feTurbulence_setup_seed (int lSeed)
{
    if (lSeed <= 0)
        lSeed = -(lSeed % (feTurbulence_RAND_m - 1)) + 1;
    if (lSeed > feTurbulence_RAND_m - 1)
        lSeed = feTurbulence_RAND_m - 1;
    return lSeed;
}
feTurbulence_setup_seed (int lSeed)
{
    if (lSeed <= 0)
        lSeed = -(lSeed % (feTurbulence_RAND_m - 1)) + 1;
    if (lSeed > feTurbulence_RAND_m - 1)
        lSeed = feTurbulence_RAND_m - 1;
    return lSeed;
}