Patent ID: 11896903
Assignee: BLUEOWL, LLC
Field: Furniture, games (Other fields)
Classification: CPC A  G | IPC A  G

Claim 0:
1. A method for generating one or more virtual experiences, the method comprising:
receiving, by a computing device, first real-world telematics data associated with one or more prior first real-world vehicle trips made by a first real-world user;
determining, by the computing device, one or more first real-world driving behaviors of the first real-world user based at least in part upon the first real-world telematics data before one or more first virtual experiences are generated;
generating, by the computing device, the one or more first virtual experiences based at least in part upon the one or more first real-world driving behaviors, the one or more first virtual experiences being related to a first virtual character associated with the first real-world user;
after the one or more first virtual experiences are generated, presenting, by the computing device, the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences includes one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors;
receiving, by the computing device, second real-world telematics data associated with one or more prior second real-world vehicle trips made by a second real-world user;
determining, by the computing device, one or more second real-world driving behaviors based at least in part upon the second real-world telematics data before one or more second virtual experiences are generated;
generating, by the computing device, the one or more second virtual experiences based at least in part upon the one or more second real-world driving behaviors of the second real-world user, the one or more second virtual experiences being related to a second virtual character associated with the second real-world user; and, after the one or more second virtual experiences are generated, presenting, by the computing device, the one or more second virtual experiences in the virtual game to the second real-world user, wherein the one or more second virtual experiences includes one or more second virtual obstacles to be encountered by the second virtual character in the virtual game based at least in part upon the one or more second real-world driving behaviors;
wherein,
the one or more first real-world driving behaviors and the one or more second real-world driving behaviors are different; and

the one or more first virtual experiences and the one or more second virtual experiences are generated to be different in response to the one or more first real-world driving behaviors and the one or more second real-world driving behaviors being different.