/* * This implementation is extracted from Eigen: * Repo: bitbucket.org/eigen/eigen * File: Eigen/src/Core/arch/CUDA/Half.h * Commit ID: 96e0f73a35de54f675d825bef5339b2f08e77eb4 * * Removed a lot of redundant and cuda-specific code. */ #define EIGEN_STRONG_INLINE static inline #define EIGEN_DEVICE_FUNC // This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // This Source Code Form is subject to the terms of the Mozilla // Public License v. 2.0. If a copy of the MPL was not distributed // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. // // The conversion routines are Copyright (c) Fabian Giesen, 2016. // The original license follows: // // Copyright (c) Fabian Giesen, 2016 // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Standard 16-bit float type, mostly useful for GPUs. Defines a new // type Eigen::half (inheriting from CUDA's __half struct) with // operator overloads such that it behaves basically as an arithmetic // type. It will be quite slow on CPUs (so it is recommended to stay // in fp32 for CPUs, except for simple parameter conversions, I/O // to disk and the likes), but fast on GPUs. #ifndef EIGEN_HALF_CUDA_H #define EIGEN_HALF_CUDA_H namespace Eigen { namespace half_impl { // Make our own __half definition that is similar to CUDA's. struct __half { EIGEN_DEVICE_FUNC __half() : x(0) {} explicit EIGEN_DEVICE_FUNC __half(unsigned short raw) : x(raw) {} unsigned short x; }; EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half raw_uint16_to_half(unsigned short x); EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half float_to_half_rtne(float ff); EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC float half_to_float(__half h); // Conversion routines, including fallbacks for the host or older CUDA. // Note that newer Intel CPUs (Haswell or newer) have vectorized versions of // these in hardware. If we need more performance on older/other CPUs, they are // also possible to vectorize directly. EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half raw_uint16_to_half(unsigned short x) { __half h; h.x = x; return h; } union FP32 { unsigned int u; float f; }; EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half float_to_half_rtne(float ff) { #if defined(EIGEN_HAS_CUDA_FP16) && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 300 return __float2half(ff); #elif defined(EIGEN_HAS_FP16_C) __half h; h.x = _cvtss_sh(ff, 0); return h; #else FP32 f; f.f = ff; const FP32 f32infty = { 255 << 23 }; const FP32 f16max = { (127 + 16) << 23 }; const FP32 denorm_magic = { ((127 - 15) + (23 - 10) + 1) << 23 }; unsigned int sign_mask = 0x80000000u; __half o; o.x = static_cast(0x0u); unsigned int sign = f.u & sign_mask; f.u ^= sign; // NOTE all the integer compares in this function can be safely // compiled into signed compares since all operands are below // 0x80000000. Important if you want fast straight SSE2 code // (since there's no unsigned PCMPGTD). if (f.u >= f16max.u) { // result is Inf or NaN (all exponent bits set) o.x = (f.u > f32infty.u) ? 0x7e00 : 0x7c00; // NaN->qNaN and Inf->Inf } else { // (De)normalized number or zero if (f.u < (113 << 23)) { // resulting FP16 is subnormal or zero // use a magic value to align our 10 mantissa bits at the bottom of // the float. as long as FP addition is round-to-nearest-even this // just works. f.f += denorm_magic.f; // and one integer subtract of the bias later, we have our final float! o.x = static_cast(f.u - denorm_magic.u); } else { unsigned int mant_odd = (f.u >> 13) & 1; // resulting mantissa is odd // update exponent, rounding bias part 1 f.u += ((unsigned int)(15 - 127) << 23) + 0xfff; // rounding bias part 2 f.u += mant_odd; // take the bits! o.x = static_cast(f.u >> 13); } } o.x |= static_cast(sign >> 16); return o; #endif } EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC float half_to_float(__half h) { #if defined(EIGEN_HAS_CUDA_FP16) && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 300 return __half2float(h); #elif defined(EIGEN_HAS_FP16_C) return _cvtsh_ss(h.x); #else const FP32 magic = { 113 << 23 }; const unsigned int shifted_exp = 0x7c00 << 13; // exponent mask after shift FP32 o; o.u = (h.x & 0x7fff) << 13; // exponent/mantissa bits unsigned int exp = shifted_exp & o.u; // just the exponent o.u += (127 - 15) << 23; // exponent adjust // handle exponent special cases if (exp == shifted_exp) { // Inf/NaN? o.u += (128 - 16) << 23; // extra exp adjust } else if (exp == 0) { // Zero/Denormal? o.u += 1 << 23; // extra exp adjust o.f -= magic.f; // renormalize } o.u |= (h.x & 0x8000) << 16; // sign bit return o.f; #endif } } // end namespace half_impl } // end namespace Eigen #endif // EIGEN_HALF_CUDA_H