// SPDX-License-Identifier: MIT

// File: https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/utils/Context.sol

// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

// File: https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/access/Ownable.sol

// OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(
        address indexed previousOwner,
        address indexed newOwner
    );

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions anymore. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby removing any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(
            newOwner != address(0),
            "Ownable: new owner is the zero address"
        );
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

// File: https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/token/ERC20/IERC20.sol

// OpenZeppelin Contracts (last updated v4.6.0) (token/ERC20/IERC20.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC20 standard as defined in the EIP.
 */
interface IERC20 {
    /**
     * @dev Emitted when `value` tokens are moved from one account (`from`) to
     * another (`to`).
     *
     * Note that `value` may be zero.
     */
    event Transfer(address indexed from, address indexed to, uint256 value);

    /**
     * @dev Emitted when the allowance of a `spender` for an `owner` is set by
     * a call to {approve}. `value` is the new allowance.
     */
    event Approval(
        address indexed owner,
        address indexed spender,
        uint256 value
    );

    /**
     * @dev Returns the amount of tokens in existence.
     */
    function totalSupply() external view returns (uint256);

    /**
     * @dev Returns the amount of tokens owned by `account`.
     */
    function balanceOf(address account) external view returns (uint256);

    /**
     * @dev Moves `amount` tokens from the caller's account to `to`.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transfer(address to, uint256 amount) external returns (bool);

    /**
     * @dev Returns the remaining number of tokens that `spender` will be
     * allowed to spend on behalf of `owner` through {transferFrom}. This is
     * zero by default.
     *
     * This value changes when {approve} or {transferFrom} are called.
     */
    function allowance(address owner, address spender)
        external
        view
        returns (uint256);

    /**
     * @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * IMPORTANT: Beware that changing an allowance with this method brings the risk
     * that someone may use both the old and the new allowance by unfortunate
     * transaction ordering. One possible solution to mitigate this race
     * condition is to first reduce the spender's allowance to 0 and set the
     * desired value afterwards:
     * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
     *
     * Emits an {Approval} event.
     */
    function approve(address spender, uint256 amount) external returns (bool);

    /**
     * @dev Moves `amount` tokens from `from` to `to` using the
     * allowance mechanism. `amount` is then deducted from the caller's
     * allowance.
     *
     * Returns a boolean value indicating whether the operation succeeded.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(
        address from,
        address to,
        uint256 amount
    ) external returns (bool);
}

// File: https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/utils/math/SafeMath.sol

// OpenZeppelin Contracts (last updated v4.6.0) (utils/math/SafeMath.sol)

pragma solidity ^0.8.0;

// CAUTION
// This version of SafeMath should only be used with Solidity 0.8 or later,
// because it relies on the compiler's built in overflow checks.

/**
 * @dev Wrappers over Solidity's arithmetic operations.
 *
 * NOTE: `SafeMath` is generally not needed starting with Solidity 0.8, since the compiler
 * now has built in overflow checking.
 */
library SafeMath {
    /**
     * @dev Returns the addition of two unsigned integers, with an overflow flag.
     *
     * _Available since v3.4._
     */
    function tryAdd(uint256 a, uint256 b)
        internal
        pure
        returns (bool, uint256)
    {
        unchecked {
            uint256 c = a + b;
            if (c < a) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, with an overflow flag.
     *
     * _Available since v3.4._
     */
    function trySub(uint256 a, uint256 b)
        internal
        pure
        returns (bool, uint256)
    {
        unchecked {
            if (b > a) return (false, 0);
            return (true, a - b);
        }
    }

    /**
     * @dev Returns the multiplication of two unsigned integers, with an overflow flag.
     *
     * _Available since v3.4._
     */
    function tryMul(uint256 a, uint256 b)
        internal
        pure
        returns (bool, uint256)
    {
        unchecked {
            // Gas optimization: this is cheaper than requiring 'a' not being zero, but the
            // benefit is lost if 'b' is also tested.
            // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
            if (a == 0) return (true, 0);
            uint256 c = a * b;
            if (c / a != b) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the division of two unsigned integers, with a division by zero flag.
     *
     * _Available since v3.4._
     */
    function tryDiv(uint256 a, uint256 b)
        internal
        pure
        returns (bool, uint256)
    {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a / b);
        }
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
     *
     * _Available since v3.4._
     */
    function tryMod(uint256 a, uint256 b)
        internal
        pure
        returns (bool, uint256)
    {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a % b);
        }
    }

    /**
     * @dev Returns the addition of two unsigned integers, reverting on
     * overflow.
     *
     * Counterpart to Solidity's `+` operator.
     *
     * Requirements:
     *
     * - Addition cannot overflow.
     */
    function add(uint256 a, uint256 b) internal pure returns (uint256) {
        return a + b;
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, reverting on
     * overflow (when the result is negative).
     *
     * Counterpart to Solidity's `-` operator.
     *
     * Requirements:
     *
     * - Subtraction cannot overflow.
     */
    function sub(uint256 a, uint256 b) internal pure returns (uint256) {
        return a - b;
    }

    /**
     * @dev Returns the multiplication of two unsigned integers, reverting on
     * overflow.
     *
     * Counterpart to Solidity's `*` operator.
     *
     * Requirements:
     *
     * - Multiplication cannot overflow.
     */
    function mul(uint256 a, uint256 b) internal pure returns (uint256) {
        return a * b;
    }

    /**
     * @dev Returns the integer division of two unsigned integers, reverting on
     * division by zero. The result is rounded towards zero.
     *
     * Counterpart to Solidity's `/` operator.
     *
     * Requirements:
     *
     * - The divisor cannot be zero.
     */
    function div(uint256 a, uint256 b) internal pure returns (uint256) {
        return a / b;
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
     * reverting when dividing by zero.
     *
     * Counterpart to Solidity's `%` operator. This function uses a `revert`
     * opcode (which leaves remaining gas untouched) while Solidity uses an
     * invalid opcode to revert (consuming all remaining gas).
     *
     * Requirements:
     *
     * - The divisor cannot be zero.
     */
    function mod(uint256 a, uint256 b) internal pure returns (uint256) {
        return a % b;
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, reverting with custom message on
     * overflow (when the result is negative).
     *
     * CAUTION: This function is deprecated because it requires allocating memory for the error
     * message unnecessarily. For custom revert reasons use {trySub}.
     *
     * Counterpart to Solidity's `-` operator.
     *
     * Requirements:
     *
     * - Subtraction cannot overflow.
     */
    function sub(
        uint256 a,
        uint256 b,
        string memory errorMessage
    ) internal pure returns (uint256) {
        unchecked {
            require(b <= a, errorMessage);
            return a - b;
        }
    }

    /**
     * @dev Returns the integer division of two unsigned integers, reverting with custom message on
     * division by zero. The result is rounded towards zero.
     *
     * Counterpart to Solidity's `/` operator. Note: this function uses a
     * `revert` opcode (which leaves remaining gas untouched) while Solidity
     * uses an invalid opcode to revert (consuming all remaining gas).
     *
     * Requirements:
     *
     * - The divisor cannot be zero.
     */
    function div(
        uint256 a,
        uint256 b,
        string memory errorMessage
    ) internal pure returns (uint256) {
        unchecked {
            require(b > 0, errorMessage);
            return a / b;
        }
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
     * reverting with custom message when dividing by zero.
     *
     * CAUTION: This function is deprecated because it requires allocating memory for the error
     * message unnecessarily. For custom revert reasons use {tryMod}.
     *
     * Counterpart to Solidity's `%` operator. This function uses a `revert`
     * opcode (which leaves remaining gas untouched) while Solidity uses an
     * invalid opcode to revert (consuming all remaining gas).
     *
     * Requirements:
     *
     * - The divisor cannot be zero.
     */
    function mod(
        uint256 a,
        uint256 b,
        string memory errorMessage
    ) internal pure returns (uint256) {
        unchecked {
            require(b > 0, errorMessage);
            return a % b;
        }
    }
}

// File: https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/utils/math/Math.sol

// OpenZeppelin Contracts (last updated v4.7.0) (utils/math/Math.sol)

pragma solidity ^0.8.0;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    enum Rounding {
        Down, // Toward negative infinity
        Up, // Toward infinity
        Zero // Toward zero
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds up instead
     * of rounding down.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
     * with further edits by Uniswap Labs also under MIT license.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod0 := mul(x, y)
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            require(denominator > prod1);

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
            // See https://cs.stackexchange.com/q/138556/92363.

