Patent ID: 9681193
Date: 2017-06-13
CPC Classifications: H04N

Claim:
1. A method comprising: obtaining, by a set-top box, video game content from a plurality of remote video game content providers, the set-top box being located in a first room of a household; storing, by the set-top box, the video game content from the plurality of remote video game content providers in a video game content database of the set-top box; receiving, at the set-top box and from a first thin client, a request to establish a multiplayer video game between the set-top box, the first thin client, and a second thin client, wherein the multiplayer video game includes consolidated video game content from the video game content stored in the video game content database; displaying, by the set-top box, a first video game to a set-top box user through a first display that is coupled to the set-top box, the first video game utilizing the consolidated video game content; obtaining, by the first thin client, first video game content for a second video game from the set-top box, the first video game content utilizing at least a portion of the consolidated video game content, the first thin client being located in a second room of the household; displaying, by the first thin client, the second video game to a first thin client user through a second display that is coupled to the first thin client, the second video game utilizing at least a portion of the first video game content; obtaining, by the second thin client, second video game content for a third video game from the set-top box, the second video game content utilizing at least a portion of the consolidated video game content, the second thin client being located in a third room of the household, the set-top box, the first thin client, and the second thin client being coupled to each other by a local area network and the first video game, the second video game, and the third video game being part of a multiplayer video game; displaying, by the second thin client, the third video game to a second thin client user through a third display that is coupled to the second thin client, the third video game utilizing at least a portion of the second video game content; receiving, by the set-top box, first coordination data for the first video game content from the first thin client and second coordination data for the second video game content from the second thin client; updating, by the set-top box, the consolidated video game content based on the first coordination data and the second coordination data; displaying, by the set-top box, the updated consolidated video game content to the set-top box user through the first display; and forwarding, by the set-top box, the first coordination data to the second thin client and the second coordination data to the first thin client to enable execution of the multiplayer video game by the set-top box, the first thin client, and the second thin client.