Patent ID: 9616342
Date: 2017-04-11
CPC Classifications: A63F

Claim:
1. A video game system comprising: user controls; memory for storing a video game program; and a processing system including at least one hardware processor configured to execute the video game program to at least: generate a three-dimensional (3D) virtual game world including a player character; capture, using one or more virtual cameras, images of at least part of the 3D virtual game world; generate, for display, video game images based on the images captured by the virtual cameras; periodically store, in the memory, during a first game play session, movement data for the player character as the player character moves in the 3D virtual game world, based on inputs to the user controls; and generate a ghost character during a second game play session and control movement of the ghost character in the 3D virtual game world to correspond to the movement of the player character during the first game play session based on the movement data stored in the memory, wherein the ghost character is not present in the 3D virtual game world at the beginning of the second game play session and becomes present in the 3D virtual game world in the second game play session at a time subsequent to the beginning of the second game play session.