  void connAccepted(
      const std::shared_ptr<folly::AsyncSSLSocket>& s) noexcept override {
    std::cerr << "ConnectTimeoutCallback::connAccepted" << std::endl;

    // Just wait a while before closing the socket, so the client
    // will time out waiting for the handshake to complete.
    s->getEventBase()->tryRunAfterDelay([=] { s->close(); }, 100);
  }
  void connAccepted(
      const std::shared_ptr<folly::AsyncSSLSocket>& s) noexcept override {
    std::cerr << "ConnectTimeoutCallback::connAccepted" << std::endl;

     
     
    s->getEventBase()->tryRunAfterDelay([=] { s->close(); }, 100);
  }