void* fxToArrayBuffer(txMachine* the, txSlot* slot)
{
	txSlot* instance = fxCheckArrayBufferInstance(the, slot);
	txSlot* arrayBuffer = instance->next;
	return arrayBuffer->value.arrayBuffer.address;
}
void* fxToArrayBuffer(txMachine* the, txSlot* slot)
{
	txSlot* instance = fxCheckArrayBufferInstance(the, slot);
	txSlot* arrayBuffer = instance->next;
	return arrayBuffer->value.arrayBuffer.address;
}