Patent ID: 11907412
Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
Field: Furniture, games (Other fields)
Classification: CPC G  A | IPC A  G

Claim 0:
1. A method of generating a virtual reality (“VR”) experience, the method comprising:
detecting, using external sensors, a real-world spectator that is in a spectator space that is adjacent to a user that is wearing a VR headset and experiencing a VR space;
detecting a real-world physical state of the spectator comprising sounds of the spectator;
rendering, in response to detecting the real-world physical state of the spectator, the spectator in the VR space as an avatar that reflects the real-world physical state of the spectator;
rendering a plurality of VR fans in the VR space;
boosting experience points of the user based on sounds from the spectator; and
transforming the sounds of the spectator to make the sounds sound like they are being made by at least some of the plurality of VR fans;
wherein the real-world physical state of the spectator reveals a real-world emotional state of the spectator;
wherein the avatar reflects the real-world emotional state of the spectator; and
wherein at least some of the plurality of VR fans reflect the real-world movements of the spectator, facial expressions of the spectator, or gestures of the spectator.