SCP-2132-01

Item #: SCP-2132

Object Class: Euclid

Special Containment Procedures: Containment procedure 62-Tango-Foxtrot (standard containment for anomalous structures, nonurban) is followed for SCP-2132-01. Radios tuned to SCP-2132 (███.█ K███) are to be stationed at cardinal points 16km from SCP-2132-01 to monitor signal strength and extended listening range; SCP-2132 and its effects have not extended beyond 15.76km, with an average distance of 15km. In addition, both iterations of SCP-2132 are to be recorded and retransmitted through secure channels to Site-11 for observation. Three members of Mobile Task Force Iota-19 ("Homemade Sins") are to remain in constant residence within SCP-2132-01 in order to intercept SCP-2132's "game" and win. One member is to be cycled out each month, allowing no member to spend more than three months onsite. When the game cycle has begun, all three members are to participate and wear standard-issue chest-mounted cameras sewn into their shirts for the duration of the game cycle.

Description: SCP-2132 is a radio station designated ███.█ K███. To all outside of SCP-2132's anomalous range currently reaching a maximum of 15.76km, SCP-2132 functions as a numbers station, with a male child's voice reciting numbers and a list of colors. These readings occur every 5-6 hours and are different each time. To date, Foundation code experts have been unable to determine a meaning within the numbers. The voice is hypothesized to be synthesized due to various vocal cues (lack of audible breathing, same tone maintained throughout, etc.). Within the anomalous range, SCP-2132 largely functions as a music station, continuously playing songs from the 1920s-1950s.

SCP-2132-01 is the collective designation given to a farmhouse and radio tower from which SCP-2132 emanates, operating in the countryside of Pottawatomie County, OK. There is a hatch in the ground under the radio tower from which the station is presumed to operate, but as of this writing the Foundation has been unable to open it through conventional means (prying, blasting, melting, etc.). Digital sounding reveals only a tunnel that descends below the range of the sounding device. The hatch is inscribed with the words "مرحبا بك في بيتك أسعد"1.

Every Friday between 1700 and 2000, SCP-2132's anomalous-range music will stop and a woman's voice will read this announcement:

Welcome to Misters Marshall, Carter, and Dark's Most Dangerous Fighting Exhibition and Obstacle Resort! Please adjourn to the lounge for further instructions.

The message will repeat until all residents have moved to the living room of SCP-2132-01. Further testing has indicated that, should fewer than three people be in residence within SCP-2132-01, SCP-2132 will transport the nearest human being into the lounge and they will be made to participate in the game cycle (this is corroborated by the missing persons files logged by Pottawatomie County). Once there, all doors will lock and the following message will play:

Welcome to Misters Marshall, Carter, and Dark's Most Dangerous Fighting Exhibition and Obstacle Resort! Please enjoy some brandy and cigars while we prepare your playground.

After approx. one hour, all doors except for the front will unlock and open. Supplies will materialize within the hall closet located near the exit; these supplies will be the only things other than their clothes residents will be able to take into the game cycle (all other foreign objects dematerialize upon exit; sewing the chest-mounted cameras into their shirts appears to have "tricked" the game cycle into treating them as clothing). The supplies always contain one first-aid kit, one map, one compass, and one thermometer. Once the supplies have been collected, the following message will play:

Please step outside and enjoy your playground. Remember, get home safe!

The exit then swings open. If the residents do not immediately step out, the words "get home safe" are continually repeated (up to 150db over the course of one hour, causing permanent hearing loss). If, after one hour, residents still have not stepped outside, the game cycle will begin prematurely and an entity will enter the house and forcibly eject them. Entities to date include two mature grizzly bears, a colossal squid, and a guerilla ambush from an unknown army. Upon crossing the threshold, residents are transported to a new climate containing traps, puzzles, and exaggerated, hostile creatures. The only consistency between environments is a large stopwatch-style digital display projected in the sky. SCP-2132-01 disappears, and the goal of the game cycle is to locate it and return inside by the time the stopwatch reaches 0.

