/library-driven-development-in-solidity-2bebcaf88736#.750gwtwli
 *
 * Originally from https://raw.githubusercontent.com/AragonOne/zeppelin-solidity/master/contracts/SafeMathLib.sol
 *
 * Maintained here until merged to mainline zeppelin-solidity.
 *
 */
library SafeMathLib {

  function times(uint a, uint b) returns (uint) {
    uint c = a * b;
    assert(a == 0 || c / a == b);
    return c;
  }

  function minus(uint a, uint b) returns (uint) {
    assert(b <= a);
    return a - b;
  }

  function plus(uint a, uint b) returns (uint) {
    uint c = a + b;
    assert(c>=a && c>=b);
    return c;
  }

  function assert(bool assertion) private {
    if (!assertion) throw;
  }
}




/*
 * Ownable
 *
 * Base contract with an owner.
 * Provides onlyOwner modifier, which prevents function from running if it is called by anyone other than the owner.
 */
contract Ownable {
  address public owner;

  function Ownable() {
    owner = msg.sender;
  }

  modifier onlyOwner() {
    if (msg.sender != owner) {
      throw;
    }
    _;
  }

  function transferOwnership(address newOwner) onlyOwner {
    if (newOwner != address(0)) {
      owner = newOwner;
    }
  }

}


/*
 * Haltable
 *
 * Abstract contract that allows children to implement an
 * emergency stop mechanism. Differs from Pausable by causing a throw when in halt mode.
 *
 *
 * Originally envisioned in FirstBlood ICO contract.
 */
contract Haltable is Ownable {
  bool public halted;

  modifier stopInEmergency {
    if (halted) throw;
    _;
  }

  modifier onlyInEmergency {
    if (!halted) throw;
    _;
  }

  // called by the owner on emergency, triggers stopped state
  function halt() external onlyOwner {
    halted = true;
  }

  // called by the owner on end of emergency, returns to normal state
  function unhalt() external onlyOwner onlyInEmergency {
    halted = false;
  }

}


/**
 * Interface for defining crowdsale pricing.
 */
contract PricingStrategy {

  /** Interface declaration. */
  function isPricingStrategy() public constant returns (bool) {
    return true;
  }

  /** Self check if all references are correctly set.
   *
   * Checks that pricing strategy matches crowdsale parameters.
   */
  function isSane(address crowdsale) public constant returns (bool) {
    return true;
  }

  /**
   * When somebody tries to buy tokens for X eth, calculate how many tokens they get.
   *
   *
   * @param value - What is the value of the transaction send in as wei
   * @param tokensSold - how much tokens have been sold this far
   * @param weiRaised - how much money has been raised this far
   * @param msgSender - who is the investor of this transaction
   * @param decimals - how many decimal units the token has
   * @return Amount of tokens the investor receives
   */
  function calculatePrice(uint value, uint tokensSold, uint weiRaised, address msgSender, uint decimals) public constant returns (uint tokenAmount);
}


/**
 * Finalize agent defines what happens at the end of succeseful crowdsale.
 *
 * - Allocate tokens for founders, bounties and community
 * - Make tokens transferable
 * - etc.
 */
contract FinalizeAgent {

  function isFinalizeAgent() public constant returns(bool) {
    return true;
  }

  /** Return true if we can run finalizeCrowdsale() properly.
   *
   * This is a safety check function that doesn't allow crowdsale to begin
   * unless the finalizer has been set up properly.
   */
  function isSane() public constant returns (bool);

  /** Called once by crowdsale finalize() if the sale was success. */
  function finalizeCrowdsale();

}




/*
 * ERC20 interface
 * see https://github.com/ethereum/EIPs/issues/20
 */
contract ERC20 {
  uint public totalSupply;
  function balanceOf(address who) constant returns (uint);
  function allowance(address owner, address spender) constant returns (uint);

  function transfer(address to, uint value) returns (bool ok);
  function transferFrom(address from, address to, uint value) returns (bool ok);
  function approve(address spender, uint value) returns (bool ok);
  event Transfer(address indexed from, address indexed to, uint value);
  event Approval(address indexed owner, address indexed spender, uint value);
}


/**
 * A token that defines fractional units as decimals.
 */
contract FractionalERC20 is ERC20 {

  uint public decimals;

