Patent ID: 11878246
Assignee: ELECTRONIC ARTS INC.
Field: Furniture, games (Other fields)
Classification: CPC A  H | IPC A  H

Claim 0:
1. A computer-implemented method for rendering audio via a game engine, the method comprising:
generating, for each sound source and each listener in a sound environment, a plurality of raycasts indicative of an audio characteristic of the sound environment;
determining, based on the plurality of raycasts, a plurality of sound source reverb metrics for each sound source and a plurality of listener reverb metrics for each listener;
determining, for a sound in the sound environment, a combination of corresponding sound source reverb metrics positioned at a sound source location and corresponding listener reverb metrics positioned at a location of the listener;
determining, based on sound tuning parameters and the combination of the corresponding sound source reverb metrics and the corresponding listener reverb metrics, a plurality of acoustic parameters for the sound;
selecting, based on a fit to the plurality of acoustic parameters, a reverb from a possibility space associated with the combination of the corresponding sound source reverb metrics and the corresponding listener reverb metrics; and
outputting the sound via the reverb.