Theorem: CategoryTheory.Limits.WidePushout.hom_ext
File: Mathlib/CategoryTheory/Limits/Shapes/WidePullbacks.lean

tactic: intro h1 h2
state_before: J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
⊢ (∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2) → head arrows ≫ g1 = head arrows ≫ g2 → g1 = g2
state_after: J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ g1 = g2

tactic: apply colimit.hom_ext
state_before: J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ g1 = g2
state_after: case w
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ ∀ (j : WidePushoutShape J),
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) j ≫ g1 =
      colimit.ι (WidePushoutShape.wideSpan B objs arrows) j ≫ g2

tactic: rintro (_ | _)
state_before: case w
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ ∀ (j : WidePushoutShape J),
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) j ≫ g1 =
      colimit.ι (WidePushoutShape.wideSpan B objs arrows) j ≫ g2
state_after: case w.none
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ colimit.ι (WidePushoutShape.wideSpan B objs arrows) none ≫ g1 =
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) none ≫ g2

case w.some
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
val✝ : J
⊢ colimit.ι (WidePushoutShape.wideSpan B objs arrows) (some val✝) ≫ g1 =
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) (some val✝) ≫ g2

tactic: apply h2
state_before: case w.none
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
⊢ colimit.ι (WidePushoutShape.wideSpan B objs arrows) none ≫ g1 =
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) none ≫ g2
state_after: no goals

tactic: apply h1
state_before: case w.some
J : Type w
C✝ : Type u
inst✝² : Category.{v, u} C✝
C : Type u
inst✝¹ : Category.{v, u} C
B : C
objs : J → C
arrows : (j : J) → B ⟶ objs j
inst✝ : HasWidePushout B objs arrows
X : C
f : B ⟶ X
fs : (j : J) → objs j ⟶ X
w : ∀ (j : J), arrows j ≫ fs j = f
g1 g2 : widePushout B objs arrows ⟶ X
h1 : ∀ (j : J), ι arrows j ≫ g1 = ι arrows j ≫ g2
h2 : head arrows ≫ g1 = head arrows ≫ g2
val✝ : J
⊢ colimit.ι (WidePushoutShape.wideSpan B objs arrows) (some val✝) ≫ g1 =
    colimit.ι (WidePushoutShape.wideSpan B objs arrows) (some val✝) ≫ g2
state_after: no goals