void fxCreateTypedArraySpecies(txMachine* the)
{
	txSlot* instance = fxToInstance(the, mxThis);
	txSlot* dispatch = instance->next;
	txSlot* constructor = &the->stackPrototypes[-1 - (txInteger)dispatch->value.typedArray.dispatch->constructorID];
	mxPushSlot(mxThis);
	mxGetID(mxID(_constructor));
	fxToSpeciesConstructor(the, constructor);
	mxNew();
}
void fxCreateTypedArraySpecies(txMachine* the)
{
	txSlot* instance = fxToInstance(the, mxThis);
	txSlot* dispatch = instance->next;
	txSlot* constructor = &the->stackPrototypes[-1 - (txInteger)dispatch->value.typedArray.dispatch->constructorID];
	mxPushSlot(mxThis);
	mxGetID(mxID(_constructor));
	fxToSpeciesConstructor(the, constructor);
	mxNew();
}