Patent ID: 9358466
Filing Date: 2016-06-07
CPC Classification: A63F

Claim Text:
1. A method to provide, by a computing system, a cache-influenced video game adapted to increase a re-use rate of one or more digital assets in a computing system cache by raising probabilities of using, within the cache-influenced video game, the one or more digital assets in the computing system cache relative to digital assets not in the computing system cache, the method comprising: identifying, by the computing system, the one or more digital assets in the computing system cache; adjusting, by the computing system, relative probabilities of using the one or more digital assets within the cache-influenced video game, by raising probabilities associated with the one or more digital assets in the computing system cache relative to digital assets not in the computing system cache; selecting, by the computing system, digital assets to include in cache-influenced video game outputs, wherein selecting digital assets to include in cache-influenced video game outputs uses adjusted relative probabilities of using the one or more digital assets, to thereby increase a re-use rate of the one or more digital assets in the computing system cache; and providing, by the computing system, the cache-influenced video game outputs for cache-influenced video game playback, the cache-influenced video game outputs including digital assets selected using the adjusted relative probabilities of using the one or more digital assets.