void CZNC::SetConnectDelay(unsigned int i) {
    if (i < 1) {
        // Don't hammer server with our failed connects
        i = 1;
    }
    if (m_uiConnectDelay != i && m_pConnectQueueTimer != nullptr) {
        m_pConnectQueueTimer->Start(i);
    }
    m_uiConnectDelay = i;
}
void CZNC::SetConnectDelay(unsigned int i) {
    if (i < 1) {
         
        i = 1;
    }
    if (m_uiConnectDelay != i && m_pConnectQueueTimer != nullptr) {
        m_pConnectQueueTimer->Start(i);
    }
    m_uiConnectDelay = i;
}