Patent ID: 9262884
Filing Date: 2016-02-16
CPC Classification: G06Q,G07F

Claim Text:
1. A method for facilitating the evaluation of a prototype gaming machine by an at least one respondent, the method comprising the steps of: positioning the prototype gaming machine in a gaming room; positioning an at least one alternative gaming machine in the gaming room, the alternative gaming machine being different from that of the prototype gaming machine, for providing the at least one respondent an alternative machine with which to selectively interact; positioning an at least one video camera in the gaming room, the at least one video camera configured for capturing the visual behavior of the at least one respondent while the at least one respondent interacts with at least one of the prototype gaming machine and the at least one alternative gaming machine; positioning an at least one microphone in the gaming room, the at least one microphone configured for capturing the audible behavior of the at least one respondent while the at least one respondent interacts with at least one of the prototype gaming machine and the at least one alternative gaming machine; implementing a computing device in communication with each of the prototype gaming machine, at least one alternative gaming machine, at least one video camera and at least one microphone, the computing device configured for receiving and processing data related to the prototype gaming machine, the at least one alternative gaming machine and the at least one respondent; providing each of the at least one respondent with an equal number of play credits to be selectively used in the prototype and alternative gaming machines in lieu of actual money, each of the gaming machines configured for requiring a pre-determined number or range of credits per play and similarly rewarding the at least one respondent with additional credits for wins; commencing a game play session, during which time the at least one respondent is able to freely and selectively interact with each of the prototype gaming machine and the at least one alternative gaming machine, the game play session to last for a pre-determined period of time; the computing device receiving the captured visual and audible behavior of the at least one respondent from the at least one video camera and microphone; the computing device receiving play data from the prototype gaming machine and the at least one alternative gaming machine, said play data including at least one of a number of times each of the at least one respondent plays each of the prototype gaming machine and at least one alternative gaming machine, an amount of time each of the at least one respondent spends playing each of the prototype gaming machine and at least one alternative gaming machine, a number of credits bet by each of the at least one respondent on each of the prototype gaming machine and at least one alternative gaming machine, and a number of credits won by each of the at least one respondent on each of the prototype gaming machine and at least one alternative gaming machine; and upon the passing of the pre-determined period of time: whereby, the method is capable of facilitating the collection of accurate feedback with respect to each of the at least one respondent's opinion of the prototype gaming machine.