unsigned lodepng_palette_add(LodePNGColorMode* info,
                             unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
  unsigned char* data;
  /*the same resize technique as C++ std::vectors is used, and here it's made so that for a palette with
  the max of 256 colors, it'll have the exact alloc size*/
  if(!info->palette) /*allocate palette if empty*/
  {
    /*room for 256 colors with 4 bytes each*/
    data = (unsigned char*)realloc(info->palette, 1024);
    if(!data) return 83; /*alloc fail*/
    else info->palette = data;
  }
  info->palette[4 * info->palettesize + 0] = r;
  info->palette[4 * info->palettesize + 1] = g;
  info->palette[4 * info->palettesize + 2] = b;
  info->palette[4 * info->palettesize + 3] = a;
  info->palettesize++;
  return 0;
}
unsigned lodepng_palette_add(LodePNGColorMode* info,
                             unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
  unsigned char* data;
   
  if(!info->palette)  
  {
     
    data = (unsigned char*)realloc(info->palette, 1024);
    if(!data) return 83;  
    else info->palette = data;
  }
  info->palette[4 * info->palettesize + 0] = r;
  info->palette[4 * info->palettesize + 1] = g;
  info->palette[4 * info->palettesize + 2] = b;
  info->palette[4 * info->palettesize + 3] = a;
  info->palettesize++;
  return 0;
}