Patent ID: 11865454
Assignee: NINTENDO CO., LTD.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 7:
8. A non-transitory computer-readable storage medium having stored therein an information processing program executable by one or more processors of an information processing apparatus, wherein the information processing program, when executed, is configured to cause the one or more processors to perform operations comprising:
progressing a game according to achievement of a battle event of fighting a battle with an enemy character, wherein progressing the game includes:
during the battle event, executing a fitness event that prompts a player to perform a fitness action, aspects of the fitness action being acquirable from a sensor as action data, the fitness action being one of a plurality of different fitness actions, at least one of the plurality of different fitness actions involving a player taking and holding a target posture; and
decreasing a vitality value of the enemy character when the action data acquired during the fitness event satisfies a condition according to the fitness event,
wherein when the vitality value of the enemy character has satisfied a predetermined condition, the game is progressed upon determining that the battle event has been achieved, and
wherein an amount of decrease in the vitality value of the enemy character is larger in a case where a load is great compared to a case where the load is small, wherein the load is on a fitness action corresponding to the fitness event and is set with respect to the fitness event, or is calculated based on a fitness action performed by the player during the fitness event.