Patent ID: 9636589
Date: 2017-05-02
CPC Classifications: A63F,H04L

Claim:
1. A method for detecting cheating in a gaming network, the method comprising: generating a first set of rules, wherein the first set of rules define acceptable user activity in a gaming network, and wherein the generated rules are defined based on observations of a performance of the gaming network; receiving data packets from a client in the gaming network, wherein the data packets are received at a network interface communicatively coupled to the gaming network and have tracking data that includes at least one of a sequence number or a time stamp indicating the progression of a game character through a game environment in the gaming network, and wherein the received data packets correspond to user activity for the client in the gaming network; monitoring the user activity for clients that may violate the generated first set of rules, wherein the user activity is monitored in response to execution of a monitoring module by a processor, and wherein the monitoring module is stored in memory; and determining that a client violated the generated first set of rules thereby identifying the client as a deviant client, wherein the determination that the client violated the generated first set of rules includes: