""" Patch Projector """ import torch import torch.nn as nn import torch.nn.functional as F import numpy as np from models.render_utils import sample_ptsFeatures_from_featureMaps class PatchProjector(): def __init__(self, patch_size): self.h_patch_size = patch_size self.offsets = build_patch_offset(patch_size) # the warping patch offsets index self.z_axis = torch.tensor([0, 0, 1]).float() self.plane_dist_thresh = 0.001 # * correctness checked def pixel_warp(self, pts, imgs, intrinsics, w2cs, img_wh=None): """ :param pts: [N_rays, n_samples, 3] :param imgs: [N_views, 3, H, W] :param intrinsics: [N_views, 4, 4] :param c2ws: [N_views, 4, 4] :param img_wh: :return: """ if img_wh is None: N_views, _, sizeH, sizeW = imgs.shape img_wh = [sizeW, sizeH] pts_color, valid_mask = sample_ptsFeatures_from_featureMaps( pts, imgs, w2cs, intrinsics, img_wh, proj_matrix=None, return_mask=True) # [N_views, c, N_rays, n_samples], [N_views, N_rays, n_samples] pts_color = pts_color.permute(2, 3, 0, 1) valid_mask = valid_mask.permute(1, 2, 0) return pts_color, valid_mask # [N_rays, n_samples, N_views, 3] , [N_rays, n_samples, N_views] def patch_warp(self, pts, uv, normals, src_imgs, ref_intrinsic, src_intrinsics, ref_c2w, src_c2ws, img_wh=None ): """ :param pts: [N_rays, n_samples, 3] :param uv : [N_rays, 2] normalized in (-1, 1) :param normals: [N_rays, n_samples, 3] The normal of pt in world space :param src_imgs: [N_src, 3, h, w] :param ref_intrinsic: [4,4] :param src_intrinsics: [N_src, 4, 4] :param ref_c2w: [4,4] :param src_c2ws: [N_src, 4, 4] :return: """ device = pts.device N_rays, n_samples, _ = pts.shape N_pts = N_rays * n_samples N_src, _, sizeH, sizeW = src_imgs.shape if img_wh is not None: sizeW, sizeH = img_wh[0], img_wh[1] # scale uv from (-1, 1) to (0, W/H) uv[:, 0] = (uv[:, 0] + 1) / 2. * (sizeW - 1) uv[:, 1] = (uv[:, 1] + 1) / 2. * (sizeH - 1) ref_intr = ref_intrinsic[:3, :3] inv_ref_intr = torch.inverse(ref_intr) src_intrs = src_intrinsics[:, :3, :3] inv_src_intrs = torch.inverse(src_intrs) ref_pose = ref_c2w inv_ref_pose = torch.inverse(ref_pose) src_poses = src_c2ws inv_src_poses = torch.inverse(src_poses) ref_cam_loc = ref_pose[:3, 3].unsqueeze(0) # [1, 3] sampled_dists = torch.norm(pts - ref_cam_loc, dim=-1) # [N_pts, 1] relative_proj = inv_src_poses @ ref_pose R_rel = relative_proj[:, :3, :3] t_rel = relative_proj[:, :3, 3:] R_ref = inv_ref_pose[:3, :3] t_ref = inv_ref_pose[:3, 3:] pts = pts.view(-1, 3) normals = normals.view(-1, 3) with torch.no_grad(): rot_normals = R_ref @ normals.unsqueeze(-1) # [N_pts, 3, 1] points_in_ref = R_ref @ pts.unsqueeze( -1) + t_ref # [N_pts, 3, 1] points in the reference frame coordiantes system d1 = torch.sum(rot_normals * points_in_ref, dim=1).unsqueeze( 1) # distance from the plane to ref camera center d2 = torch.sum(rot_normals.unsqueeze(1) * (-R_rel.transpose(1, 2) @ t_rel).unsqueeze(0), dim=2) # distance from the plane to src camera center valid_hom = (torch.abs(d1) > self.plane_dist_thresh) & ( torch.abs(d1 - d2) > self.plane_dist_thresh) & ((d2 / d1) < 1) d1 = d1.squeeze() sign = torch.sign(d1) sign[sign == 0] = 1 d = torch.clamp(torch.abs(d1), 1e-8) * sign H = src_intrs.unsqueeze(1) @ ( R_rel.unsqueeze(1) + t_rel.unsqueeze(1) @ rot_normals.view(1, N_pts, 1, 3) / d.view(1, N_pts, 1, 1) ) @ inv_ref_intr.view(1, 1, 3, 3) # replace invalid homs with fronto-parallel homographies H_invalid = src_intrs.unsqueeze(1) @ ( R_rel.unsqueeze(1) + t_rel.unsqueeze(1) @ self.z_axis.to(device).view(1, 1, 1, 3).expand(-1, N_pts, -1, -1) / sampled_dists.view( 1, N_pts, 1, 1) ) @ inv_ref_intr.view(1, 1, 3, 3) tmp_m = ~valid_hom.view(-1, N_src).t() H[tmp_m] = H_invalid[tmp_m] pixels = uv.view(N_rays, 1, 2) + self.offsets.float().to(device) Npx = pixels.shape[1] grid, warp_mask_full = self.patch_homography(H, pixels) warp_mask_full = warp_mask_full & (grid[..., 0] < (sizeW - self.h_patch_size)) & ( grid[..., 1] < (sizeH - self.h_patch_size)) & (grid >= self.h_patch_size).all(dim=-1) warp_mask_full = warp_mask_full.view(N_src, N_rays, n_samples, Npx) grid = torch.clamp(normalize(grid, sizeH, sizeW), -10, 10) sampled_rgb_val = F.grid_sample(src_imgs, grid.view(N_src, -1, 1, 2), align_corners=True).squeeze( -1).transpose(1, 2) sampled_rgb_val = sampled_rgb_val.view(N_src, N_rays, n_samples, Npx, 3) warp_mask_full = warp_mask_full.permute(1, 2, 0, 3).contiguous() # (N_rays, n_samples, N_src, Npx) sampled_rgb_val = sampled_rgb_val.permute(1, 2, 0, 3, 4).contiguous() # (N_rays, n_samples, N_src, Npx, 3) return sampled_rgb_val, warp_mask_full def patch_homography(self, H, uv): N, Npx = uv.shape[:2] Nsrc = H.shape[0] H = H.view(Nsrc, N, -1, 3, 3) hom_uv = add_hom(uv) # einsum is 30 times faster # tmp = (H.view(Nsrc, N, -1, 1, 3, 3) @ hom_uv.view(1, N, 1, -1, 3, 1)).squeeze(-1).view(Nsrc, -1, 3) tmp = torch.einsum("vprik,pok->vproi", H, hom_uv).reshape(Nsrc, -1, 3) grid = tmp[..., :2] / torch.clamp(tmp[..., 2:], 1e-8) mask = tmp[..., 2] > 0 return grid, mask def add_hom(pts): try: dev = pts.device ones = torch.ones(pts.shape[:-1], device=dev).unsqueeze(-1) return torch.cat((pts, ones), dim=-1) except AttributeError: ones = np.ones((pts.shape[0], 1)) return np.concatenate((pts, ones), axis=1) def normalize(flow, h, w, clamp=None): # either h and w are simple float or N torch.tensor where N batch size try: h.device except AttributeError: h = torch.tensor(h, device=flow.device).float().unsqueeze(0) w = torch.tensor(w, device=flow.device).float().unsqueeze(0) if len(flow.shape) == 4: w = w.unsqueeze(1).unsqueeze(2) h = h.unsqueeze(1).unsqueeze(2) elif len(flow.shape) == 3: w = w.unsqueeze(1) h = h.unsqueeze(1) elif len(flow.shape) == 5: w = w.unsqueeze(0).unsqueeze(2).unsqueeze(2) h = h.unsqueeze(0).unsqueeze(2).unsqueeze(2) res = torch.empty_like(flow) if res.shape[-1] == 3: res[..., 2] = 1 # for grid_sample with align_corners=True # https://github.com/pytorch/pytorch/blob/c371542efc31b1abfe6f388042aa3ab0cef935f2/aten/src/ATen/native/GridSampler.h#L33 res[..., 0] = 2 * flow[..., 0] / (w - 1) - 1 res[..., 1] = 2 * flow[..., 1] / (h - 1) - 1 if clamp: return torch.clamp(res, -clamp, clamp) else: return res def build_patch_offset(h_patch_size): offsets = torch.arange(-h_patch_size, h_patch_size + 1) return torch.stack(torch.meshgrid(offsets, offsets, indexing="ij")[::-1], dim=-1).view(1, -1, 2) # nb_pixels_patch * 2