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import ctypes |
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import pyglet |
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import pyglet.gl as gl |
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class Texture_manager: |
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def __init__(self, texture_width, texture_height, max_textures): |
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self.texture_width = texture_width |
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self.texture_height = texture_height |
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self.max_textures = max_textures |
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self.textures = [] |
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self.texture_array = gl.GLuint(0) |
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gl.glGenTextures(1, self.texture_array) |
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gl.glBindTexture(gl.GL_TEXTURE_2D_ARRAY, self.texture_array) |
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gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST) |
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gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST) |
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gl.glTexImage3D( |
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gl.GL_TEXTURE_2D_ARRAY, 0, gl.GL_RGBA, |
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self.texture_width, self.texture_height, self.max_textures, |
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0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, None) |
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def generate_mipmaps(self): |
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gl.glGenerateMipmap(gl.GL_TEXTURE_2D_ARRAY) |
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def add_texture(self, texture): |
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if not texture in self.textures: |
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self.textures.append(texture) |
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texture_image = pyglet.image.load(f"textures/{texture}.png").get_image_data() |
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gl.glBindTexture(gl.GL_TEXTURE_2D_ARRAY, self.texture_array) |
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gl.glTexSubImage3D( |
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gl.GL_TEXTURE_2D_ARRAY, 0, |
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0, 0, self.textures.index(texture), |
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self.texture_width, self.texture_height, 1, |
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gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, |
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texture_image.get_data("RGBA", texture_image.width * 4)) |