// Auto-generated file. Do not edit! // Template: src/f32-dwconv2d-chw/3x3p1-scalar.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_dwconv2d_chw_ukernel_3x3p1__scalar_1x1_acc4( size_t input_height, size_t input_width, const float* input, const float* weights, const float* zero, float* output, uint32_t padding_top, const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)]) { assert(input_height != 0); assert(input_width != 0); assert(input_width % sizeof(float) == 0); assert(padding_top == 1); const float vmin = params->scalar.min; const float vmax = params->scalar.max; const float vbias = weights[0]; const float vk00 = weights[1]; const float vk01 = weights[2]; const float vk02 = weights[3]; const float vk10 = weights[4]; const float vk11 = weights[5]; const float vk12 = weights[6]; const float vk20 = weights[7]; const float vk21 = weights[8]; const float vk22 = weights[9]; const float* i0 = zero; const float* i1 = input; const float* i2 = (const float*) ((uintptr_t) i1 + input_width); float* o0 = output; size_t output_height = input_height; do { if XNN_UNPREDICTABLE(output_height < 2) { i2 = zero; } float vi0x0 = 0.0f; float vi1x0 = 0.0f; float vi2x0 = 0.0f; float vi0x1 = *i0++; float vi1x1 = *i1++; float vi2x1 = *i2++; size_t w = input_width; for (; w > 1 * sizeof(float); w -= 1 * sizeof(float)) { const float vi0x2 = *i0++; const float vi1x2 = *i1++; const float vi2x2 = *i2++; float vo0p0 = vbias + vi0x0 * vk00; float vo0p1 = vi1x0 * vk10; float vo0p2 = vi2x0 * vk20; vi0x0 = vi0x1; vi1x0 = vi1x1; vi2x0 = vi2x1; float vo0p3 = vi0x1 * vk01; vo0p0 += vi1x1 * vk11; vo0p1 += vi2x1 * vk21; vi0x1 = vi0x2; vi1x1 = vi1x2; vi2x1 = vi2x2; vo0p2 += vi0x2 * vk02; vo0p3 += vi1x2 * vk12; vo0p0 += vi2x2 * vk22; vo0p0 += vo0p1; vo0p2 += vo0p3; vo0p0 += vo0p2; float vo0 = math_max_f32(vo0p0, vmin); vo0 = math_min_f32(vo0, vmax); *o0++ = vo0; } // Always process the last pixel separately to account for right edge. assert(w == 1 * sizeof(float)); { float vo0p0 = vbias + vi0x0 * vk00; float vo0p1 = vi1x0 * vk10; float vo0p2 = vi2x0 * vk20; float vo0p3 = vi0x1 * vk01; vo0p0 += vi1x1 * vk11; vo0p1 += vi2x1 * vk21; vo0p0 += vo0p1; vo0p2 += vo0p3; vo0p0 += vo0p2; float vo0 = math_max_f32(vo0p0, vmin); vo0 = math_min_f32(vo0, vmax); *o0++ = vo0; } i0 = (const float*) ((uintptr_t) i1 - input_width); } while (--output_height != 0); }