Patent ID: 11865453
Assignee: BANDAI NAMCO ENTERTAINMENT INC.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 17:
18. A process method comprising:
performing an information acquiring process of acquiring position information about a first user and a second user each moving in a real space, the position information being detected by at least one sensor;
performing a game process of executing a game played by the user;
performing a virtual space setting process of setting a virtual space, which is a three dimensional virtual space and disposing map objects in the virtual space in which the first user and the second user move, wherein the first user and the second user are free to move in a common real-world playfield corresponding to the virtual space in which the map objects are disposed;
performing a virtual camera control process of controlling a first virtual camera and a second virtual camera in the virtual space, the first virtual camera being controlled by a point of view information about the first user in the real space, the second virtual camera being controlled by a point of view information about the second user in the real space;
performing a display process of generating, as three dimensional virtual images, a first display image and a second display image separate from the first display image, the first display image being an image of the game space viewed from the first virtual camera and displayed on a first head mounted display worn by the first user, the second display image being an image of the game space viewed from the second virtual camera and displayed on a second head mounted display worn by the second user, the first head mounted display displaying the first display image of the virtual space corresponding to a direction in which the first user is facing regardless of which direction the first user is facing in 360 degrees, the second head mounted display displaying the second display image of the virtual space corresponding to a direction in which the second user is facing regardless of which direction the second user is facing in 360 degrees;
determining whether the first user and the second user in the real space satisfy a given positional relationship; and
changing at least one of (i) a three dimensional image of a user character corresponding to the first user in the second display image viewed from the second virtual camera based on the point of view information about the second user in the real space and (ii) a three dimensional image of another user character corresponding to the second user in the first display image viewed from the first virtual camera based on the point of view information about the first user in the real space, to a three dimensional image of a character of a different type in a changing process, in response to a physical positional relationship, as detected by the sensor, between the first user and the second user in the real space satisfying the given positional relationship in the real space, the given positional relationship being a contact positional relationship in which the first user and the second user are physically in contact with each other or a proximal positional relationship in which the first user and the second user are physically close to each other.