Patent ID: 9675892
Date: 2017-06-13
CPC Classifications: A63F

Claim:
1. A virtual stacking and stockpiling trading card game, comprising: a computer readable storage device having a workstation program embodied therewith, the workstation program executable by a computer processor device to visually display a plurality of virtual cards on a screen or monitor, the plurality of virtual cards comprising at least two throne cards, a plurality of structure cards, and a plurality of strategic cards; wherein: each throne card including a sovereign image and sovereign description text, and maintaining a passive state during the game unless at least one throne card is replaced by another card per predetermined rules of the game, each throne card having a defensive perimeter; the plurality of structure cards including at least one of a barrier card, an environment card and a fort card each having at least one of an attack point value, a defensive point value, and state altering components that when used create the defensive perimeter having a defensive perimeter total value of at least the sum of defensive point values on the at least one of: the barrier card, the environment card and the fort card; each fort card configured to protect the throne card and including at least one of an image, a defense text describing an effect of a power, and an attack/defensive point characteristic, at least one of the fort cards capable of fortifying the defensive perimeter in response to a stacked army with at least a minimum predetermined defensive point value being sacrificed by subtracting the defensive point value from the sacrificed stacked army, adding the defensive point value of the fortifying fort to the defensive perimeter total value, and using during one turn a predetermined number of movements to sacrifice the stacked army as required per rules of the game; each of the plurality of strategic cards including at least one of a strategic image, an attack point value, a defensive point value, an attack/defensive point value, and strategic instruction text, wherein the strategic instruction text includes state altering components to modify an effect of at least one of another strategic card or a structure card, and a number displayed within a portion of the strategic card indicating a maximum number of a particular card type a player may keep in their deck for a specific time or round of play; and each environment card including an environment image and environment instruction text, the environment instruction text includes at least one of a point determinative and state altering component, each environment card configured to affect at least one of the plurality of strategic cards according to the environment instruction text by at least one of: increasing or decreasing a total attack point value of said at least one strategic card by adding or subtracting the attack point value of the at least one strategic card, increasing or decreasing a total defensive point value of said at least one strategic card by adding or subtracting the defensive point value of the at least one strategic card, and a modifying the rules of the game, the environment instruction text affecting said at least one strategic card before, during or after said at least one strategic card is utilized; and each of the plurality of strategic cards including at least one of a strategic image, an attack point value, a defensive point value, an attack/defensive point value, and strategic instruction text, wherein the strategic instruction text includes state altering components to modify an effect of at least one of a strategic card or a structure card, and a number displayed within a portion of the strategic card indicating a maximum number of a particular card type a player may keep in their deck for a specific time or round of play.