}



/**
 * Abstract base contract for token sales.
 *
 * Handle
 * - start and end dates
 * - accepting investments
 * - minimum funding goal and refund
 * - various statistics during the crowdfund
 * - different pricing strategies
 *
 */
contract Crowdsale is Haltable {

  using SafeMathLib for uint;

  /* The token we are selling */
  FractionalERC20 public token;

  /* How we are going to price our offering */
  PricingStrategy public pricingStrategy;

  /* Post-success callback */
  FinalizeAgent public finalizeAgent;

  /* tokens will be transfered from this address */
  address public multisigWallet;

  /* if the funding goal is not reached, investors may withdraw their funds */
  uint public minimumFundingGoal;

  /* the UNIX timestamp start date of the crowdsale */
  uint public startsAt;

  /* the UNIX timestamp end date of the crowdsale */
  uint public endsAt;

  /* the number of tokens already sold through this contract*/
  uint public tokensSold = 0;

  /* How many wei of funding we have raised */
  uint public weiRaised = 0;

  /* How many distinct addresses have invested */
  uint public investorCount = 0;

  /* How much wei we have returned back to the contract after a failed crowdfund. */
  uint public loadedRefund = 0;

  /* How much wei we have given back to investors.*/
  uint public weiRefunded = 0;

  /* Has this crowdsale been finalized */
  bool public finalized;

  /** How much ETH each address has invested to this crowdsale */
  mapping (address => uint256) public investedAmountOf;

  /** How much tokens this crowdsale has credited for each investor address */
  mapping (address => uint256) public tokenAmountOf;

  /** This is for manul testing for the interaction from owner wallet. You can set it to any value and inspect this in blockchain explorer to see that crowdsale interaction works. */
  uint public ownerTestValue;

  /** State machine
   *
   * - Preparing: All contract initialization calls and variables have not been set yet
   * - Prefunding: We have not passed start time yet
   * - Funding: Active crowdsale
   * - Success: Minimum funding goal reached
   * - Failure: Minimum funding goal not reached before ending time
   * - Finalized: The finalized has been called and succesfully executed
   * - Refunding: Refunds are loaded on the contract for reclaim.
   */
  enum State{Unknown, Preparing, PreFunding, Funding, Success, Failure, Finalized, Refunding}

  event Invested(address investor, uint weiAmount, uint tokenAmount);
  event Refund(address investor, uint weiAmount);

  function Crowdsale(address _token, PricingStrategy _pricingStrategy, address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) {

    owner = msg.sender;

    token = FractionalERC20(_token);

    setPricingStrategy(_pricingStrategy);

    multisigWallet = _multisigWallet;
    if(multisigWallet == 0) {
        throw;
    }

    if(_start == 0) {
        throw;
    }

    startsAt = _start;

    if(_end == 0) {
        throw;
    }

    endsAt = _end;

    // Don't mess the dates
    if(startsAt >= endsAt) {
        throw;
    }

    // Minimum funding goal can be zero
    minimumFundingGoal = _minimumFundingGoal;
  }

  /**
   * Don't expect to just send in money and get tokens.
   */
  function() payable {
    throw;
  }

  /**
   * Make an investment.
   *
   * Crowdsale must be running for one to invest.
   * We must have not pressed the emergency brake.
   *
   *
   */
  function invest(address receiver) inState(State.Funding) stopInEmergency payable public {

    uint weiAmount = msg.value;
    uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals());

    if(tokenAmount == 0) {
      // Dust transaction
      throw;
    }

    if(investedAmountOf[receiver] == 0) {
       // A new investor
       investorCount++;
    }

    // Update investor
    investedAmountOf[receiver] = investedAmountOf[receiver].plus(weiAmount);
    tokenAmountOf[receiver] = tokenAmountOf[receiver].plus(tokenAmount);

    // Update totals
    weiRaised = weiRaised.plus(weiAmount);
    tokensSold = tokensSold.plus(tokenAmount);

    // Check that we did not bust the cap
    if(isBreakingCap(tokenAmount, weiAmount, weiRaised, tokensSold)) {
      throw;
    }

    assignTokens(receiver, tokenAmount);

