Patent ID: 9710152
Date: 2017-07-18
CPC Classifications: A63F,G06F,G06K

Claim:
1. A computer implemented method of managing game objects in a computer implemented game, presented on a display of a computer device having at least one processor, at least one memory and a user interface, said method comprising: displaying, on said display an arrangement of selectable game objects each having one or more characteristics, information on said arrangement of game objects and said one or more characteristics of said game objects being stored in said at least one memory, determining by said at least one processor, a selection of at least one first game object in dependence on a user input received via the user interface; evaluating by said at least one processor, using the stored information in said at least one memory, if the selected game object shares one or more characteristic with neighbouring objects in the arrangement displayed on said display; and determining by said at least one processor, an input time period of continuous selection of said at least one first game object; and indicating a valid status to a user by causing at least the said selected game object to be highlighted on said display when the selected at least one first game object shares one or more characteristics with neighbouring game objects and said continuous selection input time period exceeds a first time interval, wherein said first time interval has a value greater than a second time interval of continuous selection of a game object which causes at least said selected object to be removed.