            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 twos = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator,
        Rounding rounding
    ) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding)
        internal
        pure
        returns (uint256)
    {
        unchecked {
            uint256 result = sqrt(a);
            return
                result +
                (rounding == Rounding.Up && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding)
        internal
        pure
        returns (uint256)
    {
        unchecked {
            uint256 result = log2(value);
            return
                result +
                (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10, rounded down, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10**64) {
                value /= 10**64;
                result += 64;
            }
            if (value >= 10**32) {
                value /= 10**32;
                result += 32;
            }
            if (value >= 10**16) {
                value /= 10**16;
                result += 16;
            }
            if (value >= 10**8) {
                value /= 10**8;
                result += 8;
            }
            if (value >= 10**4) {
                value /= 10**4;
                result += 4;
            }
            if (value >= 10**2) {
                value /= 10**2;
                result += 2;
            }
            if (value >= 10**1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding)
        internal
        pure
        returns (uint256)
    {
        unchecked {
            uint256 result = log10(value);
            return
                result +
                (rounding == Rounding.Up && 10**result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256, rounded down, of a positive value.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding)
        internal
        pure
        returns (uint256)
    {
        unchecked {
            uint256 result = log256(value);
            return
                result +
                (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
        }
    }
}

// File: staking.sol

pragma solidity ^0.8.0;

contract STAKINGContract is Ownable {
    using SafeMath for uint256;

    uint256 public totalStake;
    uint256 public totalRewards;

    enum StakingPeriod {
        THREE_DAYS,
        ONE_WEEK,
        TWO_WEEK,
        ONE_MONTH,
        TWO_MONTH
    }

    struct stake {
        uint256 amount;
        StakingPeriod stakePeriod;
        uint256 timestamp;
    }

    address[] internal stakeholders;

    mapping(address => mapping(StakingPeriod => stake)) public stakes;
    mapping(StakingPeriod => uint256) public apr;

    IERC20 public myToken;

    event TokenStaked(
        address indexed _from,
        uint256 amount,
        StakingPeriod plan,
        uint256 timestamp
    );
    event TokenUnstaked(
        address indexed _from,
        uint256 amount,
        StakingPeriod plan,
        uint256 timestamp
    );
    event RewardsTransferred(
        address indexed _to,
        uint256 amount,
        StakingPeriod plan,
        uint256 timestamp
    );

    constructor(address _myToken) {
        myToken = IERC20(_myToken);
        apr[StakingPeriod.THREE_DAYS] = 500; //5%
        apr[StakingPeriod.ONE_WEEK] = 1000; //10%
        apr[StakingPeriod.TWO_WEEK] = 1900; //19%
        apr[StakingPeriod.ONE_MONTH] = 4000; //40%
        apr[StakingPeriod.TWO_MONTH] = 7000; //70%
    }

    // ---------- STAKES ----------

    function createStake(uint256 _stake, StakingPeriod _stakePeriod) public {
        require(_stake > 0, "stake value should not be zero");
        require(
            myToken.transferFrom(msg.sender, address(this), _stake),
            "Token Transfer Failed"
        );
        if (stakes[msg.sender][_stakePeriod].amount == 0) {
            addStakeholder(msg.sender);
            stakes[msg.sender][_stakePeriod] = stake(
                _stake,
                _stakePeriod,
                block.timestamp
            );
            totalStake = totalStake.add(_stake);
        } else {
            stake memory tempStake = stakes[msg.sender][_stakePeriod];
            tempStake.amount = tempStake.amount.add(_stake);
            tempStake.timestamp = block.timestamp;
            stakes[msg.sender][_stakePeriod] = tempStake;
            totalStake = totalStake.add(_stake);
        }
        emit TokenStaked(msg.sender, _stake, _stakePeriod, block.timestamp);
    }

    function unStake(uint256 _stake, StakingPeriod _stakePeriod) public {
        require(
            _stake > 0,
            "Stake value (Number of Tokens) should not be zero"
        );
        stake memory tempStake = stakes[msg.sender][_stakePeriod];
        require(
            validateStakingPeriod(tempStake),
            "Staking period has not expired. Please wait more !"
        );
        require(_stake <= tempStake.amount, "Invalid Stake Amount");
        uint256 _investorReward = getDailyRewards(_stakePeriod);
        tempStake.amount = tempStake.amount.sub(_stake);
        stakes[msg.sender][_stakePeriod] = tempStake;
        totalStake = totalStake.sub(_stake);
        totalRewards = totalRewards.add(_investorReward);
        //uint256 tokensToBeTransfer = _stake.add(_investorReward);
        if (stakes[msg.sender][_stakePeriod].amount == 0)
            removeStakeholder(msg.sender);
        myToken.transfer(msg.sender, _stake);
        myToken.transferFrom(owner(), msg.sender, _investorReward);
        emit TokenUnstaked(msg.sender, _stake, _stakePeriod, block.timestamp);
        emit RewardsTransferred(
            msg.sender,
            _investorReward,
            _stakePeriod,
            block.timestamp
        );
    }

