void TinyGLTF::SetImageLoader(LoadImageDataFunction func, void *user_data) {
  LoadImageData = func;
  load_image_user_data_ = user_data;
  user_image_loader_ = true;
}
void TinyGLTF::SetImageLoader(LoadImageDataFunction func, void *user_data) {
  LoadImageData = func;
  load_image_user_data_ = user_data;
  user_image_loader_ = true;
}