Patent ID: 11947719
Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
Field: Computer technology (Electrical engineering)
Classification: CPC G | IPC G

Claim 0:
1. A method, comprising:
receiving eye orientation data of a plurality of test subjects playing a plurality of video games;
training a machine learning engine using the eye orientation data to build a plurality of saccade models of a plurality of saccades experienced by the plurality of test subjects while playing the plurality of video games; and
generating a plurality of saccade recognition algorithms for the plurality of saccade models, wherein the plurality of saccade recognition algorithms is used to classify input data of a saccade experienced by a player as one of the plurality of saccade models,
wherein each of the plurality of saccade recognition algorithms is configured to predict a landing point of the saccade based on the input data of the saccade.