Patent ID: 9744461
Date: 2017-08-29
CPC Classifications: A63F

Claim:
1. A computer implemented method for dynamically generating a strongpoint on an object surface during computer gameplay, comprising: receiving, by at least one computer processor, a camera position and a direction of a player in a computer game based on a player interaction with an object; identifying, by the at least one computer processor, a plurality of points on a surface of the object based on information from the camera position towards the object; comparing, by the at least one computer processor, each of the plurality of points against one another; determining, by the at least one computer processor, a best point from the comparing, wherein the best point is chosen based on at least one of distance from a center of the player's screen, distance from any previous strongpoints, and direction of a normal of the surface struck by a physic trace; and generating, by the at least one computer processor, a strongpoint on the surface of the object based on the best point, wherein the strongpoint, when struck by the player, results in a non-destructive effect to the object.