Patent ID: 11893854
Assignee: MINDWAY AI APS
Field: Control (Instruments)
Classification: CPC G | IPC G

Claim 0:
1. A computer implemented method for detection of possible problem gaming behaviour of a subject engaged in one or more games involving monetary transactions, the method comprising the steps of:
obtaining a reference dataset that includes objective markers of gameplay by a plurality of reference subjects over a first time period;
dividing the reference dataset into a first subset and a second subset, the first subset corresponding to an early portion of the first time period and the second subset corresponding to a later portion of the first time period;
labeling the second subset with results of an expert behaviour assessment of the second subset to generate labels for the second subset;
training a classification model using the first subset and the labels for the second subset;
obtaining a subject dataset comprising the subject's gaming transactions over a second time period,
applying the subject dataset against the classification model; and
detecting Possible Problem Gambling Behaviour (PPGB) of said subject based on an analysis of gaming behaviour output by the classification model.