Patent ID: 11872483
Assignee: SHANGHAI LILITH NETWORK TECHNOLOGY COMPANY LIMITED
Field: Furniture, games (Other fields)
Classification: CPC A | IPC A

Claim 3:
4. The game object control system according to claim 2, wherein,
the attack status information comprises identification information of an attacked object group;
the attack damage information comprises:
remaining state information of game objects in the attacked object group after the game object executes the second action instruction;
state change information of the attacked object group after the game object executes the second action instruction; and
number change information of game objects in the attacked object group after the game object executes the second action instruction; and
a start position and an end position of an attack action when the game object executes the second action instruction, so that the battle management module generates an action interaction based on the start position, the end position, and a preset attack action; and
the battle management module stores the changed attack damage information to the queue management module, wherein the queue management module inserts the changed attack damage information at the rear, and deletes a first row of data at the front.