u16 screen_glyph(struct vc_data *vc, int offset)
{
	u16 w = scr_readw(screenpos(vc, offset, 1));
	u16 c = w & 0xff;

	if (w & vc->vc_hi_font_mask)
		c |= 0x100;
	return c;
}
u16 screen_glyph(struct vc_data *vc, int offset)
{
	u16 w = scr_readw(screenpos(vc, offset, 1));
	u16 c = w & 0xff;

	if (w & vc->vc_hi_font_mask)
		c |= 0x100;
	return c;
}