Patent ID: 9452351
Filing Date: 2016-09-27
CPC Classification: A63F,G06F,G07F

Claim Text:
1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising: a processor; a touchless display coupled to the processor, the touchless display configured to display a plurality of images within a display area, the plurality of images including input images displaying corresponding gaming input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; and a touchless input interface including a proximity sensor, the touchless input interface coupled to the processor and being implemented by the touchless display, the touchless input interface configured to register a proximity of a player's finger with respect to the touchless display and sense the player's finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth, the processor configured to: detect the player's finger being a predefined proximity depth away from the touchless display; determine a location of the player's finger within the display area; determine if the player's finger is positioned over a non-input informational image and responsively modify the non-input informational images to enlarge the gaming information being displayed with the non-input informational images when the player's finger is at the first proximity depth; and determine if the player's finger is positioned over an input image and responsively: initiate an activating feature including providing a tactile feedback to the player when the player's finger is at the first proximity depth; and indent the input image displayed by the touchless display, determine an input parameter associated with the input image, and generate and transmit the input parameter to a host computer to initiate a corresponding player command when the player's finger is at the second proximity depth.