res_init(void)
{
	/*
	 * These three fields used to be statically initialized.  This made
	 * it hard to use this code in a shared library.  It is necessary,
	 * now that we're doing dynamic initialization here, that we preserve
	 * the old semantics: if an application modifies one of these three
	 * fields of _res before res_init() is called, res_init() will not
	 * alter them.  Of course, if an application is setting them to
	 * _zero_ before calling res_init(), hoping to override what used
	 * to be the static default, we can't detect it and unexpected results
	 * will follow.  Zero for any of these fields would make no sense,
	 * so one can safely assume that the applications were already getting
	 * unexpected results.
	 *
	 * _res.options is tricky since some apps were known to diddle the bits
	 * before res_init() was first called. We can't replicate that semantic
	 * with dynamic initialization (they may have turned bits off that are
	 * set in RES_DEFAULT).  Our solution is to declare such applications
	 * "broken".  They could fool us by setting RES_INIT but none do (yet).
	 */

	__UCLIBC_MUTEX_LOCK(__resolv_lock);

	if (!_res.retrans)
		_res.retrans = RES_TIMEOUT;
	if (!_res.retry)
		_res.retry = 4;
	if (!(_res.options & RES_INIT))
		_res.options = RES_DEFAULT;

	/*
	 * This one used to initialize implicitly to zero, so unless the app
	 * has set it to something in particular, we can randomize it now.
	 */
	if (!_res.id)
		_res.id = res_randomid();

	__res_sync = NULL;
	__res_vinit(&_res, 1);
	__res_sync = res_sync_func;

	__UCLIBC_MUTEX_UNLOCK(__resolv_lock);

	return 0;
}
res_init(void)
{
	 

	__UCLIBC_MUTEX_LOCK(__resolv_lock);

	if (!_res.retrans)
		_res.retrans = RES_TIMEOUT;
	if (!_res.retry)
		_res.retry = 4;
	if (!(_res.options & RES_INIT))
		_res.options = RES_DEFAULT;

	 
	if (!_res.id)
		_res.id = res_randomid();

	__res_sync = NULL;
	__res_vinit(&_res, 1);
	__res_sync = res_sync_func;

	__UCLIBC_MUTEX_UNLOCK(__resolv_lock);

	return 0;
}