    // Pocket the money
    if(!multisigWallet.send(weiAmount)) throw;

    // Tell us invest was success
    Invested(receiver, weiAmount, tokenAmount);
  }

  /**
   * The basic entry point to participate the crowdsale process.
   *
   * Pay for funding, get invested tokens back in the sender address.
   */
  function buy() public payable {
    invest(msg.sender);
  }

  /**
   * Finalize a succcesful crowdsale.
   *
   * The owner can triggre a call the contract that provides post-crowdsale actions, like releasing the tokens.
   */
  function finalize() public inState(State.Success) onlyOwner stopInEmergency {

    // Already finalized
    if(finalized) {
      throw;
    }

    // Finalizing is optional. We only call it if we are given a finalizing agent.
    if(address(finalizeAgent) != 0) {
      finalizeAgent.finalizeCrowdsale();
    }

    finalized = true;
  }

  /**
   * Allow to (re)set finalize agent.
   *
   * Design choice: no state restrictions on the set, so that we can fix fat finger mistakes.
   */
  function setFinalizeAgent(FinalizeAgent addr) onlyOwner {
    finalizeAgent = addr;

    // Don't allow setting bad agent
    if(!finalizeAgent.isFinalizeAgent()) {
      throw;
    }
  }

  /**
   * Allow to (re)set pricing strategy.
   *
   * Design choice: no state restrictions on the set, so that we can fix fat finger mistakes.
   */
  function setPricingStrategy(PricingStrategy _pricingStrategy) onlyOwner {
    pricingStrategy = _pricingStrategy;

    // Don't allow setting bad agent
    if(!pricingStrategy.isPricingStrategy()) {
      throw;
    }
  }



  /**
   * Allow load refunds back on the contract for the refunding.
   *
   * The team can transfer the funds back on the smart contract in the case the minimum goal was not reached..
   */
  function loadRefund() public payable inState(State.Failure) {
    if(msg.value == 0) throw;
    loadedRefund = loadedRefund.plus(msg.value);
  }

  /**
   * Investors can claim refund.
   */
  function refund() public inState(State.Refunding) {
    uint256 weiValue = investedAmountOf[msg.sender];
    if (weiValue == 0) throw;
    investedAmountOf[msg.sender] = 0;
    weiRefunded = weiRefunded.plus(weiValue);
    Refund(msg.sender, weiValue);
    if (!msg.sender.send(weiValue)) throw;
  }

  /**
   * @return true if the crowdsale has raised enough money to be a succes
   */
  function isMinimumGoalReached() public constant returns (bool reached) {
    return weiRaised >= minimumFundingGoal;
  }

  /**
   * Crowdfund state machine management.
   *
   * We make it a function and do not assign the result to a variable, so there is no chance of the variable being stale.
   */
  function getState() public constant returns (State) {
    if(finalized) return State.Finalized;
    else if (address(finalizeAgent) == 0) return State.Preparing;
    else if (!finalizeAgent.isSane()) return State.Preparing;
    else if (!pricingStrategy.isSane(address(this))) return State.Preparing;
    else if (block.timestamp < startsAt) return State.PreFunding;
    else if (block.timestamp <= endsAt && !isCrowdsaleFull()) return State.Funding;
    else if (isMinimumGoalReached()) return State.Success;
    else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding;
    else return State.Failure;
  }

  /** This is for manual testing of multisig wallet interaction */
  function setOwnerTestValue(uint val) onlyOwner {
    ownerTestValue = val;
  }

  //
  // Modifiers
  //

  /** Modified allowing execution only if the crowdsale is currently running.  */
  modifier inState(State state) {
    if(getState() != state) throw;
    _;
  }


  //
  // Abstract functions
  //

  /**
   * Check if the current invested breaks our cap rules.
   *
   *
   * The child contract must define their own cap setting rules.
   * We allow a lot of flexibility through different capping strategies (ETH, token count)
   * Called from invest().
   *
   * @param weiAmount The amount of wei the investor tries to invest in the current transaction
   * @param tokenAmount The amount of tokens we try to give to the investor in the current transaction
   * @param weiRaisedTotal What would be our total raised balance after this transaction
   * @param tokensSoldTotal What would be our total sold tokens count after this transaction
   *
   * @return true if taking this investment would break our cap rules
   */
  function isBreakingCap(uint weiAmount, uint tokenAmount, uint weiRaisedTotal, uint tokensSoldTotal) constant returns (bool limitBroken);

