Patent ID: 11893217
Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Field: Furniture, games (Other fields)
Classification: CPC G  A | IPC A  G

Claim 10:
11. An apparatus for aiming at a virtual object, comprising:
at least one memory configured to store program code;
at least one processor configured to access the program code and operate as instructed by the program code, the program code including:
display code configured to cause the at least one processor to display a user interface (UI), the UI comprising a picture of a virtual environment, the picture of the virtual environment being a picture obtained by observing the virtual environment by using a first virtual object as an observation center, the picture of the virtual environment comprising the first virtual object and second virtual objects located in the virtual environment;
the display code being further configured to cause the at least one processor to display a dot aiming indicator associated with a single-target skill in the virtual environment in response to an aiming instruction, the dot aiming indicator indicating an aiming point selected by an aiming operation on a ground plane of the virtual environment;
determining code configured to cause the at least one processor to determine a target selection range by using the aiming point as a benchmark, wherein the determined target selection range is displayed within the UI, overlaps with a first sub-set of second virtual objects and indicates a casting range for the single-target skill cast by the first virtual object;
first controlling code configured to cause the at least one processor to control the first virtual object to aim at a target virtual object for the single-target skill, the target virtual object being a single virtual object selected from the first sub-set of second virtual objects based on the determined target selection range and a distance between the target virtual object and the aiming point in the virtual environment; and
second controlling code configured to cause the at least one processor to control the first virtual object to cast the single-target skill toward the target virtual object, wherein the UI displays a visual indication indicating the selection of the single virtual object from the first sub-set of second virtual objects and wherein the selection of the single virtual object from the first sub-set of second virtual objects is performed without positioning the aiming point over the single virtual object.