Patent ID: 11869123
Assignee: ADOBE INC.
Field: Computer technology (Electrical engineering)
Classification: CPC G | IPC G

Claim 7:
8. A computer-implemented method comprising:
receiving, by a graphics processing unit, two vertex shader draw calls for each vertex index in an index buffer that is associated with a compressed vertex buffer, wherein the index buffer includes a vertex index for each vertex of each of a plurality of tessellate triangles along a vector path, and the compressed vertex buffer includes a vertex buffer entry for each unique vertex that maps to one or more vertex indices of the index buffer;
mapping, by the graphics processing unit, vertices of the vertex shader draw calls to a set of triangles that includes each of the tessellate triangles and a replica triangle for each of the tessellate triangles;
selecting, by the graphics processing unit, triangles in the set of triangles for geometry expansion; and
generating, by the graphics processing unit, rendering parameters based on vertex buffer entries in the compressed vertex buffer that correspond to vertices of the selected triangles to perform the geometry expansion.