void ServerConnectionImpl::onEncodeComplete() {
  if (active_request_->remote_complete_) {
    // Only do this if remote is complete. If we are replying before the request is complete the
    // only logical thing to do is for higher level code to reset() / close the connection so we
    // leave the request around so that it can fire reset callbacks.
    connection_.dispatcher().deferredDelete(std::move(active_request_));
  }
}
void ServerConnectionImpl::onEncodeComplete() {
  if (active_request_->remote_complete_) {
     
     
     
    connection_.dispatcher().deferredDelete(std::move(active_request_));
  }
}