Patent ID: 9623323
Date: 2017-04-18
CPC Classifications: A63F,G07F,H04L

Claim:
1. A method for processing a multi-participant computing application game by a server, the server is connected to a game device of a first participant and a game device of a second participant via a network, comprising: receiving, by the server, from the game device of the first participant in the multi-participant computing application game, data indicating a first object interaction by the first participant; receiving, by the server, update data from the game device of the first participant and update data identifying at least one object interaction by the second participant in the multi-participant computing application game, the object interaction by the second participant occurring before the first object interaction by the first participant; determining, by the server, if an object interaction by the second participant is identical to the first object interaction by the first participant by referencing, by the server, an interaction log, participant identifiers of the first and second users, and interaction times for an object identifier associated with the object interaction, sending, by the server, data to the game device of the first participant to cause replication of the object interaction when the object interaction by the second participant is determined to not be identical to the first object interaction by the first participant and to exclude replication when the object interaction by the second participant is determined to be identical to the first object interaction by the first participant; wherein the method is executed by a processor of the server.