SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    /* Do colorspace distance matching */
    unsigned int smallest;
    unsigned int distance;
    int rd, gd, bd, ad;
    int i;
    Uint8 pixel = 0;

    smallest = ~0;
    for (i = 0; i < pal->ncolors; ++i) {
        rd = pal->colors[i].r - r;
        gd = pal->colors[i].g - g;
        bd = pal->colors[i].b - b;
        ad = pal->colors[i].a - a;
        distance = (rd * rd) + (gd * gd) + (bd * bd) + (ad * ad);
        if (distance < smallest) {
            pixel = i;
            if (distance == 0) {        /* Perfect match! */
                break;
            }
            smallest = distance;
        }
    }
    return (pixel);
}
SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
     
    unsigned int smallest;
    unsigned int distance;
    int rd, gd, bd, ad;
    int i;
    Uint8 pixel = 0;

    smallest = ~0;
    for (i = 0; i < pal->ncolors; ++i) {
        rd = pal->colors[i].r - r;
        gd = pal->colors[i].g - g;
        bd = pal->colors[i].b - b;
        ad = pal->colors[i].a - a;
        distance = (rd * rd) + (gd * gd) + (bd * bd) + (ad * ad);
        if (distance < smallest) {
            pixel = i;
            if (distance == 0) {         
                break;
            }
            smallest = distance;
        }
    }
    return (pixel);
}