Patent ID: 9517413
Filing Date: 2016-12-13
CPC Classification: A63F,G06F,G06Q,G07F

Claim Text:
1. A method comprising: receiving a notification at a game networking system from a device of a first player, the notification identifying that the first player is playing a first computer game as a primary game determining a level of interactivity of the first computer game, the determination of the level of interactivity of the first computer game based at least in part on an amount of idle time of the first player with respect to the first computer game; generating a modified form of a second computer game at the game networking system for storage in one or more data stores of the game networking system, the generating based on a comparison between the level of interactivity of the first computer game, a level of interactivity of a standard form of the second computer game, and a level of interactivity of the modified form of the second computer game, the comparison including comparing the amount of idle time of the first player with respect to the first computer game, an average number of computer-input actions expected to be performed by the first player over a time period in the standard form of the second computer game, and an average number of computer-input actions expected to be performed by the first player over the time period in the modified form of the second computer game, the creating of the modified form of the second computer game including changing an aspect of the second computer game such that the average number of computer-input actions expected to be performed by the first player in the modified form of the second computer game is different from the average number of computer-input actions expected to be performed by the first player in the standard form of the second computer game; and selecting the modified form of the second game from a plurality of previously-generated computer games stored in the one or more data stores of the game networking system while the first player is playing the first computer game, the selecting based on a level of compatibility between the average number of computer-input actions expected to be performed by the first player in the modified form of the second game and the amount of idle time of the first player with respect to the first computer game; communicating a user interface to the device of the first player while the first player is playing the first computer game, the user interface configured to provide the first player with an option to play the selected modified form of the second computer game as a secondary game of the first computer game when the first player has some of the amount of idle time available, one or more modules incorporated into a game networking system to configure the game networking system to perform the receiving, determining, generating, selecting, and communicating, the one or more modules implemented by one or more processors of the game networking system.