virDomainObjSetState(virDomainObjPtr dom, virDomainState state, int reason)
{
    int last;

    switch (state) {
    case VIR_DOMAIN_NOSTATE:
        last = VIR_DOMAIN_NOSTATE_LAST;
        break;
    case VIR_DOMAIN_RUNNING:
        last = VIR_DOMAIN_RUNNING_LAST;
        break;
    case VIR_DOMAIN_BLOCKED:
        last = VIR_DOMAIN_BLOCKED_LAST;
        break;
    case VIR_DOMAIN_PAUSED:
        last = VIR_DOMAIN_PAUSED_LAST;
        break;
    case VIR_DOMAIN_SHUTDOWN:
        last = VIR_DOMAIN_SHUTDOWN_LAST;
        break;
    case VIR_DOMAIN_SHUTOFF:
        last = VIR_DOMAIN_SHUTOFF_LAST;
        break;
    case VIR_DOMAIN_CRASHED:
        last = VIR_DOMAIN_CRASHED_LAST;
        break;
    case VIR_DOMAIN_PMSUSPENDED:
        last = VIR_DOMAIN_PMSUSPENDED_LAST;
        break;
    case VIR_DOMAIN_LAST:
    default:
        VIR_ERROR(_("invalid domain state: %d"), state);
        return;
    }

    dom->state.state = state;
    if (reason > 0 && reason < last)
        dom->state.reason = reason;
    else
        dom->state.reason = 0;
}
virDomainObjSetState(virDomainObjPtr dom, virDomainState state, int reason)
{
    int last;

    switch (state) {
    case VIR_DOMAIN_NOSTATE:
        last = VIR_DOMAIN_NOSTATE_LAST;
        break;
    case VIR_DOMAIN_RUNNING:
        last = VIR_DOMAIN_RUNNING_LAST;
        break;
    case VIR_DOMAIN_BLOCKED:
        last = VIR_DOMAIN_BLOCKED_LAST;
        break;
    case VIR_DOMAIN_PAUSED:
        last = VIR_DOMAIN_PAUSED_LAST;
        break;
    case VIR_DOMAIN_SHUTDOWN:
        last = VIR_DOMAIN_SHUTDOWN_LAST;
        break;
    case VIR_DOMAIN_SHUTOFF:
        last = VIR_DOMAIN_SHUTOFF_LAST;
        break;
    case VIR_DOMAIN_CRASHED:
        last = VIR_DOMAIN_CRASHED_LAST;
        break;
    case VIR_DOMAIN_PMSUSPENDED:
        last = VIR_DOMAIN_PMSUSPENDED_LAST;
        break;
    case VIR_DOMAIN_LAST:
    default:
        VIR_ERROR(_("invalid domain state: %d"), state);
        return;
    }

    dom->state.state = state;
    if (reason > 0 && reason < last)
        dom->state.reason = reason;
    else
        dom->state.reason = 0;
}