  /**
   * Check if the current crowdsale is full and we can no longer sell any tokens.
   */
  function isCrowdsaleFull() public constant returns (bool);

  /**
   * Create new tokens or transfer issued tokens to the investor depending on the cap model.
   */
  function assignTokens(address receiver, uint tokenAmount) private;
}



/**
 * Collect funds from presale investors to be send to the crowdsale smart contract later.
 *
 * - Collect funds from pre-sale investors
 * - Send funds to the crowdsale when it opens
 * - Allow owner to set the crowdsale
 * - Have refund after X days as a safety hatch if the crowdsale doesn't materilize
 *
 */
contract PresaleFundCollector is Ownable {

  using SafeMathLib for uint;

  /** How many investors when can carry per a single contract */
  uint public MAX_INVESTORS = 32;

  /** How many investors we have now */
  uint public investorCount;

  /** Who are our investors (iterable) */
  address[] public investors;

  /** How much they have invested */
  mapping(address => uint) public balances;

  /** When our refund freeze is over (UNIT timestamp) */
  uint public freezeEndsAt;

  /** What is the minimum buy in */
  uint public weiMinimumLimit;

  /** Have we begun to move funds */
  bool public moving;

  /** Our ICO contract where we will move the funds */
  Crowdsale public crowdsale;

  event Invested(address investor, uint value);
  event Refunded(address investor, uint value);

  /**
   * Create presale contract where lock up period is given days
   */
  function PresaleFundCollector(address _owner, uint _freezeEndsAt, uint _weiMinimumLimit) {

    owner = _owner;

    // Give argument
    if(_freezeEndsAt == 0) {
      throw;
    }

    // Give argument
    if(_weiMinimumLimit == 0) {
      throw;
    }

    weiMinimumLimit = _weiMinimumLimit;
    freezeEndsAt = _freezeEndsAt;
  }

  /**
   * Participate to a presale.
   */
  function invest() public payable {

    // Cannot invest anymore through crowdsale when moving has begun
    if(moving) throw;

    address investor = msg.sender;

    bool existing = balances[investor] > 0;

    balances[investor] = balances[investor].plus(msg.value);

    // Need to fulfill minimum limit
    if(balances[investor] < weiMinimumLimit) {
      throw;
    }

    // This is a new investor
    if(!existing) {

      // Limit number of investors to prevent too long loops
      if(investorCount >= MAX_INVESTORS) throw;

      investors.push(investor);
      investorCount++;
    }

    Invested(investor, msg.value);
  }

  /**
   * Load funds to the crowdsale for a single investor.
   */
  function parcipateCrowdsaleInvestor(address investor) public {

    // Crowdsale not yet set
    if(address(crowdsale) == 0) throw;

    moving = true;

    if(balances[investor] > 0) {
      uint amount = balances[investor];
      delete balances[investor];
      crowdsale.invest.value(amount)(investor);
    }
  }

  /**
   * Load funds to the crowdsale for all investor.
   *
   */
  function parcipateCrowdsaleAll() public {

    // We might hit a max gas limit in this loop,
    // and in this case you can simply call parcipateCrowdsaleInvestor() for all investors
    for(uint i=0; i<investors.length; i++) {
       parcipateCrowdsaleInvestor(investors[i]);
    }
  }

  /**
   * ICO never happened. Allow refund.
   */
  function refund() {

    // Trying to ask refund too soon
    if(now < freezeEndsAt) throw;

    // We have started to move funds
    moving = true;

    address investor = msg.sender;
    if(balances[investor] == 0) throw;
    uint amount = balances[investor];
    delete balances[investor];
    if(!investor.send(amount)) throw;
    Refunded(investor, amount);
  }

  /**
   * Set the target crowdsale where we will move presale funds when the crowdsale opens.
   */
  function setCrowdsale(Crowdsale _crowdsale) public onlyOwner {
     crowdsale = _crowdsale;
  }

  /** Explicitly call function from your wallet. */
  function() payable {
    throw;
  }
}