""" Search over cube states guided by a learned distance estimate. The policy beam search in serve.py explores sequences the *policy* ranks highly. This explores states the *value function* thinks are closest to solved, which is a different and stronger thing: it can prefer a move the policy never considered, because the ranking comes from an independent estimate rather than from the policy's own confidence. This is DeepCubeA's shape in miniature -- batch-weighted search with the engine as the transition function and a network supplying the heuristic. The weighting `h + lambda * g` trades solution length against search effort: lambda=0 is pure greedy on the heuristic (fast, longer solutions), higher lambda behaves more like uniform-cost search. Two kinds of value model can drive this, and `load_value_model` tells them apart by what the checkpoint carries: - **supervised** (`train_value.py`): a distribution over distances, trained on Kociemba lengths. Those are upper bounds rather than true optimal distances, so the heuristic is inadmissible and no shortest-solution guarantee holds. - **value iteration** (`train_value_iteration.py`): a scalar, bootstrapped from the solved state with no solver involved. Either way the engine verifies that whatever comes back actually solves, and finding *a* solution at depth 20 is the open problem, not finding the shortest. """ import sys from pathlib import Path import torch sys.path.insert(0, str(Path(__file__).parent)) import cube_tokenizer as T from gen_data import SOLVED, MOVES, apply_move def load_value_model(path, device): """Loads either value-model flavour, detected from the checkpoint's own keys. The two trainers save under different keys ("state_dict" vs "model"), which is the only reliable discriminator: both carry identical hidden/layers/heads, so shape alone cannot distinguish a 27-way distribution head from a scalar one without guessing. The flavour is recorded on the model so `heuristic` reads each correctly -- feeding a scalar head through softmax would silently return a constant and turn the search into an untargeted walk. """ ckpt = torch.load(path, map_location=device) if "state_dict" in ckpt: from train_value import ValueNet model = ValueNet(ckpt["hidden"], ckpt["layers"], ckpt["heads"]).to(device) model.load_state_dict(ckpt["state_dict"]) kind = "distribution" elif "model" in ckpt: from train_value_iteration import ValueNet as ValueNetScalar model = ValueNetScalar(ckpt["hidden"], ckpt["layers"], ckpt["heads"]).to(device) model.load_state_dict(ckpt["model"]) kind = "scalar" else: raise ValueError(f"{path}: no 'state_dict' or 'model' key; not a value " f"checkpoint (keys: {sorted(ckpt)[:8]})") model.eval() model.value_kind = kind return model @torch.no_grad() def heuristic(model, states, device, batch_size=1024): """Estimated distance-to-solved for each state. For a distribution head, the expectation over the predicted distribution rather than the argmax: the extra resolution matters when ranking siblings that all round to the same integer, which is most of the frontier. A scalar head already has that resolution and is read directly. """ kind = getattr(model, "value_kind", "distribution") out = [] for i in range(0, len(states), batch_size): chunk = states[i:i + batch_size] ids = torch.tensor([T.encode_state(s) for s in chunk], device=device) raw = model(ids).float() if kind == "scalar": out.extend(raw.clamp(min=0.0).tolist()) else: probs = torch.softmax(raw, dim=-1) values = torch.arange(probs.shape[-1], device=device, dtype=torch.float32) out.extend((probs * values).sum(-1).tolist()) return out def solve_value_beam(model, state, device, beam=64, max_depth=26, lam=0.0, batch_size=1024): """Beam search over states, ranked by `h + lam * g`. Returns the move list that solves, or [] if the beam is exhausted. Visited states are tracked globally: revisiting one cannot help, and on a group this symmetric the frontier collapses onto duplicates quickly without it. """ if state == SOLVED: return [] frontier = [(state, [])] seen = {state} for _ in range(max_depth): children, paths = [], [] for s, path in frontier: for mv in MOVES: nxt = apply_move(s, mv) if nxt in seen: continue if nxt == SOLVED: return path + [mv] seen.add(nxt) children.append(nxt) paths.append(path + [mv]) if not children: return [] h = heuristic(model, children, device, batch_size) scored = sorted(zip(h, children, paths), key=lambda x: x[0] + lam * len(x[2])) frontier = [(c, p) for _, c, p in scored[:beam]] return []