Patent ID: 9662578
Date: 2017-05-30
CPC Classifications: A63F

Claim:
1. A method for controlling communication between gaming devices, by a server, during gaming sessions, comprising: detecting, by the server, execution of a game application for a gaming session; detecting, by the server, utilization of the game application by a plurality of participants, each participant having a profile and using a device that communicates with the server during the gaming session; receiving, at the server, an input from a device of a participant during utilization of the game application, the input causing an action within the game application; detecting, by the server, that the action within the game application is associated with a qualifying event, the qualifying event being associated with a profile of the participant; identifying, by the server, a recipient from the plurality of participants based on the qualifying event; and transmitting, by the server, an audio signature associated with the profile of the participant to a device of the recipient automatically in response to the detecting that the action within the game is associated with the qualifying event by the server, the audio signature configured to be played by the device of the recipient, the method being executed by a processor.