Patent ID: 9283484
Filing Date: 2016-03-15
CPC Classification: A63F

Claim Text:
1. A computer-implemented method for synchronizing game rhythm, comprising: generating, by a processor of a gaming platform, a game display containing a plurality of game objects within an electronic game; classifying the plurality of game objects within an the electronic game into categories, the categories including placid, activated, and ecstatic; assigning a beats per minute (bpm) level to each of the categories; rendering the game display on a computer display of a computer; providing a user interface to the computer such that an interaction with the user interface by a user causes game play parameters of one or more of the plurality of game objects to change; playing game music, through a hardware audio component that projects sound waves, at a bpm level assigned to the placid category and animating all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects; upon user selection of a game object in the activated category, playing the game music at a bpm level assigned to the activated category while continuing to animate all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects; and upon user selection of a game object in the ecstatic category, playing the game music at a bpm level assigned to the ecstatic category while continuing to animate all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects.