Patent ID: 9421453
Filing Date: 2016-08-23
CPC Classification: A63F

Claim Text:
1. A computer-implemented method, comprising: receiving, from a client device of a first player, a selection of a notification associated with a computer-implemented game, the notification received from a respective friend of the first player in a social networking system and presented on the client device via a user interface of the social networking system, the selection of the notification comprising a request to access a game user interface of the first player for the computer-implemented game, wherein the respective friend is include amongst one or more players of the computer-implemented game, the game user interface being provided from a game networking system via the social networking system; based on the selection of the notification, accessing first player messaging activity information indicating receipt from the respective friend of a predetermined number of messages within the game user interface of the first player; determining, using one or more processors, a first manner of displaying one or more icons based at least on receipt of the predetermined number of messages from the respective friend, wherein a respective icon represents a particular player of the computer-implemented game; generating first communication interface display data for display of the one or more icons in the first manner within a communication user interface of the game user interface while the computer-implemented game is being loaded into the game user interface, wherein a first icon from the one or more icons is representative of the respective friend; receiving, from the client device via the communication user interface, a request to communicate with a second player represented by a respective icon of the icons displayed in the first manner, wherein the second player is associated with the game networking system without being associated with the social networking system; and initiating a communication session between the first player and the second player in response to the request to communicate with the second player, the communication session allowing communication between the first player and the second player within the communication user interface.