# using blender, open an input.obj file, and export it as output.glb import bpy # import input.obj file bpy.ops.import_scene.obj(filepath='trial/mesh/mesh.obj') # select all bpy.ops.object.select_all(action='SELECT') # export output.glb file bpy.ops.export_scene.gltf(filepath="model.glb") print('done')