Patent ID: 9662584
Date: 2017-05-30
CPC Classifications: A63F

Claim:
1. A method using a processor for providing a game artificial intelligence (AI), the method comprising: detecting coordinate data to determine a position of an object in a game space; generating pattern data by analyzing information of a plurality of game models played by one or more gamers in association with success information and failure information, comprising: determining, by the processor, a level of a gamer and retrieving pattern data optimized to the level of the gamer, the retrieved pattern data comprising data between the success information and the failure information; and selectively providing the game AI to a user terminal according to the determination, wherein each game model of the plurality of game models comprises a game move corresponding to the coordinate data, the game AI selecting the game move based on the retrieved pattern data, and wherein an error probability information is applied to the success information of the retrieved pattern data, the size of the applied error probability information corresponding to the level of the gamer.