--- license: creativeml-openrail-m --- --- license: creativeml-openrail-m --- This is a low-quality bocchi-the-rock (ぼっち・ざ・ろっく!) character model. Similar to my [yama-no-susume model](https://huggingface.co/alea31415/yama-no-susume), this model is capable of generating **multi-character scenes** beyond images of a single character. Of course, the result is still hit-or-miss, but I think the success rate of getting the **entire Kessoku Band** right in one shot is already quite high, and otherwise, you can always rely on inpainting. Here are two examples: With inpainting *Coming soon* Without inpainting *Coming soon* ### Characters The model knows 12 characters from bocchi the rock. The ressemblance with a character can be improved by a better description of their appearance. *Coming soon* ### Dataset description The dataset contains around 27K images with the following composition - 7024 anime screenshots - 1630 fan arts - 18519 customized regularization images The model is trained with a specific weighting scheme to balance between different concepts. For example, the above three categories have weights respectively 0.3, 0.25, and 0.45. Each category is itself split into many sub-categories in a hierarchical way. For more details on the data preparation process please refer to https://github.com/cyber-meow/anime_screenshot_pipeline ### Training Details #### Trainer The model is trained using [EveryDream1](https://github.com/victorchall/EveryDream-trainer) as EveryDream seems to be the only trainer out there that supports sample weighting (through the use of `multiply.txt`). Note that for future training it makes sense to migrate to [EveryDream2](https://github.com/victorchall/EveryDream2trainer). #### Hardware and cost The model is trained on runpod using 3090 and cost me around 15 dollors. #### Hyperparameter specification - The model is trained for 48000 steps, at batch size 4, lr 1e-6, resolution 512, and conditional dropping rate of 10%. Note that as a consequence of the weighting scheme which translates into a number of different multiply for each image, the count of repeat and epoch has a quite different meaning here. For example, depending on the weighting, I have around 300K images (some images are used multiple times) in an epoch, and therefore I did not even finish an entire epoch with the 48000 steps at batch size 4. ### Failures - For the first 24000 steps I use the trigger words `Bfan1` and `Bfan2` for the two fans of Bocchi. However, these two words are too similar and the model fails to different characters for these. Therefore I changed Bfan2 to Bofa2 at step 24000. ### More Example Generations With inpainting *Coming soon* Without inpainting *Coming soon* Some failure cases *Coming soon*