Patent ID: 9561444
Date: 2017-02-07
CPC Classifications: A63F,G06T

Claim:
1. A method comprising: receiving, by a processing device, a first graphical asset and a second graphical asset associated with a first three-dimensional (3D) geometry of a simulated character of a video game, wherein the first graphical asset comprises a second 3D geometry associated with a graphic rendering of a first object and the second graphical asset comprises a third 3D geometry associated with a graphic rendering of second object; receiving, via a graphical user interface, a request to assign the first graphical asset and the second graphical asset to a same physical location on the first 3D geometry of the simulated character; pairing, by the processing device, the first graphical asset with the second graphical asset at the same physical location on the first 3D geometry of the simulated character; detecting, by the processing device, a graphical conflict between the first graphical asset and the second graphical asset as a result of the pairing, wherein the graphical conflict indicates that at least a portion of the first graphical asset and at least a portion of the second graphical asset graphically overlap at the same physical location on the first 3D geometry of the simulated character; comparing attributes of the first graphical asset with attributes of the second graphical asset at the same physical location on the first 3D geometry of the simulated character; and displaying, via the graphical user interface, one of the first graphical asset or the second graphical asset at the physical location on the first 3D geometry of the simulated character in view of the comparing.