Patent ID: 11890538
Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
Field: Furniture, games (Other fields)
Classification: CPC A  G | IPC A  G

Claim 13:
14. In a multi-graphics processing unit (GPU) simulation environment, a method comprising:
causing plural GPUs to render respective frames of video, or to render respective portions of each frame of video, or to render respective frames and respective portions of frames of video;
controlling frame output using a first one of the GPUs receiving frame information from at least one other of the GPU(s), or multiplexing outputs of the GPUs together, or both using a first one of the GPUs receiving frame information from at least one other of the GPU(s) and multiplexing outputs of the GPUs together, wherein the first one of the GPUs combines respective video components from the GPUs to render a combined video, the combined video rendered by throttling, using one or more over clock techniques, at least one effect based at least in part on a current usage allocation, wherein throttling at least one effect comprises throttling at least one particle effect.