void Commissioner::HandleTimer(void)
{
    switch (mState)
    {
    case OT_COMMISSIONER_STATE_DISABLED:
        break;

    case OT_COMMISSIONER_STATE_PETITION:
        SendPetition();
        break;

    case OT_COMMISSIONER_STATE_ACTIVE:
        SendKeepAlive();
        break;
    }
}
void Commissioner::HandleTimer(void)
{
    switch (mState)
    {
    case OT_COMMISSIONER_STATE_DISABLED:
        break;

    case OT_COMMISSIONER_STATE_PETITION:
        SendPetition();
        break;

    case OT_COMMISSIONER_STATE_ACTIVE:
        SendKeepAlive();
        break;
    }
}