Theorem: CategoryTheory.Pretriangulated.Triangle.mor₃_eq_zero_iff_mono₁
File: Mathlib/CategoryTheory/Triangulated/Pretriangulated.lean

tactic: have h := mor₁_eq_zero_iff_mono₂ _ (inv_rot_of_distTriang _ hT)
state_before: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
⊢ T.mor₃ = 0 ↔ Mono T.mor₁
state_after: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h : T.invRotate.mor₁ = 0 ↔ Mono T.invRotate.mor₂
⊢ T.mor₃ = 0 ↔ Mono T.mor₁

tactic: dsimp at h
state_before: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h : T.invRotate.mor₁ = 0 ↔ Mono T.invRotate.mor₂
⊢ T.mor₃ = 0 ↔ Mono T.mor₁
state_after: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 ↔ Mono T.mor₁

tactic: rw [← h, neg_eq_zero, IsIso.comp_right_eq_zero]
state_before: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 ↔ Mono T.mor₁
state_after: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 ↔ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0

tactic: constructor
state_before: C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 ↔ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0
state_after: case mp
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 → (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0

case mpr
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0 → T.mor₃ = 0

tactic: intro h
state_before: case mp
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ T.mor₃ = 0 → (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0
state_after: case mp
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h✝ :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
h : T.mor₃ = 0
⊢ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0

tactic: simp only [h, Functor.map_zero]
state_before: case mp
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h✝ :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
h : T.mor₃ = 0
⊢ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0
state_after: no goals

tactic: intro h
state_before: case mpr
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
⊢ (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0 → T.mor₃ = 0
state_after: case mpr
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h✝ :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
h : (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0
⊢ T.mor₃ = 0

tactic: rw [← (CategoryTheory.shiftFunctor C (-1 : ℤ)).map_eq_zero_iff, h]
state_before: case mpr
C : Type u
inst✝⁴ : Category.{v, u} C
inst✝³ : HasZeroObject C
inst✝² : HasShift C ℤ
inst✝¹ : Preadditive C
inst✝ : ∀ (n : ℤ), (CategoryTheory.shiftFunctor C n).Additive
hC : Pretriangulated C
T : Triangle C
hT : T ∈ distinguishedTriangles
h✝ :
  -(CategoryTheory.shiftFunctor C (-1)).map T.mor₃ ≫ (shiftFunctorCompIsoId C 1 (-1) ⋯).hom.app T.obj₁ = 0 ↔ Mono T.mor₁
h : (CategoryTheory.shiftFunctor C (-1)).map T.mor₃ = 0
⊢ T.mor₃ = 0
state_after: no goals