Patent ID: 11964211
Assignee: nan
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 0:
1. A method of improving a racing video game simulation experience, said racing video game being played on a system including at least one processor with each of at least one player input device, at least one memory containing play and display alteration algorithms, and at least one output display device in operable communication with the at least one processor, the method comprising:
a provision step of providing to the at least one processor a base video game map;
an analysis step of having the at least one processor analyze said video game map in preparation for rendering a rendered map for output;
an identification step whereby the at least one processor identifies a racing surface of a racing circuit within the provided video game map;
a division step whereby the at least one processor divides the racing surface into discrete portions;
a determination step whereby the at least one processor determines a first temperature for a first portion of the racing surface and a second temperature for a second portion of the racing surface;
a modification step in which the at least one processor causes the first portion of the racing surface to implement with the first temperature and the second portion of the racing surface to implement with the second temperature;
a rendering step whereby the at least one processor renders the rendered map utilizing the base video game map;
a display step whereby the rendered map is displayed on the at least one display device; and
an input step wherein play data is received by the at least one processor through the at least one player input;
wherein the first portion of the racing surface being at the first temperature, coupled with play data, causes a vehicle of the racing video game to have a first response to an action and the second portion of the racing surface being at the second temperature, coupled with play data, causes the vehicle of the racing video game to have a second response to the action, as determined by the processor according to the play and display algorithms contained in the memory, and due to a difference between the first temperature and the second temperature, the first response and the second response are not identical, thereby improving realism of the simulation experience throughout gameplay.