Patent ID: 9433855
Filing Date: 2016-09-06
CPC Classification: A63F

Claim Text:
1. A computer-implemented method comprising: determining a start time of an online social game contest requiring at least one game-specific activity performed within each of a plurality of continuous online social games, wherein each of the continuous online social games has no defined end, the start time associated with the online social game contest occurring after a beginning of at least one of the plurality of continuous online social games, determining an end point of the online social game contest comprising detecting a first completion by a user in the online social game contest of each respective game-specific activity in each of the plurality of continuous online social games included in the online social game contest; identifying a plurality of users to participate in the online social game contest; in an automated process using one or more computer processors, initiating the online social game contest at the start time, each of the plurality of users having a separate online social game environment for each of the plurality of continuous online social games in which to participate in the online social game contest, each separate online social game environment comprising a respective virtual game world populatable with a plurality virtual in-game objects, each virtual game world having a separate game world state that is variable in response to performance of user-controlled in-game actions on one or more virtual in-game objects in the game world; determining, using the one or more computer processors, whether the online social game contest has reached the end point of the online social game contest; and ending the online social game contest responsive to reaching the end point of the online social game contest.