static inline void set_blocks(SnowContext *s, int level, int x, int y, int l, int cb, int cr, int mx, int my, int ref, int type){
    const int w= s->b_width << s->block_max_depth;
    const int rem_depth= s->block_max_depth - level;
    const int index= (x + y*w) << rem_depth;
    const int block_w= 1<<rem_depth;
    const int block_h= 1<<rem_depth; //FIXME "w!=h"
    BlockNode block;
    int i,j;

    block.color[0]= l;
    block.color[1]= cb;
    block.color[2]= cr;
    block.mx= mx;
    block.my= my;
    block.ref= ref;
    block.type= type;
    block.level= level;

    for(j=0; j<block_h; j++){
        for(i=0; i<block_w; i++){
            s->block[index + i + j*w]= block;
        }
    }
}
static inline void set_blocks(SnowContext *s, int level, int x, int y, int l, int cb, int cr, int mx, int my, int ref, int type){
    const int w= s->b_width << s->block_max_depth;
    const int rem_depth= s->block_max_depth - level;
    const int index= (x + y*w) << rem_depth;
    const int block_w= 1<<rem_depth;
    const int block_h= 1<<rem_depth;  
    BlockNode block;
    int i,j;

    block.color[0]= l;
    block.color[1]= cb;
    block.color[2]= cr;
    block.mx= mx;
    block.my= my;
    block.ref= ref;
    block.type= type;
    block.level= level;

    for(j=0; j<block_h; j++){
        for(i=0; i<block_w; i++){
            s->block[index + i + j*w]= block;
        }
    }
}