static void XSetMatteColor(Display *display,const XWindowInfo *window_info,
  const MagickStatusType raised)
{
  if (window_info->depth == 1)
    {
      /*
        Monochrome window.
      */
      if (raised)
        (void) XSetForeground(display,window_info->widget_context,
          XWhitePixel(display,window_info->screen));
      else
        (void) XSetForeground(display,window_info->widget_context,
          XBlackPixel(display,window_info->screen));
    }
  else
    if (raised)
      (void) XSetForeground(display,window_info->widget_context,
        window_info->pixel_info->matte_color.pixel);
    else
      (void) XSetForeground(display,window_info->widget_context,
        window_info->pixel_info->depth_color.pixel);
}
static void XSetMatteColor(Display *display,const XWindowInfo *window_info,
  const MagickStatusType raised)
{
  if (window_info->depth == 1)
    {
       
      if (raised)
        (void) XSetForeground(display,window_info->widget_context,
          XWhitePixel(display,window_info->screen));
      else
        (void) XSetForeground(display,window_info->widget_context,
          XBlackPixel(display,window_info->screen));
    }
  else
    if (raised)
      (void) XSetForeground(display,window_info->widget_context,
        window_info->pixel_info->matte_color.pixel);
    else
      (void) XSetForeground(display,window_info->widget_context,
        window_info->pixel_info->depth_color.pixel);
}