Patent ID: 9336622
Filing Date: 2016-05-10
CPC Classification: G06T

Claim Text:
1. A method of animating the eyes of a character, comprising: a. when eyes of a character are to fixate on or gaze at a target, defining a visual axis for each eye, wherein the visual axis is used to point the eye during animation, the visual axis having a fixed rotational offset from the ocular axis of the eye, wherein the ocular axis is defined by a line passing through a center of the eye and the center of a pupil of the eye, wherein the number of eyes is two, constituting a first eye and a second eye, and further comprising defining a gaze direction vector as a line segment between a point directly between the centers of the two eyes and a gaze target control handle; b. such that the fixed rotational offset accounts for a positional offset of a fovea at a back of the eye, such that a natural and realistic eye position is created and defined throughout animated motion.