int CSteamNetworkConnectionBase::SNP_ClampSendRate()
{
	// Get effective clamp limits.  We clamp the limits themselves to be safe
	// and make sure they are sane
	int nMin = Clamp( m_connectionConfig.m_SendRateMin.Get(), 1024, 100*1024*1024 );
	int nMax = Clamp( m_connectionConfig.m_SendRateMax.Get(), nMin, 100*1024*1024 );

	// Clamp it, adjusting the value if it's out of range
	m_senderState.m_n_x = Clamp( m_senderState.m_n_x, nMin, nMax );

	// Return value
	return m_senderState.m_n_x;
}
int CSteamNetworkConnectionBase::SNP_ClampSendRate()
{
	 
	 
	int nMin = Clamp( m_connectionConfig.m_SendRateMin.Get(), 1024, 100*1024*1024 );
	int nMax = Clamp( m_connectionConfig.m_SendRateMax.Get(), nMin, 100*1024*1024 );

	 
	m_senderState.m_n_x = Clamp( m_senderState.m_n_x, nMin, nMax );

	 
	return m_senderState.m_n_x;
}