static av_always_inline void vc1_apply_p_h_loop_filter(VC1Context *v, int block_num) { MpegEncContext *s = &v->s; int mb_cbp = v->cbp[s->mb_x - 1 - s->mb_stride], block_cbp = mb_cbp >> (block_num * 4), right_cbp, mb_is_intra = v->is_intra[s->mb_x - 1 - s->mb_stride], block_is_intra = mb_is_intra >> (block_num * 4), right_is_intra; int idx, linesize = block_num > 3 ? s->uvlinesize : s->linesize, ttblk; uint8_t *dst; if (block_num > 3) { dst = s->dest[block_num - 3] - 8 * linesize; } else { dst = s->dest[0] + (block_num & 1) * 8 + ((block_num & 2) * 4 - 16) * linesize - 8; } if (s->mb_x != s->mb_width || !(block_num & 5)) { int16_t (*mv)[2]; if (block_num > 3) { right_cbp = v->cbp[s->mb_x - s->mb_stride] >> (block_num * 4); right_is_intra = v->is_intra[s->mb_x - s->mb_stride] >> (block_num * 4); mv = &v->luma_mv[s->mb_x - s->mb_stride - 1]; } else { right_cbp = (block_num & 1) ? (v->cbp[s->mb_x - s->mb_stride] >> ((block_num - 1) * 4)) : (mb_cbp >> ((block_num + 1) * 4)); right_is_intra = (block_num & 1) ? (v->is_intra[s->mb_x - s->mb_stride] >> ((block_num - 1) * 4)) : (mb_is_intra >> ((block_num + 1) * 4)); mv = &s->current_picture.motion_val[0][s->block_index[block_num] - s->b8_stride * 2 - 2]; } if (block_is_intra & 1 || right_is_intra & 1 || mv[0][0] != mv[1][0] || mv[0][1] != mv[1][1]) { v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); } else { idx = ((right_cbp >> 1) | block_cbp) & 5; // FIXME check if (idx == 5) { v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); } else if (idx) { if (idx == 1) v->vc1dsp.vc1_h_loop_filter4(dst + 4 * linesize, linesize, v->pq); else v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq); } } } dst -= 4; ttblk = (v->ttblk[s->mb_x - s->mb_stride - 1] >> (block_num * 4)) & 0xf; if (ttblk == TT_4X4 || ttblk == TT_4X8) { idx = (block_cbp | (block_cbp >> 1)) & 5; if (idx == 5) { v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); } else if (idx) { if (idx == 1) v->vc1dsp.vc1_h_loop_filter4(dst + linesize * 4, linesize, v->pq); else v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq); } } }