int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque) { WaitObjects *w = &wait_objects; if (w->num >= MAXIMUM_WAIT_OBJECTS) return -1; w->events[w->num] = handle; w->func[w->num] = func; w->opaque[w->num] = opaque; w->num++; return 0; }
int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque) { WaitObjects *w = &wait_objects; if (w->num >= MAXIMUM_WAIT_OBJECTS) return -1; w->events[w->num] = handle; w->func[w->num] = func; w->opaque[w->num] = opaque; w->num++; return 0; }