Patent ID: 11931656
Assignee: CFPH, LLC
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 0:
1. A method comprising:
controlling, by at least one processor:
receiving, over a communication network, first location determination signals from a first mobile computing device of a first user;
determining, based on continuous monitoring of the first location determination signals, whether an amount of time spent by the first user within a predetermined geographic region is more than a predetermined threshold amount of time, wherein the predetermined geographic region is remote from the at least one processor;
determining that the first user belongs to a first group, when the amount of time spent by the first user within the predetermined geographic region is determined to be more than the predetermined threshold amount of time;
determining a second group to which a second user belongs;
determining that the first group is a rival to the second group;
matching the first user and the second user in a fantasy sports game based on the first group being the rival to the second group;
determining an expected number of points for each real life player of a plurality of real life players;
rendering, over the communication network, on an interface of the first mobile computing device, first team selection information excluding real life players for selection for a first fantasy sports team of the first group, such that a number of common real life players selectable for the first fantasy sports team and a second fantasy sports team selectable for the second group does not exceed a threshold, in which the first team selection information indicates at least one first real life player selectable for the first fantasy sports team for the fantasy sports game from a first set of real life players from the plurality of real life players that is specific to the first group, wherein the interface of the first mobile computing device displays the expected number of points for each one of the at least one first real life player;
rendering, over the communication network, on an interface of a second mobile computing device of the second user, second team selection information excluding real life players for selection for the second fantasy sports team that are selected for the first fantasy sports team, in which the second team selection information indicates at least one second real life player selectable for the second fantasy sports team for the fantasy sports game from a second set of real life players from the plurality of real life players that is specific to the second group, wherein the interface of the second mobile computing device displays the expected number of points for each one of the at least one second real life player;
receiving, over the communication network, data signals indicating performances of each of the at least one first real life player and the at least one second real life player in at least one real life sporting event;
when an indication is received that an offer from one user of the first user and the second user to the other user of the first user and the second user for a portion of a prize pool is accepted by the other user, terminating the fantasy sports game; and
when the indication is not received, determining a winner of the fantasy sports game from the first user and the second user based at least in part on the performances of each of the at least one first real life player and the at least one second real life player in the at least one real life sporting event indicated in the data signals.