Mono path[0] = '/mnt/wsl/PHYSICALDRIVE0p1/akira/Works/src/github.com/Unity-Technologies/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/Managed' Mono config path = '/mnt/wsl/PHYSICALDRIVE0p1/akira/Works/src/github.com/Unity-Technologies/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/MonoBleedingEdge/etc' Preloaded 'lib_burst_generated.so' Preloaded 'libgrpc_csharp_ext.x64.so' Display 0 'XWAYLAND0': 5120x2160 (primary device). Display 1 'XWAYLAND1 27"': 1920x1080 (secondary device). PlayerPrefs - Creating folder: /home/akira/.config/unity3d/Hugging Face PlayerPrefs - Creating folder: /home/akira/.config/unity3d/Hugging Face/SnowballTarget Unable to load player prefs Desktop is 5120 x 2160 @ 60 Hz Initialize engine version: 2021.3.14f1 (eee1884e7226) [Subsystems] Discovering subsystems at path /mnt/wsl/PHYSICALDRIVE0p1/akira/Works/src/github.com/Unity-Technologies/ml-agents/training-envs-executables/linux/SnowballTarget/SnowballTarget_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Renderer: D3D12 (NVIDIA GeForce RTX 3090) Vendor: Microsoft Corporation Version: 4.2 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1 GLES: 0 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL _ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer _object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_ve rtex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level ; Context handle 36518624 Begin MonoManager ReloadAssembly - Completed reload, in 0.063 seconds Default vsync count 1 requesting resize 5120 x 2160 Using native desktop resolution 5120 x 2160 requesting fullscreen 5120 x 2160 at 0 Hz Desktop is 5120 x 2160 @ 60 Hz Desktop is 5120 x 2160 @ 60 Hz UnloadTime: 0.767500 ms requesting resize 84 x 84 resizing window to 84 x 84 Desktop is 5120 x 2160 @ 60 Hz Setting up 10 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 5369 frames, [16.0 KB-32.0 KB]: 91 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.0 MB Overflow Count 0 [ALLOC_TEMP_Job.Worker 18] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 304.0 KB Peak Allocated Bytes 229.0 KB Overflow Count 4 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 324 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 7.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 16] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 7.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 17] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 20.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 10 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 45.6 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 19 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 7.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 15] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 7.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 43 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.3 MB [ALLOC_DEFAULT_MAIN] Peak usage frame count: [8.0 MB-16.0 MB]: 5461 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 15.2 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 5461 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 17.4 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 2 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 3 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 1 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.3 MB [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 KB-64.0 KB]: 89 frames, [64.0 KB-128.0 KB]: 5371 frames, [2.0 MB-4.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 2.7 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [1.0 MB-2.0 MB]: 5461 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 1.4 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 4 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.3 MB [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.0 MB-2.0 MB]: 5461 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 1.2 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 5460 frames, [4.0 MB-8.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 5.2 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.3 MB [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 5461 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [1.0 KB-2.0 KB]: 5461 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.7 KB Peak Large allocation bytes 0 B