static struct css_set *find_existing_css_set(struct css_set *old_cset,
					struct cgroup *cgrp,
					struct cgroup_subsys_state *template[])
{
	struct cgroup_root *root = cgrp->root;
	struct cgroup_subsys *ss;
	struct css_set *cset;
	unsigned long key;
	int i;

	/*
	 * Build the set of subsystem state objects that we want to see in the
	 * new css_set. While subsystems can change globally, the entries here
	 * won't change, so no need for locking.
	 */
	for_each_subsys(ss, i) {
		if (root->subsys_mask & (1UL << i)) {
			/*
			 * @ss is in this hierarchy, so we want the
			 * effective css from @cgrp.
			 */
			template[i] = cgroup_e_css_by_mask(cgrp, ss);
		} else {
			/*
			 * @ss is not in this hierarchy, so we don't want
			 * to change the css.
			 */
			template[i] = old_cset->subsys[i];
		}
	}

	key = css_set_hash(template);
	hash_for_each_possible(css_set_table, cset, hlist, key) {
		if (!compare_css_sets(cset, old_cset, cgrp, template))
			continue;

		/* This css_set matches what we need */
		return cset;
	}

	/* No existing cgroup group matched */
	return NULL;
}
static struct css_set *find_existing_css_set(struct css_set *old_cset,
					struct cgroup *cgrp,
					struct cgroup_subsys_state *template[])
{
	struct cgroup_root *root = cgrp->root;
	struct cgroup_subsys *ss;
	struct css_set *cset;
	unsigned long key;
	int i;

	 
	for_each_subsys(ss, i) {
		if (root->subsys_mask & (1UL << i)) {
			 
			template[i] = cgroup_e_css_by_mask(cgrp, ss);
		} else {
			 
			template[i] = old_cset->subsys[i];
		}
	}

	key = css_set_hash(template);
	hash_for_each_possible(css_set_table, cset, hlist, key) {
		if (!compare_css_sets(cset, old_cset, cgrp, template))
			continue;

		 
		return cset;
	}

	 
	return NULL;
}