Patent ID: 9489792
Filing Date: 2016-11-08
CPC Classification: G07F

Claim Text:
1. A method of operating a gaming system comprising: determining, via the gaming system, occurrence of eligible events from a wagering game presented by a wagering game machine in a casino, wherein the eligible events are events that cause progress in a persistent-state game controlled by a server external to the casino, wherein the server is configured to add at least one point for each eligible event from the wagering game to a point total for the persistent-state game, and wherein the server is configured to award a level of progress each time the point total reaches a threshold value that corresponds to the level; accumulating, via the gaming system, a first set of event indicators according to a first accumulation setting without providing the first set of event indicators to the server, wherein the first set of event indicators correspond to a first portion of the eligible events; after accumulating the first set of event indicators, determining, via the gaming system, that the first set of event indicators would cause the point total to be a given number of points away from a first threshold value that corresponds to a first level of progress in the persistent-state game; providing, via the gaming system, the first set of event indicators to the server before the point total equals the first threshold value in response to the determining that the first set of event indicators would cause the point total to be the given number of points away from the first threshold value; after providing the first set of event indicators, accumulating, via the gaming system, second sets of event indicators according to a second accumulation setting, wherein each of the second sets of event indicators corresponds to a second portion of the eligible events, and wherein a first number of the eligible events in the first portion of the eligible events is more than a second number of eligible events in the second portion of the eligible events; providing, via the gaming system, each of the second sets of event indicators to the server after each of the second sets is accumulated until determining that the point total reaches the first threshold value, wherein the second sets of event indicators are provided to the server more frequently than the first set of event indicators; and after determining that the point total reaches the first threshold value, accumulating, via the gaming system, additional event indicators according to the first accumulation setting.