Patent ID: 11865454
Assignee: NINTENDO CO., LTD.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 16:
17. An information processing method executed by an information processing system, the method comprising:
progressing a game according to achievement of a battle event of fighting a battle with an enemy character, wherein progressing the game includes:
during the battle event, executing a fitness event that prompts a player to perform a fitness action, aspects of the fitness action being acquirable from a sensor as action data, the fitness action being one of a plurality of different fitness actions, at least one of the plurality of different fitness actions involving a player taking and holding a target posture; and
decreasing a vitality value of the enemy character when the action data acquired during the fitness event satisfies a condition according to the fitness event,
wherein when the vitality value of the enemy character has satisfied a predetermined condition, the game is progressed upon determining that the battle event has been achieved, and
wherein an amount of decrease in the vitality value of the enemy character varies depending on evaluation regarding the action data acquired during the battle event.