Patent ID: 9480922
Filing Date: 2016-11-01
CPC Classification: A63F

Claim Text:
1. A system for facilitating use of temporary structures with a time-based expiration in an online game, the system comprising: one or more processors configured by machine-readable instructions to: execute a game instance of a game space, and to use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the game space to one or more users via client computing platforms, wherein battles including virtual units controlled by or associated with the one or more users within the game space are facilitated by performing operations in the game space in response to commands received over the network from the one or more client computing platforms associated with the one or more users and wherein the one or more users comprises a first user; manage virtual units in the game space, wherein the virtual units include one or more first virtual units controlled by or associated with the first user; and manage a plurality of virtual structures in the game space, wherein the plurality of virtual structures include a first temporary structure controlled by or associated with the first user, the first temporary structure containing one or more of the first virtual units, such that by virtue of the first temporary structure containing one or more of the first virtual units, the first temporary structure provides an advantage to the first user in battles including one or more of the first virtual units during a first structure time period, and at the end of the first structure time period, the first temporary structure and the one or more of the first virtual units expire such that the first temporary structure and the one or more of the first virtual units are no longer controlled by or associated with the first user and the advantage is no longer provided to the first user.