Patent ID: 11967211
Assignee: IGT
Field: Control (Instruments)
Classification: CPC G | IPC G

Claim 0:
1. A method, comprising:
creating, by a gaming system, an escape room game, the escape room game comprising a plurality of puzzles corresponding to different solutions to be solved by at least first and second players, wherein play of a first puzzle of the plurality of puzzles depends upon a prior successful solution of a second puzzle by the at least first and second players, and wherein the at least first and second players solve the plurality of puzzles in a room with defined boundaries;
initiating, by the gaming system, the escape room game;
determining, from a plurality of spatially distributed context sensors, a game input of each of the at least first and second players, each game input comprising metadata describing the respective game input, an identity of the corresponding first or second player, and a timestamp when the game input was received;
determining, from the plurality of spatially distributed context sensors, a timestamp each of the plurality of puzzles was solved;
streaming to first and second third party devices video of the at least first and second players during the escape room game;
receiving, by the gaming system and from a first third party device, a first electronic message comprising a first indication of consideration by a first party for occurrence of a first predicted level of performance of the first player in solving at least a first puzzle of the plurality of puzzles;
receiving, by the gaming system and from a second third party device, a second electronic message comprising a second indication of consideration by a second party for occurrence of a second predicted level of performance of the first player solving the at least a first puzzle, wherein the first and second predicted levels of performance are different and comprise one or more of a time required to solve the at least a first puzzle and a number of attempts required to solve the at least a first puzzle;
comparing each of the game inputs with each of the timestamps when each of the plurality of puzzles was solved;
determining, from the comparing, an actual level of performance of each of the first and second players in solving the at least a first puzzle;
determining, by the gaming system, an award to a winning one of the first party and second party based on comparing the first and second predicted levels of performance in the first and second electronic messages and the actual level of performance of the first player in solving the at least a first puzzle; and
adjusting, by the gaming system, a value in an electronic record associated with an account of the winning one of the first party and second party to reflect the award.