Patent ID: 9474969
Filing Date: 2016-10-25
CPC Classification: A63F

Claim Text:
1. A method, comprising: detecting, by an accessory management software (AMS) application executed by a computing device including a processor, a plurality of stimulus signals generated by a gaming accessory device; identifying, by the AMS application, a plurality of substitute gaming stimulations associated with the plurality of stimulus signals; substituting, by the AMS application, the plurality of stimulus signals with the plurality of substitute gaming stimulations; adding, by the AMS application, to each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, wherein the first unique identifier comprises a code that uniquely identifies each of the plurality of substitute gaming stimulations; transmitting, by the AMS application, the plurality of updated substitute gaming stimulations to the computing device executing a gaming application, wherein the code that uniquely identifies each of the plurality of updated substitute gaming stimulations enables tracking of a plurality of gaming action results generated by the gaming application responsive to the plurality of updated substitute gaming stimulations transmitted to the computing device; receiving, by the AMS application, from the computing device the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations; cataloging, by the AMS application, the plurality of gaming action results associated with the plurality of substitute gaming stimulations resulting in a catalogued plurality of gaming action results; presenting, by the AMS application, at a graphical user interface on a display, the plurality of gaming action results associated with the plurality of substitute gaming stimulations; replaying, by the AMS application, a portion of gaming action of a video game presentation generated by the gaming application associated with the plurality of gaming action results in slow motion resulting in a replayed recorded video game presentation; and providing adjustments, by the AMS application, at the graphical user interface, to the plurality of stimulus signals associated with the plurality of substitute gaming stimulations based on the plurality of gaming action results to improve performance.