Patent ID: 11935431
Assignee: nan
Field: Furniture, games (Other fields)
Classification: CPC G  A | IPC A  G

Claim 11:
12. A learning game system comprising:
a plushy having an internal chamber; and
a computing device is operated by a user external to the plushy, the computing device comprises a microprocessor, a first memory, and a first communication interface, the first memory and the first communication interface are operationally related to the microprocessor, the first memory is encoded with instructions that when executed by the microprocessor perform the steps of:
configuring the learning game system by:
creating, by way of the user, an account record on the computing device or on a server by way of the computing device, the account record comprises a plushy identifier field, at least one of a module field, at least one of a task field, and at least one of a skill level field;
storing in the plushy identifier field a unique plushy identification;
storing in the learning module field the user selected one or more of a learning module;
storing in the task field the user selected one or more of a task for selected each of the learning module selected; and
storing in the skill level field a skill level selected by the user for each of the task selected, the skill level is associated with education level of at least one of a person who is playing;

configuring the learning game system for gameplay by:
selecting for gameplay from the account record, by the user by way of the computing device, at least one of a gameplay learning module from the learning module field;
selecting, by the user, at least one of a gameplay task from the task field, the gameplay learning module comprises and is associated with the gameplay task;
selecting, by the user, a number of a question to set duration of gameplay;
assigning, by the user, a gameplay skill level associated with the gameplay task, the gameplay skill level is based on education level of a person playing the game, the gameplay task comprises and is associated with the gameplay skill level;
retrieving from a question-and-answer database the number of the question and the answer based on query criteria of the gameplay learning module, the gameplay task, and the skill level selected, the question-and-answer database is stored on the computing device or on the server;

a control system is associated with the plushy identification and is fitted into the internal chamber, the control system comprises a microcontroller, a second memory, a second communication interface, an impact sensor, and an audio amplifier that is operationally related to a speaker, the second memory, the second communication interface, the impact sensor, and the audio amplifier are operationally related to the microcontroller, the second memory is encoded with instructions that when executed by the microcontroller perform the steps of:
receiving each of the question and each of the answer by way of the second communication interface from the first communication interface, wherein after receiving, the control system facilitates gameplay absent further data communication with the computing device or the server;

 playing the learning game system by:
detecting, by way of the impact sensor, a catch of the plushy by at least one of the person who is playing;
announcing when the catch occurs, by way of the speaker, one of the question;
detecting after announcing one of the question, by way of the impact sensor, a shake of the plushy by the person;
announcing when the shake occurs, by way of the speaker, the answer to the question; and
returning to the step of detecting, by way of the impact sensor, the catch of the plushy, until all of the question have been asked;
wherein question-and-answer gameplay continues by repeatedly tossing the plushy between each of the person playing.