tcache_init(void)
{
  mstate ar_ptr;
  void *victim = 0;
  const size_t bytes = sizeof (tcache_perthread_struct);

  if (tcache_shutting_down)
    return;

  arena_get (ar_ptr, bytes);
  victim = _int_malloc (ar_ptr, bytes);
  if (!victim && ar_ptr != NULL)
    {
      ar_ptr = arena_get_retry (ar_ptr, bytes);
      victim = _int_malloc (ar_ptr, bytes);
    }


  if (ar_ptr != NULL)
    __libc_lock_unlock (ar_ptr->mutex);

  /* In a low memory situation, we may not be able to allocate memory
     - in which case, we just keep trying later.  However, we
     typically do this very early, so either there is sufficient
     memory, or there isn't enough memory to do non-trivial
     allocations anyway.  */
  if (victim)
    {
      tcache = (tcache_perthread_struct *) victim;
      memset (tcache, 0, sizeof (tcache_perthread_struct));
    }

}
tcache_init(void)
{
  mstate ar_ptr;
  void *victim = 0;
  const size_t bytes = sizeof (tcache_perthread_struct);

  if (tcache_shutting_down)
    return;

  arena_get (ar_ptr, bytes);
  victim = _int_malloc (ar_ptr, bytes);
  if (!victim && ar_ptr != NULL)
    {
      ar_ptr = arena_get_retry (ar_ptr, bytes);
      victim = _int_malloc (ar_ptr, bytes);
    }


  if (ar_ptr != NULL)
    __libc_lock_unlock (ar_ptr->mutex);

   
  if (victim)
    {
      tcache = (tcache_perthread_struct *) victim;
      memset (tcache, 0, sizeof (tcache_perthread_struct));
    }

}