Patent ID: 9492751
Filing Date: 2016-11-15
CPC Classification: A63F

Claim Text:
1. A computer implemented method for executing a video game, comprising: outputting for display a game level that includes a visual depiction of a pop-up element, the pop-up element comprising (i) a visual depiction of a platform element with which a user-controlled game character can interact and (ii) a visual depiction of a pop-up actuator exclusively configured to control movement of the platform element, wherein the game level visually depicts a predefined path along which the pop-up element can move in one or more directions, and wherein the visual depiction of the pop-up element is configured to move in one of the one or more directions along the predefined path responsive to a selection of the pop-up actuator and a predefined movement input; receiving selection input data via a handheld game controller identifying the pop-up actuator visually depicted within the game level; receiving movement input data via a handheld game controller indicating a direction and speed by which to articulate the pop-up element; and in response to a determination that the movement input described by the received data matches the predefined movement input and further based on the received selection input data identifying the pop-up actuator, rendering a sequence of frames, by operation of one or more computer processors, depicting the pop-up element moving along the predefined path in accordance with the direction and speed indicated by the movement input described by the received data, wherein the pop-up element moves along the predefined path at a rate that is dynamically determined based on the speed indicated by the movement input.