Patent ID: 11883750
Assignee: INTELLIVISION ENTERTAINMENT LLC
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 0:
1. A system configured to operate as a gaming console that balances gameplay between players of different skill levels, the system being operatively connectable to a plurality of gaming controllers and a display device, the system comprising:
a network interface configured to communicate with the plurality of gaming controllers, the plurality of gaming controllers including a first gaming controller of a first player of a plurality of players and a second gaming controller of a second player of the plurality of players, each of the plurality of gaming controllers having a respective output component;
one or more physical computer processors in communication with the one or more data stores; and
a memory containing instructions executable by the one or more physical computer processors to:
collect data during gameplay for each of the plurality of players, wherein the collected data is associated with performance data indicative of play style or skill level of the plurality of players;
receive a request to play a first game, wherein the request includes information indicating the first game, the first player, and the second player, the game info pertaining to the first game;
accessing player profile data for the first and second players, wherein the player profile data for each player includes information related to the performance data for each respective player;
based on the player profile data, determine a first skill level for the first player and a second skill level for the second player;
compare the first skill level to the second skill level to determine that the first and second skill levels are different, wherein the first skill level is greater than the second skill level; and
apply one or more game adjustments that balance the gameplay between the first and second players while the first and second players are playing the first game, wherein the one or more game adjustments are based on a difference in skill level between the first and second players, wherein a graphical output is generated for the first game, and wherein applying the one or more game adjustments includes one or more of:
applying a beneficial adjustment to increase a measure of effectiveness of the second skill level relative to a measure of effectiveness of the first skill level in the first game, including causing an indication of the beneficial adjustment to be conveyed via one of the first and second gaming controllers and to the exclusion of the display device and the other of the first and second gaming controllers; or
applying a detrimental adjustment to reduce the measure of effectiveness of the first skill level relative to the measure of effectiveness of the second skill level in the first game, including causing an indication of the detrimental adjustment to be conveyed via one of the first and second gaming controllers and to the exclusion of the display device and the other of the first and second gaming controllers.