#include #include static void compute_1d(void*, size_t) { } static void pthreadpool_parallelize_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_1d( threadpool, compute_1d, nullptr /* context */, items * threads, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_1d_tile_1d(void*, size_t, size_t) { } static void pthreadpool_parallelize_1d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_1d_tile_1d( threadpool, compute_1d_tile_1d, nullptr /* context */, items * threads, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_1d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_2d(void*, size_t, size_t) { } static void pthreadpool_parallelize_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_2d( threadpool, compute_2d, nullptr /* context */, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_2d_tile_1d(void*, size_t, size_t, size_t) { } static void pthreadpool_parallelize_2d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_2d_tile_1d( threadpool, compute_2d_tile_1d, nullptr /* context */, threads, items, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_2d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_2d_tile_2d(void*, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_2d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_2d_tile_2d( threadpool, compute_2d_tile_2d, nullptr /* context */, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_2d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_3d(void*, size_t, size_t, size_t) { } static void pthreadpool_parallelize_3d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_3d( threadpool, compute_3d, nullptr /* context */, 1, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_3d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_3d_tile_1d(void*, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_3d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_3d_tile_1d( threadpool, compute_3d_tile_1d, nullptr /* context */, 1, threads, items, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_3d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_3d_tile_2d(void*, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_3d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_3d_tile_2d( threadpool, compute_3d_tile_2d, nullptr /* context */, 1, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_3d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_4d(void*, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_4d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_4d( threadpool, compute_4d, nullptr /* context */, 1, 1, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_4d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_4d_tile_1d(void*, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_4d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_4d_tile_1d( threadpool, compute_4d_tile_1d, nullptr /* context */, 1, 1, threads, items, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_4d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_4d_tile_2d(void*, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_4d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_4d_tile_2d( threadpool, compute_4d_tile_2d, nullptr /* context */, 1, 1, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_4d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_5d(void*, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_5d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_5d( threadpool, compute_5d, nullptr /* context */, 1, 1, 1, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_5d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_5d_tile_1d(void*, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_5d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_5d_tile_1d( threadpool, compute_5d_tile_1d, nullptr /* context */, 1, 1, 1, threads, items, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_5d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_5d_tile_2d(void*, size_t, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_5d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_5d_tile_2d( threadpool, compute_5d_tile_2d, nullptr /* context */, 1, 1, 1, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_5d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_6d(void*, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_6d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_6d( threadpool, compute_6d, nullptr /* context */, 1, 1, 1, 1, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_6d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_6d_tile_1d(void*, size_t, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_6d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_6d_tile_1d( threadpool, compute_6d_tile_1d, nullptr /* context */, 1, 1, 1, 1, threads, items, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_6d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_6d_tile_2d(void*, size_t, size_t, size_t, size_t, size_t, size_t, size_t, size_t) { } static void pthreadpool_parallelize_6d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(2); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_6d_tile_2d( threadpool, compute_6d_tile_2d, nullptr /* context */, 1, 1, 1, 1, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_6d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); BENCHMARK_MAIN();