static void bind_ssbo_locs(struct vrend_linked_shader_program *sprog,
                           int shader_type)
{
   if (!has_feature(feat_ssbo))
      return;
   sprog->ssbo_used_mask[shader_type] = sprog->ss[shader_type]->sel->sinfo.ssbo_used_mask;
}
static void bind_ssbo_locs(struct vrend_linked_shader_program *sprog,
                           int shader_type)
{
   if (!has_feature(feat_ssbo))
      return;
   sprog->ssbo_used_mask[shader_type] = sprog->ss[shader_type]->sel->sinfo.ssbo_used_mask;
}