Patent ID: 11857876
Assignee: ACTIVISION PUBLISHING, INC.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 0:
1. A computer-implemented method of providing a dynamically variable map in a multiplayer video game, the method being implemented in a host computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer system to perform the method, the method comprising:
obtaining, by the host computer system, a map for use in a gameplay session, the map having a first configuration defining a first virtual area available to each of a plurality of players participating in the gameplay session;
detecting, by the host computer system, an event in the gameplay session, wherein the event has a frequency of occurrence during the gameplay session;
detecting, by the host computer system, an occurrence of a trigger event during the gameplay session, wherein the trigger event comprises the frequency of occurrence of the event exceeding or falling below a threshold value during the gameplay session; and
dynamically modifying the map to a second configuration, by the host computer system, responsive to a detection of the trigger event, wherein the second configuration defines a second virtual area available to the plurality of players and wherein the second virtual area is different than the first virtual area; and
terminating the gameplay session if no occurrence of the trigger event is detected.