int checkClientOutputBufferLimits(client *c) {
    int soft = 0, hard = 0, class;
    unsigned long used_mem = getClientOutputBufferMemoryUsage(c);

    class = getClientType(c);
    /* For the purpose of output buffer limiting, masters are handled
     * like normal clients. */
    if (class == CLIENT_TYPE_MASTER) class = CLIENT_TYPE_NORMAL;

    if (server.client_obuf_limits[class].hard_limit_bytes &&
        used_mem >= server.client_obuf_limits[class].hard_limit_bytes)
        hard = 1;
    if (server.client_obuf_limits[class].soft_limit_bytes &&
        used_mem >= server.client_obuf_limits[class].soft_limit_bytes)
        soft = 1;

    /* We need to check if the soft limit is reached continuously for the
     * specified amount of seconds. */
    if (soft) {
        if (c->obuf_soft_limit_reached_time == 0) {
            c->obuf_soft_limit_reached_time = server.unixtime;
            soft = 0; /* First time we see the soft limit reached */
        } else {
            time_t elapsed = server.unixtime - c->obuf_soft_limit_reached_time;

            if (elapsed <=
                server.client_obuf_limits[class].soft_limit_seconds) {
                soft = 0; /* The client still did not reached the max number of
                             seconds for the soft limit to be considered
                             reached. */
            }
        }
    } else {
        c->obuf_soft_limit_reached_time = 0;
    }
    return soft || hard;
}
int checkClientOutputBufferLimits(client *c) {
    int soft = 0, hard = 0, class;
    unsigned long used_mem = getClientOutputBufferMemoryUsage(c);

    class = getClientType(c);
     
    if (class == CLIENT_TYPE_MASTER) class = CLIENT_TYPE_NORMAL;

    if (server.client_obuf_limits[class].hard_limit_bytes &&
        used_mem >= server.client_obuf_limits[class].hard_limit_bytes)
        hard = 1;
    if (server.client_obuf_limits[class].soft_limit_bytes &&
        used_mem >= server.client_obuf_limits[class].soft_limit_bytes)
        soft = 1;

     
    if (soft) {
        if (c->obuf_soft_limit_reached_time == 0) {
            c->obuf_soft_limit_reached_time = server.unixtime;
            soft = 0;  
        } else {
            time_t elapsed = server.unixtime - c->obuf_soft_limit_reached_time;

            if (elapsed <=
                server.client_obuf_limits[class].soft_limit_seconds) {
                soft = 0;  
            }
        }
    } else {
        c->obuf_soft_limit_reached_time = 0;
    }
    return soft || hard;
}