void VP8ComponentDecoder::clear_thread_state(int thread_id, int target_thread_state, BlockBasedImagePerChannel<true>& framebuffer) {


    initialize_thread_id(thread_id, target_thread_state, framebuffer);
    initialize_bool_decoder(thread_id, target_thread_state);
}
void VP8ComponentDecoder::clear_thread_state(int thread_id, int target_thread_state, BlockBasedImagePerChannel<true>& framebuffer) {


    initialize_thread_id(thread_id, target_thread_state, framebuffer);
    initialize_bool_decoder(thread_id, target_thread_state);
}