static void pitch_enhancer ( float * fixed_vector , float voice_fac ) {
 int i ;
 float cpe = 0.125 * ( 1 + voice_fac ) ;
 float last = fixed_vector [ 0 ] ;
 fixed_vector [ 0 ] -= cpe * fixed_vector [ 1 ] ;
 for ( i = 1 ;
 i < AMRWB_SFR_SIZE - 1 ;
 i ++ ) {
 float cur = fixed_vector [ i ] ;
 fixed_vector [ i ] -= cpe * ( last + fixed_vector [ i + 1 ] ) ;
 last = cur ;
 }
 fixed_vector [ AMRWB_SFR_SIZE - 1 ] -= cpe * last ;
 }
static void pitch_enhancer ( float * fixed_vector , float voice_fac ) {
 int i ;
 float cpe = 0.125 * ( 1 + voice_fac ) ;
 float last = fixed_vector [ 0 ] ;
 fixed_vector [ 0 ] -= cpe * fixed_vector [ 1 ] ;
 for ( i = 1 ;
 i < AMRWB_SFR_SIZE - 1 ;
 i ++ ) {
 float cur = fixed_vector [ i ] ;
 fixed_vector [ i ] -= cpe * ( last + fixed_vector [ i + 1 ] ) ;
 last = cur ;
 }
 fixed_vector [ AMRWB_SFR_SIZE - 1 ] -= cpe * last ;
 }