Patent ID: 9333420
Filing Date: 2016-05-10
CPC Classification: A63F

Claim Text:
1. A non-transitory computer readable storage medium having stored thereon a program to execute a shooting game, wherein the program causes a processor of a game terminal to: cause a character moving module to move a location of a character displayed on a game screen; cause a screen moving module to sense movement of the terminal using a gyrosensor contained in the terminal including a touch screen and then move the game screen depending on a variation in an angle of the terminal; cause a focusing module to sense dragging when a drag icon displayed on the touch screen is dragged; cause an attack module to generate an attack signal to a center of the game screen at a time at which the dragging that is sensed by the focusing module is terminated; cause a staggering module to stagger the game screen in vertical and lateral directions; and cause a game performing module to increase a variation in the staggering of the staggering module and a sensitivity of the screen moving module when the focusing module performs zooming-in, and to decrease the variation in the staggering of the staggering module and the sensitivity of the screen moving module when the focusing module performs zooming-out; wherein the variation in staggering is a variation in staggering of the game screen in vertical and lateral directions; wherein the sensitivity is a value that is obtained by dividing a variation in location at the center of the game screen by the variation in the angle of the terminal; wherein the focusing module performs zooming-in around the center of the game screen when the drag icon is dragged; wherein the drag icon performs zooming-in in proportion to a distance over which a drag pointer of the drag icon is dragged from its initial location; and wherein the attack module: generates a hitting signal for the character when the character is located at the center of the game screen at the time at which the dragging is terminated; or generates a hitting signal for the character when the character is located at the center of the game screen a preset time after the time at which the dragging is terminated.