GF_Node *gf_sg_find_node(GF_SceneGraph *sg, u32 nodeID)
{
	NodeIDedItem *reg_node = sg->id_node;
	while (reg_node) {
		if (reg_node->NodeID == nodeID) return reg_node->node;
		reg_node = reg_node->next;
	}
	return NULL;
}
GF_Node *gf_sg_find_node(GF_SceneGraph *sg, u32 nodeID)
{
	NodeIDedItem *reg_node = sg->id_node;
	while (reg_node) {
		if (reg_node->NodeID == nodeID) return reg_node->node;
		reg_node = reg_node->next;
	}
	return NULL;
}