--- base_model: unsloth/Phi-3-mini-4k-instruct-bnb-4bit language: - en license: apache-2.0 tags: - text-generation-inference - transformers - unsloth - mistral - trl - sft --- Below is an instruction that describes a task, paired with an input that provides further context. Write a response that appropriately completes the request. ### Input: # Write a code to create the snake game ### Output: # Here is a simple implementation of the classic Snake game in Python using the Pygame library. This code will create a window with a snake that moves in a grid, eating apples and growing in length. ```python import pygame import random import time # Initialize Pygame pygame.init() # Set the dimensions of the game window width, height = 600, 600 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Define colors white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) green = (0, 255, 0) # Define the snake snake_pos = [[100, 50], [90, 50], [80, 50]] snake_dir = [0, -1] # Define the apple apple_pos = [random.randint(50, width-50), random.randint(50, height-50)] # Define the score score = 0 # Define the clock clock = pygame.time.Clock() # Game loop running = True while running: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Move the snake new_head = [snake_pos[0][0] + snake_dir[0], snake_pos[0][1] + snake_dir[1]] # Check if the snake eats the apple if new_head[0] == apple_pos[0] and new_head[1] == apple_pos[1]: score += 1 apple_pos = [random.randint(50, width-50), random.randint(50, height-50)] snake_pos.insert(0, new_head) if len(snake_pos) > 10: snake_pos.pop() else: snake_pos.insert(0, new_head) snake_pos.pop() # Check if the snake hits the wall if new_head[0] < 0 or new_head[0] > width-100 or new_head[1] < 0 or new_head[1] > height-100: running = False # Draw the game screen.fill(white) for pos in snake_pos: pygame.draw.rect(screen, black, pygame.Rect(pos[0], pos[1], 10, 10)) pygame.draw.rect(screen, red, pygame.Rect(apple_pos[0], apple_pos[1], 10, 10)) pygame.display.flip() # Set the frame rate clock.tick(10) # Print the score print(f'Score: {score}') pygame.quit() ``` This code will create a window with a snake that moves in a grid, eating apples and growing in length. The score will be printed to the console. Note that this is a very basic implementation and can be improved in many ways, such as adding a start screen, better collision detection, and more features.<|endoftext|> # Uploaded model - **Developed by:** Ramikan-BR - **License:** apache-2.0 - **Finetuned from model :** unsloth/Phi-3-mini-4k-instruct-bnb-4bit This mistral model was trained 2x faster with [Unsloth](https://github.com/unslothai/unsloth) and Huggingface's TRL library. [](https://github.com/unslothai/unsloth)