Patent ID: 11865454
Assignee: NINTENDO CO., LTD.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 28:
29. An information processing apparatus comprising one or more processors and a memory, the one or more processors being configured to perform operations comprising:
progressing a game according to achievement of a battle event of fighting a battle with an enemy character, wherein progressing the game includes:
during the battle event, executing a fitness event that prompts a player to perform a fitness action, aspects of the fitness action being acquirable from a sensor as action data, the fitness action being one of a plurality of different fitness actions, at least one of the plurality of different fitness actions involving a player taking and holding a target posture; and
decreasing a vitality value of the enemy character when the action data acquired during the fitness event satisfies a condition according to the fitness event,
wherein when the vitality value of the enemy character has satisfied a predetermined condition, the game is progressed upon determining that the battle event has been achieved
wherein a plurality of types of fitness events that prompt the player to perform different types of fitness actions are executed,
wherein the battle event includes an attack event of attacking the enemy character, and a defense event of defending against the attack from the enemy character,
wherein progressing the game further includes, during the battle event, designating at least one type of fitness event from among the plurality of types of fitness events in response to a selection instruction performed by the player,
wherein the vitality value of the enemy character is decreased in a case where, in the attack event, the action data acquired during the designated fitness event satisfies the condition according to the fitness event; and
wherein a vitality value of a player character corresponding to the player is decreased in a case where, in the defense event, the action data acquired during a fitness event determined independently of an instruction of the player satisfies the condition according to the fitness event.