Both SCP-2132 and SCP-2132-01 were discovered during a raid on a Marshall, Carter & Dark club, where they were advertised in the program as "a retreat from the mundane into the fantastic".

Testing Logs: (The sets of supplies varies between cycles, but always contains the first-aid kit, map, compass, and thermometer)

Date: ██/██/19██

Involved personnel: Agent Albright, Agent Solomon, Ms. ██████ ██████

Supplies given: Three snowsuits, bag of cotton balls, paintbrush, matchbook, safety pin, two Beretta 9mm handguns (no ammunition)

Environment materialized: Arctic tundra, -32 degrees Celsius, snowing consistently

Outcome: Agent Albright victory with minor bruising; Agent Solomon victory with no injuries; Ms. ██████ ██████ loss.

Notes: Agent Albright has been officially commended for her quick thinking and resourcefulness in rescuing Agent Solomon from the "creeping ice" trap. Ms. ██████ ██████'s body rematerialized on the porch post-game-cycle and her death was reported to Pottawattamie County as a wild dog attack. No further questions have been posited. Number of agents guarding upped to three.

Date: ██/██/19██

Involved personnel: Agent Albright, Agent Campbell, Agent Dubcek

Supplies given: One set of car keys, pasta strainer, fishing hook, carton of Bluebell ice cream (vanilla), toy plane, flyswatter

Environment materialized: Abandoned city, similar in appearance to SCP-████

Outcome: Agent Albright victory with broken leg, request for replacement agent during recovery granted; Agent Campbell victory with scarring; Agent Dubcek victory with no injuries

Notes: Several SCP-like entities manifested in this game cycle as "boss fights" and traps, notably SCP-████ and SCP-████. Footage is currently under review to ensure there has not been a containment breach. Footage of fight between Agent Albright and Agent Dubcek currently under conduct review.

Date: ██/██/19██

Involved personnel: Agent Dubcek, Agent Pollone, Agent Solomon

Supplies given: 16oz can of Heinz baked beans, egg beater, 2oz bottle of ink, Craftsman brand screwdriver, fork

Environment materialized: Rainforest-style jungle, 32 degrees Celsius, approx. 80% humidity

Outcome: Agent Dubcek loss; Agent Pollone loss; Agent Solomon loss

Notes: First total loss on record. The bodies of Agents Dubcek, Pollone, and Solomon rematerialized on the porch post-mortem. All three were naked with chest cameras and footage gone and had the characters "افتقد والدي2" painted on their chests.

Date: ██/██/20██

Involved personnel: Agent Draper, Agent Pitman, Agent Orville

Supplies given: Bonesaw, 17-cent postage stamp, letter opener, Ticonderoga #2 pencil.

Environment materialized: Midwestern plains, initially thought to be a lack of materialization, proved a game cycle in 16 seconds.

Outcome: Agent Draper victory with loss of right arm, transfer request granted; Agent Pitman loss, Agent Orville victory with minor cuts and bruises

Notes: Someone do some research on that last thing we killed. What were the words on its chest? Why so many arms? -Agent O

The words were "اريد الذهاب الى المنزل"3, near as I can parse from the shaky-cam. As for the arms, I have no idea. Someone's sense of humor. -Agent D

Addendum-01: On ██/██/20██, SCP-2132's numbers station transmitted the following message in Morse code:

I CANNOT THINK OF ANYTHING ELSE STOP I AM SORRY STOP YOU USED THEM ALL STOP

Following this the station (including both the numbers station and the alternate music station) went silent for six hours. When they restarted, the male child's voice had been replaced with a female child's and the inscription on the hatch had changed to "お帰りゆきさん"4. No other changes were noted.

Footnotes

1. "Welcome home As'ad"

2. "I miss my father"

3. "I want to go home"

4. "Welcome home Yuki"