Patent ID: 11918896
Assignee: SUPERCELL OY
Field: Furniture, games (Other fields)
Classification: CPC A  H | IPC A  H

Claim 18:
19. A system for managing a multiplayer online game, the system comprising:
a server communicatively coupled to a set of client devices; and
an apparatus communicatively coupled to the server and the set of client devices, wherein the apparatus is configured to:
identify a set of client devices engaged in an online game by determining an active communication link between client devices and a server, the set of client devices communicatively coupled to the apparatus over a communication network;
identify one or more game characters to be controlled by the client devices in the set of client devices when engaged in the multiplayer online game;
identify a game parameter for the client devices that quantifies an expertise of the client device in controlling a respective game character, wherein the game parameter is configured to be used to determine a skill level of a player when compared with another player relative to a common game parameter;
define at least one group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with one or more of a similar game parameter and a similar skill level;
determine a communication latency between each of the client devices in the at least one group of client devices and a server;
define at least one subgroup of client devices from each of the at least one group of client devices, wherein the at least one subgroup of client devices includes client devices with a similar communication latency; and
enable the client devices in the at least one subgroup of client devices to engage in a game session of the online game.