// Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_argmaxpool_ukernel_4x__wasmsimd_c4( size_t output_pixels, size_t pooling_elements, size_t channels, const float** input, size_t input_offset, float* output, uint32_t* index_ptr, size_t input_increment, size_t output_increment) XNN_OOB_READS { assert(output_pixels != 0); assert(pooling_elements != 0); assert(pooling_elements <= 4); assert(channels != 0); float* index = (float*) index_ptr; do { const float* i0 = input[0]; const float* i1 = input[1]; const float* i2 = input[2]; const float* i3 = input[3]; i0 = (const float*) ((uintptr_t) i0 + input_offset); i1 = (const float*) ((uintptr_t) i1 + input_offset); i2 = (const float*) ((uintptr_t) i2 + input_offset); i3 = (const float*) ((uintptr_t) i3 + input_offset); if (pooling_elements < 2) { i1 = i0; } if (pooling_elements <= 2) { i2 = i0; } if (pooling_elements != 4) { i3 = i0; } size_t c = channels; for (; c >= 4; c -= 4) { const v128_t vi0 = wasm_v128_load(i0); i0 += 4; const v128_t vi1 = wasm_v128_load(i1); i1 += 4; const v128_t vi2 = wasm_v128_load(i2); i2 += 4; const v128_t vi3 = wasm_v128_load(i3); i3 += 4; v128_t vmax = vi0; v128_t vidx = wasm_i32x4_const_splat(0); const v128_t vm1 = wasm_f32x4_gt(vi1, vmax); vmax = wasm_v128_bitselect(vi1, vmax, vm1); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(1), vidx, vm1); const v128_t vm2 = wasm_f32x4_gt(vi2, vmax); vmax = wasm_v128_bitselect(vi2, vmax, vm2); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(2), vidx, vm2); const v128_t vm3 = wasm_f32x4_gt(vi3, vmax); vmax = wasm_v128_bitselect(vi3, vmax, vm3); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(3), vidx, vm3); wasm_v128_store(output, vmax); output += 4; wasm_v128_store(index, vidx); index += 4; } if (c != 0) { const v128_t vi0 = wasm_v128_load(i0); const v128_t vi1 = wasm_v128_load(i1); const v128_t vi2 = wasm_v128_load(i2); const v128_t vi3 = wasm_v128_load(i3); v128_t vmax = vi0; v128_t vidx = wasm_i32x4_const_splat(0); const v128_t vm1 = wasm_f32x4_gt(vi1, vmax); vmax = wasm_v128_bitselect(vi1, vmax, vm1); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(1), vidx, vm1); const v128_t vm2 = wasm_f32x4_gt(vi2, vmax); vmax = wasm_v128_bitselect(vi2, vmax, vm2); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(2), vidx, vm2); const v128_t vm3 = wasm_f32x4_gt(vi3, vmax); vmax = wasm_v128_bitselect(vi3, vmax, vm3); vidx = wasm_v128_bitselect(wasm_i32x4_const_splat(3), vidx, vm3); if (c & 2) { wasm_v128_store64_lane(output, vmax, 0); wasm_v128_store64_lane(index, vidx, 0); vmax = wasm_v64x2_shuffle(vmax, vmax, 1, 1); vidx = wasm_v64x2_shuffle(vidx, vidx, 1, 1); output += 2; index += 2; } if (c & 1) { wasm_v128_store32_lane(output, vmax, 0); wasm_v128_store32_lane(index, vidx, 0); output += 1; index += 1; } } input = (const float**) ((uintptr_t) input + input_increment); output = (float*) ((uintptr_t) output + output_increment); } while (--output_pixels != 0); }