Patent ID: 11935431
Assignee: nan
Field: Furniture, games (Other fields)
Classification: CPC G  A | IPC A  G

Claim 16:
17. A method of using a learning game system, the method comprising the steps of:
configuring a learning game system by:
creating, by way of a user, an account record, on a computing device or on a server by way of the computing device, the account record comprises a plushy identifier field, at least one of a module field, at least one of a task field, and at least one of a skill level field;
storing, by way of the computing device, in the plushy identifier field a plushy identification;
storing in the learning module field the user selected one or more of a learning module;
storing in the task field the user selected one or more of a task for selected each of the learning module selected; and
storing in the skill level field a skill level selected by the user for each of the task selected;

configuring the learning game system for gameplay by:
selecting, by the user, a gameplay learning module for gameplay by way of the computing device;
selecting, by the user, a gameplay task, the gameplay learning module comprises and is associated with the gameplay task;
assigning, by the user, a gameplay skill level associated with the gameplay task, the gameplay skill level is based on education level of a person playing the game, the gameplay task comprises and is associated with the gameplay skill level;
selecting, by the user, a number of a question to set duration of gameplay; and
querying the number of the question and an answer for each of the question, by way of the second communication interface, from the server, based on query criteria of at least the gameplay learning module, the gameplay task, and the gameplay skill level;
receiving each of the question and each of the answer at a control system from the computing device, wherein, after receiving, the control system facilitates gameplay absent further data communication with the computing device or the server, a plushy having an internal chamber, the control system is associated with the plushy identification and fitted into the internal chamber, the control system comprises a microcontroller, a memory, a communication interface, an impact sensor, and an audio amplifier that is operationally related to a speaker, the memory, the communication interface, the impact sensor, and the audio amplifier are operationally related to the microcontroller;

playing the learning game system by:
detecting, by way of the impact sensor, a catch of the plushy by at least one of a person who is playing;
announcing when the catch occurs, by way of the speaker, one of the question;
detecting after announcing one of the question, by way of the impact sensor, a shake of the plushy by the person;
announcing when the shake occurs, by way of the speaker, the answer to the question; and

returning to the step of detecting, by way of the impact sensor, the catch of the plushy, until all of the question have been asked;
wherein question-and-answer gameplay continues by repeatedly tossing and catching the plushy between each of the person playing.