v3d_invalidate_slices(struct v3d_dev *v3d, int core)
{
	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
v3d_invalidate_slices(struct v3d_dev *v3d, int core)
{
	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}