duskwall is a haunted place - - plagued by rogue spirits consumed by vengeance, by cunning demons manipulating humans for their own inscrutable purposes, and by even stranger horrors lurking in the space just beyond sight and reason. to go into this shadowy world without knowledge of the arcane and the occult is to walk unarmed into the lair of the enemy. the whispers are the sentinels who watch the greater darkness - - staring into the void so others don't have to. 