Patent ID: 9504920
Filing Date: 2016-11-29
CPC Classification: A63F

Claim Text:
1. A method to enable a game application, characterizable in at least three game-world (x v , y v , z v ,) coordinates and an implicit fourth (t v ) time coordinate, executed by a device comprising a processor and coupled to a display, to respond to at least three-dimensional (x w , y w , z w ) input and an implicit fourth (t w ) time input generated from a player interacting with said game application, to enable said game application to present player-interactable depth on said display, the method comprising: (a) acquiring, by the processor, (x (b) mapping and transforming, by the processor, acquired said (x (c) using, by the processor, at least one of mapped and scaled said unified-world (x (d) causing, by the processor, said game application to render at least one image on said display responsive to step (c); wherein said display and game interaction is rendered from a perception viewpoint of said player; and wherein said game application is characterized by a representation selected from a group consisting of (i) a two-dimensional virtual representation, and (ii) a three-dimensional virtual representation.