Patent ID: 11857876
Assignee: ACTIVISION PUBLISHING, INC.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 26:
27. A system for providing a dynamically variable map in a video game, the system comprising:
a host computer system comprising one or more physical processors programmed with one or more computer program instructions which, when executed, programs the host computer system to:
obtain a map for use in a gameplay session, the map having a first configuration defining a first virtual area available to each of a plurality of players;
detect an event in the gameplay session, wherein the event has a frequency of occurrence during the gameplay session;
detect an occurrence of a trigger event during the gameplay session, wherein the trigger event comprises the frequency of occurrence of the event exceeding or falling below a threshold value during the gameplay session and
dynamically modify the map in real-time to a second configuration responsive to a detection of the trigger event, wherein the second configuration defines a second virtual area being different than the first virtual area, available to the plurality of players and wherein the second virtual area is a reduced playable space of the map obtained by altering one or more of a boundary of the map, a static map object, or a dynamic map object.