pragma solidity ^0.4.15;

/**
 * @title ERC20Basic
 * @dev Simpler version of ERC20 interface
 * @dev see https://github.com/ethereum/EIPs/issues/179
 */
contract ERC20Basic {
  uint256 public totalSupply;
  function balanceOf(address who) constant returns (uint256);
  function transfer(address to, uint256 value) returns (bool);
  event Transfer(address indexed from, address indexed to, uint256 value);
}

/**
 * @title ERC20 interface
 * @dev see https://github.com/ethereum/EIPs/issues/20
 */
contract ERC20 is ERC20Basic {
  function allowance(address owner, address spender) constant returns (uint256);
  function transferFrom(address from, address to, uint256 value) returns (bool);
  function approve(address spender, uint256 value) returns (bool);
  event Approval(address indexed owner, address indexed spender, uint256 value);
}

/**
 * @title Ownable
 * @dev The Ownable contract has an owner address, and provides basic authorization control
 * functions, this simplifies the implementation of "user permissions".
 */
contract Ownable {
  address public owner;


  /**
   * @dev The Ownable constructor sets the original `owner` of the contract to the sender
   * account.
   */
  function Ownable() {
    owner = msg.sender;
  }


  /**
   * @dev Throws if called by any account other than the owner.
   */
  modifier onlyOwner() {
    require(msg.sender == owner);
    _;
  }


  /**
   * @dev Allows the current owner to transfer control of the contract to a newOwner.
   * @param newOwner The address to transfer ownership to.
   */
  function transferOwnership(address newOwner) onlyOwner {
    if (newOwner != address(0)) {
      owner = newOwner;
    }
  }

}


/**
 * Standard ERC20 token with Short Hand Attack and approve() race condition mitigation.
 *
 * Based on code by FirstBlood:
 * https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
 */
contract StandardToken is ERC20 {
  using SafeMath for uint;
  /* Token supply got increased and a new owner received these tokens */
  event Minted(address receiver, uint amount);

  /* Actual balances of token holders */
  mapping(address => uint) balances;

  /* approve() allowances */
  mapping (address => mapping (address => uint)) allowed;

  /* Interface declaration */
  function isToken() public constant returns (bool weAre) {
    return true;
  }

  function transfer(address _to, uint _value) returns (bool success) {
    balances[msg.sender] = balances[msg.sender].sub( _value);
    balances[_to] = balances[_to].add(_value);
    Transfer(msg.sender, _to, _value);
    return true;
  }

  function transferFrom(address _from, address _to, uint _value) returns (bool success) {
    uint _allowance = allowed[_from][msg.sender];

    balances[_to] = balances[_to].add(_value);
    balances[_from] = balances[_from].sub(_value);
    allowed[_from][msg.sender] = _allowance.sub(_value);
    Transfer(_from, _to, _value);
    return true;
  }

  function balanceOf(address _owner) constant returns (uint balance) {
    return balances[_owner];
  }

  function approve(address _spender, uint _value) returns (bool success) {

    // To change the approve amount you first have to reduce the addresses`
    //  allowance to zero by calling `approve(_spender, 0)` if it is not
    //  already 0 to mitigate the race condition described here:
    //  https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
    if ((_value != 0) && (allowed[msg.sender][_spender] != 0)) 
      revert();

    allowed[msg.sender][_spender] = _value;
    Approval(msg.sender, _spender, _value);
    return true;
  }

  function allowance(address _owner, address _spender) constant returns (uint remaining) {
    return allowed[_owner][_spender];
  }

}


/**
 * A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
 *
 * First envisioned by Golem and Lunyr projects.
 */
contract UpgradeableToken is StandardToken {
  using SafeMath for uint256;
  /** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
  address public upgradeMaster;

  /** The next contract where the tokens will be migrated. */
  UpgradeAgent public upgradeAgent;

  /** How many tokens we have upgraded by now. */
  uint256 public totalUpgraded;

