Patent ID: 11915555
Assignee: NINTENDO CO., LTD.
Field: Control (Instruments)
Classification: CPC G  A | IPC A  G

Claim 0:
1. An information processing system comprising:
electronic storage configured to store data for different pieces of virtual game content that are usable by a user within a video game that includes a virtual game world, where each piece of virtual game content is included in one of a plurality of content groups, where each of the plurality of content groups is associated with a corresponding appearance rate, where each corresponding appearance rate is stored as a degree of rarity of the corresponding content group;
at least one computer configured to:
execute the video game that is programmed to accept input from a user to use different ones of the different pieces of virtual game content within the video game;
automatically perform a first draw process at a predetermined timing to select, based on the corresponding appearance rates that are stored in association with the plurality of content groups, at least one of the plurality of content groups;
for each of the at least one of the plurality of content groups that are selected, output, for display, a presentation element that corresponds to one of the plurality of content groups;
accept a selection input provided by the user to specify one of the presentation elements that have been output for display;
based on the selection input to specify one of the presentation elements, perform a second draw process to select, based on corresponding appearance rates that are associated with each piece of virtual game content within the content group associated with the specified presentation element, at least one piece of virtual game content from within the content group associated with the specified presentation element; and
set the at least one piece of virtual game content to be useable by the user within the video game.