Patent ID: 9636584
Date: 2017-05-02
CPC Classifications: A63F

Claim:
1. A system, comprising: a data store of game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and one or more servers comprising one or more computer processor devices configured to implement a first user interface and a second user interface for the computer-implemented game on client devices associated with respective players over a computer network, the first user interface executed on respective client devices of a device type that provides a first hardware platform, and the second user interface executed on respective client devices that are of a different device type and that provide a second hardware platform; wherein the one or more servers are configured such that the first user interface provides access to a set of in-game harvest mechanic actions comprising a plurality of actions automatically performable, as a set, responsive to a single player command issued by interaction with a first user interface element forming part of the first user interface, in-game performance of the set of in-game harvest mechanic actions cumulatively resulting in a first game event occurring in the computer-implemented game; and wherein the one or more servers are configured such that the second user interface provides access to only a first portion of the set of in-game harvest mechanic actions via respective user interface elements forming part of the second user interface, the second user interface being configured to provide no access to a second portion of the set of in-game harvest mechanic actions, performance of the first portion of the set of in-game harvest mechanic actions responsive to respective player commands via the second user interface cumulatively resulting in a second game event occurring in the computer-implemented game, the resulting first game event being equivalent to the resulting second game event, the second game event being presented as one or more display elements via a graphical user interface on a respective client device associated with the second hardware platform.