void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) { gamepad_state *s; int i; s = (gamepad_state *)g_malloc0(sizeof (gamepad_state)); s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button)); for (i = 0; i < n; i++) { s->buttons[i].irq = irq[i]; s->buttons[i].keycode = keycode[i]; } s->num_buttons = n; qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s); }
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) { gamepad_state *s; int i; s = (gamepad_state *)g_malloc0(sizeof (gamepad_state)); s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button)); for (i = 0; i < n; i++) { s->buttons[i].irq = irq[i]; s->buttons[i].keycode = keycode[i]; } s->num_buttons = n; qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s); }