Patent ID: 9630106
Date: 2017-04-25
CPC Classifications: A63F,G07F

Claim:
1. A method of synchronizing audio in a bank of gaming machines, said method comprising: (a) causing, by a processing circuit, a first output of a first audio track for a first gaming machine to be synchronized with a second output of a second audio track for a second gaming machine; (b) upon receiving an indication of a status change for the first gaming machine, causing a change of the first output of the audio track by the first gaming machine to a third output of a third audio track, wherein first gaming machine outputs the third audio track simultaneously with the second audio track output by the second machine, wherein the third output of the third audio track is different than the first output of the first audio track; and (c) causing the third output of the third audio track to be synchronized with the second output of the second audio track, wherein the second output of the second audio track remains unchanged, and the third output of the third audio track is output at a playback time that matches a current playback time of the second audio track.