Patent ID: 9367988
Filing Date: 2016-06-14
CPC Classification: G07F,H04L

Claim Text:
1. A method for managing a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to a game server, the method comprising: initiating a game session at a first gaming machine terminal of a first technical platform type by communicating a game initiation request from the first gaming machine terminal to said game server; storing game session identity information for the game session at said gaming server; establishing coupling between said gaming session and a first terminal session corresponding to the first gaming machine terminal; communicating further game session identity information from said game server to said first gaming machine terminal for provision on a transportable carrier medium at said first gaming machine terminal; decoupling the game session from the first terminal session; entering the further game session identity information from the transportable carrier medium at a second gaming machine terminal of a second technical platform type to initiate coupling of said second gaming machine terminal to said game session; communicating the further game identity information from the second gaming machine terminal to said gaming server to identify said second gaming machine terminal and corresponding technical platform type that is to be coupled to said game session; establishing coupling between said game session and a second terminal session corresponding to the second gaming machine terminal; and devising a priority order for accepting player input from the respective gaming machine terminals such that when a plurality of player input generated requests are received in the server within a predetermined time period, the request with the highest priority is accepted and the others are discarded.