  /**
   * Upgrade states.
   *
   * - NotAllowed: The child contract has not reached a condition where the upgrade can bgun
   * - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
   * - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet
   * - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
   *
   */
  enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}

  /**
   * Somebody has upgraded some of his tokens.
   */
  event Upgrade(address indexed _from, address indexed _to, uint256 _value);

  /**
   * New upgrade agent available.
   */
  event UpgradeAgentSet(address agent);

  /**
   * Do not allow construction without upgrade master set.
   */
  function UpgradeableToken(address _upgradeMaster) {
    upgradeMaster = _upgradeMaster;
  }

  /**
   * Allow the token holder to upgrade some of their tokens to a new contract.
   */
  function upgrade(uint256 value) public {

      UpgradeState state = getUpgradeState();
      if (!(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading)) {
        // Called in a bad state
        revert();
      }

      // Validate input value.
      if (value == 0) revert();

      balances[msg.sender] = balances[msg.sender].sub(value);

      // Take tokens out from circulation
      totalSupply = totalSupply.sub(value);
      totalUpgraded = totalUpgraded.add(value);

      // Upgrade agent reissues the tokens
      upgradeAgent.upgradeFrom(msg.sender, value);
      Upgrade(msg.sender, upgradeAgent, value);
  }

  /**
   * Set an upgrade agent that handles
   */
  function setUpgradeAgent(address agent) external {

      if(!canUpgrade()) {
        // The token is not yet in a state that we could think upgrading
        revert();
      }

      if (agent == 0x0) revert();
      // Only a master can designate the next agent
      if (msg.sender != upgradeMaster) revert();
      // Upgrade has already begun for an agent
      if (getUpgradeState() == UpgradeState.Upgrading) revert();

      upgradeAgent = UpgradeAgent(agent);

      // Bad interface
      if(!upgradeAgent.isUpgradeAgent()) revert();
      // Make sure that token supplies match in source and target
      if (upgradeAgent.originalSupply() != totalSupply) revert();

      UpgradeAgentSet(upgradeAgent);
  }

  /**
   * Get the state of the token upgrade.
   */
  function getUpgradeState() public constant returns(UpgradeState) {
    if(!canUpgrade()) return UpgradeState.NotAllowed;
    else if(address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
    else if(totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
    else return UpgradeState.Upgrading;
  }

  /**
   * Change the upgrade master.
   *
   * This allows us to set a new owner for the upgrade mechanism.
   */
  function setUpgradeMaster(address master) public {
      if (master == 0x0) revert();
      if (msg.sender != upgradeMaster) revert();
      upgradeMaster = master;
  }

  /**
   * Child contract can enable to provide the condition when the upgrade can begun.
   */
  function canUpgrade() public constant returns(bool) {
     return true;
  }

}


/**
 * Upgrade agent interface inspired by Lunyr.
 *
 * Upgrade agent transfers tokens to a new contract.
 * Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
 */
contract UpgradeAgent {

  uint public originalSupply;

  /** Interface marker */
  function isUpgradeAgent() public constant returns (bool) {
    return true;
  }

  function upgradeFrom(address _from, uint256 _value) public;

}

/**
 * Define interface for releasing the token transfer after a successful crowdsale.
 */
contract ReleasableToken is ERC20, Ownable {

  /* The finalizer contract that allows unlift the transfer limits on this token */
  address public releaseAgent;

  /** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/
  bool public released = false;

  /** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */
  mapping (address => bool) public transferAgents;

  /**
   * Limit token transfer until the crowdsale is over.
   *
   */
  modifier canTransfer(address _sender) {

    if(!released) {
        if(!transferAgents[_sender]) {
            revert();
        }
    }

    _;
  }

  /**
   * Set the contract that can call release and make the token transferable.
   *
   * Design choice. Allow reset the release agent to fix fat finger mistakes.
   */
  function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public {

    // We don't do interface check here as we might want to a normal wallet address to act as a release agent
    releaseAgent = addr;
  }

