void mesh_walk_supers(struct mesh_area* mesh, struct mesh_state* mstate)
{
	struct mesh_state_ref* ref;
	RBTREE_FOR(ref, struct mesh_state_ref*, &mstate->super_set)
	{
		/* make super runnable */
		(void)rbtree_insert(&mesh->run, &ref->s->run_node);
		/* callback the function to inform super of result */
		fptr_ok(fptr_whitelist_mod_inform_super(
			mesh->mods.mod[ref->s->s.curmod]->inform_super));
		(*mesh->mods.mod[ref->s->s.curmod]->inform_super)(&mstate->s, 
			ref->s->s.curmod, &ref->s->s);
		/* copy state that is always relevant to super */
		copy_state_to_super(&mstate->s, ref->s->s.curmod, &ref->s->s);
	}
}
void mesh_walk_supers(struct mesh_area* mesh, struct mesh_state* mstate)
{
	struct mesh_state_ref* ref;
	RBTREE_FOR(ref, struct mesh_state_ref*, &mstate->super_set)
	{
		 
		(void)rbtree_insert(&mesh->run, &ref->s->run_node);
		 
		fptr_ok(fptr_whitelist_mod_inform_super(
			mesh->mods.mod[ref->s->s.curmod]->inform_super));
		(*mesh->mods.mod[ref->s->s.curmod]->inform_super)(&mstate->s, 
			ref->s->s.curmod, &ref->s->s);
		 
		copy_state_to_super(&mstate->s, ref->s->s.curmod, &ref->s->s);
	}
}