Patent ID: 11935181
Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
Field: Furniture, games (Other fields)
Classification: CPC A  G | IPC G

Claim 9:
10. A system for dynamically adjusting a camera angle in a video game, comprising:
a game server for executing one or more games for streaming to a client device;
an artificial intelligence (AI) camera angle processor for examining snapshots of video sequences produced and taken during gameplay of the video game from the client device, wherein the snapshots of video sequences include multiple video frames, and said snapshots of video sequences are generated responsive to metadata produced during said gameplay being indicative that an action scene is occurring or about to occur, the snapshots of video sequences are taken from camera angles presented for display to the client device, the examining of the snapshots uses an AI model for identifying a game camera angle to use in producing scenes of the gameplay during said gameplay at the client device, and wherein image content and metadata associated with said snapshots are used by the AI model during said identifying of said game camera angle, wherein said AI model is trained using a dataset of a plurality of video sequences that are associated with tagging data in metadata that identify characteristics of actions occurring in each of the plurality of video sequences, the metadata further includes the camera angle used in each of the plurality of video sequences and said tagging data includes preference information for said camera angle, wherein the plurality of video sequences include video sequences from the video game and other non-video game video sequences, and wherein said tagging data is received from a respective viewer that identifies the preference information for said camera angle;
wherein the game camera angle used for producing the scenes of the gameplay provide an alternate field of view into said scenes than a field of view programmed by a developer of the video game;
a streaming server configured to compress video frames for said produced scenes that include said camera angle having said alternate field of view, the streaming server configured to transmit the compressed video frames to said client for presentation on a display that is viewable during said gameplay.