Patent ID: 9607472
Date: 2017-03-28
CPC Classifications: G07F

Claim:
1. A method of conducting a game in a gaming system having (1) a player interface comprising (i) a credit input mechanism configured to receive a physical item representing a monetary value for credit input and establishing a credit balance, and (ii) a game play mechanism configured to enable manual interaction between a player and the gaming system, and to provide player input of a choice between an optimal action and a sub-optimal action, (2) hardware meters configured to monitor the credit input having been provided by the credit input mechanism, and (3) a gaming controller configured to implement a game and to provide the sub-optimal action with a lower return to the player than the optimal action, the method comprising: receiving via the player interface a player input of a choice of one of the optimal action and the sub-optimal action; providing via the gaming controller a lower return to the player for said sub-optimal action than said at least one optimal action; determining via the gaming controller a lost return to the player from a difference between the sub-optimal action and the optimal action; determining via the gaming controller a probability of success in winning an award based on a relationship between the lost return to player and an expected return to player in response to the choice being a sub-optimal action; conducting the game via the gaming controller for an award irrespective of whether the player chooses an optimal action or a sub-optimal action with said probability of success; and adjusting via the gaming controller the probability of the player winning the award during play of the game based on whether the player chooses an optimal action or sub-optimal action.