void ConnectionImpl::dispatchBufferedBody() {
  ASSERT(parser_->getStatus() == ParserStatus::Success ||
         parser_->getStatus() == ParserStatus::Paused);
  ASSERT(codec_status_.ok());
  if (buffered_body_.length() > 0) {
    onBody(buffered_body_);
    buffered_body_.drain(buffered_body_.length());
  }
}
void ConnectionImpl::dispatchBufferedBody() {
  ASSERT(parser_->getStatus() == ParserStatus::Success ||
         parser_->getStatus() == ParserStatus::Paused);
  ASSERT(codec_status_.ok());
  if (buffered_body_.length() > 0) {
    onBody(buffered_body_);
    buffered_body_.drain(buffered_body_.length());
  }
}