Patent ID: 11865454
Assignee: NINTENDO CO., LTD.
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 19:
20. An information processing system comprising one or more processors and a memory, the one or more processors being configured to perform operations comprising:
acquiring action data based on an output of a sensor according to a fitness action performed by a player;
executing a plurality of types of fitness events that prompt the player to perform different types of fitness actions; and
progressing a game according to achievement of a battle event of fighting a battle with an enemy character, wherein progressing the game includes:
designating at least one type of fitness action from among the plurality of types of fitness events during the battle event;
during the battle event, executing the designated fitness event; and
decreasing a vitality value of the enemy character when the action data acquired during the designated fitness event satisfies a condition according to the designated fitness event,
wherein when the vitality value of the enemy character has satisfied a predetermined condition, the game is progressed upon determining that the battle event has been achieved,
wherein designation of a fitness event is executable a plurality of number of times, and
wherein designation of the fitness event that has been designated a predetermined number of times is restricted until a condition for making the fitness event designatable again is satisfied.