Patent ID: 9378611
Filing Date: 2016-06-28
CPC Classification: G07F

Claim Text:
1. A method of adjusting an audio property of an audible sound in a game played on an electronic gaming machine comprising: providing an electronic audio file format having a plurality of audio files, a plurality of text markers embedded in the audio files and a plurality of script files, each script file being associated with an event or condition of the game and each audio file having an acoustic effect having one of a plurality of different audio properties for the same audible sound; processing the audio file format in connection with the game, the processing playing a first audio file of the plurality of audio files, the first audio file outputting the audible sound with a first audio property of the plurality of audio properties; recognizing a text marker embedded in the audio file format, the text marker associated with a predetermined script file of the plurality of script files; calling the predetermined script file from the plurality of script files; stopping the first audio file; playing a second audio file having a second audio property from the plurality of audio properties for the same audible sound, the second audio property being different from the first audio property, the playing of the second audio file outputting the audible sound with the second audio property.