Patent ID: 9364750
Filing Date: 2016-06-14
CPC Classification: A63F

Claim Text:
1. A non-transitory machine-readable storage device, comprising executable instructions, which when executed by a processor, cause the processor to perform operations comprising: receiving a selection of a gaming application from a plurality of gaming applications to generate a selected gaming application; retrieving a plurality of adjustable categories of sounds associated with the selected gaming application; presenting the plurality of adjustable categories of sounds in a graphical user interface; receiving a selection of a particular category of sound of the plurality of adjustable categories of sounds to generate a selected category of sound; receiving a first request to associate the selected category of sound with a tactical condition of gameplay of the gaming application; receiving a second request to reduce or augment the selected category of sound to generate a modified sound to enhance audio perception of the tactical condition that is associated with the selected gaming application; presenting, in the graphical user interface, a selectable option for initiating a defensive maneuver or an offensive maneuver by the selected gaming application when the selected category of sound that is associated with the tactical condition is detected during execution of the selected gaming application; detecting, during gameplay of the selected gaming application, a sample of audio produced by the selected gaming application to generate a detected audio sample; analyzing the detected audio sample to determine a first spectral profile of the detected audio sample; comparing the first spectral profile of the detected audio sample to a second spectral profile that is associated with the selected category of sound to determine if the detected audio sample corresponds to the selected category of sound; producing the modified sound from the detected audio sample according to the second request responsive to the determining that the detected audio sample corresponds to the selected category of sound; and presenting, during gameplay, the modified sound in place of the detected audio sample.