# Task
You are a lifelong fan of your local football club, and proud to say you rarely miss a game. Even though you're a superfan, you still hate boring games. Luckily, boring games often end in a draw, at which point the winner is determined by a penalty shoot-out, which brings some excitement to the viewing experience. Once, in the middle of a penalty shoot-out, you decided to count the lowest total number of shots required to determine the winner. So, given the number of shots each team has already made and the current score, `how soon` can the game end?

If you are not familiar with penalty shoot-out rules, here they are:

`Teams take turns to kick from the penalty mark until each has taken five kicks. However, if one side has scored more successful kicks than the other could possibly reach with all of its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.`

`If at the end of these five rounds of kicks the teams have scored an equal number of successful kicks, additional rounds of one kick each will be used until the tie is broken.`



# Input/Output


`[input]` integer `shots`

An integer, the number of shots each team has made thus far.

`0 ≤ shots ≤ 100.`

`[input]` integer array `score`

An array of two integers, where score[0] is the current score of the first team and score[1] - of the second team.

`score.length = 2,`

`0 ≤ score[i] ≤ shots.`

`[output]` an integer

The minimal possible total number of shots required to determine the winner.


# Example

For `shots = 2 and score = [1, 2]`, the output should be `3`.

The possible 3 shots can be: 
```
shot1: the first team misses the penalty
shot2: the second team scores
shot3: the first one misses again```

then, score will be [1, 3]. As the first team can't get 2 more points in the last remaining shot until the end of the initial five rounds, the winner is determined.

For `shots = 10 and score = [10, 10]`, the output should be `2`.

If one of the teams misses the penalty and the other one scores, the game ends.

Difficulty: introductory

Starter code:

def penaltyShots(shots, score):
	

Solutions:
def penaltyShots(shots, score):
    return (2 if shots > 4 else 5 - shots + 1) - abs(score[0] - score[1])


def penaltyShots(shots, score):
    # coding and coding..
    if score[0] == score[1] ==0 and shots==0:
        return 6
    elif shots >= 5 and score[0] == score[1] != 0:
        return 2
    elif shots >5 and shots != score[0] != score[1]:
        return 1
    elif shots<5:
        return 6 - shots - abs(score[0]-score[1])


def penaltyShots(shots, score):
    delta = abs(score[0] - score[1])
    if shots < 5:
        return 6 - shots - delta
    return 2 - delta


def penaltyShots(shots, score):
    if shots > 4:
        return 2 - (max(score) - min(score))
    
    if score[0] != score[1]:
        return (6 - shots - max(score)) + min(score)
    
    return 6 - shots


def penaltyShots(h,s):
    return 6-min(h,4)-abs(s[0]-s[1])

def penaltyShots(shots, score):
    a, b = score
    return 6 - shots - abs(a-b) if shots < 5 else 2 - (a != b)

def penaltyShots(shots, score):
    return (2 - abs(score[0] - score[1]) if shots > 4 else 6 - shots - abs(score[0] - score[1]))


def penaltyShots(shots, score):
    diff = abs(score[0] - score[1])
    if (shots > 5 and diff == 0) or (shots == 5 and diff == 0):
        return 2  
    elif shots > 5:
        return 1
    else:
        return 6 - shots - diff


def penaltyShots(shots, score):
    diff = abs(score[0] - score[1])
    if shots > 5 and diff == 0:
        return 2  
    elif shots > 5:
        return 1
    elif shots == 5 and diff == 0:
        return 2
    else:
        return 6 - shots - diff


def penaltyShots(shots, score):
    if shots >= 4 and score[0] == score[1]:
        return 2
    elif shots >= 4 and abs(score[0]-score[1]) == 2:
        return 0
    elif shots >= 4 and abs(score[0]-score[1]) == 1:
        return 1
    elif shots >= 4 and ((score[0] or score[1]) == 3):
        return -1
    elif shots >= 4 and ((score[0] or score[1]) == 4):
        return -2
    else:
        if score[0] == score[1]:
            return 6-shots
        else:
            return 6 - (shots + abs(score[0]-score[1]))