inline bool AveragePool(const PoolParams& params,
                        const RuntimeShape& input_shape,
                        const float* input_data,
                        const RuntimeShape& output_shape, float* output_data) {
  TFLITE_DCHECK_EQ(input_shape.DimensionsCount(), 4);
  TFLITE_DCHECK_EQ(output_shape.DimensionsCount(), 4);
  const int batches = MatchingDim(input_shape, 0, output_shape, 0);
  const int depth = MatchingDim(input_shape, 3, output_shape, 3);
  const int input_height = input_shape.Dims(1);
  const int input_width = input_shape.Dims(2);
  const int output_height = output_shape.Dims(1);
  const int output_width = output_shape.Dims(2);
  const int stride_height = params.stride_height;
  const int stride_width = params.stride_width;
  for (int batch = 0; batch < batches; ++batch) {
    for (int out_y = 0; out_y < output_height; ++out_y) {
      for (int out_x = 0; out_x < output_width; ++out_x) {
        for (int channel = 0; channel < depth; ++channel) {
          const int in_x_origin =
              (out_x * stride_width) - params.padding_values.width;
          const int in_y_origin =
              (out_y * stride_height) - params.padding_values.height;
          // Compute the boundaries of the filter region clamped so as to
          // ensure that the filter window fits in the input array.
          const int filter_x_start = std::max(0, -in_x_origin);
          const int filter_x_end =
              std::min(params.filter_width, input_width - in_x_origin);
          const int filter_y_start = std::max(0, -in_y_origin);
          const int filter_y_end =
              std::min(params.filter_height, input_height - in_y_origin);
          float total = 0.f;
          float filter_count = 0;
          for (int filter_y = filter_y_start; filter_y < filter_y_end;
               ++filter_y) {
            for (int filter_x = filter_x_start; filter_x < filter_x_end;
                 ++filter_x) {
              const int in_x = in_x_origin + filter_x;
              const int in_y = in_y_origin + filter_y;
              total +=
                  input_data[Offset(input_shape, batch, in_y, in_x, channel)];
              filter_count++;
            }
          }
          if (filter_count == 0) return false;
          const float average = total / filter_count;
          output_data[Offset(output_shape, batch, out_y, out_x, channel)] =
              ActivationFunctionWithMinMax(average, params.float_activation_min,
                                           params.float_activation_max);
        }
      }
    }
  }
  return true;
}
inline bool AveragePool(const PoolParams& params,
                        const RuntimeShape& input_shape,
                        const float* input_data,
                        const RuntimeShape& output_shape, float* output_data) {
  TFLITE_DCHECK_EQ(input_shape.DimensionsCount(), 4);
  TFLITE_DCHECK_EQ(output_shape.DimensionsCount(), 4);
  const int batches = MatchingDim(input_shape, 0, output_shape, 0);
  const int depth = MatchingDim(input_shape, 3, output_shape, 3);
  const int input_height = input_shape.Dims(1);
  const int input_width = input_shape.Dims(2);
  const int output_height = output_shape.Dims(1);
  const int output_width = output_shape.Dims(2);
  const int stride_height = params.stride_height;
  const int stride_width = params.stride_width;
  for (int batch = 0; batch < batches; ++batch) {
    for (int out_y = 0; out_y < output_height; ++out_y) {
      for (int out_x = 0; out_x < output_width; ++out_x) {
        for (int channel = 0; channel < depth; ++channel) {
          const int in_x_origin =
              (out_x * stride_width) - params.padding_values.width;
          const int in_y_origin =
              (out_y * stride_height) - params.padding_values.height;
           
           
          const int filter_x_start = std::max(0, -in_x_origin);
          const int filter_x_end =
              std::min(params.filter_width, input_width - in_x_origin);
          const int filter_y_start = std::max(0, -in_y_origin);
          const int filter_y_end =
              std::min(params.filter_height, input_height - in_y_origin);
          float total = 0.f;
          float filter_count = 0;
          for (int filter_y = filter_y_start; filter_y < filter_y_end;
               ++filter_y) {
            for (int filter_x = filter_x_start; filter_x < filter_x_end;
                 ++filter_x) {
              const int in_x = in_x_origin + filter_x;
              const int in_y = in_y_origin + filter_y;
              total +=
                  input_data[Offset(input_shape, batch, in_y, in_x, channel)];
              filter_count++;
            }
          }
          if (filter_count == 0) return false;
          const float average = total / filter_count;
          output_data[Offset(output_shape, batch, out_y, out_x, channel)] =
              ActivationFunctionWithMinMax(average, params.float_activation_min,
                                           params.float_activation_max);
        }
      }
    }
  }
  return true;
}