Patent ID: 9616336
Date: 2017-04-11
CPC Classifications: A63F

Claim:
1. A computer-implemented method of conducting a real-time online multiplayer game via a network having a server and a plurality of client computers connected to the server, the method comprising: identifying, by at least one of the server or a first client computer, a winning player playing the real-time online multiplayer game at a first remote location; notifying, by at least one of the server or the first client computer over the network, the winning player of a win condition; capturing, by a video camera communicatively coupled to, and operated by, the first client computer, a video stream comprising a physical reaction performed by the winning player in reaction to the win condition notification; transmitting the video stream in real-time to at least one of the plurality of additional client computers via the network from at least one of the server or the first client computer to a second remote location; and displaying the video stream in real-time, at the second remote location to a second player playing the real-time online multiplayer game.