a traditional way to implement such geometry is to create a subclass of class blgeometry , override method blgeometry #buildpathonspartacanvas and implement quite cumbersome algorithm that computes the location of each point and then connects those points using moveto and lineto commands provided by pathbuilder .
a traditional way to implement such geometry is to create a subclass of class blgeometry , override method blgeometry #buildpathonspartacanvas and implement quite cumbersome algorithm that computes the location of each point and then connects those points using moveto and lineto commands provided by pathbuilder . | BlRectangleShapeWithArrowExplanation