    function getInvestorRewards(uint256 _unstakeAmount, stake memory _investor)
        internal
        view
        returns (uint256)
    {
        // uint256 investorStakingPeriod = getStakingPeriodInNumbers(_investor);
        // uint APY = investorStakingPeriod == 26 weeks ? sixMonthAPR : investorStakingPeriod == 52 weeks ? oneYearAPR : investorStakingPeriod == 156 weeks ? threeYearAPR : 0;
        return _unstakeAmount.mul(apr[_investor.stakePeriod]).div(100).div(100);
    }

    function validateStakingPeriod(stake memory _investor)
        internal
        view
        returns (bool)
    {
        uint256 stakingTimeStamp = _investor.timestamp +
            getStakingPeriodInNumbers(_investor);
        return block.timestamp >= stakingTimeStamp;
    }

    function getStakingPeriodInNumbers(stake memory _investor)
        internal
        pure
        returns (uint256)
    {
        return
            _investor.stakePeriod == StakingPeriod.THREE_DAYS
                ? 3 days
                : _investor.stakePeriod == StakingPeriod.ONE_WEEK
                ? 7 days
                : _investor.stakePeriod == StakingPeriod.TWO_WEEK
                ? 14 days
                : _investor.stakePeriod == StakingPeriod.ONE_MONTH
                ? 30 days
                : _investor.stakePeriod == StakingPeriod.TWO_MONTH
                ? 60 days
                : 0;
    }

    function stakeOf(address _stakeholder, StakingPeriod _stakePeriod)
        public
        view
        returns (uint256)
    {
        return stakes[_stakeholder][_stakePeriod].amount;
    }

    function stakingPeriodOf(address _stakeholder, StakingPeriod _stakePeriod)
        public
        view
        returns (StakingPeriod)
    {
        return stakes[_stakeholder][_stakePeriod].stakePeriod;
    }

    function getDailyRewards(StakingPeriod _stakePeriod)
        public
        view
        returns (uint256)
    {
        stake memory tempStake = stakes[msg.sender][_stakePeriod];
        uint256 total_rewards = getInvestorRewards(tempStake.amount, tempStake);
        uint256 noOfDays = (block.timestamp - tempStake.timestamp)
            .div(60)
            .div(60)
            .div(24);
        noOfDays = (noOfDays < 1) ? 1 : noOfDays;
        // uint256 stakingPeriodInDays =  getStakingPeriodInNumbers(tempStake).div(60).div(60).div(24);
        return total_rewards.div(364).mul(noOfDays);
    }

    function getTotalRewardsPerStakerAtEnd(StakingPeriod _stakePeriod)
        public
        view
        returns (uint256)
    {
        stake memory tempStake = stakes[msg.sender][_stakePeriod];
        uint256 total_rewards = getInvestorRewards(tempStake.amount, tempStake);
        return total_rewards;
    }

    // ---------- STAKEHOLDERS ----------

    function isStakeholder(address _address)
        internal
        view
        returns (bool, uint256)
    {
        for (uint256 s = 0; s < stakeholders.length; s += 1) {
            if (_address == stakeholders[s]) return (true, s);
        }
        return (false, 0);
    }

    function addStakeholder(address _stakeholder) internal {
        (bool _isStakeholder, ) = isStakeholder(_stakeholder);
        if (!_isStakeholder) stakeholders.push(_stakeholder);
    }

    function removeStakeholder(address _stakeholder) internal {
        (bool _isStakeholder, uint256 s) = isStakeholder(_stakeholder);
        if (_isStakeholder) {
            stakeholders[s] = stakeholders[stakeholders.length - 1];
            stakeholders.pop();
        }
    }

    // ---------- REWARDS ----------

    function getTotalRewards() public view returns (uint256) {
        return totalRewards;
    }

    // ---- Staking APY  setters ----

    function setApyPercentage(uint256 _percentage, StakingPeriod _stakePeriod)
        public
        onlyOwner
    {
        apr[_stakePeriod] = _percentage;
    }

    function remainingTokens() public view returns (uint256) {
        return
            Math.min(
                myToken.balanceOf(owner()),
                myToken.allowance(owner(), address(this))
            );
    }

    function withdrawEmergency() external onlyOwner {
        uint256 balance = myToken.balanceOf(address(this));
        myToken.transfer(msg.sender, balance);
    }
}