Patent ID: 9731204
Date: 2017-08-15
CPC Classifications: A63F

Claim:
1. A computerized system for matchmaking a plurality of players in a multiplayer online game into two player teams, the system comprising a processing unit and a memory, the memory containing a set of instructions, which, when executed by the processing unit cause the processing unit to perform a method comprising: a. identifying, using the processing unit, a player from the plurality of players as a match seed player; b. establishing, using the processing unit, a point range based on a total number of points associated with the identified match seed player, wherein the point range represents a minimum and a maximum number of points that a player from the plurality of players would be required to have in order to be considered for the player team; c. providing, using the processing unit, a plurality of buckets, each bucket representing a predetermined need within a team of players; d. temporarily assigning, using the processing unit, players from the plurality of players to the plurality of buckets; e. assigning, using the processing unit, the players from the plurality of players to a plurality of class pools based on a vehicle class associated with each player of the plurality of players; and f. distributing, using the processing unit, players assigned to each class pool between two teams one at a time based on point values associated with the respective players.