// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef NCNN_PIPELINE_H #define NCNN_PIPELINE_H #include "mat.h" #include "platform.h" #if NCNN_VULKAN #include "gpu.h" #include #endif // NCNN_VULKAN namespace ncnn { #if NCNN_VULKAN class Option; class PipelinePrivate; class NCNN_EXPORT Pipeline { public: explicit Pipeline(const VulkanDevice* vkdev); virtual ~Pipeline(); public: void set_optimal_local_size_xyz(int w = 4, int h = 4, int c = 4); void set_optimal_local_size_xyz(const Mat& local_size_xyz); void set_local_size_xyz(int w, int h, int c); int create(const uint32_t* spv_data, size_t spv_data_size, const std::vector& specializations); int create(int shader_type_index, const Option& opt, const std::vector& specializations); public: VkShaderModule shader_module() const; VkDescriptorSetLayout descriptorset_layout() const; VkPipelineLayout pipeline_layout() const; VkPipeline pipeline() const; VkDescriptorUpdateTemplateKHR descriptor_update_template() const; const ShaderInfo& shader_info() const; uint32_t local_size_x() const; uint32_t local_size_y() const; uint32_t local_size_z() const; protected: void set_shader_module(VkShaderModule shader_module); void set_descriptorset_layout(VkDescriptorSetLayout descriptorset_layout); void set_pipeline_layout(VkPipelineLayout pipeline_layout); void set_pipeline(VkPipeline pipeline); void set_descriptor_update_template(VkDescriptorUpdateTemplateKHR descriptor_update_template); void set_shader_info(const ShaderInfo& shader_info); public: const VulkanDevice* vkdev; private: Pipeline(const Pipeline&); Pipeline& operator=(const Pipeline&); private: PipelinePrivate* const d; }; #if NCNN_PLATFORM_API #if __ANDROID_API__ >= 26 class VkCompute; class NCNN_EXPORT ImportAndroidHardwareBufferPipeline : private Pipeline { public: explicit ImportAndroidHardwareBufferPipeline(const VulkanDevice* vkdev); virtual ~ImportAndroidHardwareBufferPipeline(); int create(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator, int type_to, int rotate_from, const Option& opt); int create(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator, int type_to, int rotate_from, int target_width, int target_height, const Option& opt); void destroy(); friend class VkCompute; protected: int create_shader_module(const Option& opt); int create_sampler(VkAndroidHardwareBufferImageAllocator* ahb_im_allocator); int create_descriptorset_layout(); public: int type_to; int rotate_from; bool need_resize; VkSampler sampler; }; #endif // __ANDROID_API__ >= 26 #endif // NCNN_PLATFORM_API #endif // NCNN_VULKAN } // namespace ncnn #endif // NCNN_PIPELINE_H