  /**
   * Owner can allow a particular address (a crowdsale contract) to transfer tokens despite the lock up period.
   */
  function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public {
    transferAgents[addr] = state;
  }

  /**
   * One way function to release the tokens to the wild.
   *
   * Can be called only from the release agent that is the final ICO contract. It is only called if the crowdsale has been success (first milestone reached).
   */
  function releaseTokenTransfer() public onlyReleaseAgent {
    released = true;
  }

  /** The function can be called only before or after the tokens have been releasesd */
  modifier inReleaseState(bool releaseState) {
    if(releaseState != released) {
        revert();
    }
    _;
  }

  /** The function can be called only by a whitelisted release agent. */
  modifier onlyReleaseAgent() {
    if(msg.sender != releaseAgent) {
        revert();
    }
    _;
  }

  function transfer(address _to, uint _value) canTransfer(msg.sender) returns (bool success) {
    // Call StandardToken.transfer()
   return super.transfer(_to, _value);
  }

  function transferFrom(address _from, address _to, uint _value) canTransfer(_from) returns (bool success) {
    // Call StandardToken.transferForm()
    return super.transferFrom(_from, _to, _value);
  }

}

/**
 * @title Pausable
 * @dev Base contract which allows children to implement an emergency stop mechanism.
 */
contract Pausable is Ownable {
  event Pause();
  event Unpause();

  bool public paused = false;


  /**
   * @dev modifier to allow actions only when the contract IS paused
   */
  modifier whenNotPaused() {
    require(!paused);
    _;
  }

  /**
   * @dev modifier to allow actions only when the contract IS NOT paused
   */
  modifier whenPaused {
    require(paused);
    _;
  }

  /**
   * @dev called by the owner to pause, triggers stopped state
   */
  function pause() onlyOwner whenNotPaused returns (bool) {
    paused = true;
    Pause();
    return true;
  }

  /**
   * @dev called by the owner to unpause, returns to normal state
   */
  function unpause() onlyOwner whenPaused returns (bool) {
    paused = false;
    Unpause();
    return true;
  }
}


/**
 * Pausable token
 *
 * Simple ERC20 Token example, with pausable token creation
 **/

contract PausableToken is StandardToken, Pausable {

  function transfer(address _to, uint _value) whenNotPaused returns (bool) {
    return super.transfer(_to, _value);
  }

  function transferFrom(address _from, address _to, uint _value) whenNotPaused returns (bool) {
    return super.transferFrom(_from, _to, _value);
  }
}

/**
 * @title SafeMath
 * @dev Math operations with safety checks that throw on error
 */
library SafeMath {
  function mul(uint256 a, uint256 b) internal constant returns (uint256) {
    uint256 c = a * b;
    assert(a == 0 || c / a == b);
    return c;
  }

  function div(uint256 a, uint256 b) internal constant returns (uint256) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint256 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  function sub(uint256 a, uint256 b) internal constant returns (uint256) {
    assert(b <= a);
    return a - b;
  }

  function add(uint256 a, uint256 b) internal constant returns (uint256) {
    uint256 c = a + b;
    assert(c >= a);
    return c;
  }
}





/**
 * Centrally issued Ethereum token.
 *
 * We mix in burnable and upgradeable traits.
 *
 * Token supply is created in the token contract creation and allocated to owner.
 * The owner can then transfer from its supply to crowdsale participants.
 * The owner, or anybody, can burn any excessive tokens they are holding.
 *
 */
contract CentrallyIssuedToken is UpgradeableToken, ReleasableToken, PausableToken {

  string public name;
  string public symbol;
  uint public decimals;

  function CentrallyIssuedToken(address _owner, string _name, string _symbol, uint _totalSupply, uint _decimals)  UpgradeableToken(_owner) {
    name = _name;
    symbol = _symbol;
    totalSupply = _totalSupply;
    decimals = _decimals;

    // Allocate initial balance to the owner
    balances[_owner] = _totalSupply;
  }
}