Patent ID: 11872489
Assignee: KING.COM LTD.
Field: Furniture, games (Other fields)
Classification: CPC A  G | IPC A  G

Claim 21:
22. A non-transitory computer readable media on which is stored computer readable code which, when executed by one or more processor, causes the one or more processor to: display on a graphical user interface of a computer device a set of levels of a game; detect a user selection of one of the set of levels at the graphical user interface; determine that the user is partaking in a first level of a multiple level fragment collection event, the fragment collection event defining a set of collection conditions associated with a set of levels of increasing difficulty to be consecutively completed by a user; determine that one of the collection conditions is satisfied in the first level and assigning one or more fragments to the user, the fragments having no utility within a game environment comprising the game, wherein only one collection condition can be satisfied per level selection; store in computer memory a fragment count associated with the user; where assigning the one or more fragments to the user comprises incrementing the fragment count associated with the user by a first predefined amount associated with the satisfied collection condition of the first level and storing a first incremented fragment count in the computer memory; determine by the one or more processor that the user is partaking in a second level of the fragment collection event, increment the fragment count associated with the user by a second predefined amount associated with a satisfied collection condition of the second level, and store a second incremented fragment count in the computer memory wherein the predefined amount is increased based on the number of levels consecutively completed by the user, wherein a total fragment count defines a total number of fragments collected by the user in the completed levels of the multiple level fragment collection event, wherein the multiple level fragment collection event is associated with a predefined time period; determine that the fragment count is equal to or greater than a threshold fragment count associated with a utility object, the utility object having a utility within the game environment comprising the game; decrease the fragment count by an amount equal to the threshold fragment count; and assign the utility object to the user by storing the utility object in computer memory in association with the user.