Patent ID: 9492740
Filing Date: 2016-11-15
CPC Classification: A63F

Claim Text:
1. A method for distributed equipping of video game characters comprising: receiving, over a network, a request regarding possible personalization selections for a video game character of a video game; transmitting, over the network, information regarding equipment for the video game character to a first compute device not configured for play of the video game; receiving a personalization selection for the video game character from the first compute device; checking validity of the personalization selection for the video game character by comparing availability of the personalization selection against information stored in memory reflecting allowable personalization selections for the video game character; storing the personalization selection for the video game character in the memory; transmitting the personalization selection for the video game character to a second compute device configured for play of the video game; presenting, by the second compute device, an option to accept the personalization selection; modifying, by the second compute device, information of the video game character to reflect the personalization selection upon selection of the option; and providing, by the second compute device, game play of the video game with the video game character equipped in accordance with the personalization selection; wherein the personalization selection is capabilities related to use of equipment of the video game character.