BGD_DECLARE(int) gdAlphaBlend (int dst, int src)
{
    int src_alpha = gdTrueColorGetAlpha(src);
    int dst_alpha, alpha, red, green, blue;
    int src_weight, dst_weight, tot_weight;

/* -------------------------------------------------------------------- */
/*      Simple cases we want to handle fast.                            */
/* -------------------------------------------------------------------- */
    if( src_alpha == gdAlphaOpaque )
        return src;

    dst_alpha = gdTrueColorGetAlpha(dst);
    if( src_alpha == gdAlphaTransparent )
        return dst;
    if( dst_alpha == gdAlphaTransparent )
        return src;

/* -------------------------------------------------------------------- */
/*      What will the source and destination alphas be?  Note that      */
/*      the destination weighting is substantially reduced as the       */
/*      overlay becomes quite opaque.                                   */
/* -------------------------------------------------------------------- */
    src_weight = gdAlphaTransparent - src_alpha;
    dst_weight = (gdAlphaTransparent - dst_alpha) * src_alpha / gdAlphaMax;
    tot_weight = src_weight + dst_weight;
    
/* -------------------------------------------------------------------- */
/*      What red, green and blue result values will we use?             */
/* -------------------------------------------------------------------- */
    alpha = src_alpha * dst_alpha / gdAlphaMax;

    red = (gdTrueColorGetRed(src) * src_weight
           + gdTrueColorGetRed(dst) * dst_weight) / tot_weight;
    green = (gdTrueColorGetGreen(src) * src_weight
           + gdTrueColorGetGreen(dst) * dst_weight) / tot_weight;
    blue = (gdTrueColorGetBlue(src) * src_weight
           + gdTrueColorGetBlue(dst) * dst_weight) / tot_weight;

/* -------------------------------------------------------------------- */
/*      Return merged result.                                           */
/* -------------------------------------------------------------------- */
    return ((alpha << 24) + (red << 16) + (green << 8) + blue);
}
BGD_DECLARE(int) gdAlphaBlend (int dst, int src)
{
    int src_alpha = gdTrueColorGetAlpha(src);
    int dst_alpha, alpha, red, green, blue;
    int src_weight, dst_weight, tot_weight;

 
 
 
    if( src_alpha == gdAlphaOpaque )
        return src;

    dst_alpha = gdTrueColorGetAlpha(dst);
    if( src_alpha == gdAlphaTransparent )
        return dst;
    if( dst_alpha == gdAlphaTransparent )
        return src;

 
 
 
 
 
    src_weight = gdAlphaTransparent - src_alpha;
    dst_weight = (gdAlphaTransparent - dst_alpha) * src_alpha / gdAlphaMax;
    tot_weight = src_weight + dst_weight;
    
 
 
 
    alpha = src_alpha * dst_alpha / gdAlphaMax;

    red = (gdTrueColorGetRed(src) * src_weight
           + gdTrueColorGetRed(dst) * dst_weight) / tot_weight;
    green = (gdTrueColorGetGreen(src) * src_weight
           + gdTrueColorGetGreen(dst) * dst_weight) / tot_weight;
    blue = (gdTrueColorGetBlue(src) * src_weight
           + gdTrueColorGetBlue(dst) * dst_weight) / tot_weight;

 
 
 
    return ((alpha << 24) + (red << 16) + (green << 8) + blue);
}