Patent ID: 11875648
Assignee: CFPH, LLC
Field: Control (Instruments)
Classification: CPC G  A | IPC A  G

Claim 8:
9. A method, comprising:
storing, by at least one processor, gaming rules in a memory;
detecting, by the at least one processor, a respective value of each gaming chip placed on a surface of a gaming table using a gaming chip detector;
detecting, by the at least one processor, an entirety of cards disposed on the surface of the gaming table, via a bar code on each card using a card detector;
identifying, by the at least one processor, a respective symbol of each card on the surface based on the bar code;
comparing, by the at least one processor, characteristics of each card and the value of each chip on the surface of the gaming table;
determining, by the at least one processor, whether there is an irregularity in the characteristics identified for a given card;
raising, by the at least one processor, an alarm in response to determining that there is an irregularity in the characteristics identified for the given card;
storing, by the at least one processor, the respective value of each gaming chip and the respective symbol of each card in the memory;
calculating, by the at least one processor, a result of the game having multiple turns based on the respective value of each gaming chip, the respective symbol of each card, and the gaming rules;
in response to calculating the result of the game, for every turn of a player:
accessing the stored gaming rules in the memory to determine one or more possible actions that are permissible based on the detected entirety of the cards disposed on the surface of the gaming table, and the calculated result,
displaying the determined one or more possible actions for the player of the game, as detected based on the detected entirety of the cards and the calculated result, and
for each of the displayed one or more possible actions, retrieving and displaying applicable game rules on which each of the one or more possible actions is based from among the stored gaming rules;

determining, by the at least one processor, whether a participant of a game is required to raise in order to continue the game based at least in part on the game rules stored in the memory and at least one first card characteristic of a first set of cards;
in response to determining that the participant is required to raise, facilitating by the at least one processor, a first raise in the game;
determining, by the at least one processor, whether the participant wins the game based on at least one second card characteristic of at least one of the first set of cards; and
displaying, by the at least one processor, the result on a display screen.