Patent ID: 11872482
Assignee: HUNAN DUOXINGYUN CLOUD TECHNOLOGY CO., LTD.
Field: Audio-visual technology (Electrical engineering)
Classification: CPC A  H  G | IPC A  G  H

Claim 5:
6. A distributed multi-terminal and multi-network supporting method for the mobile OS online game App based on the distributed multi-terminal and multi-network supporting system of claim 1, comprising the following steps:
step 1: sending login information to the mobile OS online game App distributed video and remote control server by the user, and acquiring the mobile OS online game account information and the game information according to the login information by the host server, wherein the mobile OS online game account information and the game information are stored in the online game server;
step 2: sending the mobile OS online game account information and the game information to an instance of the ARM CPU version mobile OS running in the multi-instance ARM open-source OS-level virtualization container by the host server, and running the mobile OS online game App on the ARM CPU version mobile OS according to the mobile OS online game account information and the game information;
step 3: when the mobile OS online game App runs, converting a graphic display of the mobile OS online game App from an OpenGL ES command to a single-channel or multi-channel video stream by the host server through a device mapping of the multi-instance ARM open-source OS-level virtualization container and a service assistance of the Binder, and sending the single-channel or multi-channel video stream to the mobile OS online game video and remote control mode client running on a mobile terminal device used by the user;
step 4: receiving and displaying the single-channel or multi-channel video stream on the mobile terminal device by the mobile OS online game video and remote control mode client, acquiring control information, and uploading the control information to the host server, wherein the control information is executed by the user based on a displayed screen; and
step 5: receiving and sending the control information, by the host server, to the mobile OS online game App running in the multi-instance ARM open-source OS-level virtualization container.