// Auto-generated file. Do not edit! // Template: src/f32-dwconv2d-chw/3x3p1-scalar.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_dwconv2d_chw_ukernel_3x3p1__scalar_5x1( size_t input_height, size_t input_width, const float* input, const float* weights, const float* zero, float* output, uint32_t padding_top, const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)]) { assert(input_height != 0); assert(input_width != 0); assert(input_width % sizeof(float) == 0); assert(padding_top == 1); const float vmin = params->scalar.min; const float vmax = params->scalar.max; const float vbias = weights[0]; const float vk00 = weights[1]; const float vk01 = weights[2]; const float vk02 = weights[3]; const float vk10 = weights[4]; const float vk11 = weights[5]; const float vk12 = weights[6]; const float vk20 = weights[7]; const float vk21 = weights[8]; const float vk22 = weights[9]; const float* i0 = zero; const float* i1 = input; const float* i2 = (const float*) ((uintptr_t) i1 + input_width); const float* i3 = (const float*) ((uintptr_t) i2 + input_width); const float* i4 = (const float*) ((uintptr_t) i3 + input_width); const float* i5 = (const float*) ((uintptr_t) i4 + input_width); const float* i6 = (const float*) ((uintptr_t) i5 + input_width); float* o0 = output; float* o1 = (float*) ((uintptr_t) o0 + input_width); float* o2 = (float*) ((uintptr_t) o1 + input_width); float* o3 = (float*) ((uintptr_t) o2 + input_width); float* o4 = (float*) ((uintptr_t) o3 + input_width); size_t output_height = input_height; do { if XNN_UNPREDICTABLE(output_height < 2) { i2 = zero; o1 = o0; } if XNN_UNPREDICTABLE(output_height < 3) { i3 = zero; o2 = o1; } if XNN_UNPREDICTABLE(output_height < 4) { i4 = zero; o3 = o2; } if XNN_UNPREDICTABLE(output_height < 5) { i5 = zero; o4 = o3; } if XNN_UNPREDICTABLE(output_height < 6) { i6 = zero; } float vi0x0 = 0.0f; float vi1x0 = 0.0f; float vi2x0 = 0.0f; float vi3x0 = 0.0f; float vi4x0 = 0.0f; float vi5x0 = 0.0f; float vi6x0 = 0.0f; float vi0x1 = *i0++; float vi1x1 = *i1++; float vi2x1 = *i2++; float vi3x1 = *i3++; float vi4x1 = *i4++; float vi5x1 = *i5++; float vi6x1 = *i6++; size_t w = input_width; for (; w > 1 * sizeof(float); w -= 1 * sizeof(float)) { const float vi0x2 = *i0++; const float vi1x2 = *i1++; const float vi2x2 = *i2++; const float vi3x2 = *i3++; const float vi4x2 = *i4++; const float vi5x2 = *i5++; const float vi6x2 = *i6++; float vo0p0 = vbias + vi0x0 * vk00; float vo1p0 = vbias + vi1x0 * vk00; float vo2p0 = vbias + vi2x0 * vk00; float vo3p0 = vbias + vi3x0 * vk00; float vo4p0 = vbias + vi4x0 * vk00; vo0p0 += vi1x0 * vk10; vo1p0 += vi2x0 * vk10; vo2p0 += vi3x0 * vk10; vo3p0 += vi4x0 * vk10; vo4p0 += vi5x0 * vk10; vo0p0 += vi2x0 * vk20; vo1p0 += vi3x0 * vk20; vo2p0 += vi4x0 * vk20; vo3p0 += vi5x0 * vk20; vo4p0 += vi6x0 * vk20; vi0x0 = vi0x1; vi1x0 = vi1x1; vi2x0 = vi2x1; vi3x0 = vi3x1; vi4x0 = vi4x1; vi5x0 = vi5x1; vi6x0 = vi6x1; vo0p0 += vi0x1 * vk01; vo1p0 += vi1x1 * vk01; vo2p0 += vi2x1 * vk01; vo3p0 += vi3x1 * vk01; vo4p0 += vi4x1 * vk01; vo0p0 += vi1x1 * vk11; vo1p0 += vi2x1 * vk11; vo2p0 += vi3x1 * vk11; vo3p0 += vi4x1 * vk11; vo4p0 += vi5x1 * vk11; vo0p0 += vi2x1 * vk21; vo1p0 += vi3x1 * vk21; vo2p0 += vi4x1 * vk21; vo3p0 += vi5x1 * vk21; vo4p0 += vi6x1 * vk21; vi0x1 = vi0x2; vi1x1 = vi1x2; vi2x1 = vi2x2; vi3x1 = vi3x2; vi4x1 = vi4x2; vi5x1 = vi5x2; vi6x1 = vi6x2; vo0p0 += vi0x2 * vk02; vo1p0 += vi1x2 * vk02; vo2p0 += vi2x2 * vk02; vo3p0 += vi3x2 * vk02; vo4p0 += vi4x2 * vk02; vo0p0 += vi1x2 * vk12; vo1p0 += vi2x2 * vk12; vo2p0 += vi3x2 * vk12; vo3p0 += vi4x2 * vk12; vo4p0 += vi5x2 * vk12; vo0p0 += vi2x2 * vk22; vo1p0 += vi3x2 * vk22; vo2p0 += vi4x2 * vk22; vo3p0 += vi5x2 * vk22; vo4p0 += vi6x2 * vk22; float vo0 = math_max_f32(vo0p0, vmin); float vo1 = math_max_f32(vo1p0, vmin); float vo2 = math_max_f32(vo2p0, vmin); float vo3 = math_max_f32(vo3p0, vmin); float vo4 = math_max_f32(vo4p0, vmin); vo0 = math_min_f32(vo0, vmax); vo1 = math_min_f32(vo1, vmax); vo2 = math_min_f32(vo2, vmax); vo3 = math_min_f32(vo3, vmax); vo4 = math_min_f32(vo4, vmax); *o4++ = vo4; *o3++ = vo3; *o2++ = vo2; *o1++ = vo1; *o0++ = vo0; } // Always process the last pixel separately to account for right edge. assert(w == 1 * sizeof(float)); { float vo0p0 = vbias + vi0x0 * vk00; float vo1p0 = vbias + vi1x0 * vk00; float vo2p0 = vbias + vi2x0 * vk00; float vo3p0 = vbias + vi3x0 * vk00; float vo4p0 = vbias + vi4x0 * vk00; vo0p0 += vi1x0 * vk10; vo1p0 += vi2x0 * vk10; vo2p0 += vi3x0 * vk10; vo3p0 += vi4x0 * vk10; vo4p0 += vi5x0 * vk10; vo0p0 += vi2x0 * vk20; vo1p0 += vi3x0 * vk20; vo2p0 += vi4x0 * vk20; vo3p0 += vi5x0 * vk20; vo4p0 += vi6x0 * vk20; vo0p0 += vi0x1 * vk01; vo1p0 += vi1x1 * vk01; vo2p0 += vi2x1 * vk01; vo3p0 += vi3x1 * vk01; vo4p0 += vi4x1 * vk01; vo0p0 += vi1x1 * vk11; vo1p0 += vi2x1 * vk11; vo2p0 += vi3x1 * vk11; vo3p0 += vi4x1 * vk11; vo4p0 += vi5x1 * vk11; vo0p0 += vi2x1 * vk21; vo1p0 += vi3x1 * vk21; vo2p0 += vi4x1 * vk21; vo3p0 += vi5x1 * vk21; vo4p0 += vi6x1 * vk21; float vo0 = math_max_f32(vo0p0, vmin); float vo1 = math_max_f32(vo1p0, vmin); float vo2 = math_max_f32(vo2p0, vmin); float vo3 = math_max_f32(vo3p0, vmin); float vo4 = math_max_f32(vo4p0, vmin); vo0 = math_min_f32(vo0, vmax); vo1 = math_min_f32(vo1, vmax); vo2 = math_min_f32(vo2, vmax); vo3 = math_min_f32(vo3, vmax); vo4 = math_min_f32(vo4, vmax); *o4++ = vo4; *o3++ = vo3; *o2++ = vo2; *o1++ = vo1; *o0++ = vo0; } i0 = (const float*) ((uintptr_t) i5 - input_width); i1 = (const float*) ((uintptr_t) i6 - input_width); i2 = (const float*) ((uintptr_t) i1 + input_width); i3 = (const float*) ((uintptr_t) i2 + input_width); i4 = (const float*) ((uintptr_t) i3 + input_width); i5 = (const float*) ((uintptr_t) i4 + input_width); i6 = (const float*) ((uintptr_t) i5 + input_width); o0 = o4; o1 = (float*) ((uintptr_t) o0 + input_width); o2 = (float*) ((uintptr_t) o1 + input_width); o3 = (float*) ((uintptr_t) o2 + input_width); o4 = (float*) ((uintptr_t) o3 + input_width); output_height = doz(output_height, 5); } while (output_height != 0); }