txBoolean fxCheckLength(txMachine* the, txSlot* slot, txInteger* index)
{
	txNumber number = fxToNumber(the, slot);
	txNumber check = c_trunc(number);
	if ((number == check) && (0 <= number) && (number <= 0x7FFFFFFF)) {
		*index = (txInteger)number;
		return 1 ;
	}
	return 0;
}
txBoolean fxCheckLength(txMachine* the, txSlot* slot, txInteger* index)
{
	txNumber number = fxToNumber(the, slot);
	txNumber check = c_trunc(number);
	if ((number == check) && (0 <= number) && (number <= 0x7FFFFFFF)) {
		*index = (txInteger)number;
		return 1 ;
	}
	return 0;
}