Patent ID: 11931649
Assignee: KABAM, INC.
Field: Furniture, games (Other fields)
Classification: CPC A  G | IPC A

Claim 0:
1. A system configured to facilitate illumination of objects in a multi-dimensional volume during interactive gameplay by users on client computing platforms, wherein the client computing platforms include a first client computing platform and a second client computing platform, wherein the first client computing platform has a first available performance, wherein the first available performance pertains to at least one of (a) computing power, (b) graphics performance, (c) memory speed, and (d) bandwidth, wherein the second client computing platform has a second available performance, wherein the second available performance pertains to at least one of (a) computing power, (b) graphics performance, (c) memory speed, and (d) bandwidth, the system comprising:
electronic storage configured to store sets of lighting information that define lighting by one or more light sources in the multi-dimensional volume, wherein the sets include a first set of lighting information, a second set of lighting information, and a third set of lighting information,
wherein the first set of lighting information defines a first lighting of the objects in accordance with a first implementation during interactive gameplay including:
(i) indirect lighting by at least one of the one or more light sources on at least one of the objects, and
(ii) deferred lighting by at least one of the one or more light sources on at least one of the objects,

wherein the second set of lighting information defines a second lighting of the objects such that at least one of the indirect lighting and the deferred lighting is implemented during interactive gameplay and further such that at least one of the indirect lighting and the deferred lighting is implemented using a pre-processed light map that is reused between subsequent frames,
wherein the third set of lighting information defines a third lighting of the objects such that at least one of the indirect lighting and the deferred lighting uses a particular pre-processed light map that is reused between the subsequent frames;

one or more physical processors configured by machine-readable instructions to:
make a first selection, for the first client computing platform, between the first, second, and third set of lighting information based on the first available performance of the first client computing platform;
make a second selection, for the second client computing platform, between the first, second, and third set of lighting information based on the second available performance of the second client computing platform;
during interactive gameplay on the first client computing platform, implement the illumination of the objects in the multi-dimensional volume in accordance with the first selection; and
during interactive gameplay on the second client computing platform, implement the illumination of the objects in accordance with the second selection, wherein the second selection is different from the first selection.