static void magicmouse_emit_buttons(struct magicmouse_sc *msc, int state)
{
	int last_state = test_bit(BTN_LEFT, msc->input->key) << 0 |
		test_bit(BTN_RIGHT, msc->input->key) << 1 |
		test_bit(BTN_MIDDLE, msc->input->key) << 2;

	if (emulate_3button) {
		int id;

		/* If some button was pressed before, keep it held
		 * down.  Otherwise, if there's exactly one firm
		 * touch, use that to override the mouse's guess.
		 */
		if (state == 0) {
			/* The button was released. */
		} else if (last_state != 0) {
			state = last_state;
		} else if ((id = magicmouse_firm_touch(msc)) >= 0) {
			int x = msc->touches[id].x;
			if (x < middle_button_start)
				state = 1;
			else if (x > middle_button_stop)
				state = 2;
			else
				state = 4;
		} /* else: we keep the mouse's guess */

		input_report_key(msc->input, BTN_MIDDLE, state & 4);
	}

	input_report_key(msc->input, BTN_LEFT, state & 1);
	input_report_key(msc->input, BTN_RIGHT, state & 2);

	if (state != last_state)
		msc->scroll_accel = SCROLL_ACCEL_DEFAULT;
}
static void magicmouse_emit_buttons(struct magicmouse_sc *msc, int state)
{
	int last_state = test_bit(BTN_LEFT, msc->input->key) << 0 |
		test_bit(BTN_RIGHT, msc->input->key) << 1 |
		test_bit(BTN_MIDDLE, msc->input->key) << 2;

	if (emulate_3button) {
		int id;

		 
		if (state == 0) {
			 
		} else if (last_state != 0) {
			state = last_state;
		} else if ((id = magicmouse_firm_touch(msc)) >= 0) {
			int x = msc->touches[id].x;
			if (x < middle_button_start)
				state = 1;
			else if (x > middle_button_stop)
				state = 2;
			else
				state = 4;
		}  

		input_report_key(msc->input, BTN_MIDDLE, state & 4);
	}

	input_report_key(msc->input, BTN_LEFT, state & 1);
	input_report_key(msc->input, BTN_RIGHT, state & 2);

	if (state != last_state)
		msc->scroll_accel = SCROLL_ACCEL_DEFAULT;
}