static void scene_dump_vrml_id(GF_SceneDumper *sdump, GF_Node *node)
{
	u32 id;
	const char *node_name;
	if (!sdump->trace) return;
	/*FIXME - optimize id/name fetch*/
	node_name = gf_node_get_name_and_id(node, &id);
	if (node_name)
		gf_fprintf(sdump->trace, "%s", node_name);
	else
		gf_fprintf(sdump->trace, "N%d", id - 1);
}
static void scene_dump_vrml_id(GF_SceneDumper *sdump, GF_Node *node)
{
	u32 id;
	const char *node_name;
	if (!sdump->trace) return;
	 
	node_name = gf_node_get_name_and_id(node, &id);
	if (node_name)
		gf_fprintf(sdump->trace, "%s", node_name);
	else
		gf_fprintf(sdump->trace, "N%d", id - 1);
}