void fpm_scoreboard_release(struct fpm_scoreboard_s *scoreboard) {
	if (!scoreboard) {
		return;
	}

	scoreboard->lock = 0;
}
void fpm_scoreboard_release(struct fpm_scoreboard_s *scoreboard) {
	if (!scoreboard) {
		return;
	}

	scoreboard->lock = 0;
}